Eric
Abstract:Circuit representation learning is increasingly pivotal in Electronic Design Automation (EDA), serving various downstream tasks with enhanced model efficiency and accuracy. One notable work, DeepSeq, has pioneered sequential circuit learning by encoding temporal correlations. However, it suffers from significant limitations including prolonged execution times and architectural inefficiencies. To address these issues, we introduce DeepSeq2, a novel framework that enhances the learning of sequential circuits, by innovatively mapping it into three distinct embedding spaces-structure, function, and sequential behavior-allowing for a more nuanced representation that captures the inherent complexities of circuit dynamics. By employing an efficient Directed Acyclic Graph Neural Network (DAG-GNN) that circumvents the recursive propagation used in DeepSeq, DeepSeq2 significantly reduces execution times and improves model scalability. Moreover, DeepSeq2 incorporates a unique supervision mechanism that captures transitioning behaviors within circuits more effectively. DeepSeq2 sets a new benchmark in sequential circuit representation learning, outperforming prior works in power estimation and reliability analysis.
Abstract:Continual learning requires to overcome catastrophic forgetting when training a single model on a sequence of tasks. Recent top-performing approaches are prompt-based methods that utilize a set of learnable parameters (i.e., prompts) to encode task knowledge, from which appropriate ones are selected to guide the fixed pre-trained model in generating features tailored to a certain task. However, existing methods rely on predicting prompt identities for prompt selection, where the identity prediction process cannot be optimized with task loss. This limitation leads to sub-optimal prompt selection and inadequate adaptation of pre-trained features for a specific task. Previous efforts have tried to address this by directly generating prompts from input queries instead of selecting from a set of candidates. However, these prompts are continuous, which lack sufficient abstraction for task knowledge representation, making them less effective for continual learning. To address these challenges, we propose VQ-Prompt, a prompt-based continual learning method that incorporates Vector Quantization (VQ) into end-to-end training of a set of discrete prompts. In this way, VQ-Prompt can optimize the prompt selection process with task loss and meanwhile achieve effective abstraction of task knowledge for continual learning. Extensive experiments show that VQ-Prompt outperforms state-of-the-art continual learning methods across a variety of benchmarks under the challenging class-incremental setting. The code is available at \href{https://github.com/jiaolifengmi/VQ-Prompt}{this https URL}.
Abstract:Whole-body multimodal motion generation, controlled by text, speech, or music, has numerous applications including video generation and character animation. However, employing a unified model to accomplish various generation tasks with different condition modalities presents two main challenges: motion distribution drifts across different generation scenarios and the complex optimization of mixed conditions with varying granularity. Furthermore, inconsistent motion formats in existing datasets further hinder effective multimodal motion generation. In this paper, we propose ControlMM, a unified framework to Control whole-body Multimodal Motion generation in a plug-and-play manner. To effectively learn and transfer motion knowledge across different motion distributions, we propose ControlMM-Attn, for parallel modeling of static and dynamic human topology graphs. To handle conditions with varying granularity, ControlMM employs a coarse-to-fine training strategy, including stage-1 text-to-motion pre-training for semantic generation and stage-2 multimodal control adaptation for conditions of varying low-level granularity. To address existing benchmarks' varying motion format limitations, we introduce ControlMM-Bench, the first publicly available multimodal whole-body human motion generation benchmark based on the unified whole-body SMPL-X format. Extensive experiments show that ControlMM achieves state-of-the-art performance across various standard motion generation tasks. Our website is at https://yxbian23.github.io/ControlMM.
Abstract:Whole-body multi-modal motion generation, controlled by text, speech, or music, has numerous applications including video generation and character animation. However, employing a unified model to accomplish various generation tasks with different condition modalities presents two main challenges: motion distribution drifts across different generation scenarios and the complex optimization of mixed conditions with varying granularity. Furthermore, inconsistent motion formats in existing datasets further hinder effective multi-modal motion generation. In this paper, we propose ControlMM, a unified framework to Control whole-body Multi-modal Motion generation in a plug-and-play manner. To effectively learn and transfer motion knowledge across different motion distributions, we propose ControlMM-Attn, for parallel modeling of static and dynamic human topology graphs. To handle conditions with varying granularity, ControlMM employs a coarse-to-fine training strategy, including stage-1 text-to-motion pre-training for semantic generation and stage-2 multi-modal control adaptation for conditions of varying low-level granularity. To address existing benchmarks' varying motion format limitations, we introduce ControlMM-Bench, the first publicly available multi-modal whole-body human motion generation benchmark based on the unified whole-body SMPL-X format. Extensive experiments show that ControlMM achieves state-of-the-art performance across various standard motion generation tasks. Our website is at https://yxbian23.github.io/ControlMM.
