Abstract:Developing autonomous LLM agents capable of making a series of intelligent decisions to solve complex, real-world tasks is a fast-evolving frontier. Like human cognitive development, agents are expected to acquire knowledge and skills through exploration and interaction with the environment. Despite advances, the community still lacks a unified, interactive reinforcement learning (RL) framework that can effectively train such agents from scratch -- without relying on supervised fine-tuning (SFT) -- across diverse and realistic environments. To bridge this gap, we introduce AgentGym-RL, a new framework to train LLM agents for multi-turn interactive decision-making through RL. The framework features a modular and decoupled architecture, ensuring high flexibility and extensibility. It encompasses a wide variety of real-world scenarios, and supports mainstream RL algorithms. Furthermore, we propose ScalingInter-RL, a training approach designed for exploration-exploitation balance and stable RL optimization. In early stages, it emphasizes exploitation by restricting the number of interactions, and gradually shifts towards exploration with larger horizons to encourage diverse problem-solving strategies. In this way, the agent develops more diverse behaviors and is less prone to collapse under long horizons. We perform extensive experiments to validate the stability and effectiveness of both the AgentGym-RL framework and the ScalingInter-RL approach. Our agents match or surpass commercial models on 27 tasks across diverse environments. We offer key insights and will open-source the complete AgentGym-RL framework -- including code and datasets -- to empower the research community in developing the next generation of intelligent agents.
Abstract:The explosive growth of video streaming presents challenges in achieving high accuracy and low training costs for video-language retrieval. However, existing methods rely on large-scale pre-training to improve video retrieval performance, resulting in significant computational demands. Additionally, the fine-grained information in videos and texts remains underexplored. To alleviate these problems, we propose a novel framework to learn fine-grained features for better alignment and introduce an inference pipeline to improve performance without additional training. Specifically, we employ coarse-to-fine objectives to understand the semantic information of video-text pairs, including contrastive and matching learning. The fine-grained data used for training is obtained through the Granularity-Aware Representation module, which is designed based on similarity analysis between video frames and words in captions. Furthermore, we observe that the repetition of keywords in the original captions, referred to as "Repetition", can enhance retrieval performance and improve alignment between video and text. Based on this insight, we propose a novel and effective inference pipeline that incorporates a voting mechanism and a new Matching Entropy metric to achieve better retrieval performance without requiring additional pre-training. Experimental results on four benchmarks demonstrate that the proposed method outperforms previous approaches. Additionally, our inference pipeline achieves significant performance improvements, with a 2.1% increase in Recall@1 on the MSR-VTT dataset and a 1.6% increase on the DiDeMo dataset.
Abstract:Current diffusion models for audio-driven avatar video generation struggle to synthesize long videos with natural audio synchronization and identity consistency. This paper presents StableAvatar, the first end-to-end video diffusion transformer that synthesizes infinite-length high-quality videos without post-processing. Conditioned on a reference image and audio, StableAvatar integrates tailored training and inference modules to enable infinite-length video generation. We observe that the main reason preventing existing models from generating long videos lies in their audio modeling. They typically rely on third-party off-the-shelf extractors to obtain audio embeddings, which are then directly injected into the diffusion model via cross-attention. Since current diffusion backbones lack any audio-related priors, this approach causes severe latent distribution error accumulation across video clips, leading the latent distribution of subsequent segments to drift away from the optimal distribution gradually. To address this, StableAvatar introduces a novel Time-step-aware Audio Adapter that prevents error accumulation via time-step-aware modulation. During inference, we propose a novel Audio Native Guidance Mechanism to further enhance the audio synchronization by leveraging the diffusion's own evolving joint audio-latent prediction as a dynamic guidance signal. To enhance the smoothness of the infinite-length videos, we introduce a Dynamic Weighted Sliding-window Strategy that fuses latent over time. Experiments on benchmarks show the effectiveness of StableAvatar both qualitatively and quantitatively.
Abstract:Video object segmentation (VOS) aims to segment specified target objects throughout a video. Although state-of-the-art methods have achieved impressive performance (e.g., 90+% J&F) on existing benchmarks such as DAVIS and YouTube-VOS, these datasets primarily contain salient, dominant, and isolated objects, limiting their generalization to real-world scenarios. To advance VOS toward more realistic environments, coMplex video Object SEgmentation (MOSEv1) was introduced to facilitate VOS research in complex scenes. Building on the strengths and limitations of MOSEv1, we present MOSEv2, a significantly more challenging dataset designed to further advance VOS methods under real-world conditions. MOSEv2 consists of 5,024 videos and over 701,976 high-quality masks for 10,074 objects across 200 categories. Compared to its predecessor, MOSEv2 introduces significantly greater scene complexity, including more frequent object disappearance and reappearance, severe occlusions and crowding, smaller objects, as well as a range of new challenges such as adverse weather (e.g., rain, snow, fog), low-light scenes (e.g., nighttime, underwater), multi-shot sequences, camouflaged objects, non-physical targets (e.g., shadows, reflections), scenarios requiring external knowledge, etc. We benchmark 20 representative VOS methods under 5 different settings and observe consistent performance drops. For example, SAM2 drops from 76.4% on MOSEv1 to only 50.9% on MOSEv2. We further evaluate 9 video object tracking methods and find similar declines, demonstrating that MOSEv2 presents challenges across tasks. These results highlight that despite high accuracy on existing datasets, current VOS methods still struggle under real-world complexities. MOSEv2 is publicly available at https://MOSE.video.
