Abstract:Recent image generation models excel at creating high-quality images from brief captions. However, they fail to maintain consistency of multiple instances across images when encountering lengthy contexts. This inconsistency is largely due to in existing training datasets the absence of granular instance feature labeling in existing training datasets. To tackle these issues, we introduce Openstory++, a large-scale dataset combining additional instance-level annotations with both images and text. Furthermore, we develop a training methodology that emphasizes entity-centric image-text generation, ensuring that the models learn to effectively interweave visual and textual information. Specifically, Openstory++ streamlines the process of keyframe extraction from open-domain videos, employing vision-language models to generate captions that are then polished by a large language model for narrative continuity. It surpasses previous datasets by offering a more expansive open-domain resource, which incorporates automated captioning, high-resolution imagery tailored for instance count, and extensive frame sequences for temporal consistency. Additionally, we present Cohere-Bench, a pioneering benchmark framework for evaluating the image generation tasks when long multimodal context is provided, including the ability to keep the background, style, instances in the given context coherent. Compared to existing benchmarks, our work fills critical gaps in multi-modal generation, propelling the development of models that can adeptly generate and interpret complex narratives in open-domain environments. Experiments conducted within Cohere-Bench confirm the superiority of Openstory++ in nurturing high-quality visual storytelling models, enhancing their ability to address open-domain generation tasks. More details can be found at https://openstorypp.github.io/
Abstract:Inferring 3D human motion is fundamental in many applications, including understanding human activity and analyzing one's intention. While many fruitful efforts have been made to human motion prediction, most approaches focus on pose-driven prediction and inferring human motion in isolation from the contextual environment, thus leaving the body location movement in the scene behind. However, real-world human movements are goal-directed and highly influenced by the spatial layout of their surrounding scenes. In this paper, instead of planning future human motion in a 'dark' room, we propose a Multi-Condition Latent Diffusion network (MCLD) that reformulates the human motion prediction task as a multi-condition joint inference problem based on the given historical 3D body motion and the current 3D scene contexts. Specifically, instead of directly modeling joint distribution over the raw motion sequences, MCLD performs a conditional diffusion process within the latent embedding space, characterizing the cross-modal mapping from the past body movement and current scene context condition embeddings to the future human motion embedding. Extensive experiments on large-scale human motion prediction datasets demonstrate that our MCLD achieves significant improvements over the state-of-the-art methods on both realistic and diverse predictions.
Abstract:This work aims to generate natural and diverse group motions of multiple humans from textual descriptions. While single-person text-to-motion generation is extensively studied, it remains challenging to synthesize motions for more than one or two subjects from in-the-wild prompts, mainly due to the lack of available datasets. In this work, we curate human pose and motion datasets by estimating pose information from large-scale image and video datasets. Our models use a transformer-based diffusion framework that accommodates multiple datasets with any number of subjects or frames. Experiments explore both generation of multi-person static poses and generation of multi-person motion sequences. To our knowledge, our method is the first to generate multi-subject motion sequences with high diversity and fidelity from a large variety of textual prompts.
Abstract:Image-to-video(I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity with the source image.However, existing approaches suffer from character appearance inconsistency and poor preservation of fine details. Moreover, they require a large amount of video data for training, which can be computationally demanding.To address these limitations,we propose PoseAnimate, a novel zero-shot I2V framework for character animation.PoseAnimate contains three key components: 1) Pose-Aware Control Module (PACM) incorporates diverse pose signals into conditional embeddings, to preserve character-independent content and maintain precise alignment of actions.2) Dual Consistency Attention Module (DCAM) enhances temporal consistency, and retains character identity and intricate background details.3) Mask-Guided Decoupling Module (MGDM) refines distinct feature perception, improving animation fidelity by decoupling the character and background.We also propose a Pose Alignment Transition Algorithm (PATA) to ensure smooth action transition.Extensive experiment results demonstrate that our approach outperforms the state-of-the-art training-based methods in terms of character consistency and detail fidelity. Moreover, it maintains a high level of temporal coherence throughout the generated animations.
Abstract:Image editing approaches with diffusion models have been rapidly developed, yet their applicability are subject to requirements such as specific editing types (e.g., foreground or background object editing, style transfer), multiple conditions (e.g., mask, sketch, caption), and time consuming fine-tuning of diffusion models. For alleviating these limitations and realizing efficient real image editing, we propose a novel editing technique that only requires an input image and target text for various editing types including non-rigid edits without fine-tuning diffusion model. Our method contains three novelties:(I) Target-text Inversion Schedule (TTIS) is designed to fine-tune the input target text embedding to achieve fast image reconstruction without image caption and acceleration of convergence.(II) Progressive Transition Scheme applies progressive linear interpolation between target text embedding and its fine-tuned version to generate transition embedding for maintaining non-rigid editing capability.(III) Balanced Attention Module (BAM) balances the tradeoff between textual description and image semantics.By the means of combining self-attention map from reconstruction process and cross-attention map from transition process, the guidance of target text embeddings in diffusion process is optimized.In order to demonstrate editing capability, effectiveness and efficiency of the proposed BARET, we have conducted extensive qualitative and quantitative experiments. Moreover, results derived from user study and ablation study further prove the superiority over other methods.
