Abstract:We find that the well-trained victim models (VMs), against which the attacks are generated, serve as fundamental prerequisites for adversarial attacks, i.e. a segmentation VM is needed to generate attacks for segmentation. In this context, the victim model is assumed to be robust to achieve effective adversarial perturbation generation. Instead of focusing on improving the robustness of the task-specific victim models, we shift our attention to image generation. From an image generation perspective, we derive a novel VM for segmentation, aiming to generate adversarial perturbations for segmentation tasks without requiring models explicitly designed for image segmentation. Our approach to adversarial attack generation diverges from conventional white-box or black-box attacks, offering a fresh outlook on adversarial attack strategies. Experiments show that our attack method is able to generate effective adversarial attacks with good transferability.
Abstract:Multi-instance point cloud registration aims to estimate the pose of all instances of a model point cloud in the whole scene. Existing methods all adopt the strategy of first obtaining the global correspondence and then clustering to obtain the pose of each instance. However, due to the cluttered and occluded objects in the scene, it is difficult to obtain an accurate correspondence between the model point cloud and all instances in the scene. To this end, we propose a simple yet powerful 3D focusing-and-matching network for multi-instance point cloud registration by learning the multiple pair-wise point cloud registration. Specifically, we first present a 3D multi-object focusing module to locate the center of each object and generate object proposals. By using self-attention and cross-attention to associate the model point cloud with structurally similar objects, we can locate potential matching instances by regressing object centers. Then, we propose a 3D dual masking instance matching module to estimate the pose between the model point cloud and each object proposal. It performs instance mask and overlap mask masks to accurately predict the pair-wise correspondence. Extensive experiments on two public benchmarks, Scan2CAD and ROBI, show that our method achieves a new state-of-the-art performance on the multi-instance point cloud registration task. Code is available at https://github.com/zlynpu/3DFMNet.
Abstract:Local feature matching is an essential technique in image matching and plays a critical role in a wide range of vision-based applications. However, existing Transformer-based detector-free local feature matching methods encounter challenges due to the quadratic computational complexity of attention mechanisms, especially at high resolutions. However, while existing Transformer-based detector-free local feature matching methods have reduced computational costs using linear attention mechanisms, they still struggle to capture detailed local interactions, which affects the accuracy and robustness of precise local correspondences. In order to enhance representations of attention mechanisms while preserving low computational complexity, we propose the LoFLAT, a novel Local Feature matching using Focused Linear Attention Transformer in this paper. Our LoFLAT consists of three main modules: the Feature Extraction Module, the Feature Transformer Module, and the Matching Module. Specifically, the Feature Extraction Module firstly uses ResNet and a Feature Pyramid Network to extract hierarchical features. The Feature Transformer Module further employs the Focused Linear Attention to refine attention distribution with a focused mapping function and to enhance feature diversity with a depth-wise convolution. Finally, the Matching Module predicts accurate and robust matches through a coarse-to-fine strategy. Extensive experimental evaluations demonstrate that the proposed LoFLAT outperforms the LoFTR method in terms of both efficiency and accuracy.
Abstract:Linear attention mechanisms have gained prominence in causal language models due to their linear computational complexity and enhanced speed. However, the inherent decay mechanism in linear attention presents challenges when applied to multi-dimensional sequence modeling tasks, such as image processing and multi-modal learning. In these scenarios, the utilization of sequential scanning to establish a global receptive field necessitates multiple scans for multi-dimensional data, thereby leading to inefficiencies. This paper identifies the inefficiency caused by a multiplicative linear recurrence and proposes an efficient alternative additive linear recurrence to avoid the issue, as it can handle multi-dimensional data within a single scan. We further develop an efficient multi-dimensional sequential modeling framework called LightNet based on the new recurrence. Moreover, we present two new multi-dimensional linear relative positional encoding methods, MD-TPE and MD-LRPE to enhance the model's ability to discern positional information in multi-dimensional scenarios. Our empirical evaluations across various tasks, including image classification, image generation, bidirectional language modeling, and autoregressive language modeling, demonstrate the efficacy of LightNet, showcasing its potential as a versatile and efficient solution for multi-dimensional sequential modeling.
Abstract:Even though Non-rigid Structure-from-Motion (NRSfM) has been extensively studied and great progress has been made, there are still key challenges that hinder their broad real-world applications: 1) the inherent motion/rotation ambiguity requires either explicit camera motion recovery with extra constraint or complex Procrustean Alignment; 2) existing low-rank modeling of the global shape can over-penalize drastic deformations in the 3D shape sequence. This paper proposes to resolve the above issues from a spatial-temporal modeling perspective. First, we propose a novel Temporally-smooth Procrustean Alignment module that estimates 3D deforming shapes and adjusts the camera motion by aligning the 3D shape sequence consecutively. Our new alignment module remedies the requirement of complex reference 3D shape during alignment, which is more conductive to non-isotropic deformation modeling. Second, we propose a spatial-weighted approach to enforce the low-rank constraint adaptively at different locations to accommodate drastic spatially-variant deformation reconstruction better. Our modeling outperform existing low-rank based methods, and extensive experiments across different datasets validate the effectiveness of our method.
