Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for enhancing the reasoning ability of Large Language Models (LLMs). Yet current RLVR methods often explore poorly, leading to premature convergence and entropy collapse. To address this challenge, we introduce Curiosity-Driven Exploration (CDE), a framework that leverages the model's own intrinsic sense of curiosity to guide exploration. We formalize curiosity with signals from both the actor and the critic: for the actor, we use perplexity over its generated response, and for the critic, we use the variance of value estimates from a multi-head architecture. Both signals serve as an exploration bonus within the RLVR framework to guide the model. Our theoretical analysis shows that the actor-wise bonus inherently penalizes overconfident errors and promotes diversity among correct responses; moreover, we connect the critic-wise bonus to the well-established count-based exploration bonus in RL. Empirically, our method achieves an approximate +3 point improvement over standard RLVR using GRPO/PPO on AIME benchmarks. Further analysis identifies a calibration collapse mechanism within RLVR, shedding light on common LLM failure modes.
Abstract:Parallel thinking has emerged as a novel approach for enhancing the reasoning capabilities of large language models (LLMs) by exploring multiple reasoning paths concurrently. However, activating such capabilities through training remains challenging, as existing methods predominantly rely on supervised fine-tuning (SFT) over synthetic data, which encourages teacher-forced imitation rather than exploration and generalization. Different from them, we propose \textbf{Parallel-R1}, the first reinforcement learning (RL) framework that enables parallel thinking behaviors for complex real-world reasoning tasks. Our framework employs a progressive curriculum that explicitly addresses the cold-start problem in training parallel thinking with RL. We first use SFT on prompt-generated trajectories from easier tasks to instill the parallel thinking ability, then transition to RL to explore and generalize this skill on harder problems. Experiments on various math benchmarks, including MATH, AMC23, and AIME, show that Parallel-R1 successfully instills parallel thinking, leading to 8.4% accuracy improvements over the sequential thinking model trained directly on challenging tasks with RL. Further analysis reveals a clear shift in the model's thinking behavior: at an early stage, it uses parallel thinking as an exploration strategy, while in a later stage, it uses the same capability for multi-perspective verification. Most significantly, we validate parallel thinking as a \textbf{mid-training exploration scaffold}, where this temporary exploratory phase unlocks a higher performance ceiling after RL, yielding a 42.9% improvement over the baseline on AIME25. Our model, data, and code will be open-source at https://github.com/zhengkid/Parallel-R1.
Abstract:Different from traditional sentence-level audio deepfake detection (ADD), partial audio deepfake detection (PADD) requires frame-level positioning of the location of fake speech. While some progress has been made in this area, leveraging semantic information from audio, especially named entities, remains an underexplored aspect. To this end, we propose NE-PADD, a novel method for Partial Audio Deepfake Detection (PADD) that leverages named entity knowledge through two parallel branches: Speech Name Entity Recognition (SpeechNER) and PADD. The approach incorporates two attention aggregation mechanisms: Attention Fusion (AF) for combining attention weights and Attention Transfer (AT) for guiding PADD with named entity semantics using an auxiliary loss. Built on the PartialSpoof-NER dataset, experiments show our method outperforms existing baselines, proving the effectiveness of integrating named entity knowledge in PADD. The code is available at https://github.com/AI-S2-Lab/NE-PADD.
Abstract:Vision-Language Models (VLMs) often suffer from visual hallucinations, saying things that are not actually in the image, and language shortcuts, where they skip the visual part and just rely on text priors. These issues arise because most post-training methods for VLMs rely on simple verifiable answer matching and supervise only final outputs, leaving intermediate visual reasoning without explicit guidance. As a result, VLMs receive sparse visual signals and often learn to prioritize language-based reasoning over visual perception. To mitigate this, some existing methods add visual supervision using human annotations or distilled labels from external large models. However, human annotations are labor-intensive and costly, and because external signals cannot adapt to the evolving policy, they cause distributional shifts that can lead to reward hacking. In this paper, we introduce Vision-SR1, a self-rewarding method that improves visual reasoning without relying on external visual supervisions via reinforcement learning. Vision-SR1 decomposes VLM reasoning into two stages: visual perception and language reasoning. The model is first prompted to produce self-contained visual perceptions that are sufficient to answer the question without referring back the input image. To validate this self-containment, the same VLM model is then re-prompted to perform language reasoning using only the generated perception as input to compute reward. This self-reward is combined with supervision on final outputs, providing a balanced training signal that strengthens both visual perception and language reasoning. Our experiments demonstrate that Vision-SR1 improves visual reasoning, mitigates visual hallucinations, and reduces reliance on language shortcuts across diverse vision-language tasks.
Abstract:Conversational Speech Synthesis (CSS) is a key task in the user-agent interaction area, aiming to generate more expressive and empathetic speech for users. However, it is well-known that "listening" and "eye contact" play crucial roles in conveying emotions during real-world interpersonal communication. Existing CSS research is limited to perceiving only text and speech within the dialogue context, which restricts its effectiveness. Moreover, speech-only responses further constrain the interactive experience. To address these limitations, we introduce a Conversational Speech-Visual Synthesis (CSVS) task as an extension of traditional CSS. By leveraging multimodal dialogue context, it provides users with coherent audiovisual responses. To this end, we develop a CSVS system named UniTalker, which is a unified model that seamlessly integrates multimodal perception and multimodal rendering capabilities. Specifically, it leverages a large-scale language model to comprehensively understand multimodal cues in the dialogue context, including speaker, text, speech, and the talking-face animations. After that, it employs multi-task sequence prediction to first infer the target utterance's emotion and then generate empathetic speech and natural talking-face animations. To ensure that the generated speech-visual content remains consistent in terms of emotion, content, and duration, we introduce three key optimizations: 1) Designing a specialized neural landmark codec to tokenize and reconstruct facial expression sequences. 2) Proposing a bimodal speech-visual hard alignment decoding strategy. 3) Applying emotion-guided rendering during the generation stage. Comprehensive objective and subjective experiments demonstrate that our model synthesizes more empathetic speech and provides users with more natural and emotionally consistent talking-face animations.
