Abstract:The utilization of large foundational models has a dilemma: while fine-tuning downstream tasks from them holds promise for making use of the well-generalized knowledge in practical applications, their open accessibility also poses threats of adverse usage. This paper, for the first time, explores the feasibility of adversarial attacking various downstream models fine-tuned from the segment anything model (SAM), by solely utilizing the information from the open-sourced SAM. In contrast to prevailing transfer-based adversarial attacks, we demonstrate the existence of adversarial dangers even without accessing the downstream task and dataset to train a similar surrogate model. To enhance the effectiveness of the adversarial attack towards models fine-tuned on unknown datasets, we propose a universal meta-initialization (UMI) algorithm to extract the intrinsic vulnerability inherent in the foundation model, which is then utilized as the prior knowledge to guide the generation of adversarial perturbations. Moreover, by formulating the gradient difference in the attacking process between the open-sourced SAM and its fine-tuned downstream models, we theoretically demonstrate that a deviation occurs in the adversarial update direction by directly maximizing the distance of encoded feature embeddings in the open-sourced SAM. Consequently, we propose a gradient robust loss that simulates the associated uncertainty with gradient-based noise augmentation to enhance the robustness of generated adversarial examples (AEs) towards this deviation, thus improving the transferability. Extensive experiments demonstrate the effectiveness of the proposed universal meta-initialized and gradient robust adversarial attack (UMI-GRAT) toward SAMs and their downstream models. Code is available at https://github.com/xiasong0501/GRAT.
Abstract:3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and an new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The code is available at \url{https://github.com/shippoT/Spiking_GS}.
Abstract:Although recent advancements in text-to-3D generation have significantly improved generation quality, issues like limited level of detail and low fidelity still persist, which requires further improvement. To understand the essence of those issues, we thoroughly analyze current score distillation methods by connecting theories of consistency distillation to score distillation. Based on the insights acquired through analysis, we propose an optimization framework, Guided Consistency Sampling (GCS), integrated with 3D Gaussian Splatting (3DGS) to alleviate those issues. Additionally, we have observed the persistent oversaturation in the rendered views of generated 3D assets. From experiments, we find that it is caused by unwanted accumulated brightness in 3DGS during optimization. To mitigate this issue, we introduce a Brightness-Equalized Generation (BEG) scheme in 3DGS rendering. Experimental results demonstrate that our approach generates 3D assets with more details and higher fidelity than state-of-the-art methods. The codes are released at https://github.com/LMozart/ECCV2024-GCS-BEG.
Abstract:Despite significant progress in 3D point cloud segmentation, existing methods primarily address specific tasks and depend on explicit instructions to identify targets, lacking the capability to infer and understand implicit user intentions in a unified framework. In this work, we propose a model, called SegPoint, that leverages the reasoning capabilities of a multi-modal Large Language Model (LLM) to produce point-wise segmentation masks across a diverse range of tasks: 1) 3D instruction segmentation, 2) 3D referring segmentation, 3) 3D semantic segmentation, and 4) 3D open-vocabulary semantic segmentation. To advance 3D instruction research, we introduce a new benchmark, Instruct3D, designed to evaluate segmentation performance from complex and implicit instructional texts, featuring 2,565 point cloud-instruction pairs. Our experimental results demonstrate that SegPoint achieves competitive performance on established benchmarks such as ScanRefer for referring segmentation and ScanNet for semantic segmentation, while delivering outstanding outcomes on the Instruct3D dataset. To our knowledge, SegPoint is the first model to address these varied segmentation tasks within a single framework, achieving satisfactory performance.
Abstract:Scene coordinate regression (SCR) methods are a family of visual localization methods that directly regress 2D-3D matches for camera pose estimation. They are effective in small-scale scenes but face significant challenges in large-scale scenes that are further amplified in the absence of ground truth 3D point clouds for supervision. Here, the model can only rely on reprojection constraints and needs to implicitly triangulate the points. The challenges stem from a fundamental dilemma: The network has to be invariant to observations of the same landmark at different viewpoints and lighting conditions, etc., but at the same time discriminate unrelated but similar observations. The latter becomes more relevant and severe in larger scenes. In this work, we tackle this problem by introducing the concept of co-visibility to the network. We propose GLACE, which integrates pre-trained global and local encodings and enables SCR to scale to large scenes with only a single small-sized network. Specifically, we propose a novel feature diffusion technique that implicitly groups the reprojection constraints with co-visibility and avoids overfitting to trivial solutions. Additionally, our position decoder parameterizes the output positions for large-scale scenes more effectively. Without using 3D models or depth maps for supervision, our method achieves state-of-the-art results on large-scale scenes with a low-map-size model. On Cambridge landmarks, with a single model, we achieve 17% lower median position error than Poker, the ensemble variant of the state-of-the-art SCR method ACE. Code is available at: https://github.com/cvg/glace.
