Abstract:This article describes the 2023 IEEE Low-Power Computer Vision Challenge (LPCVC). Since 2015, LPCVC has been an international competition devoted to tackling the challenge of computer vision (CV) on edge devices. Most CV researchers focus on improving accuracy, at the expense of ever-growing sizes of machine models. LPCVC balances accuracy with resource requirements. Winners must achieve high accuracy with short execution time when their CV solutions run on an embedded device, such as Raspberry PI or Nvidia Jetson Nano. The vision problem for 2023 LPCVC is segmentation of images acquired by Unmanned Aerial Vehicles (UAVs, also called drones) after disasters. The 2023 LPCVC attracted 60 international teams that submitted 676 solutions during the submission window of one month. This article explains the setup of the competition and highlights the winners' methods that improve accuracy and shorten execution time.
Abstract:While the exploration for embodied AI has spanned multiple decades, it remains a persistent challenge to endow agents with human-level intelligence, including perception, learning, reasoning, decision-making, control, and generalization capabilities, so that they can perform general-purpose tasks in open, unstructured, and dynamic environments. Recent advances in computer vision, natural language processing, and multi-modality learning have shown that the foundation models have superhuman capabilities for specific tasks. They not only provide a solid cornerstone for integrating basic modules into embodied AI systems but also shed light on how to scale up robot learning from a methodological perspective. This survey aims to provide a comprehensive and up-to-date overview of foundation models in robotics, focusing on autonomous manipulation and encompassing high-level planning and low-level control. Moreover, we showcase their commonly used datasets, simulators, and benchmarks. Importantly, we emphasize the critical challenges intrinsic to this field and delineate potential avenues for future research, contributing to advancing the frontier of academic and industrial discourse.
Abstract:The language-conditioned robotic manipulation aims to transfer natural language instructions into executable actions, from simple pick-and-place to tasks requiring intent recognition and visual reasoning. Inspired by the dual process theory in cognitive science, which suggests two parallel systems of fast and slow thinking in human decision-making, we introduce Robotics with Fast and Slow Thinking (RFST), a framework that mimics human cognitive architecture to classify tasks and makes decisions on two systems based on instruction types. Our RFST consists of two key components: 1) an instruction discriminator to determine which system should be activated based on the current user instruction, and 2) a slow-thinking system that is comprised of a fine-tuned vision language model aligned with the policy networks, which allows the robot to recognize user intention or perform reasoning tasks. To assess our methodology, we built a dataset featuring real-world trajectories, capturing actions ranging from spontaneous impulses to tasks requiring deliberate contemplation. Our results, both in simulation and real-world scenarios, confirm that our approach adeptly manages intricate tasks that demand intent recognition and reasoning. The project is available at https://jlm-z.github.io/RSFT/
Abstract:Neural network compression techniques, such as knowledge distillation (KD) and network pruning, have received increasing attention. Recent work `Prune, then Distill' reveals that a pruned student-friendly teacher network can benefit the performance of KD. However, the conventional teacher-student pipeline, which entails cumbersome pre-training of the teacher and complicated compression steps, makes pruning with KD less efficient. In addition to compressing models, recent compression techniques also emphasize the aspect of efficiency. Early pruning demands significantly less computational cost in comparison to the conventional pruning methods as it does not require a large pre-trained model. Likewise, a special case of KD, known as self-distillation (SD), is more efficient since it requires no pre-training or student-teacher pair selection. This inspires us to collaborate early pruning with SD for efficient model compression. In this work, we propose the framework named Early Pruning with Self-Distillation (EPSD), which identifies and preserves distillable weights in early pruning for a given SD task. EPSD efficiently combines early pruning and self-distillation in a two-step process, maintaining the pruned network's trainability for compression. Instead of a simple combination of pruning and SD, EPSD enables the pruned network to favor SD by keeping more distillable weights before training to ensure better distillation of the pruned network. We demonstrated that EPSD improves the training of pruned networks, supported by visual and quantitative analyses. Our evaluation covered diverse benchmarks (CIFAR-10/100, Tiny-ImageNet, full ImageNet, CUB-200-2011, and Pascal VOC), with EPSD outperforming advanced pruning and SD techniques.
Abstract:Recent work on visual representation learning has shown to be efficient for robotic manipulation tasks. However, most existing works pretrained the visual backbone solely on 2D images or egocentric videos, ignoring the fact that robots learn to act in 3D space, which is hard to learn from 2D observation. In this paper, we examine the effectiveness of pretraining for vision backbone with public-available large-scale 3D data to improve manipulation policy learning. Our method, namely Depth-aware Pretraining for Robotics (DPR), enables an RGB-only backbone to learn 3D scene representations from self-supervised contrastive learning, where depth information serves as auxiliary knowledge. No 3D information is necessary during manipulation policy learning and inference, making our model enjoy both efficiency and effectiveness in 3D space manipulation. Furthermore, we introduce a new way to inject robots' proprioception into the policy networks that makes the manipulation model robust and generalizable. We demonstrate in experiments that our proposed framework improves performance on unseen objects and visual environments for various robotics tasks on both simulated and real robots.
