Abstract:In high-stakes medical applications, consistent answering across diverse question phrasings is essential for reliable diagnosis. However, we reveal that current Medical Vision-Language Models (Med-VLMs) exhibit concerning fragility in Medical Visual Question Answering, as their answers fluctuate significantly when faced with semantically equivalent rephrasings of medical questions. We attribute this to two limitations: (1) insufficient alignment of medical concepts, leading to divergent reasoning patterns, and (2) hidden biases in training data that prioritize syntactic shortcuts over semantic understanding. To address these challenges, we construct RoMed, a dataset built upon original VQA datasets containing 144k questions with variations spanning word-level, sentence-level, and semantic-level perturbations. When evaluating state-of-the-art (SOTA) models like LLaVA-Med on RoMed, we observe alarming performance drops (e.g., a 40\% decline in Recall) compared to original VQA benchmarks, exposing critical robustness gaps. To bridge this gap, we propose Consistency and Contrastive Learning (CCL), which integrates two key components: (1) knowledge-anchored consistency learning, aligning Med-VLMs with medical knowledge rather than shallow feature patterns, and (2) bias-aware contrastive learning, mitigating data-specific priors through discriminative representation refinement. CCL achieves SOTA performance on three popular VQA benchmarks and notably improves answer consistency by 50\% on the challenging RoMed test set, demonstrating significantly enhanced robustness. Code will be released.
Abstract:Evaluating human actions with clear and detailed feedback is important in areas such as sports, healthcare, and robotics, where decisions rely not only on final outcomes but also on interpretable reasoning. However, most existing methods provide only a final score without explanation or detailed analysis, limiting their practical applicability. To address this, we introduce HieroAction, a vision-language model that delivers accurate and structured assessments of human actions. HieroAction builds on two key ideas: (1) Stepwise Action Reasoning, a tailored chain of thought process designed specifically for action assessment, which guides the model to evaluate actions step by step, from overall recognition through sub action analysis to final scoring, thus enhancing interpretability and structured understanding; and (2) Hierarchical Policy Learning, a reinforcement learning strategy that enables the model to learn fine grained sub action dynamics and align them with high level action quality, thereby improving scoring precision. The reasoning pathway structures the evaluation process, while policy learning refines each stage through reward based optimization. Their integration ensures accurate and interpretable assessments, as demonstrated by superior performance across multiple benchmark datasets. Code will be released upon acceptance.
Abstract:Reconstructing dense geometry for dynamic scenes from a monocular video is a critical yet challenging task. Recent memory-based methods enable efficient online reconstruction, but they fundamentally suffer from a Memory Demand Dilemma: The memory representation faces an inherent conflict between the long-term stability required for static structures and the rapid, high-fidelity detail retention needed for dynamic motion. This conflict forces existing methods into a compromise, leading to either geometric drift in static structures or blurred, inaccurate reconstructions of dynamic objects. To address this dilemma, we propose Mem4D, a novel framework that decouples the modeling of static geometry and dynamic motion. Guided by this insight, we design a dual-memory architecture: 1) The Transient Dynamics Memory (TDM) focuses on capturing high-frequency motion details from recent frames, enabling accurate and fine-grained modeling of dynamic content; 2) The Persistent Structure Memory (PSM) compresses and preserves long-term spatial information, ensuring global consistency and drift-free reconstruction for static elements. By alternating queries to these specialized memories, Mem4D simultaneously maintains static geometry with global consistency and reconstructs dynamic elements with high fidelity. Experiments on challenging benchmarks demonstrate that our method achieves state-of-the-art or competitive performance while maintaining high efficiency. Codes will be publicly available.
Abstract:Virtual try-on (VTON) is a crucial task for enhancing user experience in online shopping by generating realistic garment previews on personal photos. Although existing methods have achieved impressive results, they struggle with long-sleeve-to-short-sleeve conversions-a common and practical scenario-often producing unrealistic outputs when exposed skin is underrepresented in the original image. We argue that this challenge arises from the ''majority'' completion rule in current VTON models, which leads to inaccurate skin restoration in such cases. To address this, we propose UR-VTON (Undress-Redress Virtual Try-ON), a novel, training-free framework that can be seamlessly integrated with any existing VTON method. UR-VTON introduces an ''undress-to-redress'' mechanism: it first reveals the user's torso by virtually ''undressing,'' then applies the target short-sleeve garment, effectively decomposing the conversion into two more manageable steps. Additionally, we incorporate Dynamic Classifier-Free Guidance scheduling to balance diversity and image quality during DDPM sampling, and employ Structural Refiner to enhance detail fidelity using high-frequency cues. Finally, we present LS-TON, a new benchmark for long-sleeve-to-short-sleeve try-on. Extensive experiments demonstrate that UR-VTON outperforms state-of-the-art methods in both detail preservation and image quality. Code will be released upon acceptance.
Abstract:Most existing low-light image enhancement (LLIE) methods rely on pre-trained model priors, low-light inputs, or both, while neglecting the semantic guidance available from normal-light images. This limitation hinders their effectiveness in complex lighting conditions. In this paper, we propose VLM-IMI, a novel framework that leverages large vision-language models (VLMs) with iterative and manual instructions (IMIs) for LLIE. VLM-IMI incorporates textual descriptions of the desired normal-light content as enhancement cues, enabling semantically informed restoration. To effectively integrate cross-modal priors, we introduce an instruction prior fusion module, which dynamically aligns and fuses image and text features, promoting the generation of detailed and semantically coherent outputs. During inference, we adopt an iterative and manual instruction strategy to refine textual instructions, progressively improving visual quality. This refinement enhances structural fidelity, semantic alignment, and the recovery of fine details under extremely low-light conditions. Extensive experiments across diverse scenarios demonstrate that VLM-IMI outperforms state-of-the-art methods in both quantitative metrics and perceptual quality. The source code is available at https://github.com/sunxiaoran01/VLM-IMI.
