Abstract:3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic diversity of sketches leads to existing sketch-to-3D-face methods only being able to handle pose-limited and realistically shaded sketches. On the other hand, texture plays a vital role in representing facial appearance, yet sketches lack this information, necessitating additional texture control in the reconstruction process. This paper proposes a novel method for reconstructing controllable textured and detailed 3D faces from sketches, named S2TD-Face. S2TD-Face introduces a two-stage geometry reconstruction framework that directly reconstructs detailed geometry from the input sketch. To keep geometry consistent with the delicate strokes of the sketch, we propose a novel sketch-to-geometry loss that ensures the reconstruction accurately fits the input features like dimples and wrinkles. Our training strategies do not rely on hard-to-obtain 3D face scanning data or labor-intensive hand-drawn sketches. Furthermore, S2TD-Face introduces a texture control module utilizing text prompts to select the most suitable textures from a library and seamlessly integrate them into the geometry, resulting in a 3D detailed face with controllable texture. S2TD-Face surpasses existing state-of-the-art methods in extensive quantitative and qualitative experiments. Our project is available at https://github.com/wang-zidu/S2TD-Face .
Abstract:By leveraging the text-to-image diffusion priors, score distillation can synthesize 3D contents without paired text-3D training data. Instead of spending hours of online optimization per text prompt, recent studies have been focused on learning a text-to-3D generative network for amortizing multiple text-3D relations, which can synthesize 3D contents in seconds. However, existing score distillation methods are hard to scale up to a large amount of text prompts due to the difficulties in aligning pretrained diffusion prior with the distribution of rendered images from various text prompts. Current state-of-the-arts such as Variational Score Distillation finetune the pretrained diffusion model to minimize the noise prediction error so as to align the distributions, which are however unstable to train and will impair the model's comprehension capability to numerous text prompts. Based on the observation that the diffusion models tend to have lower noise prediction errors at earlier timesteps, we propose Asynchronous Score Distillation (ASD), which minimizes the noise prediction error by shifting the diffusion timestep to earlier ones. ASD is stable to train and can scale up to 100k prompts. It reduces the noise prediction error without changing the weights of pre-trained diffusion model, thus keeping its strong comprehension capability to prompts. We conduct extensive experiments across different 2D diffusion models, including Stable Diffusion and MVDream, and text-to-3D generators, including Hyper-iNGP, 3DConv-Net and Triplane-Transformer. The results demonstrate ASD's effectiveness in stable 3D generator training, high-quality 3D content synthesis, and its superior prompt-consistency, especially under large prompt corpus.
Abstract:Object-Centric Learning (OCL) seeks to enable Neural Networks to identify individual objects in visual scenes, which is crucial for interpretable visual comprehension and reasoning. Most existing OCL models adopt auto-encoding structures and learn to decompose visual scenes through specially designed inductive bias, which causes the model to miss small objects during reconstruction. Reverse hierarchy theory proposes that human vision corrects perception errors through a top-down visual pathway that returns to bottom-level neurons and acquires more detailed information, inspired by which we propose Reverse Hierarchy Guided Network (RHGNet) that introduces a top-down pathway that works in different ways in the training and inference processes. This pathway allows for guiding bottom-level features with top-level object representations during training, as well as encompassing information from bottom-level features into perception during inference. Our model achieves SOTA performance on several commonly used datasets including CLEVR, CLEVRTex and MOVi-C. We demonstrate with experiments that our method promotes the discovery of small objects and also generalizes well on complex real-world scenes. Code will be available at https://anonymous.4open.science/r/RHGNet-6CEF.
Abstract:Synthetic data is gaining increasing relevance for training machine learning models. This is mainly motivated due to several factors such as the lack of real data and intra-class variability, time and errors produced in manual labeling, and in some cases privacy concerns, among others. This paper presents an overview of the 2nd edition of the Face Recognition Challenge in the Era of Synthetic Data (FRCSyn) organized at CVPR 2024. FRCSyn aims to investigate the use of synthetic data in face recognition to address current technological limitations, including data privacy concerns, demographic biases, generalization to novel scenarios, and performance constraints in challenging situations such as aging, pose variations, and occlusions. Unlike the 1st edition, in which synthetic data from DCFace and GANDiffFace methods was only allowed to train face recognition systems, in this 2nd edition we propose new sub-tasks that allow participants to explore novel face generative methods. The outcomes of the 2nd FRCSyn Challenge, along with the proposed experimental protocol and benchmarking contribute significantly to the application of synthetic data to face recognition.
