Abstract:In addressing the persistent challenges of data-sparsity and cold-start issues in domain-expert recommender systems, Cross-Domain Recommendation (CDR) emerges as a promising methodology. CDR aims at enhancing prediction performance in the target domain by leveraging interaction knowledge from related source domains, particularly through users or items that span across multiple domains (e.g., Short-Video and Living-Room). For academic research purposes, there are a number of distinct aspects to guide CDR method designing, including the auxiliary domain number, domain-overlapped element, user-item interaction types, and downstream tasks. With so many different CDR combination scenario settings, the proposed scenario-expert approaches are tailored to address a specific vertical CDR scenario, and often lack the capacity to adapt to multiple horizontal scenarios. In an effect to coherently adapt to various scenarios, and drawing inspiration from the concept of domain-invariant transfer learning, we extend the former SOTA model UniCDR in five different aspects, named as UniCDR+. Our work was successfully deployed on the Kuaishou Living-Room RecSys.
Abstract:Kuaishou, is one of the largest short-video and live-streaming platform, compared with short-video recommendations, live-streaming recommendation is more complex because of: (1) temporarily-alive to distribution, (2) user may watch for a long time with feedback delay, (3) content is unpredictable and changes over time. Actually, even if a user is interested in the live-streaming author, it still may be an negative watching (e.g., short-view < 3s) since the real-time content is not attractive enough. Therefore, for live-streaming recommendation, there exists a challenging task: how do we recommend the live-streaming at right moment for users? Additionally, our platform's major exposure content is short short-video, and the amount of exposed short-video is 9x more than exposed live-streaming. Thus users will leave more behaviors on short-videos, which leads to a serious data imbalance problem making the live-streaming data could not fully reflect user interests. In such case, there raises another challenging task: how do we utilize users' short-video behaviors to make live-streaming recommendation better?
Abstract:Neural radiance fields~(NeRF) have recently been applied to render large-scale scenes. However, their limited model capacity typically results in blurred rendering results. Existing large-scale NeRFs primarily address this limitation by partitioning the scene into blocks, which are subsequently handled by separate sub-NeRFs. These sub-NeRFs, trained from scratch and processed independently, lead to inconsistencies in geometry and appearance across the scene. Consequently, the rendering quality fails to exhibit significant improvement despite the expansion of model capacity. In this work, we present global-guided focal neural radiance field (GF-NeRF) that achieves high-fidelity rendering of large-scale scenes. Our proposed GF-NeRF utilizes a two-stage (Global and Focal) architecture and a global-guided training strategy. The global stage obtains a continuous representation of the entire scene while the focal stage decomposes the scene into multiple blocks and further processes them with distinct sub-encoders. Leveraging this two-stage architecture, sub-encoders only need fine-tuning based on the global encoder, thus reducing training complexity in the focal stage while maintaining scene-wide consistency. Spatial information and error information from the global stage also benefit the sub-encoders to focus on crucial areas and effectively capture more details of large-scale scenes. Notably, our approach does not rely on any prior knowledge about the target scene, attributing GF-NeRF adaptable to various large-scale scene types, including street-view and aerial-view scenes. We demonstrate that our method achieves high-fidelity, natural rendering results on various types of large-scale datasets. Our project page: https://shaomq2187.github.io/GF-NeRF/
Abstract:Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized details. This is mainly due to the inability of the general model to represent personalized details and the generalization problem to unseen controllable parameters. In this work, we propose Myportrait, a simple, general, and flexible framework for neural portrait generation. We incorporate personalized prior in a monocular video and morphable prior in 3D face morphable space for generating personalized details under novel controllable parameters. Our proposed framework supports both video-driven and audio-driven face animation given a monocular video of a single person. Distinguished by whether the test data is sent to training or not, our method provides a real-time online version and a high-quality offline version. Comprehensive experiments in various metrics demonstrate the superior performance of our method over the state-of-the-art methods. The code will be publicly available.
Abstract:In this work, we focus on leveraging facial cues beyond the lip region for robust Audio-Visual Speech Enhancement (AVSE). The facial region, encompassing the lip region, reflects additional speech-related attributes such as gender, skin color, nationality, etc., which contribute to the effectiveness of AVSE. However, static and dynamic speech-unrelated attributes also exist, causing appearance changes during speech. To address these challenges, we propose a Dual Attention Cooperative Framework, DualAVSE, to ignore speech-unrelated information, capture speech-related information with facial cues, and dynamically integrate it with the audio signal for AVSE. Specifically, we introduce a spatial attention-based visual encoder to capture and enhance visual speech information beyond the lip region, incorporating global facial context and automatically ignoring speech-unrelated information for robust visual feature extraction. Additionally, a dynamic visual feature fusion strategy is introduced by integrating a temporal-dimensional self-attention module, enabling the model to robustly handle facial variations. The acoustic noise in the speaking process is variable, impacting audio quality. Therefore, a dynamic fusion strategy for both audio and visual features is introduced to address this issue. By integrating cooperative dual attention in the visual encoder and audio-visual fusion strategy, our model effectively extracts beneficial speech information from both audio and visual cues for AVSE. Thorough analysis and comparison on different datasets, including normal and challenging cases with unreliable or absent visual information, consistently show our model outperforming existing methods across multiple metrics.
