Duke University
Abstract:Alignment is a social phenomenon wherein individuals share a common goal or perspective. Mirroring, or mimicking the behaviors and opinions of another individual, is one mechanism by which individuals can become aligned. Large scale investigations of the effect of mirroring on alignment have been limited due to the scalability of traditional experimental designs in sociology. In this paper, we introduce a simple computational framework that enables studying the effect of mirroring behavior on alignment in multi-agent systems. We simulate systems of interacting large language models in this framework and characterize overall system behavior and alignment with quantitative measures of agent dynamics. We find that system behavior is strongly influenced by the range of communication of each agent and that these effects are exacerbated by increased rates of mirroring. We discuss the observed simulated system behavior in the context of known human social dynamics.
Abstract:Language-guided robotic grasping is a rapidly advancing field where robots are instructed using human language to grasp specific objects. However, existing methods often depend on dense camera views and struggle to quickly update scenes, limiting their effectiveness in changeable environments. In contrast, we propose SparseGrasp, a novel open-vocabulary robotic grasping system that operates efficiently with sparse-view RGB images and handles scene updates fastly. Our system builds upon and significantly enhances existing computer vision modules in robotic learning. Specifically, SparseGrasp utilizes DUSt3R to generate a dense point cloud as the initialization for 3D Gaussian Splatting (3DGS), maintaining high fidelity even under sparse supervision. Importantly, SparseGrasp incorporates semantic awareness from recent vision foundation models. To further improve processing efficiency, we repurpose Principal Component Analysis (PCA) to compress features from 2D models. Additionally, we introduce a novel render-and-compare strategy that ensures rapid scene updates, enabling multi-turn grasping in changeable environments. Experimental results show that SparseGrasp significantly outperforms state-of-the-art methods in terms of both speed and adaptability, providing a robust solution for multi-turn grasping in changeable environment.
Abstract:Shadows are often under-considered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in image-editing tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.
Abstract:Characterized by their elongate bodies and relatively simple legs, multi-legged robots have the potential to locomote through complex terrains for applications such as search-and-rescue and terrain inspection. Prior work has developed effective and reliable locomotion strategies for multi-legged robots by propagating the two waves of lateral body undulation and leg stepping, which we will refer to as the two-wave template. However, these robots have limited capability to climb over obstacles with sizes comparable to their heights. We hypothesize that such limitations stem from the two-wave template that we used to prescribe the multi-legged locomotion. Seeking effective alternative waves for obstacle-climbing, we designed a five-segment robot with static (non-actuated) legs, where each cable-driven joint has a rotational degree-of-freedom (DoF) in the sagittal plane (vertical wave) and a linear DoF (peristaltic wave). We tested robot locomotion performance on a flat terrain and a rugose terrain. While the benefit of peristalsis on flat-ground locomotion is marginal, the inclusion of a peristaltic wave substantially improves the locomotion performance in rugose terrains: it not only enables obstacle-climbing capabilities with obstacles having a similar height as the robot, but it also significantly improves the traversing capabilities of the robot in such terrains. Our results demonstrate an alternative actuation mechanism for multi-legged robots, paving the way towards all-terrain multi-legged robots.
Abstract:Centipede-like robots offer an effective and robust solution to navigation over complex terrain with minimal sensing. However, when climbing over obstacles, such multi-legged robots often elevate their center-of-mass into unstable configurations, where even moderate terrain uncertainty can cause tipping over. Robust mechanisms for such elongate multi-legged robots to self-right remain unstudied. Here, we developed a comparative biological and robophysical approach to investigate self-righting strategies. We first released \textit{S. polymorpha} upside down from a 10 cm height and recorded their self-righting behaviors using top and side view high-speed cameras. Using kinematic analysis, we hypothesize that these behaviors can be prescribed by two traveling waves superimposed in the body lateral and vertical planes, respectively. We tested our hypothesis on an elongate robot with static (non-actuated) limbs, and we successfully reconstructed these self-righting behaviors. We further evaluated how wave parameters affect self-righting effectiveness. We identified two key wave parameters: the spatial frequency, which characterizes the sequence of body-rolling, and the wave amplitude, which characterizes body curvature. By empirically obtaining a behavior diagram of spatial frequency and amplitude, we identify effective and versatile self-righting strategies for general elongate multi-legged robots, which greatly enhances these robots' mobility and robustness in practical applications such as agricultural terrain inspection and search-and-rescue.
