Abstract:Long-Form Question Answering (LFQA) refers to generating in-depth, paragraph-level responses to open-ended questions. Although lots of LFQA methods are developed, evaluating LFQA effectively and efficiently remains challenging due to its high complexity and cost. Therefore, there is no standard benchmark for LFQA evaluation till now. To address this gap, we make the first attempt by proposing a well-constructed, reference-based benchmark named Chinese exAmination for LFQA Evaluation (CALF), aiming to rigorously assess the performance of automatic evaluation metrics for LFQA. The CALF benchmark is derived from Chinese examination questions that have been translated into English. It includes up to 1476 examples consisting of knowledge-intensive and nuanced responses. Our evaluation comprises three different settings to ana lyze the behavior of automatic metrics comprehensively. We conducted extensive experiments on 7 traditional evaluation metrics, 3 prompt-based metrics, and 3 trained evaluation metrics, and tested on agent systems for the LFQA evaluation. The results reveal that none of the current automatic evaluation metrics shows comparable performances with humans, indicating that they cannot capture dense information contained in long-form responses well. In addition, we provide a detailed analysis of the reasons why automatic evaluation metrics fail when evaluating LFQA, offering valuable insights to advance LFQA evaluation systems. Dataset and associated codes can be accessed at our GitHub repository.
Abstract:While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: $\href{https://compvis.github.io/wast3d/}{https://compvis.github.io/wast3d/}$.
Abstract:Despite the promising performance of current video segmentation models on existing benchmarks, these models still struggle with complex scenes. In this paper, we introduce the 6th Large-scale Video Object Segmentation (LSVOS) challenge in conjunction with ECCV 2024 workshop. This year's challenge includes two tasks: Video Object Segmentation (VOS) and Referring Video Object Segmentation (RVOS). In this year, we replace the classic YouTube-VOS and YouTube-RVOS benchmark with latest datasets MOSE, LVOS, and MeViS to assess VOS under more challenging complex environments. This year's challenge attracted 129 registered teams from more than 20 institutes across over 8 countries. This report include the challenge and dataset introduction, and the methods used by top 7 teams in two tracks. More details can be found in our homepage https://lsvos.github.io/.
Abstract:Summarization is a fundamental task in natural language processing (NLP) and since large language models (LLMs), such as GPT-4 and Claude, come out, increasing attention has been paid to long-form summarization whose input sequences are much longer, indicating more information contained. The current evaluation metrics either use similarity-based metrics like ROUGE and BERTScore which rely on similarity and fail to consider informativeness or LLM-based metrics, lacking quantitative analysis of information richness and are rather subjective. In this paper, we propose a new evaluation metric called EVA-Score using Atomic Fact Chain Generation and Document-level Relation Extraction together to automatically calculate the informativeness and give a definite number as an information score. Experiment results show that our metric shows a state-of-the-art correlation with humans. We also re-evaluate the performance of LLMs on long-form summarization comprehensively from the information aspect, forecasting future ways to use LLMs for long-form summarization.
Abstract:Modern Large Language Models (LLMs) have showcased remarkable prowess in various tasks necessitating sophisticated cognitive behaviors. Nevertheless, a paradoxical performance discrepancy is observed, where these models underperform in seemingly elementary tasks like relation extraction and event extraction due to two issues in conventional evaluation. (1) The imprecision of existing evaluation metrics that struggle to effectively gauge semantic consistency between model outputs and ground truth, and (2) The inherent incompleteness of evaluation benchmarks, primarily due to restrictive human annotation schemas, resulting in underestimated LLM performances. Inspired by the principles in subjective question correction, we propose a new evaluation method, SQC-Score. This method innovatively utilizes LLMs, fine-tuned through subjective question correction data, to refine matching between model outputs and golden labels. Additionally, by incorporating a Natural Language Inference (NLI) model, SQC-Score enriches golden labels, addressing benchmark incompleteness by acknowledging correct yet previously omitted answers. Results on three information extraction tasks show that SQC-Score is more preferred by human annotators than the baseline metrics. Utilizing SQC-Score, we conduct a comprehensive evaluation of the state-of-the-art LLMs and provide insights for future research for information extraction. Dataset and associated codes can be accessed at https://github.com/THU-KEG/SQC-Score.
Abstract:Providing knowledge documents for large language models (LLMs) has emerged as a promising solution to update the static knowledge inherent in their parameters. However, knowledge in the document may conflict with the memory of LLMs due to outdated or incorrect knowledge in the LLMs' parameters. This leads to the necessity of examining the capability of LLMs to assimilate supplemental external knowledge that conflicts with their memory. While previous studies have explained to what extent LLMs extract conflicting knowledge from the provided text, they neglect the necessity to reason with conflicting knowledge. Furthermore, there lack a detailed analysis on strategies to enable LLMs to resolve conflicting knowledge via prompting, decoding strategy, and supervised fine-tuning. To address these limitations, we construct a new dataset, dubbed KNOT, for knowledge conflict resolution examination in the form of question answering. KNOT facilitates in-depth analysis by dividing reasoning with conflicting knowledge into three levels: (1) Direct Extraction, which directly extracts conflicting knowledge to answer questions. (2) Explicit Reasoning, which reasons with conflicting knowledge when the reasoning path is explicitly provided in the question. (3) Implicit Reasoning, where reasoning with conflicting knowledge requires LLMs to infer the reasoning path independently to answer questions. We also conduct extensive experiments on KNOT to establish empirical guidelines for LLMs to utilize conflicting knowledge in complex circumstances. Dataset and associated codes can be accessed at https://github.com/THU-KEG/KNOT .
Abstract:This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffusion++ significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffusion++ with a text-to-image generative model.
Abstract:3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.
Abstract:The vast majority of standard image and video content available online is represented in display-encoded color spaces, in which pixel values are conveniently scaled to a limited range (0-1) and the color distribution is approximately perceptually uniform. In contrast, both camera RAW and high dynamic range (HDR) images are often represented in linear color spaces, in which color values are linearly related to colorimetric quantities of light. While training on commonly available display-encoded images is a well-established practice, there is no consensus on how neural networks should be trained for tasks on RAW and HDR images in linear color spaces. In this work, we test several approaches on three popular image restoration applications: denoising, deblurring, and single-image super-resolution. We examine whether HDR/RAW images need to be display-encoded using popular transfer functions (PQ, PU21, mu-law), or whether it is better to train in linear color spaces, but use loss functions that correct for perceptual non-uniformity. Our results indicate that neural networks train significantly better on HDR and RAW images represented in display-encoded color spaces, which offer better perceptual uniformity than linear spaces. This small change to the training strategy can bring a very substantial gain in performance, up to 10-15 dB.
Abstract:While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.