ETH Zurich
Abstract:The development of robotic grippers and hands for automation aims to emulate human dexterity without sacrificing the efficiency of industrial grippers. This study introduces Rotograb, a tendon-actuated robotic hand featuring a novel rotating thumb. The aim is to combine the dexterity of human hands with the efficiency of industrial grippers. The rotating thumb enlarges the workspace and allows in-hand manipulation. A novel joint design minimizes movement interference and simplifies kinematics, using a cutout for tendon routing. We integrate teleoperation, using a depth camera for real-time tracking and autonomous manipulation powered by reinforcement learning with proximal policy optimization. Experimental evaluations demonstrate that Rotograb's rotating thumb greatly improves both operational versatility and workspace. It can handle various grasping and manipulation tasks with objects from the YCB dataset, with particularly good results when rotating objects within its grasp. Rotograb represents a notable step towards bridging the capability gap between human hands and industrial grippers. The tendon-routing and thumb-rotating mechanisms allow for a new level of control and dexterity. Integrating teleoperation and autonomous learning underscores Rotograb's adaptability and sophistication, promising substantial advancements in both robotics research and practical applications.
Abstract:Dexterous robotic manipulation remains a significant challenge due to the high dimensionality and complexity of hand movements required for tasks like in-hand manipulation and object grasping. This paper addresses this issue by introducing Vector Quantized Action Chunking Embedding (VQ-ACE), a novel framework that compresses human hand motion into a quantized latent space, significantly reducing the action space's dimensionality while preserving key motion characteristics. By integrating VQ-ACE with both Model Predictive Control (MPC) and Reinforcement Learning (RL), we enable more efficient exploration and policy learning in dexterous manipulation tasks using a biomimetic robotic hand. Our results show that latent space sampling with MPC produces more human-like behavior in tasks such as Ball Rolling and Object Picking, leading to higher task success rates and reduced control costs. For RL, action chunking accelerates learning and improves exploration, demonstrated through faster convergence in tasks like cube stacking and in-hand cube reorientation. These findings suggest that VQ-ACE offers a scalable and effective solution for robotic manipulation tasks involving complex, high-dimensional state spaces, contributing to more natural and adaptable robotic systems.
Abstract:Data-driven methods have shown great potential in solving challenging manipulation tasks, however, their application in the domain of deformable objects has been constrained, in part, by the lack of data. To address this, we propose PokeFlex, a dataset featuring real-world paired and annotated multimodal data that includes 3D textured meshes, point clouds, RGB images, and depth maps. Such data can be leveraged for several downstream tasks such as online 3D mesh reconstruction, and it can potentially enable underexplored applications such as the real-world deployment of traditional control methods based on mesh simulations. To deal with the challenges posed by real-world 3D mesh reconstruction, we leverage a professional volumetric capture system that allows complete 360{\deg} reconstruction. PokeFlex consists of 18 deformable objects with varying stiffness and shapes. Deformations are generated by dropping objects onto a flat surface or by poking the objects with a robot arm. Interaction forces and torques are also reported for the latter case. Using different data modalities, we demonstrated a use case for the PokeFlex dataset in online 3D mesh reconstruction. We refer the reader to our website ( https://pokeflex-dataset.github.io/ ) for demos and examples of our dataset.
Abstract:Advancing robotic manipulation of deformable objects can enable automation of repetitive tasks across multiple industries, from food processing to textiles and healthcare. Yet robots struggle with the high dimensionality of deformable objects and their complex dynamics. While data-driven methods have shown potential for solving manipulation tasks, their application in the domain of deformable objects has been constrained by the lack of data. To address this, we propose PokeFlex, a pilot dataset featuring real-world 3D mesh data of actively deformed objects, together with the corresponding forces and torques applied by a robotic arm, using a simple poking strategy. Deformations are captured with a professional volumetric capture system that allows for complete 360-degree reconstruction. The PokeFlex dataset consists of five deformable objects with varying stiffness and shapes. Additionally, we leverage the PokeFlex dataset to train a vision model for online 3D mesh reconstruction from a single image and a template mesh. We refer readers to the supplementary material and to our website ( https://pokeflex-dataset.github.io/ ) for demos and examples of our dataset.
Abstract:Artificial muscles play a crucial role in musculoskeletal robotics and prosthetics to approximate the force-generating functionality of biological muscle. However, current artificial muscle systems are typically limited to either contraction or extension, not both. This limitation hinders the development of fully functional artificial musculoskeletal systems. We address this challenge by introducing an artificial antagonistic muscle system capable of both contraction and extension. Our design integrates non-stretchable electrohydraulic soft actuators (HASELs) with electrostatic clutches within an antagonistic musculoskeletal framework. This configuration enables an antagonistic joint to achieve a full range of motion without displacement loss due to tendon slack. We implement a synchronization method to coordinate muscle and clutch units, ensuring smooth motion profiles and speeds. This approach facilitates seamless transitions between antagonistic muscles at operational frequencies of up to 3.2 Hz. While our prototype utilizes electrohydraulic actuators, this muscle-clutch concept is adaptable to other non-stretchable artificial muscles, such as McKibben actuators, expanding their capability for extension and full range of motion in antagonistic setups. Our design represents a significant advancement in the development of fundamental components for more functional and efficient artificial musculoskeletal systems, bringing their capabilities closer to those of their biological counterparts.
