Abstract:3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while overlooking the importance of texture prediction. To address this issue, we propose VGG-Tex, a novel Vivid Geometry-Guided Facial Texture Estimation model designed for High Fidelity Monocular 3D Face Reconstruction. The core of this approach is leveraging 3D parametric priors to enhance the outcomes of 2D UV texture estimation. Specifically, VGG-Tex includes a Facial Attributes Encoding Module, a Geometry-Guided Texture Generator, and a Visibility-Enhanced Texture Completion Module. These components are responsible for extracting parametric priors, generating initial textures, and refining texture details, respectively. Based on the geometry-texture complementarity principle, VGG-Tex also introduces a Texture-guided Geometry Refinement Module to further balance the overall fidelity of the reconstructed 3D faces, along with corresponding losses. Comprehensive experiments demonstrate that our method significantly improves texture reconstruction performance compared to existing state-of-the-art methods.
Abstract:Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking styles, thus neglecting the adaptability to varied speaking styles. To address this limitation, this paper introduces MetaFace, a novel methodology meticulously crafted for speaking style adaptation. Grounded in the novel concept of meta-learning, MetaFace is composed of several key components: the Robust Meta Initialization Stage (RMIS) for fundamental speaking style adaptation, the Dynamic Relation Mining Neural Process (DRMN) for forging connections between observed and unobserved speaking styles, and the Low-rank Matrix Memory Reduction Approach to enhance the efficiency of model optimization as well as learning style details. Leveraging these novel designs, MetaFace not only significantly outperforms robust existing baselines but also establishes a new state-of-the-art, as substantiated by our experimental results.
Abstract:3D speech-driven facial animation generation has received much attention in both industrial applications and academic research. Since the non-verbal facial cues that exist across the face in reality are non-deterministic, the generated results should be diverse. However, most recent methods are deterministic models that cannot learn a many-to-many mapping between audio and facial motion to generate diverse facial animations. To address this problem, we propose GLDiTalker, which introduces a motion prior along with some stochasticity to reduce the uncertainty of cross-modal mapping while increasing non-determinacy of the non-verbal facial cues that reside throughout the face. Particularly, GLDiTalker uses VQ-VAE to map facial motion mesh sequences into latent space in the first stage, and then iteratively adds and removes noise to the latent facial motion features in the second stage. In order to integrate different levels of spatial information, the Spatial Pyramidal SpiralConv Encoder is also designed to extract multi-scale features. Extensive qualitative and quantitative experiments demonstrate that our method achieves the state-of-the-art performance.
Abstract:Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable accuracy, they typically come with an intensive computational burden that hinders real-time inference. To this end, we propose MLPHand, a novel method designed for real-time multi-view single hand reconstruction. MLP Hand consists of two primary modules: (1) a lightweight MLP-based Skeleton2Mesh model that efficiently recovers hand meshes from hand skeletons, and (2) a multi-view geometry feature fusion prediction module that enhances the Skeleton2Mesh model with detailed geometric information from multiple views. Experiments on three widely used datasets demonstrate that MLPHand can reduce computational complexity by 90% while achieving comparable reconstruction accuracy to existing state-of-the-art baselines.
Abstract:Talking head synthesis, an advanced method for generating portrait videos from a still image driven by specific content, has garnered widespread attention in virtual reality, augmented reality and game production. Recently, significant breakthroughs have been made with the introduction of novel models such as the transformer and the diffusion model. Current methods can not only generate new content but also edit the generated material. This survey systematically reviews the technology, categorizing it into three pivotal domains: portrait generation, driven mechanisms, and editing techniques. We summarize milestone studies and critically analyze their innovations and shortcomings within each domain. Additionally, we organize an extensive collection of datasets and provide a thorough performance analysis of current methodologies based on various evaluation metrics, aiming to furnish a clear framework and robust data support for future research. Finally, we explore application scenarios of talking head synthesis, illustrate them with specific cases, and examine potential future directions.
