Abstract:We present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across diverse languages. Our approach is grounded in the phonetic principle that human speech comprises a finite set of distinct sound units (phonemes) and corresponding visual articulations (visemes), which often share commonalities across languages. We introduce a facial motion tokenizer based on Group Residual Finite Scalar Quantization (GRFSQ), which creates a discretized representation of facial features. This method enables comprehensive capture of facial movements while improving generalization to multiple languages, even with limited training data. Building on this quantized representation, we implement a coarse-to-fine motion generation process that progressively refines facial animations. Extensive experiments demonstrate that VQTalker achieves state-of-the-art performance in both video-driven and speech-driven scenarios, particularly in multilingual settings. Notably, our method achieves high-quality results at a resolution of 512*512 pixels while maintaining a lower bitrate of approximately 11 kbps. Our work opens new possibilities for cross-lingual talking face generation. Synthetic results can be viewed at https://x-lance.github.io/VQTalker.
Abstract:As the ubiquity of smart mobile devices continues to rise, Optical Camera Communication systems have gained more attention as a solution for efficient and private data streaming. This system utilizes optical cameras to receive data from digital screens via visible light. Despite their promise, most of them are hindered by dynamic factors such as screen refreshing and rapid camera motion. CMOS cameras, often serving as the receivers, suffer from limited frame rates and motion-induced image blur, which degrade overall performance. To address these challenges, this paper unveils a novel system that utilizes event cameras. We introduce a dynamic visual marker and design event-based tracking algorithms to achieve fast localization and data streaming. Remarkably, the event camera's unique capabilities mitigate issues related to screen refresh rates and camera motion, enabling a high throughput of up to 114 Kbps in static conditions, and a 1 cm localization accuracy with 1% bit error rate under various camera motions.
Abstract:Effectively modeling the interaction between human hands and objects is challenging due to the complex physical constraints and the requirement for high generation efficiency in applications. Prior approaches often employ computationally intensive two-stage approaches, which first generate an intermediate representation, such as contact maps, followed by an iterative optimization procedure that updates hand meshes to capture the hand-object relation. However, due to the high computation complexity during the optimization stage, such strategies often suffer from low efficiency in inference. To address this limitation, this work introduces a novel diffusion-model-based approach that generates the grasping pose in a one-stage manner. This allows us to significantly improve generation speed and the diversity of generated hand poses. In particular, we develop a Latent Diffusion Model with an Adaptation Module for object-conditioned hand pose generation and a contact-aware loss to enforce the physical constraints between hands and objects. Extensive experiments demonstrate that our method achieves faster inference, higher diversity, and superior pose quality than state-of-the-art approaches. Code is available at \href{https://github.com/wuxiaofei01/FastGrasp}{https://github.com/wuxiaofei01/FastGrasp.}
Abstract:Executing drift maneuvers during high-speed cornering presents significant challenges for autonomous vehicles, yet offers the potential to minimize turning time and enhance driving dynamics. While reinforcement learning (RL) has shown promising results in simulated environments, discrepancies between simulations and real-world conditions have limited its practical deployment. This study introduces an innovative control framework that integrates trajectory optimization with drift maneuvers, aiming to improve the algorithm's adaptability for real-vehicle implementation. We leveraged Bezier-based pre-trajectory optimization to enhance rewards and optimize the controller through Twin Delayed Deep Deterministic Policy Gradient (TD3) in a simulated environment. For real-world deployment, we implement a hybrid RL-MPC fusion mechanism, , where TD3-derived maneuvers serve as primary inputs for a Model Predictive Controller (MPC). This integration enables precise real-time tracking of the optimal trajectory, with MPC providing corrective inputs to bridge the gap between simulation and reality. The efficacy of this method is validated through real-vehicle tests on consumer-grade electric vehicles, focusing on drift U-turns and drift right-angle turns. The control outcomes of these real-vehicle tests are thoroughly documented in the paper, supported by supplementary video evidence (https://youtu.be/5wp67FcpfL8). Notably, this study is the first to deploy and apply an RL-based transient drift cornering algorithm on consumer-grade electric vehicles.
