Abstract:Cross-view geo-localization (CVGL) has been widely applied in fields such as robotic navigation and augmented reality. Existing approaches primarily use single images or fixed-view image sequences as queries, which limits perspective diversity. In contrast, when humans determine their location visually, they typically move around to gather multiple perspectives. This behavior suggests that integrating diverse visual cues can improve geo-localization reliability. Therefore, we propose a novel task: Cross-View Image Set Geo-Localization (Set-CVGL), which gathers multiple images with diverse perspectives as a query set for localization. To support this task, we introduce SetVL-480K, a benchmark comprising 480,000 ground images captured worldwide and their corresponding satellite images, with each satellite image corresponds to an average of 40 ground images from varied perspectives and locations. Furthermore, we propose FlexGeo, a flexible method designed for Set-CVGL that can also adapt to single-image and image-sequence inputs. FlexGeo includes two key modules: the Similarity-guided Feature Fuser (SFF), which adaptively fuses image features without prior content dependency, and the Individual-level Attributes Learner (IAL), leveraging geo-attributes of each image for comprehensive scene perception. FlexGeo consistently outperforms existing methods on SetVL-480K and two public datasets, SeqGeo and KITTI-CVL, achieving a localization accuracy improvement of over 22% on SetVL-480K.
Abstract:Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is still significantly lags in industrial application. This gap exists because 3D modeling demands high-quality assets with sharp geometry, exquisite topology, and physically based rendering (PBR), among other criteria. To narrow the disparity between generated results and artists' expectations, we introduce GraphicsDreamer, a method for creating highly usable 3D meshes from single images. To better capture the geometry and material details, we integrate the PBR lighting equation into our cross-domain diffusion model, concurrently predicting multi-view color, normal, depth images, and PBR materials. In the geometry fusion stage, we continue to enforce the PBR constraints, ensuring that the generated 3D objects possess reliable texture details, supporting realistic relighting. Furthermore, our method incorporates topology optimization and fast UV unwrapping capabilities, allowing the 3D products to be seamlessly imported into graphics engines. Extensive experiments demonstrate that our model can produce high quality 3D assets in a reasonable time cost compared to previous methods.
Abstract:Cross-View Geo-Localization tackles the problem of image geo-localization in GNSS-denied environments by matching street-view query images with geo-tagged aerial-view reference images. However, existing datasets and methods often assume center-aligned settings or only consider limited decentrality (i.e., the offset of the query image from the reference image center). This assumption overlooks the challenges present in real-world applications, where large decentrality can significantly enhance localization efficiency but simultaneously lead to a substantial degradation in localization accuracy. To address this limitation, we introduce CVSat, a novel dataset designed to evaluate cross-view geo-localization with a large geographic scope and diverse landscapes, emphasizing the decentrality issue. Meanwhile, we propose AuxGeo (Auxiliary Enhanced Geo-Localization), which leverages a multi-metric optimization strategy with two novel modules: the Bird's-eye view Intermediary Module (BIM) and the Position Constraint Module (PCM). BIM uses bird's-eye view images derived from street-view panoramas as an intermediary, simplifying the cross-view challenge with decentrality to a cross-view problem and a decentrality problem. PCM leverages position priors between cross-view images to establish multi-grained alignment constraints. These modules improve the performance of cross-view geo-localization with the decentrality problem. Extensive experiments demonstrate that AuxGeo outperforms previous methods on our proposed CVSat dataset, mitigating the issue of large decentrality, and also achieves state-of-the-art performance on existing public datasets such as CVUSA, CVACT, and VIGOR.
Abstract:The image-to-video (I2V) generation is conditioned on the static image, which has been enhanced recently by the motion intensity as an additional control signal. These motion-aware models are appealing to generate diverse motion patterns, yet there lacks a reliable motion estimator for training such models on large-scale video set in the wild. Traditional metrics, e.g., SSIM or optical flow, are hard to generalize to arbitrary videos, while, it is very tough for human annotators to label the abstract motion intensity neither. Furthermore, the motion intensity shall reveal both local object motion and global camera movement, which has not been studied before. This paper addresses the challenge with a new motion estimator, capable of measuring the decoupled motion intensities of objects and cameras in video. We leverage the contrastive learning on randomly paired videos and distinguish the video with greater motion intensity. Such a paradigm is friendly for annotation and easy to scale up to achieve stable performance on motion estimation. We then present a new I2V model, named MotionStone, developed with the decoupled motion estimator. Experimental results demonstrate the stability of the proposed motion estimator and the state-of-the-art performance of MotionStone on I2V generation. These advantages warrant the decoupled motion estimator to serve as a general plug-in enhancer for both data processing and video generation training.