Abstract:In this paper, we propose a novel method for speaker adaptation in lip reading, motivated by two observations. Firstly, a speaker's own characteristics can always be portrayed well by his/her few facial images or even a single image with shallow networks, while the fine-grained dynamic features associated with speech content expressed by the talking face always need deep sequential networks to represent accurately. Therefore, we treat the shallow and deep layers differently for speaker adaptive lip reading. Secondly, we observe that a speaker's unique characteristics ( e.g. prominent oral cavity and mandible) have varied effects on lip reading performance for different words and pronunciations, necessitating adaptive enhancement or suppression of the features for robust lip reading. Based on these two observations, we propose to take advantage of the speaker's own characteristics to automatically learn separable hidden unit contributions with different targets for shallow layers and deep layers respectively. For shallow layers where features related to the speaker's characteristics are stronger than the speech content related features, we introduce speaker-adaptive features to learn for enhancing the speech content features. For deep layers where both the speaker's features and the speech content features are all expressed well, we introduce the speaker-adaptive features to learn for suppressing the speech content irrelevant noise for robust lip reading. Our approach consistently outperforms existing methods, as confirmed by comprehensive analysis and comparison across different settings. Besides the evaluation on the popular LRW-ID and GRID datasets, we also release a new dataset for evaluation, CAS-VSR-S68h, to further assess the performance in an extreme setting where just a few speakers are available but the speech content covers a large and diversified range.
Abstract:While impressive progress has recently been made in image-oriented facial attribute translation, shape-oriented 3D facial attribute translation remains an unsolved issue. This is primarily limited by the lack of 3D generative models and ineffective usage of 3D facial data. We propose a learning framework for 3D facial attribute translation to relieve these limitations. Firstly, we customize a novel geometric map for 3D shape representation and embed it in an end-to-end generative adversarial network. The geometric map represents 3D shapes symmetrically on a square image grid, while preserving the neighboring relationship of 3D vertices in a local least-square sense. This enables effective learning for the latent representation of data with different attributes. Secondly, we employ a unified and unpaired learning framework for multi-domain attribute translation. It not only makes effective usage of data correlation from multiple domains, but also mitigates the constraint for hardly accessible paired data. Finally, we propose a hierarchical architecture for the discriminator to guarantee robust results against both global and local artifacts. We conduct extensive experiments to demonstrate the advantage of the proposed framework over the state-of-the-art in generating high-fidelity facial shapes. Given an input 3D facial shape, the proposed framework is able to synthesize novel shapes of different attributes, which covers some downstream applications, such as expression transfer, gender translation, and aging. Code at https://github.com/NaughtyZZ/3D_facial_shape_attribute_translation_ssgmap.
Abstract:A key puzzle in search, ads, and recommendation is that the ranking model can only utilize a small portion of the vastly available user interaction data. As a result, increasing data volume, model size, or computation FLOPs will quickly suffer from diminishing returns. We examined this problem and found that one of the root causes may lie in the so-called ``item-centric'' formulation, which has an unbounded vocabulary and thus uncontrolled model complexity. To mitigate quality saturation, we introduce an alternative formulation named ``user-centric ranking'', which is based on a transposed view of the dyadic user-item interaction data. We show that this formulation has a promising scaling property, enabling us to train better-converged models on substantially larger data sets.
Abstract:Finding optimal configurations in a geometric space is a key challenge in many technological disciplines. Current approaches either rely heavily on human domain expertise and are difficult to scale. In this paper we show it is possible to solve configuration optimization problems for whole-page recommendation using reinforcement learning. The proposed \textit{Tile Networks} is a neural architecture that optimizes 2D geometric configurations by arranging items on proper positions. Empirical results on real dataset demonstrate its superior performance compared to traditional learning to rank approaches and recent deep models.
Abstract:Sequential incentive marketing is an important approach for online businesses to acquire customers, increase loyalty and boost sales. How to effectively allocate the incentives so as to maximize the return (e.g., business objectives) under the budget constraint, however, is less studied in the literature. This problem is technically challenging due to the facts that 1) the allocation strategy has to be learned using historically logged data, which is counterfactual in nature, and 2) both the optimality and feasibility (i.e., that cost cannot exceed budget) needs to be assessed before being deployed to online systems. In this paper, we formulate the problem as a constrained Markov decision process (CMDP). To solve the CMDP problem with logged counterfactual data, we propose an efficient learning algorithm which combines bisection search and model-based planning. First, the CMDP is converted into its dual using Lagrangian relaxation, which is proved to be monotonic with respect to the dual variable. Furthermore, we show that the dual problem can be solved by policy learning, with the optimal dual variable being found efficiently via bisection search (i.e., by taking advantage of the monotonicity). Lastly, we show that model-based planing can be used to effectively accelerate the joint optimization process without retraining the policy for every dual variable. Empirical results on synthetic and real marketing datasets confirm the effectiveness of our methods.