DJI Innovations Inc
Abstract:Infrared-visible image fusion (IVIF) has no ideal fused reference, so fusion algorithms are routinely ranked by scalar objective metrics that formalize different proxies for information transfer, structure, or source similarity. These proxies often disagree with the judgment that ultimately matters: given the same sources, which of two fused results does a human prefer? Direct pairwise comparison is an established reference protocol for relative subjective assessment, but its cost grows quadratically with the number of algorithms, which prevents routine use. We present the Learned Perceptual Image Fusion Measure (LPIFM), a source-conditioned model that operationalizes the human A/B/Tie comparison protocol as a repeatable, scalable surrogate. LPIFM jointly observes the infrared source, the visible source, and two fused candidates, and predicts whether candidate A is better, candidate B is better, or the two are perceptually equivalent. Supervision comes from a new dense preference corpus that covers every unordered comparison among a broad pool of fusion methods on the scenes of a public benchmark, labeled under a blinded, randomized, two-stage protocol with expert adjudication. Across scene- and method-generalization settings, LPIFM tracks human pairwise decisions closely and reproduces the tie-aware Bradley-Terry rankings derived from human labels; on full method pools it surpasses the strongest conventional metric by a wide margin in both pairwise accuracy and ranking correlation. We release the annotated preference dataset, together with the LPIFM model weights, source code, and evaluation code, to support preference-aligned IVIF assessment. LPIFM offers a practical instrument for human-aligned method comparison and ranking at scale.
Abstract:High-fidelity simulation of mmWave radar signals for dynamic human motion is valuable for developing radar-based human sensing models; yet collecting accurately labeled measurements for a specific deployment site remains expensive. We present HybridSim, a physics-learning hybrid simulator that synthesizes mmWave radar signals from dynamic human meshes under a fixed indoor room configuration, explicitly decoupling propagation into two components. To parameterize the human subject, we use a tri-plane representation to extract human features and a Graph Convolutional Network to stabilize optimization and mitigate gradient instability. The direct signal path is modeled via an inverse-rendering formulation with a microfacet BRDF to capture primary surface reflections. In parallel, the indirect path is approximated by combining 3D Gaussian Splatting with a virtual-receiver geometry to fit and reproduce site-specific multipath interference patterns, achieving substantially lower computational cost than explicit full ray tracing. Experiments in a fixed-room setting show improved agreement with a physically based reference and consistent gains on downstream radar-based human sensing tasks when using HybridSim for site-specific data augmentation.
Abstract:Image-based dietary assessment promises to replace costly, bias-prone manual recalls, but portion estimation remains a major blocker. Multimodal LLMs (MLLMs) recognize a wide range of foods zero-shot in uncontrolled photos, yet they are weak at portion estimation -- a gap we measure across the current frontier (Gemini, GPT, and Claude flagships alike). We present a method that enhances a frozen, commercial MLLM with an accurate portion head: a small geometry-enhanced network on a frozen DINOv2 backbone with a structured softmax-ownership volume, consuming the MLLM's per-food name, bounding box, and density range -- no depth sensor, no MLLM fine-tuning. Evaluated fully open-vocabulary on three real-world benchmarks, the head cuts per-food portion error by 33-41% relative to the MLLM alone, outperforms every flagship MLLM's direct estimates, and surpasses each benchmark's originally published image-only model at its own reported metric.
Abstract:We present DreamCharacter-1, a lightweight post-adaptation framework that calibrates pretrained 3D foundation models toward high-fidelity, production-ready 3D character generation. Building upon a 3D foundation backbone, our pipeline incorporates three task-oriented components: (1) geometry post-training, which enhances fine-grained surface details through geometric preference optimization; (2) texture post-training, which synthesizes high-resolution textures and refines the appearance of occluded regions; and (3) inference acceleration, which enables scalable deployment. Extensive quantitative and qualitative experiments demonstrate that DreamCharacter-1 produces visually compelling and structurally robust 3D character assets, consistently surpassing state-of-the-art character generation methods.
Abstract:Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. We propose LUNA, an LBS-free universal neural animation model that directly maps multiple 2D controls like images, keypoints, sketches, and unseen characters into 3D Gaussian deformations, bypassing explicit body fitting. At its core, a transformer-based motion regressor disentangles global rigid motion from fine-grained local dynamics to capture both coherent movement and subtle non-rigid effects. To resolve the inherent ambiguity of 2D-to-3D lifting while scaling beyond fitted datasets, we introduce hybrid supervision that distills soft structural priors from an LBS teacher and a loss that supports training on both limited fitted data and large in-the-wild unlabeled videos. Extensive experiments show LUNA achieves competitive visual fidelity compared to LBS-based approaches, while delivering realistic human motion and zero-shot cross-identity generalization across diverse driving modalities. To the best of our knowledge, LUNA is the first end-to-end 3D animatable model that supports implicit 2D driving.
Abstract:Humanoid local navigation in cluttered environments must jointly resolve obstacle avoidance, sparse-goal recovery, and stable whole-body locomotion under short-range and partially observable sensing. Explicit planner-control decompositions introduce latency and can mismatch agile humanoid command-tracking limits, while purely reactive controllers may lose the goal after obstacle occlusion. We present LP-NavOA, a limited-perception navigation and obstacle-avoidance framework for humanoid robots. A raycast-conditioned perception-action proximal policy optimization (PPO) locomotion backbone is first trained with a robot-centered circular heading-speed command and a shared command-side safety filter. With this backbone frozen, A-star and waypoint teachers generate rollouts for distilling a recurrent local planner that overwrites only the heading command at deployment, leaving the whole-body policy intact. At runtime, LP-NavOA uses proprioception, short-range local range sensing, and a body-frame goal direction, requiring no global map, waypoint stream, or external planner. In MuJoCo open-wall and indoor layouts, the distilled planner produces obstacle bypassing and post-avoidance goal recovery, raising teacher-calibrated on-time arrival from 38--40\% to 85--97\% and reducing brush/contact-heavy progress relative to a backbone-only controller. Ablations show that dynamic route shaping, teacher-active data collection, and the circular command interface are important for navigation efficiency and for training the 3.0\,m/s backbone. A Unitree G1 deployment analysis demonstrates hardware executability without continuous joystick steering.
