Abstract:Recent advancements in 3D object reconstruction have been remarkable, yet most current 3D models rely heavily on existing 3D datasets. The scarcity of diverse 3D datasets results in limited generalization capabilities of 3D reconstruction models. In this paper, we propose a novel framework for boosting 3D reconstruction with multi-view refinement (MVBoost) by generating pseudo-GT data. The key of MVBoost is combining the advantages of the high accuracy of the multi-view generation model and the consistency of the 3D reconstruction model to create a reliable data source. Specifically, given a single-view input image, we employ a multi-view diffusion model to generate multiple views, followed by a large 3D reconstruction model to produce consistent 3D data. MVBoost then adaptively refines these multi-view images, rendered from the consistent 3D data, to build a large-scale multi-view dataset for training a feed-forward 3D reconstruction model. Additionally, the input view optimization is designed to optimize the corresponding viewpoints based on the user's input image, ensuring that the most important viewpoint is accurately tailored to the user's needs. Extensive evaluations demonstrate that our method achieves superior reconstruction results and robust generalization compared to prior works.
Abstract:The Large Language Model (LLM) watermark is a newly emerging technique that shows promise in addressing concerns surrounding LLM copyright, monitoring AI-generated text, and preventing its misuse. The LLM watermark scheme commonly includes generating secret keys to partition the vocabulary into green and red lists, applying a perturbation to the logits of tokens in the green list to increase their sampling likelihood, thus facilitating watermark detection to identify AI-generated text if the proportion of green tokens exceeds a threshold. However, recent research indicates that watermarking methods using numerous keys are susceptible to removal attacks, such as token editing, synonym substitution, and paraphrasing, with robustness declining as the number of keys increases. Therefore, the state-of-the-art watermark schemes that employ fewer or single keys have been demonstrated to be more robust against text editing and paraphrasing. In this paper, we propose a novel green list stealing attack against the state-of-the-art LLM watermark scheme and systematically examine its vulnerability to this attack. We formalize the attack as a mixed integer programming problem with constraints. We evaluate our attack under a comprehensive threat model, including an extreme scenario where the attacker has no prior knowledge, lacks access to the watermark detector API, and possesses no information about the LLM's parameter settings or watermark injection/detection scheme. Extensive experiments on LLMs, such as OPT and LLaMA, demonstrate that our attack can successfully steal the green list and remove the watermark across all settings.
Abstract:Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk
Abstract:Adversarial attacks are a serious threat to the reliable deployment of machine learning models in safety-critical applications. They can misguide current models to predict incorrectly by slightly modifying the inputs. Recently, substantial work has shown that adversarial examples tend to deviate from the underlying data manifold of normal examples, whereas pre-trained masked language models can fit the manifold of normal NLP data. To explore how to use the masked language model in adversarial detection, we propose a novel textual adversarial example detection method, namely Masked Language Model-based Detection (MLMD), which can produce clearly distinguishable signals between normal examples and adversarial examples by exploring the changes in manifolds induced by the masked language model. MLMD features a plug and play usage (i.e., no need to retrain the victim model) for adversarial defense and it is agnostic to classification tasks, victim model's architectures, and to-be-defended attack methods. We evaluate MLMD on various benchmark textual datasets, widely studied machine learning models, and state-of-the-art (SOTA) adversarial attacks (in total $3*4*4 = 48$ settings). Experimental results show that MLMD can achieve strong performance, with detection accuracy up to 0.984, 0.967, and 0.901 on AG-NEWS, IMDB, and SST-2 datasets, respectively. Additionally, MLMD is superior, or at least comparable to, the SOTA detection defenses in detection accuracy and F1 score. Among many defenses based on the off-manifold assumption of adversarial examples, this work offers a new angle for capturing the manifold change. The code for this work is openly accessible at \url{https://github.com/mlmddetection/MLMDdetection}.
Abstract:This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to realize a high-fidelity clothed avatar reconstruction (CAR) from a single image. At the first stage, we use an implicit model to learn the general shape in the canonical space of a person in a learning-based way, and at the second stage, we refine the surface detail by estimating the non-rigid deformation in the posed space in an optimization way. A hyper-network is utilized to generate a good initialization so that the convergence o f the optimization process is greatly accelerated. Extensive experiments on various datasets show that the proposed CAR successfully produces high-fidelity avatars for arbitrarily clothed humans in real scenes.