Abstract:The Text to Audible-Video Generation (TAVG) task involves generating videos with accompanying audio based on text descriptions. Achieving this requires skillful alignment of both audio and video elements. To support research in this field, we have developed a comprehensive Text to Audible-Video Generation Benchmark (TAVGBench), which contains over 1.7 million clips with a total duration of 11.8 thousand hours. We propose an automatic annotation pipeline to ensure each audible video has detailed descriptions for both its audio and video contents. We also introduce the Audio-Visual Harmoni score (AVHScore) to provide a quantitative measure of the alignment between the generated audio and video modalities. Additionally, we present a baseline model for TAVG called TAVDiffusion, which uses a two-stream latent diffusion model to provide a fundamental starting point for further research in this area. We achieve the alignment of audio and video by employing cross-attention and contrastive learning. Through extensive experiments and evaluations on TAVGBench, we demonstrate the effectiveness of our proposed model under both conventional metrics and our proposed metrics.
Abstract:In this paper, we propose a 3D geometry-aware deformable Gaussian Splatting method for dynamic view synthesis. Existing neural radiance fields (NeRF) based solutions learn the deformation in an implicit manner, which cannot incorporate 3D scene geometry. Therefore, the learned deformation is not necessarily geometrically coherent, which results in unsatisfactory dynamic view synthesis and 3D dynamic reconstruction. Recently, 3D Gaussian Splatting provides a new representation of the 3D scene, building upon which the 3D geometry could be exploited in learning the complex 3D deformation. Specifically, the scenes are represented as a collection of 3D Gaussian, where each 3D Gaussian is optimized to move and rotate over time to model the deformation. To enforce the 3D scene geometry constraint during deformation, we explicitly extract 3D geometry features and integrate them in learning the 3D deformation. In this way, our solution achieves 3D geometry-aware deformation modeling, which enables improved dynamic view synthesis and 3D dynamic reconstruction. Extensive experimental results on both synthetic and real datasets prove the superiority of our solution, which achieves new state-of-the-art performance. The project is available at https://npucvr.github.io/GaGS/
Abstract:Existing deep learning-based depth completion methods generally employ massive stacked layers to predict the dense depth map from sparse input data. Although such approaches greatly advance this task, their accompanied huge computational complexity hinders their practical applications. To accomplish depth completion more efficiently, we propose a novel lightweight deep network framework, the Long-short Range Recurrent Updating (LRRU) network. Without learning complex feature representations, LRRU first roughly fills the sparse input to obtain an initial dense depth map, and then iteratively updates it through learned spatially-variant kernels. Our iterative update process is content-adaptive and highly flexible, where the kernel weights are learned by jointly considering the guidance RGB images and the depth map to be updated, and large-to-small kernel scopes are dynamically adjusted to capture long-to-short range dependencies. Our initial depth map has coarse but complete scene depth information, which helps relieve the burden of directly regressing the dense depth from sparse ones, while our proposed method can effectively refine it to an accurate depth map with less learnable parameters and inference time. Experimental results demonstrate that our proposed LRRU variants achieve state-of-the-art performance across different parameter regimes. In particular, the LRRU-Base model outperforms competing approaches on the NYUv2 dataset, and ranks 1st on the KITTI depth completion benchmark at the time of submission. Project page: https://npucvr.github.io/LRRU/.
Abstract:We propose an Explicit Conditional Multimodal Variational Auto-Encoder (ECMVAE) for audio-visual segmentation (AVS), aiming to segment sound sources in the video sequence. Existing AVS methods focus on implicit feature fusion strategies, where models are trained to fit the discrete samples in the dataset. With a limited and less diverse dataset, the resulting performance is usually unsatisfactory. In contrast, we address this problem from an effective representation learning perspective, aiming to model the contribution of each modality explicitly. Specifically, we find that audio contains critical category information of the sound producers, and visual data provides candidate sound producer(s). Their shared information corresponds to the target sound producer(s) shown in the visual data. In this case, cross-modal shared representation learning is especially important for AVS. To achieve this, our ECMVAE factorizes the representations of each modality with a modality-shared representation and a modality-specific representation. An orthogonality constraint is applied between the shared and specific representations to maintain the exclusive attribute of the factorized latent code. Further, a mutual information maximization regularizer is introduced to achieve extensive exploration of each modality. Quantitative and qualitative evaluations on the AVSBench demonstrate the effectiveness of our approach, leading to a new state-of-the-art for AVS, with a 3.84 mIOU performance leap on the challenging MS3 subset for multiple sound source segmentation.
Abstract:This paper proposes a neural radiance field (NeRF) approach for novel view synthesis of dynamic scenes using forward warping. Existing methods often adopt a static NeRF to represent the canonical space, and render dynamic images at other time steps by mapping the sampled 3D points back to the canonical space with the learned backward flow field. However, this backward flow field is non-smooth and discontinuous, which is difficult to be fitted by commonly used smooth motion models. To address this problem, we propose to estimate the forward flow field and directly warp the canonical radiance field to other time steps. Such forward flow field is smooth and continuous within the object region, which benefits the motion model learning. To achieve this goal, we represent the canonical radiance field with voxel grids to enable efficient forward warping, and propose a differentiable warping process, including an average splatting operation and an inpaint network, to resolve the many-to-one and one-to-many mapping issues. Thorough experiments show that our method outperforms existing methods in both novel view rendering and motion modeling, demonstrating the effectiveness of our forward flow motion modeling. Project page: https://npucvr.github.io/ForwardFlowDNeRF