Abstract:Recent studies have illuminated that Large Language Models (LLMs) exhibit substantial potential in the realm of RTL (Register Transfer Level) code generation, with notable advancements evidenced by commercial models such as GPT-4 and Claude3-Opus. Despite their proficiency, these commercial LLMs often raise concerns regarding privacy and security. Conversely, open-source LLMs, which offer solutions to these concerns, have inferior performance in RTL code generation tasks to commercial models due to the lack of highquality open-source RTL datasets. To address this issue, we introduce OriGen, a fully open-source framework featuring self-reflection capabilities and a dataset augmentation methodology for generating high-quality, large-scale RTL code. We propose a novel code-to-code augmentation methodology that leverages knowledge distillation to enhance the quality of the open-source RTL code datasets. Additionally, OriGen is capable of correcting syntactic errors by leveraging a self-reflection process based on feedback from the compiler. The self-reflection ability of the model is facilitated by a carefully constructed dataset, which comprises a comprehensive collection of samples. Experimental results demonstrate that OriGen remarkably outperforms other open-source alternatives in RTL code generation, surpassing the previous best-performing LLM by 9.8% on the VerilogEval-Human benchmark. Furthermore, OriGen exhibits superior capabilities in self-reflection and error rectification, surpassing GPT-4 by 18.1% on the benchmark designed to evaluate the capability of self-reflection.
Abstract:This is the technique report for the winning solution of the CVPR2024 GenAI Media Generation Challenge Workshop's Instruction-guided Image Editing track. Instruction-guided image editing has been largely studied in recent years. The most advanced methods, such as SmartEdit and MGIE, usually combine large language models with diffusion models through joint training, where the former provides text understanding ability, and the latter provides image generation ability. However, in our experiments, we find that simply connecting large language models and image generation models through intermediary guidance such as masks instead of joint fine-tuning leads to a better editing performance and success rate. We use a 4-step process IIIE (Inpainting-based Instruction-guided Image Editing): editing category classification, main editing object identification, editing mask acquisition, and image inpainting. Results show that through proper combinations of language models and image inpainting models, our pipeline can reach a high success rate with satisfying visual quality.
Abstract:Circuit representation learning has shown promising results in advancing the field of Electronic Design Automation (EDA). Existing models, such as DeepGate Family, primarily utilize Graph Neural Networks (GNNs) to encode circuit netlists into gate-level embeddings. However, the scalability of GNN-based models is fundamentally constrained by architectural limitations, impacting their ability to generalize across diverse and complex circuit designs. To address these challenges, we introduce DeepGate3, an enhanced architecture that integrates Transformer modules following the initial GNN processing. This novel architecture not only retains the robust gate-level representation capabilities of its predecessor, DeepGate2, but also enhances them with the ability to model subcircuits through a novel pooling transformer mechanism. DeepGate3 is further refined with multiple innovative supervision tasks, significantly enhancing its learning process and enabling superior representation of both gate-level and subcircuit structures. Our experiments demonstrate marked improvements in scalability and generalizability over traditional GNN-based approaches, establishing a significant step forward in circuit representation learning technology.
Abstract:Sora's high-motion intensity and long consistent videos have significantly impacted the field of video generation, attracting unprecedented attention. However, existing publicly available datasets are inadequate for generating Sora-like videos, as they mainly contain short videos with low motion intensity and brief captions. To address these issues, we propose MiraData, a high-quality video dataset that surpasses previous ones in video duration, caption detail, motion strength, and visual quality. We curate MiraData from diverse, manually selected sources and meticulously process the data to obtain semantically consistent clips. GPT-4V is employed to annotate structured captions, providing detailed descriptions from four different perspectives along with a summarized dense caption. To better assess temporal consistency and motion intensity in video generation, we introduce MiraBench, which enhances existing benchmarks by adding 3D consistency and tracking-based motion strength metrics. MiraBench includes 150 evaluation prompts and 17 metrics covering temporal consistency, motion strength, 3D consistency, visual quality, text-video alignment, and distribution similarity. To demonstrate the utility and effectiveness of MiraData, we conduct experiments using our DiT-based video generation model, MiraDiT. The experimental results on MiraBench demonstrate the superiority of MiraData, especially in motion strength.
Abstract:While controllable generative models for images and videos have achieved remarkable success, high-quality models for 3D scenes, particularly in unbounded scenarios like autonomous driving, remain underdeveloped due to high data acquisition costs. In this paper, we introduce MagicDrive3D, a novel pipeline for controllable 3D street scene generation that supports multi-condition control, including BEV maps, 3D objects, and text descriptions. Unlike previous methods that reconstruct before training the generative models, MagicDrive3D first trains a video generation model and then reconstructs from the generated data. This innovative approach enables easily controllable generation and static scene acquisition, resulting in high-quality scene reconstruction. To address the minor errors in generated content, we propose deformable Gaussian splatting with monocular depth initialization and appearance modeling to manage exposure discrepancies across viewpoints. Validated on the nuScenes dataset, MagicDrive3D generates diverse, high-quality 3D driving scenes that support any-view rendering and enhance downstream tasks like BEV segmentation. Our results demonstrate the framework's superior performance, showcasing its transformative potential for autonomous driving simulation and beyond.
Abstract:This work introduces a novel Text-Guided Time Series Forecasting (TGTSF) task. By integrating textual cues, such as channel descriptions and dynamic news, TGTSF addresses the critical limitations of traditional methods that rely purely on historical data. To support this task, we propose TGForecaster, a robust baseline model that fuses textual cues and time series data using cross-attention mechanisms. We then present four meticulously curated benchmark datasets to validate the proposed framework, ranging from simple periodic data to complex, event-driven fluctuations. Our comprehensive evaluations demonstrate that TGForecaster consistently achieves state-of-the-art performance, highlighting the transformative potential of incorporating textual information into time series forecasting. This work not only pioneers a novel forecasting task but also establishes a new benchmark for future research, driving advancements in multimodal data integration for time series models.