School of Electronic Science and Engineering, Nanjing University
Abstract:Class-incremental learning (CIL) aims to acquire new classes while conserving historical knowledge incrementally. Despite existing pre-trained model (PTM) based methods performing excellently in CIL, it is better to fine-tune them on downstream incremental tasks with massive patterns unknown to PTMs. However, using task streams for fine-tuning could lead to catastrophic forgetting that will erase the knowledge in PTMs. This paper proposes the Dual Prototype network for Task-wise Adaption (DPTA) of PTM-based CIL. For each incremental learning task, a task-wise adapter module is built to fine-tune the PTM, where the center-adapt loss forces the representation to be more centrally clustered and class separable. The dual prototype network improves the prediction process by enabling test-time adapter selection, where the raw prototypes deduce several possible task indexes of test samples to select suitable adapter modules for PTM, and the augmented prototypes that could separate highly correlated classes are utilized to determine the final result. Experiments on several benchmark datasets demonstrate the state-of-the-art performance of DPTA. The code will be open-sourced after the paper is published.
Abstract:Vision-and-Language Navigation (VLN), where an agent follows instructions to reach a target destination, has recently seen significant advancements. In contrast to navigation in discrete environments with predefined trajectories, VLN in Continuous Environments (VLN-CE) presents greater challenges, as the agent is free to navigate any unobstructed location and is more vulnerable to visual occlusions or blind spots. Recent approaches have attempted to address this by imagining future environments, either through predicted future visual images or semantic features, rather than relying solely on current observations. However, these RGB-based and feature-based methods lack intuitive appearance-level information or high-level semantic complexity crucial for effective navigation. To overcome these limitations, we introduce a novel, generalizable 3DGS-based pre-training paradigm, called UnitedVLN, which enables agents to better explore future environments by unitedly rendering high-fidelity 360 visual images and semantic features. UnitedVLN employs two key schemes: search-then-query sampling and separate-then-united rendering, which facilitate efficient exploitation of neural primitives, helping to integrate both appearance and semantic information for more robust navigation. Extensive experiments demonstrate that UnitedVLN outperforms state-of-the-art methods on existing VLN-CE benchmarks.
Abstract:Few-shot class-incremental learning (FSCIL) aims to continually learn new classes from only a few samples without forgetting previous ones, requiring intelligent agents to adapt to dynamic environments. FSCIL combines the characteristics and challenges of class-incremental learning and few-shot learning: (i) Current classes occupy the entire feature space, which is detrimental to learning new classes. (ii) The small number of samples in incremental rounds is insufficient for fully training. In existing mainstream virtual class methods, for addressing the challenge (i), they attempt to use virtual classes as placeholders. However, new classes may not necessarily align with the virtual classes. For the challenge (ii), they replace trainable fully connected layers with Nearest Class Mean (NCM) classifiers based on cosine similarity, but NCM classifiers do not account for sample imbalance issues. To address these issues in previous methods, we propose the class-center guided embedding Space Allocation with Angle-Norm joint classifiers (SAAN) learning framework, which provides balanced space for all classes and leverages norm differences caused by sample imbalance to enhance classification criteria. Specifically, for challenge (i), SAAN divides the feature space into multiple subspaces and allocates a dedicated subspace for each session by guiding samples with the pre-set category centers. For challenge (ii), SAAN establishes a norm distribution for each class and generates angle-norm joint logits. Experiments demonstrate that SAAN can achieve state-of-the-art performance and it can be directly embedded into other SOTA methods as a plug-in, further enhancing their performance.
Abstract:The Segment Anything Model (SAM) is a cornerstone of image segmentation, demonstrating exceptional performance across various applications, particularly in autonomous driving and medical imaging, where precise segmentation is crucial. However, SAM is vulnerable to adversarial attacks that can significantly impair its functionality through minor input perturbations. Traditional techniques, such as FGSM and PGD, are often ineffective in segmentation tasks due to their reliance on global perturbations that overlook spatial nuances. Recent methods like Attack-SAM-K and UAD have begun to address these challenges, but they frequently depend on external cues and do not fully leverage the structural interdependencies within segmentation processes. This limitation underscores the need for a novel adversarial strategy that exploits the unique characteristics of segmentation tasks. In response, we introduce the Region-Guided Attack (RGA), designed specifically for SAM. RGA utilizes a Region-Guided Map (RGM) to manipulate segmented regions, enabling targeted perturbations that fragment large segments and expand smaller ones, resulting in erroneous outputs from SAM. Our experiments demonstrate that RGA achieves high success rates in both white-box and black-box scenarios, emphasizing the need for robust defenses against such sophisticated attacks. RGA not only reveals SAM's vulnerabilities but also lays the groundwork for developing more resilient defenses against adversarial threats in image segmentation.
