Abstract:The task of 2D animal pose estimation plays a crucial role in advancing deep learning applications in animal behavior analysis and ecological research. Despite notable progress in some existing approaches, our study reveals that the scarcity of high-quality datasets remains a significant bottleneck, limiting the full potential of current methods. To address this challenge, we propose a novel Controllable Image Generation Pipeline for synthesizing animal pose estimation data, termed AP-CAP. Within this pipeline, we introduce a Multi-Modal Animal Image Generation Model capable of producing images with expected poses. To enhance the quality and diversity of the generated data, we further propose three innovative strategies: (1) Modality-Fusion-Based Animal Image Synthesis Strategy to integrate multi-source appearance representations, (2) Pose-Adjustment-Based Animal Image Synthesis Strategy to dynamically capture diverse pose variations, and (3) Caption-Enhancement-Based Animal Image Synthesis Strategy to enrich visual semantic understanding. Leveraging the proposed model and strategies, we create the MPCH Dataset (Modality-Pose-Caption Hybrid), the first hybrid dataset that innovatively combines synthetic and real data, establishing the largest-scale multi-source heterogeneous benchmark repository for animal pose estimation to date. Extensive experiments demonstrate the superiority of our method in improving both the performance and generalization capability of animal pose estimators.
Abstract:Training vision-language models (VLMs) typically requires large-scale, high-quality image-text pairs, but collecting or synthesizing such data is costly. In contrast, text data is abundant and inexpensive, prompting the question: can high-quality multimodal training data be synthesized purely from text? To tackle this, we propose a cross-integrated three-stage multimodal data synthesis framework, which generates two datasets: Unicorn-1.2M and Unicorn-471K-Instruction. In Stage 1: Diverse Caption Data Synthesis, we construct 1.2M semantically diverse high-quality captions by expanding sparse caption seeds using large language models (LLMs). In Stage 2: Instruction-Tuning Data Generation, we further process 471K captions into multi-turn instruction-tuning tasks to support complex reasoning. Finally, in Stage 3: Modality Representation Transfer, these textual captions representations are transformed into visual representations, resulting in diverse synthetic image representations. This three-stage process enables us to construct Unicorn-1.2M for pretraining and Unicorn-471K-Instruction for instruction-tuning, without relying on real images. By eliminating the dependency on real images while maintaining data quality and diversity, our framework offers a cost-effective and scalable solution for VLMs training. Code is available at https://github.com/Yu-xm/Unicorn.git.
Abstract:Simultaneous Localization and Mapping (SLAM) is a critical task in robotics, enabling systems to autonomously navigate and understand complex environments. Current SLAM approaches predominantly rely on geometric cues for mapping and localization, but they often fail to ensure semantic consistency, particularly in dynamic or densely populated scenes. To address this limitation, we introduce STAMICS, a novel method that integrates semantic information with 3D Gaussian representations to enhance both localization and mapping accuracy. STAMICS consists of three key components: a 3D Gaussian-based scene representation for high-fidelity reconstruction, a graph-based clustering technique that enforces temporal semantic consistency, and an open-vocabulary system that allows for the classification of unseen objects. Extensive experiments show that STAMICS significantly improves camera pose estimation and map quality, outperforming state-of-the-art methods while reducing reconstruction errors. Code will be public available.
Abstract:Retrieval-Augmented Generation (RAG), while serving as a viable complement to large language models (LLMs), often overlooks the crucial aspect of text chunking within its pipeline. This paper initially introduces a dual-metric evaluation method, comprising Boundary Clarity and Chunk Stickiness, to enable the direct quantification of chunking quality. Leveraging this assessment method, we highlight the inherent limitations of traditional and semantic chunking in handling complex contextual nuances, thereby substantiating the necessity of integrating LLMs into chunking process. To address the inherent trade-off between computational efficiency and chunking precision in LLM-based approaches, we devise the granularity-aware Mixture-of-Chunkers (MoC) framework, which consists of a three-stage processing mechanism. Notably, our objective is to guide the chunker towards generating a structured list of chunking regular expressions, which are subsequently employed to extract chunks from the original text. Extensive experiments demonstrate that both our proposed metrics and the MoC framework effectively settle challenges of the chunking task, revealing the chunking kernel while enhancing the performance of the RAG system.
Abstract:Audio-driven human gesture synthesis is a crucial task with broad applications in virtual avatars, human-computer interaction, and creative content generation. Despite notable progress, existing methods often produce gestures that are coarse, lack expressiveness, and fail to fully align with audio semantics. To address these challenges, we propose ExGes, a novel retrieval-enhanced diffusion framework with three key designs: (1) a Motion Base Construction, which builds a gesture library using training dataset; (2) a Motion Retrieval Module, employing constrative learning and momentum distillation for fine-grained reference poses retreiving; and (3) a Precision Control Module, integrating partial masking and stochastic masking to enable flexible and fine-grained control. Experimental evaluations on BEAT2 demonstrate that ExGes reduces Fr\'echet Gesture Distance by 6.2\% and improves motion diversity by 5.3\% over EMAGE, with user studies revealing a 71.3\% preference for its naturalness and semantic relevance. Code will be released upon acceptance.
