Abstract:This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.
Abstract:We present CAT-V (Caption AnyThing in Video), a training-free framework for fine-grained object-centric video captioning that enables detailed descriptions of user-selected objects through time. CAT-V integrates three key components: a Segmenter based on SAMURAI for precise object segmentation across frames, a Temporal Analyzer powered by TRACE-Uni for accurate event boundary detection and temporal analysis, and a Captioner using InternVL-2.5 for generating detailed object-centric descriptions. Through spatiotemporal visual prompts and chain-of-thought reasoning, our framework generates detailed, temporally-aware descriptions of objects' attributes, actions, statuses, interactions, and environmental contexts without requiring additional training data. CAT-V supports flexible user interactions through various visual prompts (points, bounding boxes, and irregular regions) and maintains temporal sensitivity by tracking object states and interactions across different time segments. Our approach addresses limitations of existing video captioning methods, which either produce overly abstract descriptions or lack object-level precision, enabling fine-grained, object-specific descriptions while maintaining temporal coherence and spatial accuracy. The GitHub repository for this project is available at https://github.com/yunlong10/CAT-V
Abstract:Reasoning is central to human intelligence, enabling structured problem-solving across diverse tasks. Recent advances in large language models (LLMs) have greatly enhanced their reasoning abilities in arithmetic, commonsense, and symbolic domains. However, effectively extending these capabilities into multimodal contexts-where models must integrate both visual and textual inputs-continues to be a significant challenge. Multimodal reasoning introduces complexities, such as handling conflicting information across modalities, which require models to adopt advanced interpretative strategies. Addressing these challenges involves not only sophisticated algorithms but also robust methodologies for evaluating reasoning accuracy and coherence. This paper offers a concise yet insightful overview of reasoning techniques in both textual and multimodal LLMs. Through a thorough and up-to-date comparison, we clearly formulate core reasoning challenges and opportunities, highlighting practical methods for post-training optimization and test-time inference. Our work provides valuable insights and guidance, bridging theoretical frameworks and practical implementations, and sets clear directions for future research.
Abstract:Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the rhythmic or semantic triggers from audio for generating contextualized gesture patterns and achieving pixel-level realism. To address these challenges, we introduce Contextual Gesture, a framework that improves co-speech gesture video generation through three innovative components: (1) a chronological speech-gesture alignment that temporally connects two modalities, (2) a contextualized gesture tokenization that incorporate speech context into motion pattern representation through distillation, and (3) a structure-aware refinement module that employs edge connection to link gesture keypoints to improve video generation. Our extensive experiments demonstrate that Contextual Gesture not only produces realistic and speech-aligned gesture videos but also supports long-sequence generation and video gesture editing applications, shown in Fig.1 Project Page: https://andypinxinliu.github.io/Contextual-Gesture/.
Abstract:Controlling human gestures based on speech signals presents a significant challenge in computer vision. While existing works did preliminary studies of generating holistic co-speech gesture from speech, the spatial interaction of each body region during the speech remains barely explored. This leads to wield body part interactions given the speech signal. Furthermore, the slow generation speed limits the construction of real-world digital avatars. To resolve these problems, we propose \textbf{GestureLSM}, a Latent Shortcut based approach for Co-Speech Gesture Generation with spatial-temporal modeling. We tokenize various body regions and explicitly model their interactions with spatial and temporal attention. To achieve real-time gesture generations, we exam the denoising patterns and design an effective time distribution to speed up sampling while improve the generation quality for shortcut model. Extensive quantitative and qualitative experiments demonstrate the effectiveness of GestureLSM, showcasing its potential for various applications in the development of digital humans and embodied agents. Project Page: https://andypinxinliu.github.io/GestureLSM