Abstract:Attention-based architectures have become ubiquitous in time series forecasting tasks, including spatio-temporal (STF) and long-term time series forecasting (LTSF). Yet, our understanding of the reasons for their effectiveness remains limited. This work proposes a new way to understand self-attention networks: we have shown empirically that the entire attention mechanism in the encoder can be reduced to an MLP formed by feedforward, skip-connection, and layer normalization operations for temporal and/or spatial modeling in multivariate time series forecasting. Specifically, the Q, K, and V projection, the attention score calculation, the dot-product between the attention score and the V, and the final projection can be removed from the attention-based networks without significantly degrading the performance that the given network remains the top-tier compared to other SOTA methods. For spatio-temporal networks, the MLP-replace-attention network achieves a reduction in FLOPS of $62.579\%$ with a loss in performance less than $2.5\%$; for LTSF, a reduction in FLOPs of $42.233\%$ with a loss in performance less than $2\%$.
Abstract:The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it lacks specificity regarding the user interface designs and patterns used to create these applications. Therefore, we present a survey that comprehensively presents taxonomies of how a human interacts with AI and the user interaction patterns designed to meet the needs of a variety of relevant use cases. We focus primarily on user-guided interactions, surveying interactions that are initiated by the user and do not include any implicit signals given by the user. With this survey, we aim to create a compendium of different user-interaction patterns that can be used as a reference for designers and developers alike. In doing so, we also strive to lower the entry barrier for those attempting to learn more about the design of generative AI applications.
Abstract:StarCraft Multi-Agent Challenge (SMAC) is one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces. Traditional MARL algorithms often require interacting with the environment for up to 1 million steps to train a model, and the resulting policies are typically non-interpretable with weak transferability. In this paper, we propose a novel approach to solving SMAC tasks called LLM-SMAC. In our framework, agents leverage large language models (LLMs) to generate decision tree code by providing task descriptions. The model is further self-reflection using feedback from the rewards provided by the environment. We conduct experiments in the SMAC and demonstrate that our method can produce high-quality, interpretable decision trees with minimal environmental exploration. Moreover, these models exhibit strong transferability, successfully applying to similar SMAC environments without modification. We believe this approach offers a new direction for solving decision-making tasks in the future.
Abstract:Research on autonomous driving in unstructured outdoor environments is less advanced than in structured urban settings due to challenges like environmental diversities and scene complexity. These environments-such as rural areas and rugged terrains-pose unique obstacles that are not common in structured urban areas. Despite these difficulties, autonomous driving in unstructured outdoor environments is crucial for applications in agriculture, mining, and military operations. Our survey reviews over 250 papers for autonomous driving in unstructured outdoor environments, covering offline mapping, pose estimation, environmental perception, path planning, end-to-end autonomous driving, datasets, and relevant challenges. We also discuss emerging trends and future research directions. This review aims to consolidate knowledge and encourage further research for autonomous driving in unstructured environments. To support ongoing work, we maintain an active repository with up-to-date literature and open-source projects at: https://github.com/chaytonmin/Survey-Autonomous-Driving-in-Unstructured-Environments.
Abstract:Concealed object detection (COD) in cluttered scenes is significant for various image processing applications. However, due to that concealed objects are always similar to their background, it is extremely hard to distinguish them. Here, the major obstacle is the tiny feature differences between the inside and outside object boundary region, which makes it trouble for existing COD methods to achieve accurate results. In this paper, considering that the surrounding environment information can be well utilized to identify the concealed objects, and thus, we propose a novel deep Surrounding-Aware Network, namely SurANet, for COD tasks, which introduces surrounding information into feature extraction and loss function to improve the discrimination. First, we enhance the semantics of feature maps using differential fusion of surrounding features to highlight concealed objects. Next, a Surrounding-Aware Contrastive Loss is applied to identify the concealed object via learning surrounding feature maps contrastively. Then, SurANet can be trained end-to-end with high efficiency via our proposed Spatial-Compressed Correlation Transmission strategy after our investigation of feature dynamics, and extensive experiments improve that such features can be well reserved respectively. Finally, experimental results demonstrate that the proposed SurANet outperforms state-of-the-art COD methods on multiple real datasets. Our source code will be available at https://github.com/kyh433/SurANet.
Abstract:This paper introduces F5-TTS, a fully non-autoregressive text-to-speech system based on flow matching with Diffusion Transformer (DiT). Without requiring complex designs such as duration model, text encoder, and phoneme alignment, the text input is simply padded with filler tokens to the same length as input speech, and then the denoising is performed for speech generation, which was originally proved feasible by E2 TTS. However, the original design of E2 TTS makes it hard to follow due to its slow convergence and low robustness. To address these issues, we first model the input with ConvNeXt to refine the text representation, making it easy to align with the speech. We further propose an inference-time Sway Sampling strategy, which significantly improves our model's performance and efficiency. This sampling strategy for flow step can be easily applied to existing flow matching based models without retraining. Our design allows faster training and achieves an inference RTF of 0.15, which is greatly improved compared to state-of-the-art diffusion-based TTS models. Trained on a public 100K hours multilingual dataset, our Fairytaler Fakes Fluent and Faithful speech with Flow matching (F5-TTS) exhibits highly natural and expressive zero-shot ability, seamless code-switching capability, and speed control efficiency. Demo samples can be found at https://SWivid.github.io/F5-TTS. We release all code and checkpoints to promote community development.