Arizona State University
Abstract:A widely-used technique in designing energy-efficient deep neural network (DNN) accelerators is quantization. Recent progress in this direction has reduced the bitwidths used in DNN down to 2. Meanwhile, many prior works apply approximate multipliers (AppMuls) in designing DNN accelerators to lower their energy consumption. Unfortunately, these works still assume a bitwidth much larger than 2, which falls far behind the state-of-the-art in quantization area and even challenges the meaningfulness of applying AppMuls in DNN accelerators, since a high-bitwidth AppMul consumes much more energy than a low-bitwidth exact multiplier! Thus, an important problem to study is: Can approximate multipliers be effectively applied to quantized DNN models with very low bitwidths? In this work, we give an affirmative answer to this question and present a systematic solution that achieves the answer: FAMES, a fast approximate multiplier substitution method for mixed-precision DNNs. Our experiments demonstrate an average 28.67% energy reduction on state-of-the-art mixed-precision quantized models with bitwidths as low as 2 bits and accuracy losses kept under 1%. Additionally, our approach is up to 300x faster than previous genetic algorithm-based methods.
Abstract:Video recordings of user activities, particularly desktop recordings, offer a rich source of data for understanding user behaviors and automating processes. However, despite advancements in Vision-Language Models (VLMs) and their increasing use in video analysis, extracting user actions from desktop recordings remains an underexplored area. This paper addresses this gap by proposing two novel VLM-based methods for user action extraction: the Direct Frame-Based Approach (DF), which inputs sampled frames directly into VLMs, and the Differential Frame-Based Approach (DiffF), which incorporates explicit frame differences detected via computer vision techniques. We evaluate these methods using a basic self-curated dataset and an advanced benchmark adapted from prior work. Our results show that the DF approach achieves an accuracy of 70% to 80% in identifying user actions, with the extracted action sequences being re-playable though Robotic Process Automation. We find that while VLMs show potential, incorporating explicit UI changes can degrade performance, making the DF approach more reliable. This work represents the first application of VLMs for extracting user action sequences from desktop recordings, contributing new methods, benchmarks, and insights for future research.
Abstract:We present MMCS, a system capable of recognizing medical images and patient facial details, and providing professional medical diagnoses. The system consists of two core components: The first component is the analysis of medical images and videos. We trained a specialized multimodal medical model capable of interpreting medical images and accurately analyzing patients' facial emotions and facial paralysis conditions. The model achieved an accuracy of 72.59% on the FER2013 facial emotion recognition dataset, with a 91.1% accuracy in recognizing the happy emotion. In facial paralysis recognition, the model reached an accuracy of 92%, which is 30% higher than that of GPT-4o. Based on this model, we developed a parser for analyzing facial movement videos of patients with facial paralysis, achieving precise grading of the paralysis severity. In tests on 30 videos of facial paralysis patients, the system demonstrated a grading accuracy of 83.3%.The second component is the generation of professional medical responses. We employed a large language model, integrated with a medical knowledge base, to generate professional diagnoses based on the analysis of medical images or videos. The core innovation lies in our development of a department-specific knowledge base routing management mechanism, in which the large language model categorizes data by medical departments and, during the retrieval process, determines the appropriate knowledge base to query. This significantly improves retrieval accuracy in the RAG (retrieval-augmented generation) process. This mechanism led to an average increase of 4 percentage points in accuracy for various large language models on the MedQA dataset.Our code is open-sourced and available at: https://github.com/renllll/MMCS.
Abstract:Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Source code and video samples are available at https://mimictalk.github.io .
Abstract:In recent years, with the rapid development of large language models, serval models such as GPT-4o have demonstrated extraordinary capabilities, surpassing human performance in various language tasks. As a result, many researchers have begun exploring their potential applications in the field of public opinion analysis. This study proposes a novel large-language-models-based method for public opinion event heat level prediction. First, we preprocessed and classified 62,836 Chinese hot event data collected between July 2022 and December 2023. Then, based on each event's online dissemination heat index, we used the MiniBatchKMeans algorithm to automatically cluster the events and categorize them into four heat levels (ranging from low heat to very high heat). Next, we randomly selected 250 events from each heat level, totalling 1,000 events, to build the evaluation dataset. During the evaluation process, we employed various large language models to assess their accuracy in predicting event heat levels in two scenarios: without reference cases and with similar case references. The results showed that GPT-4o and DeepseekV2 performed the best in the latter case, achieving prediction accuracies of 41.4% and 41.5%, respectively. Although the overall prediction accuracy remains relatively low, it is worth noting that for low-heat (Level 1) events, the prediction accuracies of these two models reached 73.6% and 70.4%, respectively. Additionally, the prediction accuracy showed a downward trend from Level 1 to Level 4, which correlates with the uneven distribution of data across the heat levels in the actual dataset. This suggests that with the more robust dataset, public opinion event heat level prediction based on large language models will have significant research potential for the future.
