Abstract:Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grounds CLIP features into 3D Gaussian representations, achieving precision and efficiency in 3D static scenes, it lacks the ability to handle dynamic 4D fields as CLIP, designed for static image-text tasks, cannot capture temporal dynamics in videos. Real-world environments are inherently dynamic, with object semantics evolving over time. Building a precise 4D language field necessitates obtaining pixel-aligned, object-wise video features, which current vision models struggle to achieve. To address these challenges, we propose 4D LangSplat, which learns 4D language fields to handle time-agnostic or time-sensitive open-vocabulary queries in dynamic scenes efficiently. 4D LangSplat bypasses learning the language field from vision features and instead learns directly from text generated from object-wise video captions via Multimodal Large Language Models (MLLMs). Specifically, we propose a multimodal object-wise video prompting method, consisting of visual and text prompts that guide MLLMs to generate detailed, temporally consistent, high-quality captions for objects throughout a video. These captions are encoded using a Large Language Model into high-quality sentence embeddings, which then serve as pixel-aligned, object-specific feature supervision, facilitating open-vocabulary text queries through shared embedding spaces. Recognizing that objects in 4D scenes exhibit smooth transitions across states, we further propose a status deformable network to model these continuous changes over time effectively. Our results across multiple benchmarks demonstrate that 4D LangSplat attains precise and efficient results for both time-sensitive and time-agnostic open-vocabulary queries.
Abstract:Score-based diffusion models have achieved incredible performance in generating realistic images, audio, and video data. While these models produce high-quality samples with impressive details, they often introduce unrealistic artifacts, such as distorted fingers or hallucinated texts with no meaning. This paper focuses on textual hallucinations, where diffusion models correctly generate individual symbols but assemble them in a nonsensical manner. Through experimental probing, we consistently observe that such phenomenon is attributed it to the network's local generation bias. Denoising networks tend to produce outputs that rely heavily on highly correlated local regions, particularly when different dimensions of the data distribution are nearly pairwise independent. This behavior leads to a generation process that decomposes the global distribution into separate, independent distributions for each symbol, ultimately failing to capture the global structure, including underlying grammar. Intriguingly, this bias persists across various denoising network architectures including MLP and transformers which have the structure to model global dependency. These findings also provide insights into understanding other types of hallucinations, extending beyond text, as a result of implicit biases in the denoising models. Additionally, we theoretically analyze the training dynamics for a specific case involving a two-layer MLP learning parity points on a hypercube, offering an explanation of its underlying mechanism.
Abstract:Embodied intelligence requires agents to interact with 3D environments in real time based on language instructions. A foundational task in this domain is ego-centric 3D visual grounding. However, the point clouds rendered from RGB-D images retain a large amount of redundant background data and inherent noise, both of which can interfere with the manifold structure of the target regions. Existing point cloud enhancement methods often require a tedious process to improve the manifold, which is not suitable for real-time tasks. We propose Proxy Transformation suitable for multimodal task to efficiently improve the point cloud manifold. Our method first leverages Deformable Point Clustering to identify the point cloud sub-manifolds in target regions. Then, we propose a Proxy Attention module that utilizes multimodal proxies to guide point cloud transformation. Built upon Proxy Attention, we design a submanifold transformation generation module where textual information globally guides translation vectors for different submanifolds, optimizing relative spatial relationships of target regions. Simultaneously, image information guides linear transformations within each submanifold, refining the local point cloud manifold of target regions. Extensive experiments demonstrate that Proxy Transformation significantly outperforms all existing methods, achieving an impressive improvement of 7.49% on easy targets and 4.60% on hard targets, while reducing the computational overhead of attention blocks by 40.6%. These results establish a new SOTA in ego-centric 3D visual grounding, showcasing the effectiveness and robustness of our approach.
