ShanghaiTech University, China
Abstract:Understanding geometric, semantic, and instance information in 3D scenes from sequential video data is essential for applications in robotics and augmented reality. However, existing Simultaneous Localization and Mapping (SLAM) methods generally focus on either geometric or semantic reconstruction. In this paper, we introduce PanoSLAM, the first SLAM system to integrate geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation within a unified framework. Our approach builds upon 3D Gaussian Splatting, modified with several critical components to enable efficient rendering of depth, color, semantic, and instance information from arbitrary viewpoints. To achieve panoptic 3D scene reconstruction from sequential RGB-D videos, we propose an online Spatial-Temporal Lifting (STL) module that transfers 2D panoptic predictions from vision models into 3D Gaussian representations. This STL module addresses the challenges of label noise and inconsistencies in 2D predictions by refining the pseudo labels across multi-view inputs, creating a coherent 3D representation that enhances segmentation accuracy. Our experiments show that PanoSLAM outperforms recent semantic SLAM methods in both mapping and tracking accuracy. For the first time, it achieves panoptic 3D reconstruction of open-world environments directly from the RGB-D video. (https://github.com/runnanchen/PanoSLAM)
Abstract:Fuel efficiency is a crucial aspect of long-distance cargo transportation by oil-powered trucks that economize on costs and decrease carbon emissions. Current predictive control methods depend on an accurate model of vehicle dynamics and engine, including weight, drag coefficient, and the Brake-specific Fuel Consumption (BSFC) map of the engine. We propose a pure data-driven method, Neural Predictive Control (NPC), which does not use any physical model for the vehicle. After training with over 20,000 km of historical data, the novel proposed NVFormer implicitly models the relationship between vehicle dynamics, road slope, fuel consumption, and control commands using the attention mechanism. Based on the online sampled primitives from the past of the current freight trip and anchor-based future data synthesis, the NVFormer can infer optimal control command for reasonable fuel consumption. The physical model-free NPC outperforms the base PCC method with 2.41% and 3.45% more significant fuel saving in simulation and open-road highway testing, respectively.
Abstract:In this paper, we present a novel generalizable object pose estimation method to determine the object pose using only one RGB image. Unlike traditional approaches that rely on instance-level object pose estimation and necessitate extensive training data, our method offers generalization to unseen objects without extensive training, operates with a single reference image of the object, and eliminates the need for 3D object models or multiple views of the object. These characteristics are achieved by utilizing a diffusion model to generate novel-view images and conducting a two-sided matching on these generated images. Quantitative experiments demonstrate the superiority of our method over existing pose estimation techniques across both synthetic and real-world datasets. Remarkably, our approach maintains strong performance even in scenarios with significant viewpoint changes, highlighting its robustness and versatility in challenging conditions. The code will be re leased at https://github.com/scy639/Gen2SM.
Abstract:Effectively modeling the interaction between human hands and objects is challenging due to the complex physical constraints and the requirement for high generation efficiency in applications. Prior approaches often employ computationally intensive two-stage approaches, which first generate an intermediate representation, such as contact maps, followed by an iterative optimization procedure that updates hand meshes to capture the hand-object relation. However, due to the high computation complexity during the optimization stage, such strategies often suffer from low efficiency in inference. To address this limitation, this work introduces a novel diffusion-model-based approach that generates the grasping pose in a one-stage manner. This allows us to significantly improve generation speed and the diversity of generated hand poses. In particular, we develop a Latent Diffusion Model with an Adaptation Module for object-conditioned hand pose generation and a contact-aware loss to enforce the physical constraints between hands and objects. Extensive experiments demonstrate that our method achieves faster inference, higher diversity, and superior pose quality than state-of-the-art approaches. Code is available at \href{https://github.com/wuxiaofei01/FastGrasp}{https://github.com/wuxiaofei01/FastGrasp.}
Abstract:Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view reconstruction faces significant challenges due to inherent ambiguities and occlusions. These challenges are further amplified by the diverse nature of hand poses and the vast variety of object shapes and sizes. Our key insight is that current foundational models for segmentation, inpainting, and 3D reconstruction robustly generalize to in-the-wild images, which could provide strong visual and geometric priors for reconstructing hand-object interactions. Specifically, given a single image, we first design a novel pipeline to estimate the underlying hand pose and object shape using off-the-shelf large models. Furthermore, with the initial reconstruction, we employ a prior-guided optimization scheme, which optimizes hand pose to comply with 3D physical constraints and the 2D input image content. We perform experiments across several datasets and show that our method consistently outperforms baselines and faithfully reconstructs a diverse set of hand-object interactions. Here is the link of our project page: https://lym29.github.io/EasyHOI-page/
Abstract:We propose a novel hybrid calibration-free method FreeCap to accurately capture global multi-person motions in open environments. Our system combines a single LiDAR with expandable moving cameras, allowing for flexible and precise motion estimation in a unified world coordinate. In particular, We introduce a local-to-global pose-aware cross-sensor human-matching module that predicts the alignment among each sensor, even in the absence of calibration. Additionally, our coarse-to-fine sensor-expandable pose optimizer further optimizes the 3D human key points and the alignments, it is also capable of incorporating additional cameras to enhance accuracy. Extensive experiments on Human-M3 and FreeMotion datasets demonstrate that our method significantly outperforms state-of-the-art single-modal methods, offering an expandable and efficient solution for multi-person motion capture across various applications.