Abstract:Single image reflection removal is inherently ambiguous, as both the reflection and transmission components requiring separation may follow natural image statistics. Existing methods attempt to address the issue by using various types of low-level and physics-based cues as sources of reflection signals. However, these cues are not universally applicable, since they are only observable in specific capture scenarios. This leads to a significant performance drop when test images do not align with their assumptions. In this paper, we aim to explore a novel flexible interactive reflection removal approach that leverages various forms of sparse human guidance, such as points and bounding boxes, as auxiliary high-level prior to achieve robust reflection removal. However, incorporating the raw user guidance naively into the existing reflection removal network does not result in performance gains. To this end, we innovatively transform raw user input into a unified form -- reflection masks using an Interactive Segmentation Foundation Model. Such a design absorbs the quintessence of the foundational segmentation model and flexible human guidance, thereby mitigating the challenges of reflection separations. Furthermore, to fully utilize user guidance and reduce user annotation costs, we design a mask-guided reflection removal network, comprising our proposed self-adaptive prompt block. This block adaptively incorporates user guidance as anchors and refines transmission features via cross-attention mechanisms. Extensive results on real-world images validate that our method demonstrates state-of-the-art performance on various datasets with the help of flexible and sparse user guidance. Our code and dataset will be publicly available here https://github.com/ShawnChenn/FlexibleReflectionRemoval.
Abstract:In autonomous and mobile robotics, a principal challenge is resilient real-time environmental perception, particularly in situations characterized by unknown and dynamic elements, as exemplified in the context of autonomous drone racing. This study introduces a perception technique for detecting drone racing gates under illumination variations, which is common during high-speed drone flights. The proposed technique relies upon a lightweight neural network backbone augmented with capabilities for continual learning. The envisaged approach amalgamates predictions of the gates' positional coordinates, distance, and orientation, encapsulating them into a cohesive pose tuple. A comprehensive number of tests serve to underscore the efficacy of this approach in confronting diverse and challenging scenarios, specifically those involving variable lighting conditions. The proposed methodology exhibits notable robustness in the face of illumination variations, thereby substantiating its effectiveness.
Abstract:Randomized Smoothing (RS) has been proven a promising method for endowing an arbitrary image classifier with certified robustness. However, the substantial uncertainty inherent in the high-dimensional isotropic Gaussian noise imposes the curse of dimensionality on RS. Specifically, the upper bound of ${\ell_2}$ certified robustness radius provided by RS exhibits a diminishing trend with the expansion of the input dimension $d$, proportionally decreasing at a rate of $1/\sqrt{d}$. This paper explores the feasibility of providing ${\ell_2}$ certified robustness for high-dimensional input through the utilization of dual smoothing in the lower-dimensional space. The proposed Dual Randomized Smoothing (DRS) down-samples the input image into two sub-images and smooths the two sub-images in lower dimensions. Theoretically, we prove that DRS guarantees a tight ${\ell_2}$ certified robustness radius for the original input and reveal that DRS attains a superior upper bound on the ${\ell_2}$ robustness radius, which decreases proportionally at a rate of $(1/\sqrt m + 1/\sqrt n )$ with $m+n=d$. Extensive experiments demonstrate the generalizability and effectiveness of DRS, which exhibits a notable capability to integrate with established methodologies, yielding substantial improvements in both accuracy and ${\ell_2}$ certified robustness baselines of RS on the CIFAR-10 and ImageNet datasets. Code is available at https://github.com/xiasong0501/DRS.
Abstract:Natural Light Uncalibrated Photometric Stereo (NaUPS) relieves the strict environment and light assumptions in classical Uncalibrated Photometric Stereo (UPS) methods. However, due to the intrinsic ill-posedness and high-dimensional ambiguities, addressing NaUPS is still an open question. Existing works impose strong assumptions on the environment lights and objects' material, restricting the effectiveness in more general scenarios. Alternatively, some methods leverage supervised learning with intricate models while lacking interpretability, resulting in a biased estimation. In this work, we proposed Spin Light Uncalibrated Photometric Stereo (Spin-UP), an unsupervised method to tackle NaUPS in various environment lights and objects. The proposed method uses a novel setup that captures the object's images on a rotatable platform, which mitigates NaUPS's ill-posedness by reducing unknowns and provides reliable priors to alleviate NaUPS's ambiguities. Leveraging neural inverse rendering and the proposed training strategies, Spin-UP recovers surface normals, environment light, and isotropic reflectance under complex natural light with low computational cost. Experiments have shown that Spin-UP outperforms other supervised / unsupervised NaUPS methods and achieves state-of-the-art performance on synthetic and real-world datasets. Codes and data are available at https://github.com/LMozart/CVPR2024-SpinUP.
Abstract:Real-world environments are inherently non-stationary, frequently introducing new classes over time. This is especially common in time series classification, such as the emergence of new disease classification in healthcare or the addition of new activities in human activity recognition. In such cases, a learning system is required to assimilate novel classes effectively while avoiding catastrophic forgetting of the old ones, which gives rise to the Class-incremental Learning (CIL) problem. However, despite the encouraging progress in the image and language domains, CIL for time series data remains relatively understudied. Existing studies suffer from inconsistent experimental designs, necessitating a comprehensive evaluation and benchmarking of methods across a wide range of datasets. To this end, we first present an overview of the Time Series Class-incremental Learning (TSCIL) problem, highlight its unique challenges, and cover the advanced methodologies. Further, based on standardized settings, we develop a unified experimental framework that supports the rapid development of new algorithms, easy integration of new datasets, and standardization of the evaluation process. Using this framework, we conduct a comprehensive evaluation of various generic and time-series-specific CIL methods in both standard and privacy-sensitive scenarios. Our extensive experiments not only provide a standard baseline to support future research but also shed light on the impact of various design factors such as normalization layers or memory budget thresholds. Codes are available at https://github.com/zqiao11/TSCIL.