Department of Computer Science, ETH Zurich, Switzerland and Microsoft Mixed Reality & AI Lab, Zurich, Switzerland
Abstract:(Visual) Simultaneous Localization and Mapping (SLAM) remains a fundamental challenge in enabling autonomous systems to navigate and understand large-scale environments. Traditional SLAM approaches struggle to balance efficiency and accuracy, particularly in large-scale settings where extensive computational resources are required for scene reconstruction and Bundle Adjustment (BA). However, this scene reconstruction, in the form of sparse pointclouds of visual landmarks, is often only used within the SLAM system because navigation and planning methods require different map representations. In this work, we therefore investigate a more scalable Visual SLAM (VSLAM) approach without reconstruction, mainly based on approaches for two-view loop closures. By restricting the map to a sparse keyframed pose graph without dense geometry representations, our '2GO' system achieves efficient optimization with competitive absolute trajectory accuracy. In particular, we find that recent advancements in image matching and monocular depth priors enable very accurate trajectory optimization from two-view edges. We conduct extensive experiments on diverse datasets, including large-scale scenarios, and provide a detailed analysis of the trade-offs between runtime, accuracy, and map size. Our results demonstrate that this streamlined approach supports real-time performance, scales well in map size and trajectory duration, and effectively broadens the capabilities of VSLAM for long-duration deployments to large environments.
Abstract:We present Deblur-SLAM, a robust RGB SLAM pipeline designed to recover sharp reconstructions from motion-blurred inputs. The proposed method bridges the strengths of both frame-to-frame and frame-to-model approaches to model sub-frame camera trajectories that lead to high-fidelity reconstructions in motion-blurred settings. Moreover, our pipeline incorporates techniques such as online loop closure and global bundle adjustment to achieve a dense and precise global trajectory. We model the physical image formation process of motion-blurred images and minimize the error between the observed blurry images and rendered blurry images obtained by averaging sharp virtual sub-frame images. Additionally, by utilizing a monocular depth estimator alongside the online deformation of Gaussians, we ensure precise mapping and enhanced image deblurring. The proposed SLAM pipeline integrates all these components to improve the results. We achieve state-of-the-art results for sharp map estimation and sub-frame trajectory recovery both on synthetic and real-world blurry input data.
Abstract:Self-supervised temporal sequence alignment can provide rich and effective representations for a wide range of applications. However, existing methods for achieving optimal performance are mostly limited to aligning sequences of the same activity only and require separate models to be trained for each activity. We propose a novel framework that overcomes these limitations using sequence alignment via implicit clustering. Specifically, our key idea is to perform implicit clip-level clustering while aligning frames in sequences. This coupled with our proposed dual augmentation technique enhances the network's ability to learn generalizable and discriminative representations. Our experiments show that our proposed method outperforms state-of-the-art results and highlight the generalization capability of our framework with multi activity and different modalities on three diverse datasets, H2O, PennAction, and IKEA ASM. We will release our code upon acceptance.
Abstract:For several decades, RANSAC has been one of the most commonly used robust estimation algorithms for many problems in computer vision and related fields. The main contribution of this paper lies in addressing a long-standing error baked into virtually any system building upon the RANSAC algorithm. Since its inception in 1981 by Fischler and Bolles, many variants of RANSAC have been proposed on top of the same original idea relying on the fact that random sampling has a high likelihood of generating a good hypothesis from minimal subsets of measurements. An approximation to the sampling probability was originally derived by the paper in 1981 in support of adaptively stopping RANSAC and is, as such, used in the vast majority of today's RANSAC variants and implementations. The impact of this approximation has since not been questioned or thoroughly studied by any of the later works. As we theoretically derive and practically demonstrate in this paper, the approximation leads to severe undersampling and thus failure to find good models. The discrepancy is especially pronounced in challenging scenarios with few inliers and high model complexity. An implementation of computing the exact probability is surprisingly simple yet highly effective and has potentially drastic impact across a large range of computer vision systems.
Abstract:Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.
