Abstract:Cross-View Geo-Localization tackles the problem of image geo-localization in GNSS-denied environments by matching street-view query images with geo-tagged aerial-view reference images. However, existing datasets and methods often assume center-aligned settings or only consider limited decentrality (i.e., the offset of the query image from the reference image center). This assumption overlooks the challenges present in real-world applications, where large decentrality can significantly enhance localization efficiency but simultaneously lead to a substantial degradation in localization accuracy. To address this limitation, we introduce CVSat, a novel dataset designed to evaluate cross-view geo-localization with a large geographic scope and diverse landscapes, emphasizing the decentrality issue. Meanwhile, we propose AuxGeo (Auxiliary Enhanced Geo-Localization), which leverages a multi-metric optimization strategy with two novel modules: the Bird's-eye view Intermediary Module (BIM) and the Position Constraint Module (PCM). BIM uses bird's-eye view images derived from street-view panoramas as an intermediary, simplifying the cross-view challenge with decentrality to a cross-view problem and a decentrality problem. PCM leverages position priors between cross-view images to establish multi-grained alignment constraints. These modules improve the performance of cross-view geo-localization with the decentrality problem. Extensive experiments demonstrate that AuxGeo outperforms previous methods on our proposed CVSat dataset, mitigating the issue of large decentrality, and also achieves state-of-the-art performance on existing public datasets such as CVUSA, CVACT, and VIGOR.
Abstract:Vehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on temporal perception and prediction tasks in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with various fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatiotemporal relationships across temporal per-frame, spatial per-agent, and high-definition map. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X cooperation modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate our framework outperforms state-of-the-art methods in both perception and prediction tasks.
Abstract:Extending the context length (i.e., the maximum supported sequence length) of LLMs is of paramount significance. To facilitate long context training of LLMs, sequence parallelism has emerged as an essential technique, which scatters each input sequence across multiple devices and necessitates communication to process the sequence. In essence, existing sequence parallelism methods assume homogeneous sequence lengths (i.e., all input sequences are equal in length) and therefore leverages a single, static scattering strategy for all input sequences. However, in reality, the sequence lengths in LLM training corpora exhibit substantial variability, often following a long-tail distribution, which leads to workload heterogeneity. In this paper, we show that employing a single, static strategy results in inefficiency and resource under-utilization, highlighting the need for adaptive approaches to handle the heterogeneous workloads across sequences. To address this, we propose a heterogeneity-adaptive sequence parallelism method. For each training step, our approach captures the variability in sequence lengths and assigns the optimal combination of scattering strategies based on workload characteristics. We model this problem as a linear programming optimization and design an efficient and effective solver to find the optimal solution. Furthermore, we implement our method in a high-performance system that supports adaptive parallelization in distributed LLM training. Experimental results demonstrate that our system outperforms state-of-the-art training frameworks by up to 1.98x.
Abstract:We present AutoGLM, a new series in the ChatGLM family, designed to serve as foundation agents for autonomous control of digital devices through Graphical User Interfaces (GUIs). While foundation models excel at acquiring human knowledge, they often struggle with decision-making in dynamic real-world environments, limiting their progress toward artificial general intelligence. This limitation underscores the importance of developing foundation agents capable of learning through autonomous environmental interactions by reinforcing existing models. Focusing on Web Browser and Phone as representative GUI scenarios, we have developed AutoGLM as a practical foundation agent system for real-world GUI interactions. Our approach integrates a comprehensive suite of techniques and infrastructures to create deployable agent systems suitable for user delivery. Through this development, we have derived two key insights: First, the design of an appropriate "intermediate interface" for GUI control is crucial, enabling the separation of planning and grounding behaviors, which require distinct optimization for flexibility and accuracy respectively. Second, we have developed a novel progressive training framework that enables self-evolving online curriculum reinforcement learning for AutoGLM. Our evaluations demonstrate AutoGLM's effectiveness across multiple domains. For web browsing, AutoGLM achieves a 55.2% success rate on VAB-WebArena-Lite (improving to 59.1% with a second attempt) and 96.2% on OpenTable evaluation tasks. In Android device control, AutoGLM attains a 36.2% success rate on AndroidLab (VAB-Mobile) and 89.7% on common tasks in popular Chinese APPs.
Abstract:This paper addresses the problem of optimizing the allocation of labeling resources for semi-supervised belief representation learning in social networks. The objective is to strategically identify valuable messages on social media graphs that are worth labeling within a constrained budget, ultimately maximizing the task's performance. Despite the progress in unsupervised or semi-supervised methods in advancing belief and ideology representation learning on social networks and the remarkable efficacy of graph learning techniques, the availability of high-quality curated labeled social data can greatly benefit and further improve performances. Consequently, allocating labeling efforts is a critical research problem in scenarios where labeling resources are limited. This paper proposes a graph data augmentation-inspired perturbation-based active learning strategy (PerbALGraph) that progressively selects messages for labeling according to an automatic estimator, obviating human guidance. This estimator is based on the principle that messages in the network that exhibit heightened sensitivity to structural features of the observational data indicate landmark quality that significantly influences semi-supervision processes. We design the estimator to be the prediction variance under a set of designed graph perturbations, which is model-agnostic and application-independent. Extensive experiment results demonstrate the effectiveness of the proposed strategy for belief representation learning tasks.