Abstract:Generating aesthetic posters is more challenging than simple design images: it requires not only precise text rendering but also the seamless integration of abstract artistic content, striking layouts, and overall stylistic harmony. To address this, we propose PosterCraft, a unified framework that abandons prior modular pipelines and rigid, predefined layouts, allowing the model to freely explore coherent, visually compelling compositions. PosterCraft employs a carefully designed, cascaded workflow to optimize the generation of high-aesthetic posters: (i) large-scale text-rendering optimization on our newly introduced Text-Render-2M dataset; (ii) region-aware supervised fine-tuning on HQ-Poster100K; (iii) aesthetic-text-reinforcement learning via best-of-n preference optimization; and (iv) joint vision-language feedback refinement. Each stage is supported by a fully automated data-construction pipeline tailored to its specific needs, enabling robust training without complex architectural modifications. Evaluated on multiple experiments, PosterCraft significantly outperforms open-source baselines in rendering accuracy, layout coherence, and overall visual appeal-approaching the quality of SOTA commercial systems. Our code, models, and datasets can be found in the Project page: https://ephemeral182.github.io/PosterCraft
Abstract:Co-Speech Gesture Video Generation aims to generate vivid speech videos from audio-driven still images, which is challenging due to the diversity of different parts of the body in terms of amplitude of motion, audio relevance, and detailed features. Relying solely on audio as the control signal often fails to capture large gesture movements in video, leading to more pronounced artifacts and distortions. Existing approaches typically address this issue by introducing additional a priori information, but this can limit the practical application of the task. Specifically, we propose a Motion Mask-Guided Two-Stage Network (MMGT) that uses audio, as well as motion masks and motion features generated from the audio signal to jointly drive the generation of synchronized speech gesture videos. In the first stage, the Spatial Mask-Guided Audio Pose Generation (SMGA) Network generates high-quality pose videos and motion masks from audio, effectively capturing large movements in key regions such as the face and gestures. In the second stage, we integrate the Motion Masked Hierarchical Audio Attention (MM-HAA) into the Stabilized Diffusion Video Generation model, overcoming limitations in fine-grained motion generation and region-specific detail control found in traditional methods. This guarantees high-quality, detailed upper-body video generation with accurate texture and motion details. Evaluations show improved video quality, lip-sync, and gesture. The model and code are available at https://github.com/SIA-IDE/MMGT.
Abstract:In this paper, we propose an efficient visual transformer framework for ultra-high-definition (UHD) image dehazing that addresses the key challenges of slow training speed and high memory consumption for existing methods. Our approach introduces two key innovations: 1) an \textbf{a}daptive \textbf{n}ormalization mechanism inspired by the nGPT architecture that enables ultra-fast and stable training with a network with a restricted range of parameter expressions; and 2) we devise an atmospheric scattering-aware KV caching mechanism that dynamically optimizes feature preservation based on the physical haze formation model. The proposed architecture improves the training convergence speed by \textbf{5 $\times$} while reducing memory overhead, enabling real-time processing of 50 high-resolution images per second on an RTX4090 GPU. Experimental results show that our approach maintains state-of-the-art dehazing quality while significantly improving computational efficiency for 4K/8K image restoration tasks. Furthermore, we provide a new dehazing image interpretable method with the help of an integrated gradient attribution map. Our code can be found here: https://anonymous.4open.science/r/anDehazeFormer-632E/README.md.
Abstract:Expressive human pose and shape (EHPS) estimation is vital for digital human generation, particularly in live-streaming applications. However, most existing EHPS models focus primarily on minimizing estimation errors, with limited attention on potential security vulnerabilities. Current adversarial attacks on EHPS models often require white-box access (e.g., model details or gradients) or generate visually conspicuous perturbations, limiting their practicality and ability to expose real-world security threats. To address these limitations, we propose a novel Unnoticeable Black-Box Attack (UBA) against EHPS models. UBA leverages the latent-space representations of natural images to generate an optimal adversarial noise pattern and iteratively refine its attack potency along an optimized direction in digital space. Crucially, this process relies solely on querying the model's output, requiring no internal knowledge of the EHPS architecture, while guiding the noise optimization toward greater stealth and effectiveness. Extensive experiments and visual analyses demonstrate the superiority of UBA. Notably, UBA increases the pose estimation errors of EHPS models by 17.27%-58.21% on average, revealing critical vulnerabilities. These findings underscore the urgent need to address and mitigate security risks associated with digital human generation systems.
Abstract:Expressive human pose and shape estimation (EHPS) is crucial for digital human generation, especially in applications like live streaming. While existing research primarily focuses on reducing estimation errors, it largely neglects robustness and security aspects, leaving these systems vulnerable to adversarial attacks. To address this significant challenge, we propose the \textbf{Tangible Attack (TBA)}, a novel framework designed to generate adversarial examples capable of effectively compromising any digital human generation model. Our approach introduces a \textbf{Dual Heterogeneous Noise Generator (DHNG)}, which leverages Variational Autoencoders (VAE) and ControlNet to produce diverse, targeted noise tailored to the original image features. Additionally, we design a custom \textbf{adversarial loss function} to optimize the noise, ensuring both high controllability and potent disruption. By iteratively refining the adversarial sample through multi-gradient signals from both the noise and the state-of-the-art EHPS model, TBA substantially improves the effectiveness of adversarial attacks. Extensive experiments demonstrate TBA's superiority, achieving a remarkable 41.0\% increase in estimation error, with an average improvement of approximately 17.0\%. These findings expose significant security vulnerabilities in current EHPS models and highlight the need for stronger defenses in digital human generation systems.