Duke University
Abstract:We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.
Abstract:Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.
Abstract:Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture accuracy, challenges remain in generating diverse and coherent gestures, as most approaches assume independence among multimodal inputs and lack explicit modeling of their interactions. In this work, we propose a novel multimodal learning method named HOP for co-speech gesture generation that captures the heterogeneous entanglement between gesture motion, audio rhythm, and text semantics, enabling the generation of coordinated gestures. By leveraging spatiotemporal graph modeling, we achieve the alignment of audio and action. Moreover, to enhance modality coherence, we build the audio-text semantic representation based on a reprogramming module, which is beneficial for cross-modality adaptation. Our approach enables the trimodal system to learn each other's features and represent them in the form of topological entanglement. Extensive experiments demonstrate that HOP achieves state-of-the-art performance, offering more natural and expressive co-speech gesture generation. More information, codes, and demos are available here: https://star-uu-wang.github.io/HOP/
Abstract:Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic control, and limited intelligence. To address these challenges, this paper introduces Step-Audio, the first production-ready open-source solution. Key contributions include: 1) a 130B-parameter unified speech-text multi-modal model that achieves unified understanding and generation, with the Step-Audio-Chat version open-sourced; 2) a generative speech data engine that establishes an affordable voice cloning framework and produces the open-sourced lightweight Step-Audio-TTS-3B model through distillation; 3) an instruction-driven fine control system enabling dynamic adjustments across dialects, emotions, singing, and RAP; 4) an enhanced cognitive architecture augmented with tool calling and role-playing abilities to manage complex tasks effectively. Based on our new StepEval-Audio-360 evaluation benchmark, Step-Audio achieves state-of-the-art performance in human evaluations, especially in terms of instruction following. On open-source benchmarks like LLaMA Question, shows 9.3% average performance improvement, demonstrating our commitment to advancing the development of open-source multi-modal language technologies. Our code and models are available at https://github.com/stepfun-ai/Step-Audio.
Abstract:Many non-traditional students in cybersecurity programs often lack access to advice from peers, family members and professors, which can hinder their educational experiences. Additionally, these students may not fully benefit from various LLM-powered AI assistants due to issues like content relevance, locality of advice, minimum expertise, and timing. This paper addresses these challenges by introducing an application designed to provide comprehensive support by answering questions related to knowledge, skills, and career preparation advice tailored to the needs of these students. We developed a learning tool platform, CyberMentor, to address the diverse needs and pain points of students majoring in cybersecurity. Powered by agentic workflow and Generative Large Language Models (LLMs), the platform leverages Retrieval-Augmented Generation (RAG) for accurate and contextually relevant information retrieval to achieve accessibility and personalization. We demonstrated its value in addressing knowledge requirements for cybersecurity education and for career marketability, in tackling skill requirements for analytical and programming assignments, and in delivering real time on demand learning support. Using three use scenarios, we showcased CyberMentor in facilitating knowledge acquisition and career preparation and providing seamless skill-based guidance and support. We also employed the LangChain prompt-based evaluation methodology to evaluate the platform's impact, confirming its strong performance in helpfulness, correctness, and completeness. These results underscore the system's ability to support students in developing practical cybersecurity skills while improving equity and sustainability within higher education. Furthermore, CyberMentor's open-source design allows for adaptation across other disciplines, fostering educational innovation and broadening its potential impact.
Abstract:Current 3D Large Multimodal Models (3D LMMs) have shown tremendous potential in 3D-vision-based dialogue and reasoning. However, how to further enhance 3D LMMs to achieve fine-grained scene understanding and facilitate flexible human-agent interaction remains a challenging problem. In this work, we introduce 3D-LLaVA, a simple yet highly powerful 3D LMM designed to act as an intelligent assistant in comprehending, reasoning, and interacting with the 3D world. Unlike existing top-performing methods that rely on complicated pipelines-such as offline multi-view feature extraction or additional task-specific heads-3D-LLaVA adopts a minimalist design with integrated architecture and only takes point clouds as input. At the core of 3D-LLaVA is a new Omni Superpoint Transformer (OST), which integrates three functionalities: (1) a visual feature selector that converts and selects visual tokens, (2) a visual prompt encoder that embeds interactive visual prompts into the visual token space, and (3) a referring mask decoder that produces 3D masks based on text description. This versatile OST is empowered by the hybrid pretraining to obtain perception priors and leveraged as the visual connector that bridges the 3D data to the LLM. After performing unified instruction tuning, our 3D-LLaVA reports impressive results on various benchmarks. The code and model will be released to promote future exploration.
Abstract:Large-scale video generation models have the inherent ability to realistically model natural scenes. In this paper, we demonstrate that through a careful design of a generative video propagation framework, various video tasks can be addressed in a unified way by leveraging the generative power of such models. Specifically, our framework, GenProp, encodes the original video with a selective content encoder and propagates the changes made to the first frame using an image-to-video generation model. We propose a data generation scheme to cover multiple video tasks based on instance-level video segmentation datasets. Our model is trained by incorporating a mask prediction decoder head and optimizing a region-aware loss to aid the encoder to preserve the original content while the generation model propagates the modified region. This novel design opens up new possibilities: In editing scenarios, GenProp allows substantial changes to an object's shape; for insertion, the inserted objects can exhibit independent motion; for removal, GenProp effectively removes effects like shadows and reflections from the whole video; for tracking, GenProp is capable of tracking objects and their associated effects together. Experiment results demonstrate the leading performance of our model in various video tasks, and we further provide in-depth analyses of the proposed framework.
Abstract:Alignment is a social phenomenon wherein individuals share a common goal or perspective. Mirroring, or mimicking the behaviors and opinions of another individual, is one mechanism by which individuals can become aligned. Large scale investigations of the effect of mirroring on alignment have been limited due to the scalability of traditional experimental designs in sociology. In this paper, we introduce a simple computational framework that enables studying the effect of mirroring behavior on alignment in multi-agent systems. We simulate systems of interacting large language models in this framework and characterize overall system behavior and alignment with quantitative measures of agent dynamics. We find that system behavior is strongly influenced by the range of communication of each agent and that these effects are exacerbated by increased rates of mirroring. We discuss the observed simulated system behavior in the context of known human social dynamics.
Abstract:Shadows are often under-considered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in image-editing tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.
Abstract:Language-guided robotic grasping is a rapidly advancing field where robots are instructed using human language to grasp specific objects. However, existing methods often depend on dense camera views and struggle to quickly update scenes, limiting their effectiveness in changeable environments. In contrast, we propose SparseGrasp, a novel open-vocabulary robotic grasping system that operates efficiently with sparse-view RGB images and handles scene updates fastly. Our system builds upon and significantly enhances existing computer vision modules in robotic learning. Specifically, SparseGrasp utilizes DUSt3R to generate a dense point cloud as the initialization for 3D Gaussian Splatting (3DGS), maintaining high fidelity even under sparse supervision. Importantly, SparseGrasp incorporates semantic awareness from recent vision foundation models. To further improve processing efficiency, we repurpose Principal Component Analysis (PCA) to compress features from 2D models. Additionally, we introduce a novel render-and-compare strategy that ensures rapid scene updates, enabling multi-turn grasping in changeable environments. Experimental results show that SparseGrasp significantly outperforms state-of-the-art methods in terms of both speed and adaptability, providing a robust solution for multi-turn grasping in changeable environment.