Abstract:This paper presents our winning approach for the MER-NOISE and MER-OV tracks of the MER2024 Challenge on multimodal emotion recognition. Our system leverages the advanced emotional understanding capabilities of Emotion-LLaMA to generate high-quality annotations for unlabeled samples, addressing the challenge of limited labeled data. To enhance multimodal fusion while mitigating modality-specific noise, we introduce Conv-Attention, a lightweight and efficient hybrid framework. Extensive experimentation vali-dates the effectiveness of our approach. In the MER-NOISE track, our system achieves a state-of-the-art weighted average F-score of 85.30%, surpassing the second and third-place teams by 1.47% and 1.65%, respectively. For the MER-OV track, our utilization of Emotion-LLaMA for open-vocabulary annotation yields an 8.52% improvement in average accuracy and recall compared to GPT-4V, securing the highest score among all participating large multimodal models. The code and model for Emotion-LLaMA are available at https://github.com/ZebangCheng/Emotion-LLaMA.
Abstract:Despite impressive advancements in diffusion-based video editing models in altering video attributes, there has been limited exploration into modifying motion information while preserving the original protagonist's appearance and background. In this paper, we propose MotionFollower, a lightweight score-guided diffusion model for video motion editing. To introduce conditional controls to the denoising process, MotionFollower leverages two of our proposed lightweight signal controllers, one for poses and the other for appearances, both of which consist of convolution blocks without involving heavy attention calculations. Further, we design a score guidance principle based on a two-branch architecture, including the reconstruction and editing branches, which significantly enhance the modeling capability of texture details and complicated backgrounds. Concretely, we enforce several consistency regularizers and losses during the score estimation. The resulting gradients thus inject appropriate guidance to the intermediate latents, forcing the model to preserve the original background details and protagonists' appearances without interfering with the motion modification. Experiments demonstrate the competitive motion editing ability of MotionFollower qualitatively and quantitatively. Compared with MotionEditor, the most advanced motion editing model, MotionFollower achieves an approximately 80% reduction in GPU memory while delivering superior motion editing performance and exclusively supporting large camera movements and actions.
Abstract:Existing diffusion-based video editing models have made gorgeous advances for editing attributes of a source video over time but struggle to manipulate the motion information while preserving the original protagonist's appearance and background. To address this, we propose MotionEditor, a diffusion model for video motion editing. MotionEditor incorporates a novel content-aware motion adapter into ControlNet to capture temporal motion correspondence. While ControlNet enables direct generation based on skeleton poses, it encounters challenges when modifying the source motion in the inverted noise due to contradictory signals between the noise (source) and the condition (reference). Our adapter complements ControlNet by involving source content to transfer adapted control signals seamlessly. Further, we build up a two-branch architecture (a reconstruction branch and an editing branch) with a high-fidelity attention injection mechanism facilitating branch interaction. This mechanism enables the editing branch to query the key and value from the reconstruction branch in a decoupled manner, making the editing branch retain the original background and protagonist appearance. We also propose a skeleton alignment algorithm to address the discrepancies in pose size and position. Experiments demonstrate the promising motion editing ability of MotionEditor, both qualitatively and quantitatively.
Abstract:Contrastive language-image pretraining (CLIP) has demonstrated remarkable success in various image tasks. However, how to extend CLIP with effective temporal modeling is still an open and crucial problem. Existing factorized or joint spatial-temporal modeling trades off between the efficiency and performance. While modeling temporal information within straight through tube is widely adopted in literature, we find that simple frame alignment already provides enough essence without temporal attention. To this end, in this paper, we proposed a novel Implicit Learnable Alignment (ILA) method, which minimizes the temporal modeling effort while achieving incredibly high performance. Specifically, for a frame pair, an interactive point is predicted in each frame, serving as a mutual information rich region. By enhancing the features around the interactive point, two frames are implicitly aligned. The aligned features are then pooled into a single token, which is leveraged in the subsequent spatial self-attention. Our method allows eliminating the costly or insufficient temporal self-attention in video. Extensive experiments on benchmarks demonstrate the superiority and generality of our module. Particularly, the proposed ILA achieves a top-1 accuracy of 88.7% on Kinetics-400 with much fewer FLOPs compared with Swin-L and ViViT-H. Code is released at https://github.com/Francis-Rings/ILA .