Abstract:Correspondence-based point cloud registration (PCR) plays a key role in robotics and computer vision. However, challenges like sensor noises, object occlusions, and descriptor limitations inevitably result in numerous outliers. RANSAC family is the most popular outlier removal solution. However, the requisite iterations escalate exponentially with the outlier ratio, rendering it far inferior to existing methods (SC2PCR [1], MAC [2], etc.) in terms of accuracy or speed. Thus, we propose a two-stage consensus filtering (TCF) that elevates RANSAC to state-of-the-art (SOTA) speed and accuracy. Firstly, one-point RANSAC obtains a consensus set based on length consistency. Subsequently, two-point RANSAC refines the set via angle consistency. Then, three-point RANSAC computes a coarse pose and removes outliers based on transformed correspondence's distances. Drawing on optimizations from one-point and two-point RANSAC, three-point RANSAC requires only a few iterations. Eventually, an iterative reweighted least squares (IRLS) is applied to yield the optimal pose. Experiments on the large-scale KITTI and ETH datasets demonstrate our method achieves up to three-orders-of-magnitude speedup compared to MAC while maintaining registration accuracy and recall. Our code is available at https://github.com/ShiPC-AI/TCF.
Abstract:Many recent developments for robots to represent environments have focused on photorealistic reconstructions. This paper particularly focuses on generating sequences of images from the photorealistic Gaussian Splatting models, that match instructions that are given by user-inputted language. We contribute a novel framework, SplaTraj, which formulates the generation of images within photorealistic environment representations as a continuous-time trajectory optimization problem. Costs are designed so that a camera following the trajectory poses will smoothly traverse through the environment and render the specified spatial information in a photogenic manner. This is achieved by querying a photorealistic representation with language embedding to isolate regions that correspond to the user-specified inputs. These regions are then projected to the camera's view as it moves over time and a cost is constructed. We can then apply gradient-based optimization and differentiate through the rendering to optimize the trajectory for the defined cost. The resulting trajectory moves to photogenically view each of the specified objects. We empirically evaluate our approach on a suite of environments and instructions, and demonstrate the quality of generated image sequences.
Abstract:Video-based physiology, exemplified by remote photoplethysmography (rPPG), extracts physiological signals such as pulse and respiration by analyzing subtle changes in video recordings. This non-contact, real-time monitoring method holds great potential for home settings. Despite the valuable contributions of public benchmark datasets to this technology, there is currently no dataset specifically designed for passive home monitoring. Existing datasets are often limited to close-up, static, frontal recordings and typically include only 1-2 physiological signals. To advance video-based physiology in real home settings, we introduce the MHAD dataset. It comprises 1,440 videos from 40 subjects, capturing 6 typical activities from 3 angles in a real home environment. Additionally, 5 physiological signals were recorded, making it a comprehensive video-based physiology dataset. MHAD is compatible with the rPPG-toolbox and has been validated using several unsupervised and supervised methods. Our dataset is publicly available at https://github.com/jdh-algo/MHAD-Dataset.
Abstract:Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable Visual Foundation Agents. These agents are postulated to excel across a myriad of tasks, potentially approaching general artificial intelligence. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and pioneering benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across nine proprietary LMM APIs and eight open models, we demonstrate the considerable yet still developing agent capabilities of these models. Additionally, VAB constructs a trajectory training set constructed through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, promoting substantial performance improvements in LMMs through behavior cloning. Our work not only aims to benchmark existing models but also provides a solid foundation for future development into visual foundation agents. Code, train \& test data, and part of fine-tuned open LMMs are available at \url{https://github.com/THUDM/VisualAgentBench}.
Abstract:Predicting agents' behavior for vehicles and pedestrians is challenging due to a myriad of factors including the uncertainty attached to different intentions, inter-agent interactions, traffic (environment) rules, individual inclinations, and agent dynamics. Consequently, a plethora of neural network-driven prediction models have been introduced in the literature to encompass these intricacies to accurately predict the agent behavior. Nevertheless, many of these approaches falter when confronted with scenarios beyond their training datasets, and lack interpretability, raising concerns about their suitability for real-world applications such as autonomous driving. Moreover, these models frequently demand additional training, substantial computational resources, or specific input features necessitating extensive implementation endeavors. In response, we propose Gaussian Lane Keeping (GLK), a robust prediction method for autonomous vehicles that can provide a solid baseline for comparison when developing new algorithms and a sanity check for real-world deployment. We provide several extensions to the GLK model, evaluate it on the CitySim dataset, and show that it outperforms the neural-network based predictions.