Abstract:Multi-layer image generation is a fundamental task that enables users to isolate, select, and edit specific image layers, thereby revolutionizing interactions with generative models. In this paper, we introduce the Anonymous Region Transformer (ART), which facilitates the direct generation of variable multi-layer transparent images based on a global text prompt and an anonymous region layout. Inspired by Schema theory suggests that knowledge is organized in frameworks (schemas) that enable people to interpret and learn from new information by linking it to prior knowledge.}, this anonymous region layout allows the generative model to autonomously determine which set of visual tokens should align with which text tokens, which is in contrast to the previously dominant semantic layout for the image generation task. In addition, the layer-wise region crop mechanism, which only selects the visual tokens belonging to each anonymous region, significantly reduces attention computation costs and enables the efficient generation of images with numerous distinct layers (e.g., 50+). When compared to the full attention approach, our method is over 12 times faster and exhibits fewer layer conflicts. Furthermore, we propose a high-quality multi-layer transparent image autoencoder that supports the direct encoding and decoding of the transparency of variable multi-layer images in a joint manner. By enabling precise control and scalable layer generation, ART establishes a new paradigm for interactive content creation.
Abstract:The rapid advance of Large Language Models (LLMs) has catalyzed the development of Vision-Language Models (VLMs). Monolithic VLMs, which avoid modality-specific encoders, offer a promising alternative to the compositional ones but face the challenge of inferior performance. Most existing monolithic VLMs require tuning pre-trained LLMs to acquire vision abilities, which may degrade their language capabilities. To address this dilemma, this paper presents a novel high-performance monolithic VLM named HoVLE. We note that LLMs have been shown capable of interpreting images, when image embeddings are aligned with text embeddings. The challenge for current monolithic VLMs actually lies in the lack of a holistic embedding module for both vision and language inputs. Therefore, HoVLE introduces a holistic embedding module that converts visual and textual inputs into a shared space, allowing LLMs to process images in the same way as texts. Furthermore, a multi-stage training strategy is carefully designed to empower the holistic embedding module. It is first trained to distill visual features from a pre-trained vision encoder and text embeddings from the LLM, enabling large-scale training with unpaired random images and text tokens. The whole model further undergoes next-token prediction on multi-modal data to align the embeddings. Finally, an instruction-tuning stage is incorporated. Our experiments show that HoVLE achieves performance close to leading compositional models on various benchmarks, outperforming previous monolithic models by a large margin. Model available at https://huggingface.co/OpenGVLab/HoVLE.
Abstract:This paper presents a comprehensive exploration of the phenomenon of data redundancy in video understanding, with the aim to improve computational efficiency. Our investigation commences with an examination of spatial redundancy, which refers to the observation that the most informative region in each video frame usually corresponds to a small image patch, whose shape, size and location shift smoothly across frames. Motivated by this phenomenon, we formulate the patch localization problem as a dynamic decision task, and introduce a spatially adaptive video recognition approach, termed AdaFocus. In specific, a lightweight encoder is first employed to quickly process the full video sequence, whose features are then utilized by a policy network to identify the most task-relevant regions. Subsequently, the selected patches are inferred by a high-capacity deep network for the final prediction. The full model can be trained in end-to-end conveniently. Furthermore, AdaFocus can be extended by further considering temporal and sample-wise redundancies, i.e., allocating the majority of computation to the most task-relevant frames, and minimizing the computation spent on relatively "easier" videos. Our resulting approach, Uni-AdaFocus, establishes a comprehensive framework that seamlessly integrates spatial, temporal, and sample-wise dynamic computation, while it preserves the merits of AdaFocus in terms of efficient end-to-end training and hardware friendliness. In addition, Uni-AdaFocus is general and flexible as it is compatible with off-the-shelf efficient backbones (e.g., TSM and X3D), which can be readily deployed as our feature extractor, yielding a significantly improved computational efficiency. Empirically, extensive experiments based on seven benchmark datasets and three application scenarios substantiate that Uni-AdaFocus is considerably more efficient than the competitive baselines.