Abstract:DL based Synthetic Aperture Radar (SAR) ship detection has tremendous advantages in numerous areas. However, it still faces some problems, such as the lack of prior knowledge, which seriously affects detection accuracy. In order to solve this problem, we propose a scene-aware SAR ship detection method based on unsupervised sea-land segmentation. This method follows a classical two-stage framework and is enhanced by two models: the unsupervised land and sea segmentation module (ULSM) and the land attention suppression module (LASM). ULSM and LASM can adaptively guide the network to reduce attention on land according to the type of scenes (inshore scene and offshore scene) and add prior knowledge (sea land segmentation information) to the network, thereby reducing the network's attention to land directly and enhancing offshore detection performance relatively. This increases the accuracy of ship detection and enhances the interpretability of the model. Specifically, in consideration of the lack of land sea segmentation labels in existing deep learning-based SAR ship detection datasets, ULSM uses an unsupervised approach to classify the input data scene into inshore and offshore types and performs sea-land segmentation for inshore scenes. LASM uses the sea-land segmentation information as prior knowledge to reduce the network's attention to land. We conducted our experiments using the publicly available SSDD dataset, which demonstrated the effectiveness of our network.
Abstract:We propose Ming-Omni, a unified multimodal model capable of processing images, text, audio, and video, while demonstrating strong proficiency in both speech and image generation. Ming-Omni employs dedicated encoders to extract tokens from different modalities, which are then processed by Ling, an MoE architecture equipped with newly proposed modality-specific routers. This design enables a single model to efficiently process and fuse multimodal inputs within a unified framework, thereby facilitating diverse tasks without requiring separate models, task-specific fine-tuning, or structural redesign. Importantly, Ming-Omni extends beyond conventional multimodal models by supporting audio and image generation. This is achieved through the integration of an advanced audio decoder for natural-sounding speech and Ming-Lite-Uni for high-quality image generation, which also allow the model to engage in context-aware chatting, perform text-to-speech conversion, and conduct versatile image editing. Our experimental results showcase Ming-Omni offers a powerful solution for unified perception and generation across all modalities. Notably, our proposed Ming-Omni is the first open-source model we are aware of to match GPT-4o in modality support, and we release all code and model weights to encourage further research and development in the community.
Abstract:Text-based speech editing (TSE) modifies speech using only text, eliminating re-recording. However, existing TSE methods, mainly focus on the content accuracy and acoustic consistency of synthetic speech segments, and often overlook the emotional shifts or inconsistency issues introduced by text changes. To address this issue, we propose EmoCorrector, a novel post-correction scheme for TSE. EmoCorrector leverages Retrieval-Augmented Generation (RAG) by extracting the edited text's emotional features, retrieving speech samples with matching emotions, and synthesizing speech that aligns with the desired emotion while preserving the speaker's identity and quality. To support the training and evaluation of emotional consistency modeling in TSE, we pioneer the benchmarking Emotion Correction Dataset for TSE (ECD-TSE). The prominent aspect of ECD-TSE is its inclusion of $<$text, speech$>$ paired data featuring diverse text variations and a range of emotional expressions. Subjective and objective experiments and comprehensive analysis on ECD-TSE confirm that EmoCorrector significantly enhances the expression of intended emotion while addressing emotion inconsistency limitations in current TSE methods. Code and audio examples are available at https://github.com/AI-S2-Lab/EmoCorrector.
Abstract:Chain-of-Thought (CoT) reasoning enhances large language models (LLMs) by enabling step-by-step problem-solving, yet its extension to Long-CoT introduces substantial computational overhead due to increased token length. Existing compression approaches -- instance-level and token-level -- either sacrifice essential local reasoning signals like reflection or yield incoherent outputs. To address these limitations, we propose R1-Compress, a two-stage chunk-level compression framework that preserves both local information and coherence. Our method segments Long-CoT into manageable chunks, applies LLM-driven inner-chunk compression, and employs an inter-chunk search mechanism to select the short and coherent sequence. Experiments on Qwen2.5-Instruct models across MATH500, AIME24, and GPQA-Diamond demonstrate that R1-Compress significantly reduces token usage while maintaining comparable reasoning accuracy. On MATH500, R1-Compress achieves an accuracy of 92.4%, with only a 0.6% drop compared to the Long-CoT baseline, while reducing token usage by about 20%. Source code will be available at https://github.com/w-yibo/R1-Compress
Abstract:Conversational Speech Synthesis (CSS) aims to align synthesized speech with the emotional and stylistic context of user-agent interactions to achieve empathy. Current generative CSS models face interpretability limitations due to insufficient emotional perception and redundant discrete speech coding. To address the above issues, we present Chain-Talker, a three-stage framework mimicking human cognition: Emotion Understanding derives context-aware emotion descriptors from dialogue history; Semantic Understanding generates compact semantic codes via serialized prediction; and Empathetic Rendering synthesizes expressive speech by integrating both components. To support emotion modeling, we develop CSS-EmCap, an LLM-driven automated pipeline for generating precise conversational speech emotion captions. Experiments on three benchmark datasets demonstrate that Chain-Talker produces more expressive and empathetic speech than existing methods, with CSS-EmCap contributing to reliable emotion modeling. The code and demos are available at: https://github.com/AI-S2-Lab/Chain-Talker.