Abstract:3D Gaussian Splatting (3DGS) has attracted great attention in novel view synthesis because of its superior rendering efficiency and high fidelity. However, the trained Gaussians suffer from severe zooming degradation due to non-adjustable representation derived from single-scale training. Though some methods attempt to tackle this problem via post-processing techniques such as selective rendering or filtering techniques towards primitives, the scale-specific information is not involved in Gaussians. In this paper, we propose a unified optimization method to make Gaussians adaptive for arbitrary scales by self-adjusting the primitive properties (e.g., color, shape and size) and distribution (e.g., position). Inspired by the mipmap technique, we design pseudo ground-truth for the target scale and propose a scale-consistency guidance loss to inject scale information into 3D Gaussians. Our method is a plug-in module, applicable for any 3DGS models to solve the zoom-in and zoom-out aliasing. Extensive experiments demonstrate the effectiveness of our method. Notably, our method outperforms 3DGS in PSNR by an average of 9.25 dB for zoom-in and 10.40 dB for zoom-out on the NeRF Synthetic dataset.
Abstract:Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk
Abstract:Diffusion-based image restoration (IR) methods aim to use diffusion models to recover high-quality (HQ) images from degraded images and achieve promising performance. Due to the inherent property of diffusion models, most of these methods need long serial sampling chains to restore HQ images step-by-step. As a result, it leads to expensive sampling time and high computation costs. Moreover, such long sampling chains hinder understanding the relationship between the restoration results and the inputs since it is hard to compute the gradients in the whole chains. In this work, we aim to rethink the diffusion-based IR models through a different perspective, i.e., a deep equilibrium (DEQ) fixed point system. Specifically, we derive an analytical solution by modeling the entire sampling chain in diffusion-based IR models as a joint multivariate fixed point system. With the help of the analytical solution, we are able to conduct single-image sampling in a parallel way and restore HQ images without training. Furthermore, we compute fast gradients in DEQ and found that initialization optimization can boost performance and control the generation direction. Extensive experiments on benchmarks demonstrate the effectiveness of our proposed method on typical IR tasks and real-world settings. The code and models will be made publicly available.
Abstract:Muscle forces and joint kinematics estimated with musculoskeletal (MSK) modeling techniques offer useful metrics describing movement quality. Model-based computational MSK models can interpret the dynamic interaction between the neural drive to muscles, muscle dynamics, body and joint kinematics, and kinetics. Still, such a set of solutions suffers from high computational time and muscle recruitment problems, especially in complex modeling. In recent years, data-driven methods have emerged as a promising alternative due to the benefits of flexibility and adaptability. However, a large amount of labeled training data is not easy to be acquired. This paper proposes a physics-informed deep learning method based on MSK modeling to predict joint motion and muscle forces. The MSK model is embedded into the neural network as an ordinary differential equation (ODE) loss function with physiological parameters of muscle activation dynamics and muscle contraction dynamics to be identified. These parameters are automatically estimated during the training process which guides the prediction of muscle forces combined with the MSK forward dynamics model. Experimental validations on two groups of data, including one benchmark dataset and one self-collected dataset from six healthy subjects, are performed. The results demonstrate that the proposed deep learning method can effectively identify subject-specific MSK physiological parameters and the trained physics-informed forward-dynamics surrogate yields accurate motion and muscle forces predictions.
Abstract:The prevalence of mobility impairments due to conditions such as spinal cord injuries, strokes, and degenerative diseases is on the rise globally. Lower-limb exoskeletons have been increasingly recognized as a viable solution for enhancing mobility and rehabilitation for individuals with such impairments. However, existing exoskeleton control systems often suffer from limitations such as latency, lack of adaptability, and computational inefficiency. To address these challenges, this paper introduces a novel online adversarial learning architecture integrated with edge computing for high-level lower-limb exoskeleton control. In the proposed architecture, sensor data from the user is processed in real-time through edge computing nodes, which then interact with an online adversarial learning model. This model adapts to the user's specific needs and controls the exoskeleton with minimal latency. Experimental evaluations demonstrate significant improvements in control accuracy and adaptability, as well as enhanced quality-of-service (QoS) metrics. These findings indicate that the integration of online adversarial learning with edge computing offers a robust and efficient approach for the next generation of lower-limb exoskeleton control systems.