Abstract:Text serves as the key control signal in video generation due to its narrative nature. To render text descriptions into video clips, current video diffusion models borrow features from text encoders yet struggle with limited text comprehension. The recent success of large language models (LLMs) showcases the power of decoder-only transformers, which offers three clear benefits for text-to-video (T2V) generation, namely, precise text understanding resulting from the superior scalability, imagination beyond the input text enabled by next token prediction, and flexibility to prioritize user interests through instruction tuning. Nevertheless, the feature distribution gap emerging from the two different text modeling paradigms hinders the direct use of LLMs in established T2V models. This work addresses this challenge with Mimir, an end-to-end training framework featuring a carefully tailored token fuser to harmonize the outputs from text encoders and LLMs. Such a design allows the T2V model to fully leverage learned video priors while capitalizing on the text-related capability of LLMs. Extensive quantitative and qualitative results demonstrate the effectiveness of Mimir in generating high-quality videos with excellent text comprehension, especially when processing short captions and managing shifting motions. Project page: https://lucaria-academy.github.io/Mimir/
Abstract:Recent advances in diffusion models have revolutionized audio-driven talking head synthesis. Beyond precise lip synchronization, diffusion-based methods excel in generating subtle expressions and natural head movements that are well-aligned with the audio signal. However, these methods are confronted by slow inference speed, insufficient fine-grained control over facial motions, and occasional visual artifacts largely due to an implicit latent space derived from Variational Auto-Encoders (VAE), which prevent their adoption in realtime interaction applications. To address these issues, we introduce Ditto, a diffusion-based framework that enables controllable realtime talking head synthesis. Our key innovation lies in bridging motion generation and photorealistic neural rendering through an explicit identity-agnostic motion space, replacing conventional VAE representations. This design substantially reduces the complexity of diffusion learning while enabling precise control over the synthesized talking heads. We further propose an inference strategy that jointly optimizes three key components: audio feature extraction, motion generation, and video synthesis. This optimization enables streaming processing, realtime inference, and low first-frame delay, which are the functionalities crucial for interactive applications such as AI assistants. Extensive experimental results demonstrate that Ditto generates compelling talking head videos and substantially outperforms existing methods in both motion control and realtime performance.
Abstract:Despite significant progress in talking head synthesis since the introduction of Neural Radiance Fields (NeRF), visual artifacts and high training costs persist as major obstacles to large-scale commercial adoption. We propose that identifying and establishing fine-grained and generalizable correspondences between driving signals and generated results can simultaneously resolve both problems. Here we present LokiTalk, a novel framework designed to enhance NeRF-based talking heads with lifelike facial dynamics and improved training efficiency. To achieve fine-grained correspondences, we introduce Region-Specific Deformation Fields, which decompose the overall portrait motion into lip movements, eye blinking, head pose, and torso movements. By hierarchically modeling the driving signals and their associated regions through two cascaded deformation fields, we significantly improve dynamic accuracy and minimize synthetic artifacts. Furthermore, we propose ID-Aware Knowledge Transfer, a plug-and-play module that learns generalizable dynamic and static correspondences from multi-identity videos, while simultaneously extracting ID-specific dynamic and static features to refine the depiction of individual characters. Comprehensive evaluations demonstrate that LokiTalk delivers superior high-fidelity results and training efficiency compared to previous methods. The code will be released upon acceptance.
Abstract:Multimodal large language models (MLLMs) are closing the gap to human visual perception capability rapidly, while, still lag behind on attending to subtle images details or locating small objects precisely, etc. Common schemes to tackle these issues include deploying multiple vision encoders or operating on original high-resolution images. Few studies have concentrated on taking the textual instruction into improving visual representation, resulting in losing focus in some vision-centric tasks, a phenomenon we herein termed as Amblyopia. In this work, we introduce Panther, a MLLM that closely adheres to user instruction and locates targets of interests precisely, with the finesse of a black panther. Specifically, Panther comprises three integral components: Panther-VE, Panther-Bridge, and Panther-Decoder. Panther-VE integrates user instruction information at the early stages of the vision encoder, thereby extracting the most relevant and useful visual representations. The Panther-Bridge module, equipped with powerful filtering capabilities, significantly reduces redundant visual information, leading to a substantial savings in training costs. The Panther-Decoder is versatile and can be employed with any decoder-only architecture of LLMs without discrimination. Experimental results, particularly on vision-centric benchmarks, have demonstrated the effectiveness of Panther.
Abstract:Image-based virtual try-on, widely used in online shopping, aims to generate images of a naturally dressed person conditioned on certain garments, providing significant research and commercial potential. A key challenge of try-on is to generate realistic images of the model wearing the garments while preserving the details of the garments. Previous methods focus on masking certain parts of the original model's standing image, and then inpainting on masked areas to generate realistic images of the model wearing corresponding reference garments, which treat the try-on task as an inpainting task. However, such implements require the user to provide a complete, high-quality standing image, which is user-unfriendly in practical applications. In this paper, we propose Try-On-Adapter (TOA), an outpainting paradigm that differs from the existing inpainting paradigm. Our TOA can preserve the given face and garment, naturally imagine the rest parts of the image, and provide flexible control ability with various conditions, e.g., garment properties and human pose. In the experiments, TOA shows excellent performance on the virtual try-on task even given relatively low-quality face and garment images in qualitative comparisons. Additionally, TOA achieves the state-of-the-art performance of FID scores 5.56 and 7.23 for paired and unpaired on the VITON-HD dataset in quantitative comparisons.
Abstract:Feature matching between image pairs is a fundamental problem in computer vision that drives many applications, such as SLAM. Recently, semi-dense matching approaches have achieved substantial performance enhancements and established a widely-accepted coarse-to-fine paradigm. However, the majority of existing methods focus on improving coarse feature representation rather than the fine-matching module. Prior fine-matching techniques, which rely on point-to-patch matching probability expectation or direct regression, often lack precision and do not guarantee the continuity of feature points across sequential images. To address this limitation, this paper concentrates on enhancing the fine-matching module in the semi-dense matching framework. We employ a lightweight and efficient homography estimation network to generate the perspective mapping between patches obtained from coarse matching. This patch-to-patch approach achieves the overall alignment of two patches, resulting in a higher sub-pixel accuracy by incorporating additional constraints. By leveraging the homography estimation between patches, we can achieve a dense matching result with low computational cost. Extensive experiments demonstrate that our method achieves higher accuracy compared to previous semi-dense matchers. Meanwhile, our dense matching results exhibit similar end-point-error accuracy compared to previous dense matchers while maintaining semi-dense efficiency.