Abstract:We present AutoGLM, a new series in the ChatGLM family, designed to serve as foundation agents for autonomous control of digital devices through Graphical User Interfaces (GUIs). While foundation models excel at acquiring human knowledge, they often struggle with decision-making in dynamic real-world environments, limiting their progress toward artificial general intelligence. This limitation underscores the importance of developing foundation agents capable of learning through autonomous environmental interactions by reinforcing existing models. Focusing on Web Browser and Phone as representative GUI scenarios, we have developed AutoGLM as a practical foundation agent system for real-world GUI interactions. Our approach integrates a comprehensive suite of techniques and infrastructures to create deployable agent systems suitable for user delivery. Through this development, we have derived two key insights: First, the design of an appropriate "intermediate interface" for GUI control is crucial, enabling the separation of planning and grounding behaviors, which require distinct optimization for flexibility and accuracy respectively. Second, we have developed a novel progressive training framework that enables self-evolving online curriculum reinforcement learning for AutoGLM. Our evaluations demonstrate AutoGLM's effectiveness across multiple domains. For web browsing, AutoGLM achieves a 55.2% success rate on VAB-WebArena-Lite (improving to 59.1% with a second attempt) and 96.2% on OpenTable evaluation tasks. In Android device control, AutoGLM attains a 36.2% success rate on AndroidLab (VAB-Mobile) and 89.7% on common tasks in popular Chinese APPs.
Abstract:This paper addresses the problem of optimizing the allocation of labeling resources for semi-supervised belief representation learning in social networks. The objective is to strategically identify valuable messages on social media graphs that are worth labeling within a constrained budget, ultimately maximizing the task's performance. Despite the progress in unsupervised or semi-supervised methods in advancing belief and ideology representation learning on social networks and the remarkable efficacy of graph learning techniques, the availability of high-quality curated labeled social data can greatly benefit and further improve performances. Consequently, allocating labeling efforts is a critical research problem in scenarios where labeling resources are limited. This paper proposes a graph data augmentation-inspired perturbation-based active learning strategy (PerbALGraph) that progressively selects messages for labeling according to an automatic estimator, obviating human guidance. This estimator is based on the principle that messages in the network that exhibit heightened sensitivity to structural features of the observational data indicate landmark quality that significantly influences semi-supervision processes. We design the estimator to be the prediction variance under a set of designed graph perturbations, which is model-agnostic and application-independent. Extensive experiment results demonstrate the effectiveness of the proposed strategy for belief representation learning tasks.
Abstract:Correspondence-based point cloud registration (PCR) plays a key role in robotics and computer vision. However, challenges like sensor noises, object occlusions, and descriptor limitations inevitably result in numerous outliers. RANSAC family is the most popular outlier removal solution. However, the requisite iterations escalate exponentially with the outlier ratio, rendering it far inferior to existing methods (SC2PCR [1], MAC [2], etc.) in terms of accuracy or speed. Thus, we propose a two-stage consensus filtering (TCF) that elevates RANSAC to state-of-the-art (SOTA) speed and accuracy. Firstly, one-point RANSAC obtains a consensus set based on length consistency. Subsequently, two-point RANSAC refines the set via angle consistency. Then, three-point RANSAC computes a coarse pose and removes outliers based on transformed correspondence's distances. Drawing on optimizations from one-point and two-point RANSAC, three-point RANSAC requires only a few iterations. Eventually, an iterative reweighted least squares (IRLS) is applied to yield the optimal pose. Experiments on the large-scale KITTI and ETH datasets demonstrate our method achieves up to three-orders-of-magnitude speedup compared to MAC while maintaining registration accuracy and recall. Our code is available at https://github.com/ShiPC-AI/TCF.
Abstract:Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.
Abstract:Video-based physiology, exemplified by remote photoplethysmography (rPPG), extracts physiological signals such as pulse and respiration by analyzing subtle changes in video recordings. This non-contact, real-time monitoring method holds great potential for home settings. Despite the valuable contributions of public benchmark datasets to this technology, there is currently no dataset specifically designed for passive home monitoring. Existing datasets are often limited to close-up, static, frontal recordings and typically include only 1-2 physiological signals. To advance video-based physiology in real home settings, we introduce the MHAD dataset. It comprises 1,440 videos from 40 subjects, capturing 6 typical activities from 3 angles in a real home environment. Additionally, 5 physiological signals were recorded, making it a comprehensive video-based physiology dataset. MHAD is compatible with the rPPG-toolbox and has been validated using several unsupervised and supervised methods. Our dataset is publicly available at https://github.com/jdh-algo/MHAD-Dataset.