Abstract:While text-3D editing has made significant strides in leveraging score distillation sampling, emerging approaches still fall short in delivering separable, precise and consistent outcomes that are vital to content creation. In response, we introduce FocalDreamer, a framework that merges base shape with editable parts according to text prompts for fine-grained editing within desired regions. Specifically, equipped with geometry union and dual-path rendering, FocalDreamer assembles independent 3D parts into a complete object, tailored for convenient instance reuse and part-wise control. We propose geometric focal loss and style consistency regularization, which encourage focal fusion and congruent overall appearance. Furthermore, FocalDreamer generates high-fidelity geometry and PBR textures which are compatible with widely-used graphics engines. Extensive experiments have highlighted the superior editing capabilities of FocalDreamer in both quantitative and qualitative evaluations.
Abstract:Muscle force and joint kinematics estimation from surface electromyography (sEMG) are essential for real-time biomechanical analysis of the dynamic interplay among neural muscle stimulation, muscle dynamics, and kinetics. Recent advances in deep neural networks (DNNs) have shown the potential to improve biomechanical analysis in a fully automated and reproducible manner. However, the small sample nature and physical interpretability of biomechanical analysis limit the applications of DNNs. This paper presents a novel physics-informed low-shot learning method for sEMG-based estimation of muscle force and joint kinematics. This method seamlessly integrates Lagrange's equation of motion and inverse dynamic muscle model into the generative adversarial network (GAN) framework for structured feature decoding and extrapolated estimation from the small sample data. Specifically, Lagrange's equation of motion is introduced into the generative model to restrain the structured decoding of the high-level features following the laws of physics. And a physics-informed policy gradient is designed to improve the adversarial learning efficiency by rewarding the consistent physical representation of the extrapolated estimations and the physical references. Experimental validations are conducted on two scenarios (i.e. the walking trials and wrist motion trials). Results indicate that the estimations of the muscle forces and joint kinematics are unbiased compared to the physics-based inverse dynamics, which outperforms the selected benchmark methods, including physics-informed convolution neural network (PI-CNN), vallina generative adversarial network (GAN), and multi-layer extreme learning machine (ML-ELM).
Abstract:Accurate and timely detection of plant stress is essential for yield protection, allowing better-targeted intervention strategies. Recent advances in remote sensing and deep learning have shown great potential for rapid non-invasive detection of plant stress in a fully automated and reproducible manner. However, the existing models always face several challenges: 1) computational inefficiency and the misclassifications between the different stresses with similar symptoms; and 2) the poor interpretability of the host-stress interaction. In this work, we propose a novel fast Fourier Convolutional Neural Network (FFDNN) for accurate and explainable detection of two plant stresses with similar symptoms (i.e. Wheat Yellow Rust And Nitrogen Deficiency). Specifically, unlike the existing CNN models, the main components of the proposed model include: 1) a fast Fourier convolutional block, a newly fast Fourier transformation kernel as the basic perception unit, to substitute the traditional convolutional kernel to capture both local and global responses to plant stress in various time-scale and improve computing efficiency with reduced learning parameters in Fourier domain; 2) Capsule Feature Encoder to encapsulate the extracted features into a series of vector features to represent part-to-whole relationship with the hierarchical structure of the host-stress interactions of the specific stress. In addition, in order to alleviate over-fitting, a photochemical vegetation indices-based filter is placed as pre-processing operator to remove the non-photochemical noises from the input Sentinel-2 time series.
Abstract:Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.
Abstract:Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D models, which hinders the downstream interaction tasks and requires hard-to-obtain data. To address these issues, we propose an unsupervised separated 3D garments and human reconstruction model (USR), which reconstructs the human body and authentic textured clothes in layers without 3D models. More specifically, our method proposes a generalized surface-aware neural radiance field to learn the mapping between sparse multi-view images and geometries of the dressed people. Based on the full geometry, we introduce a Semantic and Confidence Guided Separation strategy (SCGS) to detect, segment, and reconstruct the clothes layer, leveraging the consistency between 2D semantic and 3D geometry. Moreover, we propose a Geometry Fine-tune Module to smooth edges. Extensive experiments on our dataset show that comparing with state-of-the-art methods, USR achieves improvements on both geometry and appearance reconstruction while supporting generalizing to unseen people in real time. Besides, we also introduce SMPL-D model to show the benefit of the separated modeling of clothes and the human body that allows swapping clothes and virtual try-on.