Abstract:Evaluating and improving the security capabilities of code agents requires high-quality, executable vulnerability tasks. However, existing works rely on costly, unscalable manual reproduction and suffer from outdated data distributions. To address these, we present CVE-Factory, the first multi-agent framework to achieve expert-level quality in automatically transforming sparse CVE metadata into fully executable agentic tasks. Cross-validation against human expert reproductions shows that CVE-Factory achieves 95\% solution correctness and 96\% environment fidelity, confirming its expert-level quality. It is also evaluated on the latest realistic vulnerabilities and achieves a 66.2\% verified success. This automation enables two downstream contributions. First, we construct LiveCVEBench, a continuously updated benchmark of 190 tasks spanning 14 languages and 153 repositories that captures emerging threats including AI-tooling vulnerabilities. Second, we synthesize over 1,000 executable training environments, the first large-scale scaling of agentic tasks in code security. Fine-tuned Qwen3-32B improves from 5.3\% to 35.8\% on LiveCVEBench, surpassing Claude 4.5 Sonnet, with gains generalizing to Terminal Bench (12.5\% to 31.3\%). We open-source CVE-Factory, LiveCVEBench, Abacus-cve (fine-tuned model), training dataset, and leaderboard. All resources are available at https://github.com/livecvebench/CVE-Factory .
Abstract:Retrieval-augmented generation (RAG) is widely used to ground Large Language Models (LLMs) for multi-hop question answering. Recent work mainly focused on improving answer accuracy via fine-tuning and structured or reinforcement-based optimization. However, reliable reasoning in response generation faces three challenges: 1) Reasoning Collapse. Reasoning in multi-hop QA is inherently complex due to multi-hop composition and is further destabilized by noisy retrieval. 2) Reasoning-answer inconsistency. Due to the intrinsic uncertainty of LLM generation and exposure to evidence--distractor mixtures, models may produce correct answers that are not faithfully supported by their intermediate reasoning or evidence. 3) Loss of format control. Traditional chain-of-thought generation often deviates from required structured output formats, leading to incomplete or malformed structured content. To address these challenges, we propose CRAFT (Calibrated Reasoning with Answer-Faithful Traces), a Group Relative Policy Optimization (GRPO) based reinforcement learning framework that trains models to perform faithful reasoning during response generation. CRAFT employs dual reward mechanisms to optimize multi-hop reasoning: deterministic rewards ensure structural correctness while judge-based rewards verify semantic faithfulness. This optimization framework supports controllable trace variants that enable systematic analysis of how structure and scale affect reasoning performance and faithfulness. Experiments on three multi-hop QA benchmarks show that CRAFT improves both answer accuracy and reasoning faithfulness across model scales, with the CRAFT 7B model achieving competitive performance with closed-source LLMs across multiple reasoning trace settings.
Abstract:Multi-turn tool-integrated reasoning enables Large Language Models (LLMs) to solve complex tasks through iterative information retrieval. However, current reinforcement learning (RL) frameworks for search-augmented reasoning predominantly rely on sparse outcome-level rewards, leading to a "Double Homogenization Dilemma." This manifests as (1) Process homogenization, where the thinking, reasoning, and tooling involved in generation are ignored. (2) Intra-group homogenization, coarse-grained outcome rewards often lead to inefficiencies in intra-group advantage estimation with methods like Group Relative Policy Optimization (GRPO) during sampling. To address this, we propose Turn-level Stage-aware Policy Optimization (TSPO). TSPO introduces the First-Occurrence Latent Reward (FOLR) mechanism, allocating partial rewards to the step where the ground-truth answer first appears, thereby preserving process-level signals and increasing reward variance within groups without requiring external reward models or any annotations. Extensive experiments demonstrate that TSPO significantly outperforms state-of-the-art baselines, achieving average performance gains of 24% and 13.6% on Qwen2.5-3B and 7B models, respectively.
Abstract:Recurrent spiking neural networks (RSNNs) are a promising substrate for energy-efficient control policies, but training them for high-dimensional, long-horizon reinforcement learning remains challenging. Population-based, gradient-free optimization circumvents backpropagation through non-differentiable spike dynamics by estimating gradients. However, with finite populations, high variance of these estimates can induce harmful and overly aggressive update steps. Inspired by trust-region methods in reinforcement learning that constrain policy updates in distribution space, we propose \textbf{Signal-Adaptive Trust Regions (SATR)}, a distributional update rule that constrains relative change by bounding KL divergence normalized by an estimated signal energy. SATR automatically expands the trust region under strong signals and contracts it when updates are noise-dominated. We instantiate SATR for Bernoulli connectivity distributions, which have shown strong empirical performance for RSNN optimization. Across a suite of high-dimensional continuous-control benchmarks, SATR improves stability under limited populations and reaches competitive returns against strong baselines including PPO-LSTM. In addition, to make SATR practical at scale, we introduce a bitset implementation for binary spiking and binary weights, substantially reducing wall-clock training time and enabling fast RSNN policy search.