Abstract:Traditional Celluloid (Cel) Animation production pipeline encompasses multiple essential steps, including storyboarding, layout design, keyframe animation, inbetweening, and colorization, which demand substantial manual effort, technical expertise, and significant time investment. These challenges have historically impeded the efficiency and scalability of Cel-Animation production. The rise of generative artificial intelligence (GenAI), encompassing large language models, multimodal models, and diffusion models, offers innovative solutions by automating tasks such as inbetween frame generation, colorization, and storyboard creation. This survey explores how GenAI integration is revolutionizing traditional animation workflows by lowering technical barriers, broadening accessibility for a wider range of creators through tools like AniDoc, ToonCrafter, and AniSora, and enabling artists to focus more on creative expression and artistic innovation. Despite its potential, issues such as maintaining visual consistency, ensuring stylistic coherence, and addressing ethical considerations continue to pose challenges. Furthermore, this paper discusses future directions and explores potential advancements in AI-assisted animation. For further exploration and resources, please visit our GitHub repository: https://github.com/yunlong10/Awesome-AI4Animation
Abstract:Controlling human motion based on text presents an important challenge in computer vision. Traditional approaches often rely on holistic action descriptions for motion synthesis, which struggle to capture subtle movements of local body parts. This limitation restricts the ability to isolate and manipulate specific movements. To address this, we propose a novel motion representation that decomposes motion into distinct body joint group movements and interactions from a kinematic perspective. We design an automatic dataset collection pipeline that enhances the existing text-motion benchmark by incorporating fine-grained local joint-group motion and interaction descriptions. To bridge the gap between text and motion domains, we introduce a hierarchical motion semantics approach that progressively fuses joint-level interaction information into the global action-level semantics for modality alignment. With this hierarchy, we introduce a coarse-to-fine motion synthesis procedure for various generation and editing downstream applications. Our quantitative and qualitative experiments demonstrate that the proposed formulation enhances text-motion retrieval by improving joint-spatial understanding, and enables more precise joint-motion generation and control. Project Page: {\small\url{https://andypinxinliu.github.io/KinMo/}}
Abstract:Expressive speech synthesis aims to generate speech that captures a wide range of para-linguistic features, including emotion and articulation, though current research primarily emphasizes emotional aspects over the nuanced articulatory features mastered by professional voice actors. Inspired by this, we explore expressive speech synthesis through the lens of articulatory phonetics. Specifically, we define a framework with three dimensions: Glottalization, Tenseness, and Resonance (GTR), to guide the synthesis at the voice production level. With this framework, we record a high-quality speech dataset named GTR-Voice, featuring 20 Chinese sentences articulated by a professional voice actor across 125 distinct GTR combinations. We verify the framework and GTR annotations through automatic classification and listening tests, and demonstrate precise controllability along the GTR dimensions on two fine-tuned expressive TTS models. We open-source the dataset and TTS models.
Abstract:Expressive speech synthesis aims to generate speech that captures a wide range of para-linguistic features, including emotion and articulation, though current research primarily emphasizes emotional aspects over the nuanced articulatory features mastered by professional voice actors. Inspired by this, we explore expressive speech synthesis through the lens of articulatory phonetics. Specifically, we define a framework with three dimensions: Glottalization, Tenseness, and Resonance (GTR), to guide the synthesis at the voice production level. With this framework, we record a high-quality speech dataset named GTR-Voice, featuring 20 Chinese sentences articulated by a professional voice actor across 125 distinct GTR combinations. We verify the framework and GTR annotations through automatic classification and listening tests, and demonstrate precise controllability along the GTR dimensions on two fine-tuned expressive TTS models. We open-source the dataset and TTS models.
Abstract:In this study, we investigate the capabilities and inherent biases of advanced large language models (LLMs) such as GPT-3.5 and GPT-4 in the context of debate evaluation. We discover that LLM's performance exceeds humans and surpasses the performance of state-of-the-art methods fine-tuned on extensive datasets in debate evaluation. We additionally explore and analyze biases present in LLMs, including positional bias, lexical bias, order bias, which may affect their evaluative judgments. Our findings reveal a consistent bias in both GPT-3.5 and GPT-4 towards the second candidate response presented, attributed to prompt design. We also uncover lexical biases in both GPT-3.5 and GPT-4, especially when label sets carry connotations such as numerical or sequential, highlighting the critical need for careful label verbalizer selection in prompt design. Additionally, our analysis indicates a tendency of both models to favor the debate's concluding side as the winner, suggesting an end-of-discussion bias.