Abstract:Multimodal referring segmentation aims to segment target objects in visual scenes, such as images, videos, and 3D scenes, based on referring expressions in text or audio format. This task plays a crucial role in practical applications requiring accurate object perception based on user instructions. Over the past decade, it has gained significant attention in the multimodal community, driven by advances in convolutional neural networks, transformers, and large language models, all of which have substantially improved multimodal perception capabilities. This paper provides a comprehensive survey of multimodal referring segmentation. We begin by introducing this field's background, including problem definitions and commonly used datasets. Next, we summarize a unified meta architecture for referring segmentation and review representative methods across three primary visual scenes, including images, videos, and 3D scenes. We further discuss Generalized Referring Expression (GREx) methods to address the challenges of real-world complexity, along with related tasks and practical applications. Extensive performance comparisons on standard benchmarks are also provided. We continually track related works at https://github.com/henghuiding/Awesome-Multimodal-Referring-Segmentation.
Abstract:Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,098 videos and 59,458 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.
Abstract:Accurate 6D pose estimation is key for robotic manipulation, enabling precise object localization for tasks like grasping. We present RAG-6DPose, a retrieval-augmented approach that leverages 3D CAD models as a knowledge base by integrating both visual and geometric cues. Our RAG-6DPose roughly contains three stages: 1) Building a Multi-Modal CAD Knowledge Base by extracting 2D visual features from multi-view CAD rendered images and also attaching 3D points; 2) Retrieving relevant CAD features from the knowledge base based on the current query image via our ReSPC module; and 3) Incorporating retrieved CAD information to refine pose predictions via retrieval-augmented decoding. Experimental results on standard benchmarks and real-world robotic tasks demonstrate the effectiveness and robustness of our approach, particularly in handling occlusions and novel viewpoints. Supplementary material is available on our project website: https://sressers.github.io/RAG-6DPose .
Abstract:Vision-Language Models (VLMs) such as CLIP have demonstrated remarkable capabilities in understanding relationships between visual and textual data through joint embedding spaces. Despite their effectiveness, these models remain vulnerable to adversarial attacks, particularly in the image modality, posing significant security concerns. Building upon our previous work on Adversarial Prompt Tuning (AdvPT), which introduced learnable text prompts to enhance adversarial robustness in VLMs without extensive parameter training, we present a significant extension by introducing the Neural Augmentor framework for Multi-modal Adversarial Prompt Tuning (NAP-Tuning).Our key innovations include: (1) extending AdvPT from text-only to multi-modal prompting across both text and visual modalities, (2) expanding from single-layer to multi-layer prompt architectures, and (3) proposing a novel architecture-level redesign through our Neural Augmentor approach, which implements feature purification to directly address the distortions introduced by adversarial attacks in feature space. Our NAP-Tuning approach incorporates token refiners that learn to reconstruct purified features through residual connections, allowing for modality-specific and layer-specific feature correction.Comprehensive experiments demonstrate that NAP-Tuning significantly outperforms existing methods across various datasets and attack types. Notably, our approach shows significant improvements over the strongest baselines under the challenging AutoAttack benchmark, outperforming them by 33.5% on ViT-B16 and 33.0% on ViT-B32 architectures while maintaining competitive clean accuracy.
Abstract:Text-to-image (T2I) models such as Stable Diffusion have advanced rapidly and are now widely used in content creation. However, these models can be misused to generate harmful content, including nudity or violence, posing significant safety risks. While most platforms employ content moderation systems, underlying vulnerabilities can still be exploited by determined adversaries. Recent research on red-teaming and adversarial attacks against T2I models has notable limitations: some studies successfully generate highly toxic images but use adversarial prompts that are easily detected and blocked by safety filters, while others focus on bypassing safety mechanisms but fail to produce genuinely harmful outputs, neglecting the discovery of truly high-risk prompts. Consequently, there remains a lack of reliable tools for evaluating the safety of defended T2I models. To address this gap, we propose GenBreak, a framework that fine-tunes a red-team large language model (LLM) to systematically explore underlying vulnerabilities in T2I generators. Our approach combines supervised fine-tuning on curated datasets with reinforcement learning via interaction with a surrogate T2I model. By integrating multiple reward signals, we guide the LLM to craft adversarial prompts that enhance both evasion capability and image toxicity, while maintaining semantic coherence and diversity. These prompts demonstrate strong effectiveness in black-box attacks against commercial T2I generators, revealing practical and concerning safety weaknesses.
Abstract:Recent advances in reasoning-centric models promise improved robustness through mechanisms such as chain-of-thought prompting and test-time scaling. However, their ability to withstand misleading user input remains underexplored. In this paper, we conduct a systematic evaluation of three state-of-the-art reasoning models, i.e., OpenAI's o4-mini, Claude-3.7-Sonnet and Gemini-2.5-Flash, across three multimodal benchmarks: MMMU, MathVista, and CharXiv. Our evaluation reveals significant accuracy drops (25-29% on average) following gaslighting negation prompts, indicating that even top-tier reasoning models struggle to preserve correct answers under manipulative user feedback. Built upon the insights of the evaluation and to further probe this vulnerability, we introduce GaslightingBench-R, a new diagnostic benchmark specifically designed to evaluate reasoning models' susceptibility to defend their belief under gaslighting negation prompt. Constructed by filtering and curating 1,025 challenging samples from the existing benchmarks, GaslightingBench-R induces even more dramatic failures, with accuracy drops exceeding 53% on average. Our findings reveal fundamental limitations in the robustness of reasoning models, highlighting the gap between step-by-step reasoning and belief persistence.