Abstract:Large diffusion models demonstrate remarkable zero-shot capabilities in novel view synthesis from a single image. However, these models often face challenges in maintaining consistency across novel and reference views. A crucial factor leading to this issue is the limited utilization of contextual information from reference views. Specifically, when there is an overlap in the viewing frustum between two views, it is essential to ensure that the corresponding regions maintain consistency in both geometry and appearance. This observation leads to a simple yet effective approach, where we propose to use epipolar geometry to locate and retrieve overlapping information from the input view. This information is then incorporated into the generation of target views, eliminating the need for training or fine-tuning, as the process requires no learnable parameters. Furthermore, to enhance the overall consistency of generated views, we extend the utilization of epipolar attention to a multi-view setting, allowing retrieval of overlapping information from the input view and other target views. Qualitative and quantitative experimental results demonstrate the effectiveness of our method in significantly improving the consistency of synthesized views without the need for any fine-tuning. Moreover, This enhancement also boosts the performance of downstream applications such as 3D reconstruction. The code is available at https://github.com/botaoye/ConsisSyn.
Abstract:Multi-modal 3D object understanding has gained significant attention, yet current approaches often assume complete data availability and rigid alignment across all modalities. We present CrossOver, a novel framework for cross-modal 3D scene understanding via flexible, scene-level modality alignment. Unlike traditional methods that require aligned modality data for every object instance, CrossOver learns a unified, modality-agnostic embedding space for scenes by aligning modalities - RGB images, point clouds, CAD models, floorplans, and text descriptions - with relaxed constraints and without explicit object semantics. Leveraging dimensionality-specific encoders, a multi-stage training pipeline, and emergent cross-modal behaviors, CrossOver supports robust scene retrieval and object localization, even with missing modalities. Evaluations on ScanNet and 3RScan datasets show its superior performance across diverse metrics, highlighting adaptability for real-world applications in 3D scene understanding.
Abstract:Monocular depth estimation (MDE) models have undergone significant advancements over recent years. Many MDE models aim to predict affine-invariant relative depth from monocular images, while recent developments in large-scale training and vision foundation models enable reasonable estimation of metric (absolute) depth. However, effectively leveraging these predictions for geometric vision tasks, in particular relative pose estimation, remains relatively under explored. While depths provide rich constraints for cross-view image alignment, the intrinsic noise and ambiguity from the monocular depth priors present practical challenges to improving upon classic keypoint-based solutions. In this paper, we develop three solvers for relative pose estimation that explicitly account for independent affine (scale and shift) ambiguities, covering both calibrated and uncalibrated conditions. We further propose a hybrid estimation pipeline that combines our proposed solvers with classic point-based solvers and epipolar constraints. We find that the affine correction modeling is beneficial to not only the relative depth priors but also, surprisingly, the ``metric" ones. Results across multiple datasets demonstrate large improvements of our approach over classic keypoint-based baselines and PnP-based solutions, under both calibrated and uncalibrated setups. We also show that our method improves consistently with different feature matchers and MDE models, and can further benefit from very recent advances on both modules. Code is available at https://github.com/MarkYu98/madpose.
Abstract:Exploration of unknown environments is crucial for autonomous robots; it allows them to actively reason and decide on what new data to acquire for tasks such as mapping, object discovery, and environmental assessment. Existing methods, such as frontier-based methods, rely heavily on 3D map operations, which are limited by map quality and often overlook valuable context from visual cues. This work aims at leveraging 2D visual cues for efficient autonomous exploration, addressing the limitations of extracting goal poses from a 3D map. We propose a image-only frontier-based exploration system, with FrontierNet as a core component developed in this work. FrontierNet is a learning-based model that (i) detects frontiers, and (ii) predicts their information gain, from posed RGB images enhanced by monocular depth priors. Our approach provides an alternative to existing 3D-dependent exploration systems, achieving a 16% improvement in early-stage exploration efficiency, as validated through extensive simulations and real-world experiments.
Abstract:Learning-based visual localization methods that use scene coordinate regression (SCR) offer the advantage of smaller map sizes. However, on datasets with complex illumination changes or image-level ambiguities, it remains a less robust alternative to feature matching methods. This work aims to close the gap. We introduce a covisibility graph-based global encoding learning and data augmentation strategy, along with a depth-adjusted reprojection loss to facilitate implicit triangulation. Additionally, we revisit the network architecture and local feature extraction module. Our method achieves state-of-the-art on challenging large-scale datasets without relying on network ensembles or 3D supervision. On Aachen Day-Night, we are 10$\times$ more accurate than previous SCR methods with similar map sizes and require at least 5$\times$ smaller map sizes than any other SCR method while still delivering superior accuracy. Code will be available at: https://github.com/cvg/scrstudio .