Abstract:Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of tasks, potentially approaching general artificial intelligence. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and pioneering benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across nine proprietary LMM APIs and eight open models, we demonstrate the considerable yet still developing agent capabilities of these models. Additionally, VAB constructs a trajectory training set constructed through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, promoting substantial performance improvements in LMMs through behavior cloning. Our work not only aims to benchmark existing models but also provides a solid foundation for future development into visual foundation agents. Code, train \& test data, and part of fine-tuned open LMMs are available at \url{https://github.com/THUDM/VisualAgentBench}.
Abstract:Predicting agents' behavior for vehicles and pedestrians is challenging due to a myriad of factors including the uncertainty attached to different intentions, inter-agent interactions, traffic (environment) rules, individual inclinations, and agent dynamics. Consequently, a plethora of neural network-driven prediction models have been introduced in the literature to encompass these intricacies to accurately predict the agent behavior. Nevertheless, many of these approaches falter when confronted with scenarios beyond their training datasets, and lack interpretability, raising concerns about their suitability for real-world applications such as autonomous driving. Moreover, these models frequently demand additional training, substantial computational resources, or specific input features necessitating extensive implementation endeavors. In response, we propose Gaussian Lane Keeping (GLK), a robust prediction method for autonomous vehicles that can provide a solid baseline for comparison when developing new algorithms and a sanity check for real-world deployment. We provide several extensions to the GLK model, evaluate it on the CitySim dataset, and show that it outperforms the neural-network based predictions.
Abstract:Automatically generating data visualizations in response to human utterances on datasets necessitates a deep semantic understanding of the data utterance, including implicit and explicit references to data attributes, visualization tasks, and necessary data preparation steps. Natural Language Interfaces (NLIs) for data visualization have explored ways to infer such information, yet challenges persist due to inherent uncertainty in human speech. Recent advances in Large Language Models (LLMs) provide an avenue to address these challenges, but their ability to extract the relevant semantic information remains unexplored. In this study, we evaluate four publicly available LLMs (GPT-4, Gemini-Pro, Llama3, and Mixtral), investigating their ability to comprehend utterances even in the presence of uncertainty and identify the relevant data context and visual tasks. Our findings reveal that LLMs are sensitive to uncertainties in utterances. Despite this sensitivity, they are able to extract the relevant data context. However, LLMs struggle with inferring visualization tasks. Based on these results, we highlight future research directions on using LLMs for visualization generation.
Abstract:We introduce ChatGLM, an evolving family of large language models that we have been developing over time. This report primarily focuses on the GLM-4 language series, which includes GLM-4, GLM-4-Air, and GLM-4-9B. They represent our most capable models that are trained with all the insights and lessons gained from the preceding three generations of ChatGLM. To date, the GLM-4 models are pre-trained on ten trillions of tokens mostly in Chinese and English, along with a small set of corpus from 24 languages, and aligned primarily for Chinese and English usage. The high-quality alignment is achieved via a multi-stage post-training process, which involves supervised fine-tuning and learning from human feedback. Evaluations show that GLM-4 1) closely rivals or outperforms GPT-4 in terms of general metrics such as MMLU, GSM8K, MATH, BBH, GPQA, and HumanEval, 2) gets close to GPT-4-Turbo in instruction following as measured by IFEval, 3) matches GPT-4 Turbo (128K) and Claude 3 for long context tasks, and 4) outperforms GPT-4 in Chinese alignments as measured by AlignBench. The GLM-4 All Tools model is further aligned to understand user intent and autonomously decide when and which tool(s) touse -- including web browser, Python interpreter, text-to-image model, and user-defined functions -- to effectively complete complex tasks. In practical applications, it matches and even surpasses GPT-4 All Tools in tasks like accessing online information via web browsing and solving math problems using Python interpreter. Over the course, we have open-sourced a series of models, including ChatGLM-6B (three generations), GLM-4-9B (128K, 1M), GLM-4V-9B, WebGLM, and CodeGeeX, attracting over 10 million downloads on Hugging face in the year 2023 alone. The open models can be accessed through https://github.com/THUDM and https://huggingface.co/THUDM.
Abstract:In this study, we investigate the capabilities and inherent biases of advanced large language models (LLMs) such as GPT-3.5 and GPT-4 in the context of debate evaluation. We discover that LLM's performance exceeds humans and surpasses the performance of state-of-the-art methods fine-tuned on extensive datasets in debate evaluation. We additionally explore and analyze biases present in LLMs, including positional bias, lexical bias, order bias, which may affect their evaluative judgments. Our findings reveal a consistent bias in both GPT-3.5 and GPT-4 towards the second candidate response presented, attributed to prompt design. We also uncover lexical biases in both GPT-3.5 and GPT-4, especially when label sets carry connotations such as numerical or sequential, highlighting the critical need for careful label verbalizer selection in prompt design. Additionally, our analysis indicates a tendency of both models to favor the debate's concluding side as the winner, suggesting an end-of-discussion bias.