Abstract:Reconstructing real-world objects and estimating their movable joint structures are pivotal technologies within the field of robotics. Previous research has predominantly focused on supervised approaches, relying on extensively annotated datasets to model articulated objects within limited categories. However, this approach falls short of effectively addressing the diversity present in the real world. To tackle this issue, we propose a self-supervised interaction perception method, referred to as SM$^3$, which leverages multi-view RGB images captured before and after interaction to model articulated objects, identify the movable parts, and infer the parameters of their rotating joints. By constructing 3D geometries and textures from the captured 2D images, SM$^3$ achieves integrated optimization of movable part and joint parameters during the reconstruction process, obviating the need for annotations. Furthermore, we introduce the MMArt dataset, an extension of PartNet-Mobility, encompassing multi-view and multi-modal data of articulated objects spanning diverse categories. Evaluations demonstrate that SM$^3$ surpasses existing benchmarks across various categories and objects, while its adaptability in real-world scenarios has been thoroughly validated.
Abstract:Imitation learning (IL), aiming to learn optimal control policies from expert demonstrations, has been an effective method for robot manipulation tasks. However, previous IL methods either only use expensive expert demonstrations and omit imperfect demonstrations or rely on interacting with the environment and learning from online experiences. In the context of robotic manipulation, we aim to conquer the above two challenges and propose a novel framework named Similarity Weighted Behavior Transformer (SWBT). SWBT effectively learn from both expert and imperfect demonstrations without interaction with environments. We reveal that the easy-to-get imperfect demonstrations, such as forward and inverse dynamics, significantly enhance the network by learning fruitful information. To the best of our knowledge, we are the first to attempt to integrate imperfect demonstrations into the offline imitation learning setting for robot manipulation tasks. Extensive experiments on the ManiSkill2 benchmark built on the high-fidelity Sapien simulator and real-world robotic manipulation tasks demonstrated that the proposed method can extract better features and improve the success rates for all tasks. Our code will be released upon acceptance of the paper.
Abstract:Visuomotor policies, which learn control mechanisms directly from high-dimensional visual observations, confront challenges in adapting to new environments with intricate visual variations. Data augmentation emerges as a promising method for bridging these generalization gaps by enriching data variety. However, straightforwardly augmenting the entire observation shall impose excessive burdens on policy learning and may even result in performance degradation. In this paper, we propose to improve the generalization ability of visuomotor policies as well as preserve training stability from two aspects: 1) We learn a control-aware mask through a self-supervised reconstruction task with three auxiliary losses and then apply strong augmentation only to those control-irrelevant regions based on the mask to reduce the generalization gaps. 2) To address training instability issues prevalent in visual reinforcement learning (RL), we distill the knowledge from a pretrained RL expert processing low-level environment states, to the student visuomotor policy. The policy is subsequently deployed to unseen environments without any further finetuning. We conducted comparison and ablation studies across various benchmarks: the DMControl Generalization Benchmark (DMC-GB), the enhanced Robot Manipulation Distraction Benchmark (RMDB), and a specialized long-horizontal drawer-opening robotic task. The extensive experimental results well demonstrate the effectiveness of our method, e.g., showing a 17\% improvement over previous methods in the video-hard setting of DMC-GB.
Abstract:Humans interpret scenes by recognizing both the identities and positions of objects in their observations. For a robot to perform tasks such as \enquote{pick and place}, understanding both what the objects are and where they are located is crucial. While the former has been extensively discussed in the literature that uses the large language model to enrich the text descriptions, the latter remains underexplored. In this work, we introduce the \textit{Object-Centric Instruction Augmentation (OCI)} framework to augment highly semantic and information-dense language instruction with position cues. We utilize a Multi-modal Large Language Model (MLLM) to weave knowledge of object locations into natural language instruction, thus aiding the policy network in mastering actions for versatile manipulation. Additionally, we present a feature reuse mechanism to integrate the vision-language features from off-the-shelf pre-trained MLLM into policy networks. Through a series of simulated and real-world robotic tasks, we demonstrate that robotic manipulator imitation policies trained with our enhanced instructions outperform those relying solely on traditional language instructions.
Abstract:Video Question Answering (VideoQA) is a very attractive and challenging research direction aiming to understand complex semantics of heterogeneous data from two domains, i.e., the spatio-temporal video content and the word sequence in question. Although various attention mechanisms have been utilized to manage contextualized representations by modeling intra- and inter-modal relationships of the two modalities, one limitation of the predominant VideoQA methods is the lack of reasoning with event correlation, that is, sensing and analyzing relationships among abundant and informative events contained in the video. In this paper, we introduce the dense caption modality as a new auxiliary and distill event-correlated information from it to infer the correct answer. To this end, we propose a novel end-to-end trainable model, Event-Correlated Graph Neural Networks (EC-GNNs), to perform cross-modal reasoning over information from the three modalities (i.e., caption, video, and question). Besides the exploitation of a brand new modality, we employ cross-modal reasoning modules for explicitly modeling inter-modal relationships and aggregating relevant information across different modalities, and we propose a question-guided self-adaptive multi-modal fusion module to collect the question-oriented and event-correlated evidence through multi-step reasoning. We evaluate our model on two widely-used benchmark datasets and conduct an ablation study to justify the effectiveness of each proposed component.