Abstract:Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address these challenges, we propose CADGrasp, a two-stage algorithm for general dexterous grasping using single-view point cloud inputs. In the first stage, we predict sparse IBS, a scene-decoupled, contact- and collision-aware representation, as the optimization target. Sparse IBS compactly encodes the geometric and contact relationships between the dexterous hand and the scene, enabling stable and collision-free dexterous grasp pose optimization. To enhance the prediction of this high-dimensional representation, we introduce an occupancy-diffusion model with voxel-level conditional guidance and force closure score filtering. In the second stage, we develop several energy functions and ranking strategies for optimization based on sparse IBS to generate high-quality dexterous grasp poses. Extensive experiments in both simulated and real-world settings validate the effectiveness of our approach, demonstrating its capability to mitigate collisions while maintaining a high grasp success rate across diverse objects and complex scenes.
Abstract:Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action" paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.




Abstract:With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to the limited information available from monocular input, making it difficult to control the geometry and texture of occluded regions during generation. To address these challenges, we redesign the reconstruction pipeline and propose Dream3DAvatar, an efficient and text-controllable two-stage framework for 3D avatar generation. In the first stage, we develop a lightweight, adapter-enhanced multi-view generation model. Specifically, we introduce the Pose-Adapter to inject SMPL-X renderings and skeletal information into SDXL, enforcing geometric and pose consistency across views. To preserve facial identity, we incorporate ID-Adapter-G, which injects high-resolution facial features into the generation process. Additionally, we leverage BLIP2 to generate high-quality textual descriptions of the multi-view images, enhancing text-driven controllability in occluded regions. In the second stage, we design a feedforward Transformer model equipped with a multi-view feature fusion module to reconstruct high-fidelity 3D Gaussian Splat representations (3DGS) from the generated images. Furthermore, we introduce ID-Adapter-R, which utilizes a gating mechanism to effectively fuse facial features into the reconstruction process, improving high-frequency detail recovery. Extensive experiments demonstrate that our method can generate realistic, animation-ready 3D avatars without any post-processing and consistently outperforms existing baselines across multiple evaluation metrics.
Abstract:In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs
Abstract:Recently, the rectified flow (RF) has emerged as the new state-of-the-art among flow-based diffusion models due to its high efficiency advantage in straight path sampling, especially with the amazing images generated by a series of RF models such as Flux 1.0 and SD 3.0. Although a straight-line connection between the noisy and natural data distributions is intuitive, fast, and easy to optimize, it still inevitably leads to: 1) Diversity concerns, which arise since straight-line paths only cover a fairly restricted sampling space. 2) Multi-scale noise modeling concerns, since the straight line flow only needs to optimize the constant velocity field $\bm v$ between the two distributions $\bm\pi_0$ and $\bm\pi_1$. In this work, we present Discretized-RF, a new family of rectified flow (also called momentum flow models since they refer to the previous velocity component and the random velocity component in each diffusion step), which discretizes the straight path into a series of variable velocity field sub-paths (namely ``momentum fields'') to expand the search space, especially when close to the distribution $p_\text{noise}$. Different from the previous case where noise is directly superimposed on $\bm x$, we introduce noise on the velocity $\bm v$ of the sub-path to change its direction in order to improve the diversity and multi-scale noise modeling abilities. Experimental results on several representative datasets demonstrate that learning momentum flow matching by sampling random velocity fields will produce trajectories that are both diverse and efficient, and can consistently generate high-quality and diverse results. Code is available at https://github.com/liuruixun/momentum-fm.




Abstract:Diffusion models have recently demonstrated exceptional performance in image generation task. However, existing image generation methods still significantly suffer from the dilemma of image reasoning, especially in logic-centered image generation tasks. Inspired by the success of Chain of Thought (CoT) and Reinforcement Learning (RL) in LLMs, we propose SRRL, a self-reflective RL algorithm for diffusion models to achieve reasoning generation of logical images by performing reflection and iteration across generation trajectories. The intermediate samples in the denoising process carry noise, making accurate reward evaluation difficult. To address this challenge, SRRL treats the entire denoising trajectory as a CoT step with multi-round reflective denoising process and introduces condition guided forward process, which allows for reflective iteration between CoT steps. Through SRRL-based iterative diffusion training, we introduce image reasoning through CoT into generation tasks adhering to physical laws and unconventional physical phenomena for the first time. Notably, experimental results of case study exhibit that the superior performance of our SRRL algorithm even compared with GPT-4o. The project page is https://jadenpan0.github.io/srrl.github.io/.