Abstract:Aerial manipulation combines the versatility and speed of flying platforms with the functional capabilities of mobile manipulation, which presents significant challenges due to the need for precise localization and control. Traditionally, researchers have relied on offboard perception systems, which are limited to expensive and impractical specially equipped indoor environments. In this work, we introduce a novel platform for autonomous aerial manipulation that exclusively utilizes onboard perception systems. Our platform can perform aerial manipulation in various indoor and outdoor environments without depending on external perception systems. Our experimental results demonstrate the platform's ability to autonomously grasp various objects in diverse settings. This advancement significantly improves the scalability and practicality of aerial manipulation applications by eliminating the need for costly tracking solutions. To accelerate future research, we open source our ROS 2 software stack and custom hardware design, making our contributions accessible to the broader research community.
Abstract:Conventional industrial robots often use two-fingered grippers or suction cups to manipulate objects or interact with the world. Because of their simplified design, they are unable to reproduce the dexterity of human hands when manipulating a wide range of objects. While the control of humanoid hands evolved greatly, hardware platforms still lack capabilities, particularly in tactile sensing and providing soft contact surfaces. In this work, we present a method that equips the skeleton of a tendon-driven humanoid hand with a soft and sensorized tactile skin. Multi-material 3D printing allows us to iteratively approach a cast skin design which preserves the robot's dexterity in terms of range of motion and speed. We demonstrate that a soft skin enables firmer grasps and piezoresistive sensor integration enhances the hand's tactile sensing capabilities.
Abstract:The functional replication and actuation of complex structures inspired by nature is a longstanding goal for humanity. Creating such complex structures combining soft and rigid features and actuating them with artificial muscles would further our understanding of natural kinematic structures. We printed a biomimetic hand in a single print process comprised of a rigid skeleton, soft joint capsules, tendons, and printed touch sensors. We showed it's actuation using electric motors. In this work, we expand on this work by adding a forearm that is also closely modeled after the human anatomy and replacing the hand's motors with 22 independently controlled pneumatic artificial muscles (PAMs). Our thin, high-strain (up to 30.1%) PAMs match the performance of state-of-the-art artificial muscles at a lower cost. The system showcases human-like dexterity with independent finger movements, demonstrating successful grasping of various objects, ranging from a small, lightweight coin to a large can of 272g in weight. The performance evaluation, based on fingertip and grasping forces along with finger joint range of motion, highlights the system's potential.
Abstract:The need for compliant and proprioceptive actuators has grown more evident in pursuing more adaptable and versatile robotic systems. Hydraulically Amplified Self-Healing Electrostatic (HASEL) actuators offer distinctive advantages with their inherent softness and flexibility, making them promising candidates for various robotic tasks, including delicate interactions with humans and animals, biomimetic locomotion, prosthetics, and exoskeletons. This has resulted in a growing interest in the capacitive self-sensing capabilities of HASEL actuators to create miniature displacement estimation circuitry that does not require external sensors. However, achieving HASEL self-sensing for actuation frequencies above 1 Hz and with miniature high-voltage power supplies has remained limited. In this paper, we introduce the F-HASEL actuator, which adds an additional electrode pair used exclusively for capacitive sensing to a Peano-HASEL actuator. We demonstrate displacement estimation of the F-HASEL during high-frequency actuation up to 20 Hz and during external loading using miniaturized circuitry comprised of low-cost off-the-shelf components and a miniature high-voltage power supply. Finally, we propose a circuitry to estimate the displacement of multiple F-HASELs and demonstrate it in a wearable application to track joint rotations of a virtual reality user in real-time.
Abstract:The human shoulder, with its glenohumeral joint, tendons, ligaments, and muscles, allows for the execution of complex tasks with precision and efficiency. However, current robotic shoulder designs lack the compliance and compactness inherent in their biological counterparts. A major limitation of these designs is their reliance on external sensors like rotary encoders, which restrict mechanical joint design and introduce bulk to the system. To address this constraint, we present a bio-inspired antagonistic robotic shoulder with two degrees of freedom powered by self-sensing hydraulically amplified self-healing electrostatic actuators. Our artificial muscle design decouples the high-voltage electrostatic actuation from the pair of low-voltage self-sensing electrodes. This approach allows for proprioceptive feedback control of trajectories in the task space while eliminating the necessity for any additional sensors. We assess the platform's efficacy by comparing it to a feedback control based on position data provided by a motion capture system. The study demonstrates closed-loop controllable robotic manipulators based on an inherent self-sensing capability of electrohydraulic actuators. The proposed architecture can serve as a basis for complex musculoskeletal joint arrangements.