Abstract:Collecting real-world manipulation trajectory data involving robotic arms is essential for developing general-purpose action policies in robotic manipulation, yet such data remains scarce. Existing methods face limitations such as high costs, labor intensity, hardware dependencies, and complex setup requirements involving SLAM algorithms. In this work, we introduce Fast-UMI, an interface-mediated manipulation system comprising two key components: a handheld device operated by humans for data collection and a robot-mounted device used during policy inference. Our approach employs a decoupled design compatible with a wide range of grippers while maintaining consistent observation perspectives, allowing models trained on handheld-collected data to be directly applied to real robots. By directly obtaining the end-effector pose using existing commercial hardware products, we eliminate the need for complex SLAM deployment and calibration, streamlining data processing. Fast-UMI provides supporting software tools for efficient robot learning data collection and conversion, facilitating rapid, plug-and-play functionality. This system offers an efficient and user-friendly tool for robotic learning data acquisition.
Abstract:This paper presents AquaMILR+, an untethered limbless robot designed for agile navigation in complex aquatic environments. The robot features a bilateral actuation mechanism that models musculoskeletal actuation in many anguilliform swimming organisms which propagates a moving wave from head to tail allowing open fluid undulatory swimming. This actuation mechanism employs mechanical intelligence, enhancing the robot's maneuverability when interacting with obstacles. AquaMILR+ also includes a compact depth control system inspired by the swim bladder and lung structures of eels and sea snakes. The mechanism, driven by a syringe and telescoping leadscrew, enables depth and pitch control-capabilities that are difficult for most anguilliform swimming robots to achieve. Additional structures, such as fins and a tail, further improve stability and propulsion efficiency. Our tests in both open water and indoor 2D and 3D heterogeneous aquatic environments highlight AquaMILR+'s capabilities and suggest a promising system for complex underwater tasks such as search and rescue and deep-sea exploration.
Abstract:Shadows are formed when light encounters obstacles, leading to areas of diminished illumination. In computer vision, shadow detection, removal, and generation are crucial for enhancing scene understanding, refining image quality, ensuring visual consistency in video editing, and improving virtual environments. This paper presents a comprehensive survey of shadow detection, removal, and generation in images and videos within the deep learning landscape over the past decade, covering tasks, deep models, datasets, and evaluation metrics. Our key contributions include a comprehensive survey of shadow analysis, standardization of experimental comparisons, exploration of the relationships among model size, speed, and performance, a cross-dataset generalization study, identification of open issues and future directions, and provision of publicly available resources to support further research.
Abstract:This paper investigates the task of the open-ended interactive robotic manipulation on table-top scenarios. While recent Large Language Models (LLMs) enhance robots' comprehension of user instructions, their lack of visual grounding constrains their ability to physically interact with the environment. This is because the robot needs to locate the target object for manipulation within the physical workspace. To this end, we introduce an interactive robotic manipulation framework called Polaris, which integrates perception and interaction by utilizing GPT-4 alongside grounded vision models. For precise manipulation, it is essential that such grounded vision models produce detailed object pose for the target object, rather than merely identifying pixels belonging to them in the image. Consequently, we propose a novel Synthetic-to-Real (Syn2Real) pose estimation pipeline. This pipeline utilizes rendered synthetic data for training and is then transferred to real-world manipulation tasks. The real-world performance demonstrates the efficacy of our proposed pipeline and underscores its potential for extension to more general categories. Moreover, real-robot experiments have showcased the impressive performance of our framework in grasping and executing multiple manipulation tasks. This indicates its potential to generalize to scenarios beyond the tabletop. More information and video results are available here: https://star-uu-wang.github.io/Polaris/
Abstract:Ischemic stroke is a severe condition caused by the blockage of brain blood vessels, and can lead to the death of brain tissue due to oxygen deprivation. Thrombectomy has become a common treatment choice for ischemic stroke due to its immediate effectiveness. But, it carries the risk of postoperative cerebral hemorrhage. Clinically, multiple CT scans within 0-72 hours post-surgery are used to monitor for hemorrhage. However, this approach exposes radiation dose to patients, and may delay the detection of cerebral hemorrhage. To address this dilemma, we propose a novel prediction framework for measuring postoperative cerebral hemorrhage using only the patient's initial CT scan. Specifically, we introduce a dual-task mutual learning framework to takes the initial CT scan as input and simultaneously estimates both the follow-up CT scan and prognostic label to predict the occurrence of postoperative cerebral hemorrhage. Our proposed framework incorporates two attention mechanisms, i.e., self-attention and interactive attention. Specifically, the self-attention mechanism allows the model to focus more on high-density areas in the image, which are critical for diagnosis (i.e., potential hemorrhage areas). The interactive attention mechanism further models the dependencies between the interrelated generation and classification tasks, enabling both tasks to perform better than the case when conducted individually. Validated on clinical data, our method can generate follow-up CT scans better than state-of-the-art methods, and achieves an accuracy of 86.37% in predicting follow-up prognostic labels. Thus, our work thus contributes to the timely screening of post-thrombectomy cerebral hemorrhage, and could significantly reform the clinical process of thrombectomy and other similar operations related to stroke.