Abstract:End-to-end autonomous driving with vision-only is not only more cost-effective compared to LiDAR-vision fusion but also more reliable than traditional methods. To achieve a economical and robust purely visual autonomous driving system, we propose RenderWorld, a vision-only end-to-end autonomous driving framework, which generates 3D occupancy labels using a self-supervised gaussian-based Img2Occ Module, then encodes the labels by AM-VAE, and uses world model for forecasting and planning. RenderWorld employs Gaussian Splatting to represent 3D scenes and render 2D images greatly improves segmentation accuracy and reduces GPU memory consumption compared with NeRF-based methods. By applying AM-VAE to encode air and non-air separately, RenderWorld achieves more fine-grained scene element representation, leading to state-of-the-art performance in both 4D occupancy forecasting and motion planning from autoregressive world model.
Abstract:In this paper, we propose an algorithm for registering sequential bounding boxes with point cloud streams. Unlike popular point cloud registration techniques, the alignment of the point cloud and the bounding box can rely on the properties of the bounding box, such as size, shape, and temporal information, which provides substantial support and performance gains. Motivated by this, we propose a new approach to tackle this problem. Specifically, we model the registration process through an overall objective function that includes the final goal and all constraints. We then optimize the function using gradient descent. Our experiments show that the proposed method performs remarkably well with a 40\% improvement in IoU and demonstrates more robust registration between point cloud streams and sequential bounding boxes
Abstract:We introduce HiSC4D, a novel Human-centered interaction and 4D Scene Capture method, aimed at accurately and efficiently creating a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, rich human-human interactions, and human-environment interactions. By utilizing body-mounted IMUs and a head-mounted LiDAR, HiSC4D can capture egocentric human motions in unconstrained space without the need for external devices and pre-built maps. This affords great flexibility and accessibility for human-centered interaction and 4D scene capturing in various environments. Taking into account that IMUs can capture human spatially unrestricted poses but are prone to drifting for long-period using, and while LiDAR is stable for global localization but rough for local positions and orientations, HiSC4D employs a joint optimization method, harmonizing all sensors and utilizing environment cues, yielding promising results for long-term capture in large scenes. To promote research of egocentric human interaction in large scenes and facilitate downstream tasks, we also present a dataset, containing 8 sequences in 4 large scenes (200 to 5,000 $m^2$), providing 36k frames of accurate 4D human motions with SMPL annotations and dynamic scenes, 31k frames of cropped human point clouds, and scene mesh of the environment. A variety of scenarios, such as the basketball gym and commercial street, alongside challenging human motions, such as daily greeting, one-on-one basketball playing, and tour guiding, demonstrate the effectiveness and the generalization ability of HiSC4D. The dataset and code will be publicated on www.lidarhumanmotion.net/hisc4d available for research purposes.
Abstract:Large Vision-Language Models (LVLMs) have recently garnered significant attention, with many efforts aimed at harnessing their general knowledge to enhance the interpretability and robustness of autonomous driving models. However, LVLMs typically rely on large, general-purpose datasets and lack the specialized expertise required for professional and safe driving. Existing vision-language driving datasets focus primarily on scene understanding and decision-making, without providing explicit guidance on traffic rules and driving skills, which are critical aspects directly related to driving safety. To bridge this gap, we propose IDKB, a large-scale dataset containing over one million data items collected from various countries, including driving handbooks, theory test data, and simulated road test data. Much like the process of obtaining a driver's license, IDKB encompasses nearly all the explicit knowledge needed for driving from theory to practice. In particular, we conducted comprehensive tests on 15 LVLMs using IDKB to assess their reliability in the context of autonomous driving and provided extensive analysis. We also fine-tuned popular models, achieving notable performance improvements, which further validate the significance of our dataset. The project page can be found at: \url{https://4dvlab.github.io/project_page/idkb.html}