Abstract:Widely adopted in modern Vision Transformer designs, Softmax attention can effectively capture long-range visual information; however, it incurs excessive computational cost when dealing with high-resolution inputs. In contrast, linear attention naturally enjoys linear complexity and has great potential to scale up to higher-resolution images. Nonetheless, the unsatisfactory performance of linear attention greatly limits its practical application in various scenarios. In this paper, we take a step forward to close the gap between the linear and Softmax attention with novel theoretical analyses, which demystify the core factors behind the performance deviations. Specifically, we present two key perspectives to understand and alleviate the limitations of linear attention: the injective property and the local modeling ability. Firstly, we prove that linear attention is not injective, which is prone to assign identical attention weights to different query vectors, thus adding to severe semantic confusion since different queries correspond to the same outputs. Secondly, we confirm that effective local modeling is essential for the success of Softmax attention, in which linear attention falls short. The aforementioned two fundamental differences significantly contribute to the disparities between these two attention paradigms, which is demonstrated by our substantial empirical validation in the paper. In addition, more experiment results indicate that linear attention, as long as endowed with these two properties, can outperform Softmax attention across various tasks while maintaining lower computation complexity. Code is available at https://github.com/LeapLabTHU/InLine.
Abstract:The ultrasound scanning robot operates in environments where frequent human-robot interactions occur. Most existing control methods for ultrasound scanning address only one specific interaction situation or implement hard switches between controllers for different situations, which compromises both safety and efficiency. In this paper, we propose a unified interaction control framework for ultrasound scanning robots capable of handling all common interactions, distinguishing both human-intended and unintended types, and adapting with appropriate compliance. Specifically, the robot suspends or modulates its ongoing main task if the interaction is intended, e.g., when the doctor grasps the robot to lead the end effector actively. Furthermore, it can identify unintended interactions and avoid potential collision in the null space beforehand. Even if that collision has happened, it can become compliant with the collision in the null space and try to reduce its impact on the main task (where the scan is ongoing) kinematically and dynamically. The multiple situations are integrated into a unified controller with a smooth transition to deal with the interactions by exhibiting human-intention-aware compliance. Experimental results validate the framework's ability to cope with all common interactions including intended intervention and unintended collision in a collaborative carotid artery ultrasound scanning task.
Abstract:Physics-informed neural networks (PINNs) have made significant strides in modeling dynamical systems governed by partial differential equations (PDEs). However, their generalization capabilities across varying scenarios remain limited. To overcome this limitation, we propose PIDO, a novel physics-informed neural PDE solver designed to generalize effectively across diverse PDE configurations, including varying initial conditions, PDE coefficients, and training time horizons. PIDO exploits the shared underlying structure of dynamical systems with different properties by projecting PDE solutions into a latent space using auto-decoding. It then learns the dynamics of these latent representations, conditioned on the PDE coefficients. Despite its promise, integrating latent dynamics models within a physics-informed framework poses challenges due to the optimization difficulties associated with physics-informed losses. To address these challenges, we introduce a novel approach that diagnoses and mitigates these issues within the latent space. This strategy employs straightforward yet effective regularization techniques, enhancing both the temporal extrapolation performance and the training stability of PIDO. We validate PIDO on a range of benchmarks, including 1D combined equations and 2D Navier-Stokes equations. Additionally, we demonstrate the transferability of its learned representations to downstream applications such as long-term integration and inverse problems.
Abstract:Open-vocabulary 3D object detection has recently attracted considerable attention due to its broad applications in autonomous driving and robotics, which aims to effectively recognize novel classes in previously unseen domains. However, existing point cloud-based open-vocabulary 3D detection models are limited by their high deployment costs. In this work, we propose a novel open-vocabulary monocular 3D object detection framework, dubbed OVM3D-Det, which trains detectors using only RGB images, making it both cost-effective and scalable to publicly available data. Unlike traditional methods, OVM3D-Det does not require high-precision LiDAR or 3D sensor data for either input or generating 3D bounding boxes. Instead, it employs open-vocabulary 2D models and pseudo-LiDAR to automatically label 3D objects in RGB images, fostering the learning of open-vocabulary monocular 3D detectors. However, training 3D models with labels directly derived from pseudo-LiDAR is inadequate due to imprecise boxes estimated from noisy point clouds and severely occluded objects. To address these issues, we introduce two innovative designs: adaptive pseudo-LiDAR erosion and bounding box refinement with prior knowledge from large language models. These techniques effectively calibrate the 3D labels and enable RGB-only training for 3D detectors. Extensive experiments demonstrate the superiority of OVM3D-Det over baselines in both indoor and outdoor scenarios. The code will be released.