Abstract:The function of constructing the hierarchy of objects is important to the visual process of the human brain. Previous studies have successfully adopted capsule networks to decompose the digits and faces into parts in an unsupervised manner to investigate the similar perception mechanism of neural networks. However, their descriptions are restricted to the 2D space, limiting their capacities to imitate the intrinsic 3D perception ability of humans. In this paper, we propose an Inverse Graphics Capsule Network (IGC-Net) to learn the hierarchical 3D face representations from large-scale unlabeled images. The core of IGC-Net is a new type of capsule, named graphics capsule, which represents 3D primitives with interpretable parameters in computer graphics (CG), including depth, albedo, and 3D pose. Specifically, IGC-Net first decomposes the objects into a set of semantic-consistent part-level descriptions and then assembles them into object-level descriptions to build the hierarchy. The learned graphics capsules reveal how the neural networks, oriented at visual perception, understand faces as a hierarchy of 3D models. Besides, the discovered parts can be deployed to the unsupervised face segmentation task to evaluate the semantic consistency of our method. Moreover, the part-level descriptions with explicit physical meanings provide insight into the face analysis that originally runs in a black box, such as the importance of shape and texture for face recognition. Experiments on CelebA, BP4D, and Multi-PIE demonstrate the characteristics of our IGC-Net.
Abstract:Human parsing is a key topic in image processing with many applications, such as surveillance analysis, human-robot interaction, person search, and clothing category classification, among many others. Recently, due to the success of deep learning in computer vision, there are a number of works aimed at developing human parsing algorithms using deep learning models. As methods have been proposed, a comprehensive survey of this topic is of great importance. In this survey, we provide an analysis of state-of-the-art human parsing methods, covering a broad spectrum of pioneering works for semantic human parsing. We introduce five insightful categories: (1) structure-driven architectures exploit the relationship of different human parts and the inherent hierarchical structure of a human body, (2) graph-based networks capture the global information to achieve an efficient and complete human body analysis, (3) context-aware networks explore useful contexts across all pixel to characterize a pixel of the corresponding class, (4) LSTM-based methods can combine short-distance and long-distance spatial dependencies to better exploit abundant local and global contexts, and (5) combined auxiliary information approaches use related tasks or supervision to improve network performance. We also discuss the advantages/disadvantages of the methods in each category and the relationships between methods in different categories, examine the most widely used datasets, report performances, and discuss promising future research directions in this area.
Abstract:Capsule networks are designed to present the objects by a set of parts and their relationships, which provide an insight into the procedure of visual perception. Although recent works have shown the success of capsule networks on simple objects like digits, the human faces with homologous structures, which are suitable for capsules to describe, have not been explored. In this paper, we propose a Hierarchical Parsing Capsule Network (HP-Capsule) for unsupervised face subpart-part discovery. When browsing large-scale face images without labels, the network first encodes the frequently observed patterns with a set of explainable subpart capsules. Then, the subpart capsules are assembled into part-level capsules through a Transformer-based Parsing Module (TPM) to learn the compositional relations between them. During training, as the face hierarchy is progressively built and refined, the part capsules adaptively encode the face parts with semantic consistency. HP-Capsule extends the application of capsule networks from digits to human faces and takes a step forward to show how the neural networks understand homologous objects without human intervention. Besides, HP-Capsule gives unsupervised face segmentation results by the covered regions of part capsules, enabling qualitative and quantitative evaluation. Experiments on BP4D and Multi-PIE datasets show the effectiveness of our method.
Abstract:Heretofore, global burned area (BA) products are only available at coarse spatial resolution, since most of the current global BA products are produced with the help of active fire detection or dense time-series change analysis, which requires very high temporal resolution. In this study, however, we focus on automated global burned area mapping approach based on Landsat images. By utilizing the huge catalog of satellite imagery as well as the high-performance computing capacity of Google Earth Engine, we proposed an automated pipeline for generating 30-meter resolution global-scale annual burned area map from time-series of Landsat images, and a novel 30-meter resolution global annual burned area map of 2015 (GABAM 2015) is released. GABAM 2015 consists of spatial extent of fires that occurred during 2015 and not of fires that occurred in previous years. Cross-comparison with recent Fire_cci version 5.0 BA product found a similar spatial distribution and a strong correlation ($R^2=0.74$) between the burned areas from the two products, although differences were found in specific land cover categories (particularly in agriculture land). Preliminary global validation showed the commission and omission error of GABAM 2015 are 13.17% and 30.13%, respectively.