Abstract:In this paper, we pursue a novel 3D AIGC setting: generating 3D content from IDEAs. The definition of an IDEA is the composition of multimodal inputs including text, image, and 3D models. To our knowledge, this challenging and appealing 3D AIGC setting has not been studied before. We propose the novel framework called Idea-2-3D to achieve this goal, which consists of three agents based upon large multimodel models (LMMs) and several existing algorithmic tools for them to invoke. Specifically, these three LMM-based agents are prompted to do the jobs of prompt generation, model selection and feedback reflection. They work in a cycle that involves both mutual collaboration and criticism. Note that this cycle is done in a fully automatic manner, without any human intervention. The framework then outputs a text prompt to generate 3D models that well align with input IDEAs. We show impressive 3D AIGC results that are beyond any previous methods can achieve. For quantitative comparisons, we construct caption-based baselines using a whole bunch of state-of-the-art 3D AIGC models and demonstrate Idea-2-3D out-performs significantly. In 94.2% of cases, Idea-2-3D meets users' requirements, marking a degree of match between IDEA and 3D models that is 2.3 times higher than baselines. Moreover, in 93.5% of the cases, users agreed that Idea-2-3D was better than baselines. Codes, data and models will made publicly available.
Abstract:3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the human body. In this paper, we propose a new method called \emph{Ultraman} for fast reconstruction of textured 3D human models from a single image. Compared to existing techniques, \emph{Ultraman} greatly improves the reconstruction speed and accuracy while preserving high-quality texture details. We present a set of new frameworks for human reconstruction consisting of three parts, geometric reconstruction, texture generation and texture mapping. Firstly, a mesh reconstruction framework is used, which accurately extracts 3D human shapes from a single image. At the same time, we propose a method to generate a multi-view consistent image of the human body based on a single image. This is finally combined with a novel texture mapping method to optimize texture details and ensure color consistency during reconstruction. Through extensive experiments and evaluations, we demonstrate the superior performance of \emph{Ultraman} on various standard datasets. In addition, \emph{Ultraman} outperforms state-of-the-art methods in terms of human rendering quality and speed. Upon acceptance of the article, we will make the code and data publicly available.
Abstract:Deep learning-based face restoration models, increasingly prevalent in smart devices, have become targets for sophisticated backdoor attacks. These attacks, through subtle trigger injection into input face images, can lead to unexpected restoration outcomes. Unlike conventional methods focused on classification tasks, our approach introduces a unique degradation objective tailored for attacking restoration models. Moreover, we propose the Adaptive Selective Frequency Injection Backdoor Attack (AS-FIBA) framework, employing a neural network for input-specific trigger generation in the frequency domain, seamlessly blending triggers with benign images. This results in imperceptible yet effective attacks, guiding restoration predictions towards subtly degraded outputs rather than conspicuous targets. Extensive experiments demonstrate the efficacy of the degradation objective on state-of-the-art face restoration models. Additionally, it is notable that AS-FIBA can insert effective backdoors that are more imperceptible than existing backdoor attack methods, including WaNet, ISSBA, and FIBA.
Abstract:3D medical image segmentation is a challenging task with crucial implications for disease diagnosis and treatment planning. Recent advances in deep learning have significantly enhanced fully supervised medical image segmentation. However, this approach heavily relies on labor-intensive and time-consuming fully annotated ground-truth labels, particularly for 3D volumes. To overcome this limitation, we propose a novel probabilistic-aware weakly supervised learning pipeline, specifically designed for 3D medical imaging. Our pipeline integrates three innovative components: a probability-based pseudo-label generation technique for synthesizing dense segmentation masks from sparse annotations, a Probabilistic Multi-head Self-Attention network for robust feature extraction within our Probabilistic Transformer Network, and a Probability-informed Segmentation Loss Function to enhance training with annotation confidence. Demonstrating significant advances, our approach not only rivals the performance of fully supervised methods but also surpasses existing weakly supervised methods in CT and MRI datasets, achieving up to 18.1% improvement in Dice scores for certain organs. The code is available at https://github.com/runminjiang/PW4MedSeg.
Abstract:This study delves into the enhancement of Under-Display Camera (UDC) image restoration models, focusing on their robustness against adversarial attacks. Despite its innovative approach to seamless display integration, UDC technology faces unique image degradation challenges exacerbated by the susceptibility to adversarial perturbations. Our research initially conducts an in-depth robustness evaluation of deep-learning-based UDC image restoration models by employing several white-box and black-box attacking methods. This evaluation is pivotal in understanding the vulnerabilities of current UDC image restoration techniques. Following the assessment, we introduce a defense framework integrating adversarial purification with subsequent fine-tuning processes. First, our approach employs diffusion-based adversarial purification, effectively neutralizing adversarial perturbations. Then, we apply the fine-tuning methodologies to refine the image restoration models further, ensuring that the quality and fidelity of the restored images are maintained. The effectiveness of our proposed approach is validated through extensive experiments, showing marked improvements in resilience against typical adversarial attacks.