Abstract:Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and benchmarked, it remains challenging to transfer this success to other skeleton structures with limited data. In this work, we design a model architecture that imitates Generative Pretraining Transformer (GPT), utilizing prior knowledge learned from human data to the animal domain. We jointly train motion autoencoders for both animal and human motions and at the same time optimize through the similarity scores among human motion encoding, animal motion encoding, and text CLIP embedding. Presenting the first solution to this problem, we are able to generate animal motions with high diversity and fidelity, quantitatively and qualitatively outperforming the results of training human motion generation baselines on animal data. Additionally, we introduce AnimalML3D, the first text-animal motion dataset with 1240 animation sequences spanning 36 different animal identities. We hope this dataset would mediate the data scarcity problem in text-driven animal motion generation, providing a new playground for the research community.
Abstract:Human parsing aims to segment each pixel of the human image with fine-grained semantic categories. However, current human parsers trained with clean data are easily confused by numerous image corruptions such as blur and noise. To improve the robustness of human parsers, in this paper, we construct three corruption robustness benchmarks, termed LIP-C, ATR-C, and Pascal-Person-Part-C, to assist us in evaluating the risk tolerance of human parsing models. Inspired by the data augmentation strategy, we propose a novel heterogeneous augmentation-enhanced mechanism to bolster robustness under commonly corrupted conditions. Specifically, two types of data augmentations from different views, i.e., image-aware augmentation and model-aware image-to-image transformation, are integrated in a sequential manner for adapting to unforeseen image corruptions. The image-aware augmentation can enrich the high diversity of training images with the help of common image operations. The model-aware augmentation strategy that improves the diversity of input data by considering the model's randomness. The proposed method is model-agnostic, and it can plug and play into arbitrary state-of-the-art human parsing frameworks. The experimental results show that the proposed method demonstrates good universality which can improve the robustness of the human parsing models and even the semantic segmentation models when facing various image common corruptions. Meanwhile, it can still obtain approximate performance on clean data.
Abstract:This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to realize a high-fidelity clothed avatar reconstruction (CAR) from a single image. At the first stage, we use an implicit model to learn the general shape in the canonical space of a person in a learning-based way, and at the second stage, we refine the surface detail by estimating the non-rigid deformation in the posed space in an optimization way. A hyper-network is utilized to generate a good initialization so that the convergence o f the optimization process is greatly accelerated. Extensive experiments on various datasets show that the proposed CAR successfully produces high-fidelity avatars for arbitrarily clothed humans in real scenes.
Abstract:The main challenge of monocular 3D object detection is the accurate localization of 3D center. Motivated by a new and strong observation that this challenge can be remedied by a 3D-space local-grid search scheme in an ideal case, we propose a stage-wise approach, which combines the information flow from 2D-to-3D (3D bounding box proposal generation with a single 2D image) and 3D-to-2D (proposal verification by denoising with 3D-to-2D contexts) in a top-down manner. Specifically, we first obtain initial proposals from off-the-shelf backbone monocular 3D detectors. Then, we generate a 3D anchor space by local-grid sampling from the initial proposals. Finally, we perform 3D bounding box denoising at the 3D-to-2D proposal verification stage. To effectively learn discriminative features for denoising highly overlapped proposals, this paper presents a method of using the Perceiver I/O model to fuse the 3D-to-2D geometric information and the 2D appearance information. With the encoded latent representation of a proposal, the verification head is implemented with a self-attention module. Our method, named as MonoXiver, is generic and can be easily adapted to any backbone monocular 3D detectors. Experimental results on the well-established KITTI dataset and the challenging large-scale Waymo dataset show that MonoXiver consistently achieves improvement with limited computation overhead.
Abstract:Human mesh recovery (HMR) provides rich human body information for various real-world applications such as gaming, human-computer interaction, and virtual reality. Compared to single image-based methods, video-based methods can utilize temporal information to further improve performance by incorporating human body motion priors. However, many-to-many approaches such as VIBE suffer from motion smoothness and temporal inconsistency. While many-to-one approaches such as TCMR and MPS-Net rely on the future frames, which is non-causal and time inefficient during inference. To address these challenges, a novel Diffusion-Driven Transformer-based framework (DDT) for video-based HMR is presented. DDT is designed to decode specific motion patterns from the input sequence, enhancing motion smoothness and temporal consistency. As a many-to-many approach, the decoder of our DDT outputs the human mesh of all the frames, making DDT more viable for real-world applications where time efficiency is crucial and a causal model is desired. Extensive experiments are conducted on the widely used datasets (Human3.6M, MPI-INF-3DHP, and 3DPW), which demonstrated the effectiveness and efficiency of our DDT.