Abstract:Image fusion aims to generate a high-resolution multi/hyper-spectral image by combining a high-resolution image with limited spectral information and a low-resolution image with abundant spectral data. Current deep learning (DL)-based methods for image fusion primarily rely on CNNs or Transformers to extract features and merge different types of data. While CNNs are efficient, their receptive fields are limited, restricting their capacity to capture global context. Conversely, Transformers excel at learning global information but are hindered by their quadratic complexity. Fortunately, recent advancements in the State Space Model (SSM), particularly Mamba, offer a promising solution to this issue by enabling global awareness with linear complexity. However, there have been few attempts to explore the potential of SSM in information fusion, which is a crucial ability in domains like image fusion. Therefore, we propose FusionMamba, an innovative method for efficient image fusion. Our contributions mainly focus on two aspects. Firstly, recognizing that images from different sources possess distinct properties, we incorporate Mamba blocks into two U-shaped networks, presenting a novel architecture that extracts spatial and spectral features in an efficient, independent, and hierarchical manner. Secondly, to effectively combine spatial and spectral information, we extend the Mamba block to accommodate dual inputs. This expansion leads to the creation of a new module called the FusionMamba block, which outperforms existing fusion techniques such as concatenation and cross-attention. To validate FusionMamba's effectiveness, we conduct a series of experiments on five datasets related to three image fusion tasks. The quantitative and qualitative evaluation results demonstrate that our method achieves state-of-the-art (SOTA) performance, underscoring the superiority of FusionMamba.
Abstract:Speech-driven 3D facial animation is important for many multimedia applications. Recent work has shown promise in using either Diffusion models or Transformer architectures for this task. However, their mere aggregation does not lead to improved performance. We suspect this is due to a shortage of paired audio-4D data, which is crucial for the Transformer to effectively perform as a denoiser within the Diffusion framework. To tackle this issue, we present DiffSpeaker, a Transformer-based network equipped with novel biased conditional attention modules. These modules serve as substitutes for the traditional self/cross-attention in standard Transformers, incorporating thoughtfully designed biases that steer the attention mechanisms to concentrate on both the relevant task-specific and diffusion-related conditions. We also explore the trade-off between accurate lip synchronization and non-verbal facial expressions within the Diffusion paradigm. Experiments show our model not only achieves state-of-the-art performance on existing benchmarks, but also fast inference speed owing to its ability to generate facial motions in parallel.
Abstract:Event extraction lies at the cores of investment analysis and asset management in the financial field, and thus has received much attention. The 2019 China conference on knowledge graph and semantic computing (CCKS) challenge sets up a evaluation competition for event entity extraction task oriented to the finance field. In this task, we mainly focus on how to extract the event entity accurately, and recall all the corresponding event entity effectively. In this paper, we propose a novel model, Sequence Enhanced BERT Networks (SEBERTNets for short), which can inherit the advantages of the BERT,and while capturing sequence semantic information. In addition, motivated by recommendation system, we propose Hybrid Sequence Enhanced BERT Networks (HSEBERTNets for short), which uses a multi-channel recall method to recall all the corresponding event entity. The experimental results show that, the F1 score of SEBERTNets is 0.905 in the first stage, and the F1 score of HSEBERTNets is 0.934 in the first stage, which demonstarate the effectiveness of our methods.
Abstract:Face anti-spoofing is crucial for ensuring the security and reliability of face recognition systems. Several existing face anti-spoofing methods utilize GAN-like networks to detect presentation attacks by estimating the noise pattern of a spoof image and recovering the corresponding genuine image. But GAN's limited face appearance space results in the denoised faces cannot cover the full data distribution of genuine faces, thereby undermining the generalization performance of such methods. In this work, we present a pioneering attempt to employ diffusion models to denoise a spoof image and restore the genuine image. The difference between these two images is considered as the spoof noise, which can serve as a discriminative cue for face anti-spoofing. We evaluate our proposed method on several intra-testing and inter-testing protocols, where the experimental results showcase the effectiveness of our method in achieving competitive performance in terms of both accuracy and generalization.
Abstract:The text-to-image synthesis by diffusion models has recently shown remarkable performance in generating high-quality images. Although performs well for simple texts, the models may get confused when faced with complex texts that contain multiple objects or spatial relationships. To get the desired images, a feasible way is to manually adjust the textual descriptions, i.e., narrating the texts or adding some words, which is labor-consuming. In this paper, we propose a framework to learn the proper textual descriptions for diffusion models through prompt learning. By utilizing the quality guidance and the semantic guidance derived from the pre-trained diffusion model, our method can effectively learn the prompts to improve the matches between the input text and the generated images. Extensive experiments and analyses have validated the effectiveness of the proposed method.
Abstract:3D Morphable Models (3DMMs) provide promising 3D face reconstructions in various applications. However, existing methods struggle to reconstruct faces with extreme expressions due to deficiencies in supervisory signals, such as sparse or inaccurate landmarks. Segmentation information contains effective geometric contexts for face reconstruction. Certain attempts intuitively depend on differentiable renderers to compare the rendered silhouettes of reconstruction with segmentation, which is prone to issues like local optima and gradient instability. In this paper, we fully utilize the facial part segmentation geometry by introducing Part Re-projection Distance Loss (PRDL). Specifically, PRDL transforms facial part segmentation into 2D points and re-projects the reconstruction onto the image plane. Subsequently, by introducing grid anchors and computing different statistical distances from these anchors to the point sets, PRDL establishes geometry descriptors to optimize the distribution of the point sets for face reconstruction. PRDL exhibits a clear gradient compared to the renderer-based methods and presents state-of-the-art reconstruction performance in extensive quantitative and qualitative experiments. The project will be publicly available.