Abstract:Obtaining compositional mappings is important for the model to generalize well compositionally. To better understand when and how to encourage the model to learn such mappings, we study their uniqueness through different perspectives. Specifically, we first show that the compositional mappings are the simplest bijections through the lens of coding length (i.e., an upper bound of their Kolmogorov complexity). This property explains why models having such mappings can generalize well. We further show that the simplicity bias is usually an intrinsic property of neural network training via gradient descent. That partially explains why some models spontaneously generalize well when they are trained appropriately.
Abstract:Voice conversion aims to modify the source speaker's voice to resemble the target speaker while preserving the original speech content. Despite notable advancements in voice conversion these days, multi-lingual voice conversion (including both monolingual and cross-lingual scenarios) has yet to be extensively studied. It faces two main challenges: 1) the considerable variability in prosody and articulation habits across languages; and 2) the rarity of paired multi-lingual datasets from the same speaker. In this paper, we propose MulliVC, a novel voice conversion system that only converts timbre and keeps original content and source language prosody without multi-lingual paired data. Specifically, each training step of MulliVC contains three substeps: In step one the model is trained with monolingual speech data; then, steps two and three take inspiration from back translation, construct a cyclical process to disentangle the timbre and other information (content, prosody, and other language-related information) in the absence of multi-lingual data from the same speaker. Both objective and subjective results indicate that MulliVC significantly surpasses other methods in both monolingual and cross-lingual contexts, demonstrating the system's efficacy and the viability of the three-step approach with cycle consistency. Audio samples can be found on our demo page (mullivc.github.io).
Abstract:Conversational Speech Synthesis (CSS) aims to express a target utterance with the proper speaking style in a user-agent conversation setting. Existing CSS methods employ effective multi-modal context modeling techniques to achieve empathy understanding and expression. However, they often need to design complex network architectures and meticulously optimize the modules within them. In addition, due to the limitations of small-scale datasets containing scripted recording styles, they often fail to simulate real natural conversational styles. To address the above issues, we propose a novel generative expressive CSS system, termed GPT-Talker.We transform the multimodal information of the multi-turn dialogue history into discrete token sequences and seamlessly integrate them to form a comprehensive user-agent dialogue context. Leveraging the power of GPT, we predict the token sequence, that includes both semantic and style knowledge, of response for the agent. After that, the expressive conversational speech is synthesized by the conversation-enriched VITS to deliver feedback to the user.Furthermore, we propose a large-scale Natural CSS Dataset called NCSSD, that includes both naturally recorded conversational speech in improvised styles and dialogues extracted from TV shows. It encompasses both Chinese and English languages, with a total duration of 236 hours.We conducted comprehensive experiments on the reliability of the NCSSD and the effectiveness of our GPT-Talker. Both subjective and objective evaluations demonstrate that our model outperforms other state-of-the-art CSS systems significantly in terms of naturalness and expressiveness. The Code, Dataset, and Pre-trained Model are available at: https://github.com/AI-S2-Lab/GPT-Talker.
Abstract:Learning dynamics, which describes how the learning of specific training examples influences the model's prediction of other examples, give us a powerful tool for understanding the behavior of deep learning systems. We study the learning dynamics of large language models during finetuning, by analyzing the step-wise decomposition and accumulated influence among different responses. Our framework allows a uniform interpretation of many interesting observations about the training of popular algorithms for both instruction tuning and preference tuning. The analysis not only explains where the benefits of these methods come from but also inspires a simple, effective method to further improve the alignment performance. Code for experiments is available at https://github.com/Joshua-Ren/Learning_dynamics_LLM.
Abstract:In safety-critical robot planning or control, manually specifying safety constraints or learning them from demonstrations can be challenging. In this paper, we propose a certifiable alignment method for a robot to learn a safety constraint in its model predictive control (MPC) policy with human online directional feedback. To our knowledge, it is the first method to learn safety constraints from human feedback. The proposed method is based on an empirical observation: human directional feedback, when available, tends to guide the robot toward safer regions. The method only requires the direction of human feedback to update the learning hypothesis space. It is certifiable, providing an upper bound on the total number of human feedback in the case of successful learning of safety constraints, or declaring the misspecification of the hypothesis space, i.e., the true implicit safety constraint cannot be found within the specified hypothesis space. We evaluated the proposed method using numerical examples and user studies in two developed simulation games. Additionally, we implemented and tested the proposed method on a real-world Franka robot arm performing mobile water-pouring tasks in a user study. The simulation and experimental results demonstrate the efficacy and efficiency of our method, showing that it enables a robot to successfully learn safety constraints with a small handful (tens) of human directional corrections.