Abstract:Federated learning, a novel paradigm designed to protect data privacy, is vulnerable to backdoor attacks due to its distributed nature. Current research often designs attacks based on a single attacker with a single backdoor, overlooking more realistic and complex threats in federated learning. We propose a more practical threat model for federated learning: the distributed multi-target backdoor. In this model, multiple attackers control different clients, embedding various triggers and targeting different classes, collaboratively implanting backdoors into the global model via central aggregation. Empirical validation shows that existing methods struggle to maintain the effectiveness of multiple backdoors in the global model. Our key insight is that similar backdoor triggers cause parameter conflicts and injecting new backdoors disrupts gradient directions, significantly weakening some backdoors performance. To solve this, we propose a Distributed Multi-Target Backdoor Attack (DMBA), ensuring efficiency and persistence of backdoors from different malicious clients. To avoid parameter conflicts, we design a multi-channel dispersed frequency trigger strategy to maximize trigger differences. To mitigate gradient interference, we introduce backdoor replay in local training to neutralize conflicting gradients. Extensive validation shows that 30 rounds after the attack, Attack Success Rates of three different backdoors from various clients remain above 93%. The code will be made publicly available after the review period.
Abstract:Reliable self-localization is a foundational skill for many intelligent mobile platforms. This paper explores the use of event cameras for motion tracking thereby providing a solution with inherent robustness under difficult dynamics and illumination. In order to circumvent the challenge of event camera-based mapping, the solution is framed in a cross-modal way. It tracks a map representation that comes directly from frame-based cameras. Specifically, the proposed method operates on top of gaussian splatting, a state-of-the-art representation that permits highly efficient and realistic novel view synthesis. The key of our approach consists of a novel pose parametrization that uses a reference pose plus first order dynamics for local differential image rendering. The latter is then compared against images of integrated events in a staggered coarse-to-fine optimization scheme. As demonstrated by our results, the realistic view rendering ability of gaussian splatting leads to stable and accurate tracking across a variety of both publicly available and newly recorded data sequences.
Abstract:This letter presents a novel multi-robot task allocation and path planning method that considers robots' maximum range constraints in large-sized workspaces, enabling robots to complete the assigned tasks within their range limits. Firstly, we developed a fast path planner to solve global paths efficiently. Subsequently, we propose an innovative auction-based approach that integrates our path planner into the auction phase for reward computation while considering the robots' range limits. This method accounts for extra obstacle-avoiding travel distances rather than ideal straight-line distances, resolving the coupling between task allocation and path planning. Additionally, to avoid redundant computations during iterations, we implemented a lazy auction strategy to speed up the convergence of the task allocation. Finally, we validated the proposed method's effectiveness and application potential through extensive simulation and real-world experiments. The implementation code for our method will be available at https://github.com/wuuya1/RangeTAP.
Abstract:What a large language model (LLM) would respond in ethically relevant context? In this paper, we curate a large benchmark CMoralEval for morality evaluation of Chinese LLMs. The data sources of CMoralEval are two-fold: 1) a Chinese TV program discussing Chinese moral norms with stories from the society and 2) a collection of Chinese moral anomies from various newspapers and academic papers on morality. With these sources, we aim to create a moral evaluation dataset characterized by diversity and authenticity. We develop a morality taxonomy and a set of fundamental moral principles that are not only rooted in traditional Chinese culture but also consistent with contemporary societal norms. To facilitate efficient construction and annotation of instances in CMoralEval, we establish a platform with AI-assisted instance generation to streamline the annotation process. These help us curate CMoralEval that encompasses both explicit moral scenarios (14,964 instances) and moral dilemma scenarios (15,424 instances), each with instances from different data sources. We conduct extensive experiments with CMoralEval to examine a variety of Chinese LLMs. Experiment results demonstrate that CMoralEval is a challenging benchmark for Chinese LLMs. The dataset is publicly available at \url{https://github.com/tjunlp-lab/CMoralEval}.
Abstract:This paper presents a learning based planner for computing optimized 3D printing toolpaths on prescribed graphs, the challenges of which include the varying graph structures on different models and the large scale of nodes & edges on a graph. We adopt an on-the-fly strategy to tackle these challenges, formulating the planner as a Deep Q-Network (DQN) based optimizer to decide the next `best' node to visit. We construct the state spaces by the Local Search Graph (LSG) centered at different nodes on a graph, which is encoded by a carefully designed algorithm so that LSGs in similar configurations can be identified to re-use the earlier learned DQN priors for accelerating the computation of toolpath planning. Our method can cover different 3D printing applications by defining their corresponding reward functions. Toolpath planning problems in wire-frame printing, continuous fiber printing, and metallic printing are selected to demonstrate its generality. The performance of our planner has been verified by testing the resultant toolpaths in physical experiments. By using our planner, wire-frame models with up to 4.2k struts can be successfully printed, up to 93.3% of sharp turns on continuous fiber toolpaths can be avoided, and the thermal distortion in metallic printing can be reduced by 24.9%.
Abstract:This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of the rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.