Abstract:Retrieval-Augmented Generation (RAG) systems have shown substantial benefits in applications such as question answering and multi-turn dialogue \citep{lewis2020retrieval}. However, traditional RAG methods, while leveraging static knowledge bases, often overlook the potential of dynamic historical information in ongoing conversations. To bridge this gap, we introduce DH-RAG, a Dynamic Historical Context-Powered Retrieval-Augmented Generation Method for Multi-Turn Dialogue. DH-RAG is inspired by human cognitive processes that utilize both long-term memory and immediate historical context in conversational responses \citep{stafford1987conversational}. DH-RAG is structured around two principal components: a History-Learning based Query Reconstruction Module, designed to generate effective queries by synthesizing current and prior interactions, and a Dynamic History Information Updating Module, which continually refreshes historical context throughout the dialogue. The center of DH-RAG is a Dynamic Historical Information database, which is further refined by three strategies within the Query Reconstruction Module: Historical Query Clustering, Hierarchical Matching, and Chain of Thought Tracking. Experimental evaluations show that DH-RAG significantly surpasses conventional models on several benchmarks, enhancing response relevance, coherence, and dialogue quality.
Abstract:We present the TinyLLaVA-Video, a video understanding model with parameters not exceeding 4B that processes video sequences in a simple manner, without the need for complex architectures, supporting both fps sampling and uniform frame sampling. Our model is characterized by modularity and scalability, allowing training and inference with limited computational resources and enabling users to replace components based on their needs. We validate the effectiveness of this framework through experiments, the best model achieving performance comparable to certain existing 7B models on multiple video understanding benchmarks. The code and training recipes are fully open source, with all components and training data publicly available. We hope this work can serve as a baseline for practitioners exploring small-scale multimodal models for video understanding. It is available at \url{https://github.com/ZhangXJ199/TinyLLaVA-Video}.
Abstract:Removing unwanted concepts from large-scale text-to-image (T2I) diffusion models while maintaining their overall generative quality remains an open challenge. This difficulty is especially pronounced in emerging paradigms, such as Stable Diffusion (SD) v3 and Flux, which incorporate flow matching and transformer-based architectures. These advancements limit the transferability of existing concept-erasure techniques that were originally designed for the previous T2I paradigm (\textit{e.g.}, SD v1.4). In this work, we introduce \logopic \textbf{EraseAnything}, the first method specifically developed to address concept erasure within the latest flow-based T2I framework. We formulate concept erasure as a bi-level optimization problem, employing LoRA-based parameter tuning and an attention map regularizer to selectively suppress undesirable activations. Furthermore, we propose a self-contrastive learning strategy to ensure that removing unwanted concepts does not inadvertently harm performance on unrelated ones. Experimental results demonstrate that EraseAnything successfully fills the research gap left by earlier methods in this new T2I paradigm, achieving state-of-the-art performance across a wide range of concept erasure tasks.
Abstract:Deep visual odometry has demonstrated great advancements by learning-to-optimize technology. This approach heavily relies on the visual matching across frames. However, ambiguous matching in challenging scenarios leads to significant errors in geometric modeling and bundle adjustment optimization, which undermines the accuracy and robustness of pose estimation. To address this challenge, this paper proposes MambaVO, which conducts robust initialization, Mamba-based sequential matching refinement, and smoothed training to enhance the matching quality and improve the pose estimation in deep visual odometry. Specifically, when a new frame is received, it is matched with the closest keyframe in the maintained Point-Frame Graph (PFG) via the semi-dense based Geometric Initialization Module (GIM). Then the initialized PFG is processed by a proposed Geometric Mamba Module (GMM), which exploits the matching features to refine the overall inter-frame pixel-to-pixel matching. The refined PFG is finally processed by deep BA to optimize the poses and the map. To deal with the gradient variance, a Trending-Aware Penalty (TAP) is proposed to smooth training by balancing the pose loss and the matching loss to enhance convergence and stability. A loop closure module is finally applied to enable MambaVO++. On public benchmarks, MambaVO and MambaVO++ demonstrate SOTA accuracy performance, while ensuring real-time running performance with low GPU memory requirement. Codes will be publicly available.
Abstract:Photo-realistic scene reconstruction from sparse-view, uncalibrated images is highly required in practice. Although some successes have been made, existing methods are either Sparse-View but require accurate camera parameters (i.e., intrinsic and extrinsic), or SfM-free but need densely captured images. To combine the advantages of both methods while addressing their respective weaknesses, we propose Dust to Tower (D2T), an accurate and efficient coarse-to-fine framework to optimize 3DGS and image poses simultaneously from sparse and uncalibrated images. Our key idea is to first construct a coarse model efficiently and subsequently refine it using warped and inpainted images at novel viewpoints. To do this, we first introduce a Coarse Construction Module (CCM) which exploits a fast Multi-View Stereo model to initialize a 3D Gaussian Splatting (3DGS) and recover initial camera poses. To refine the 3D model at novel viewpoints, we propose a Confidence Aware Depth Alignment (CADA) module to refine the coarse depth maps by aligning their confident parts with estimated depths by a Mono-depth model. Then, a Warped Image-Guided Inpainting (WIGI) module is proposed to warp the training images to novel viewpoints by the refined depth maps, and inpainting is applied to fulfill the ``holes" in the warped images caused by view-direction changes, providing high-quality supervision to further optimize the 3D model and the camera poses. Extensive experiments and ablation studies demonstrate the validity of D2T and its design choices, achieving state-of-the-art performance in both tasks of novel view synthesis and pose estimation while keeping high efficiency. Codes will be publicly available.