Abstract:Large Language Models (LLMs) have democratized database access through Text-to-SQL, but moving from prototypes to production remains difficult. Real deployments must handle strict SQL dialects, massive schemas, and evolving user preferences, while supervised fine-tuning is costly and rigid and agentic test-time scaling is expensive. We present Tahoe, a system that treats prompt optimization as a dynamic data management problem. Tahoe uses an error-driven hint learning pipeline across Development and Deployment to consolidate debugging traces into a structured Hint Bank. Compiler feedback is distilled into reusable Syntax Hints for dialect-specific rules, while execution and user feedback are converted into Semantic Hints for schema- and user-specific logic. Tahoe further introduces a Strategy Layer that models conflicting user intents as competing strategies under shared natural-language triggers, with recency signals and post-learning attribution statistics that summarize empirical success, harm, inertness, and support. At inference time, Tahoe retrieves relevant hints and guides the LLM through Logic Planning followed by SQL Synthesis. We implement and evaluate the development-phase workflow, leaving deployment-time human-feedback updates for future work. On Spider 2.0-Snow, Tahoe substantially improves Text-to-SQL without updating model parameters. On 113 supervised Spider 2.0-Snow-0212 examples using GPT-5.5, Tahoe raises pass rate from 61.95 percent to 79.42 percent and pass-at-4 from 72.57 percent to 87.61 percent, achieves 100 percent Snowflake syntax pass rate, and reduces average compiler-feedback critic rounds from 2.79 to 0.12 per sampled candidate. The same Hint Bank also transfers to weaker backbones, including a 19.7 percentage-point pass-rate gain on Doubao-2.0-lite.
Abstract:The recent receptance weighted key value (RWKV) model combines RNN-style recurrence, offering a linear-complexity alternative to Transformers' quadratic self-attention for modeling global dependencies. However, when directly applied to point clouds, RWKV, originally developed for sequential text, struggles to capture local geometric structures and model spatial dependencies effectively. To address this, we propose the \textbf{P-RWKV} block, which bridges the gap between sequence modeling and irregular 3D geometry while preserving the efficiency advantages of RWKV. It consists of a Local Perception Expansion (LPE) component to expand contextual perception along the spatio-temporal sequence and a Spatial Context Enhancement (SCE) component to strengthen spatial awareness. To validate the effectiveness of P-RWKV for point cloud understanding, we construct PointER, a single-modality self-supervised representation learning framework whose encoder is composed of stacked P-RWKV blocks. Furthermore, we extend P-RWKV to a cross-modality setting and integrate the proposed core sub-modules into multiple architectures, demonstrating strong plug-and-play flexibility and architectural generality. Extensive experiments show that the P-RWKV block and its key sub-modules achieve competitive performance across various tasks with lower computational cost and inference latency. Code will be released upon acceptance.
Abstract:Large language model (LLM)-based agents are increasingly used in interactive textual environments, from web navigation and code editing to tool use and long-horizon dialogue. Yet many remain largely reactive, mapping observations to actions without an explicit model of how these environments are structured and evolve. This motivates text world models (TWMs): transition models over textual states that, given a state and a candidate action, predict the resulting webpage, terminal output, API response, or user reply, thereby supporting planning, efficient learning, and principled evaluation. We systematically review text world models for LLM-based agents, organized around a formal framework and the agent lifecycle: (1) Foundations, defining text world models and characterizing them by state representation and grounding domain; (2) Construction, taxonomizing LLM-as-WM and code-as-WM paradigms and reviewing methods for building them; (3) Application, examining how world models support agents at training time through experience synthesis and at inference time through planning, verification, and adaptation; and (4) Evaluation, covering both evaluation of the world model itself and its use as an evaluation environment for agents. We aim to consolidate this rapidly developing area, clarify its design space, and highlight open challenges for future research.
Abstract:Chain-of-thought (CoT) reasoning has significantly improved the reasoning ability of large vision-language models (LVLMs) by verbalizing intermediate reasoning steps in natural language. However, such discrete textual rationales are often insufficient for encoding continuous visual evidence. Recent work addresses this limitation by moving reasoning into continuous latent space. Despite promising progress, existing methods leave latent reasoning insufficiently connected to the compositional and relational structure of visual evidence. To address this gap, we introduce ReGuLaR, a relation grounded latent reasoning framework that explicitly grounds latent states in these critical yet overlooked visual evidence. ReGuLaR uses a training-time ReGFormer to focus latent reasoning on question-relevant objects and inter-object relations, while at inference time the model reasons and generates answers without invoking the ReGFormer. To support training ReGuLaR, we construct RGROUNDING-351K, a real-world vision-language dataset annotated with key object bounding boxes and inter-object relations. Extensive experiments across diverse benchmarks show that ReGuLaR consistently outperforms existing approaches and achieves state-of-the-art performance. We include our code in the submission and will release the code and training data publicly upon acceptance.