Abstract:A consistent trend throughout the research of oriented object detection has been the pursuit of maintaining comparable performance with fewer and weaker annotations. This is particularly crucial in the remote sensing domain, where the dense object distribution and a wide variety of categories contribute to prohibitively high costs. Based on the supervision level, existing oriented object detection algorithms can be broadly grouped into fully supervised, semi-supervised, and weakly supervised methods. Within the scope of this work, we further categorize them to include sparsely supervised and partially weakly-supervised methods. To address the challenges of large-scale labeling, we introduce the first Sparse Partial Weakly-Supervised Oriented Object Detection framework, designed to efficiently leverage only a few sparse weakly-labeled data and plenty of unlabeled data. Our framework incorporates three key innovations: (1) We design a Sparse-annotation-Orientation-and-Scale-aware Student (SOS-Student) model to separate unlabeled objects from the background in a sparsely-labeled setting, and learn orientation and scale information from orientation-agnostic or scale-agnostic weak annotations. (2) We construct a novel Multi-level Pseudo-label Filtering strategy that leverages the distribution of model predictions, which is informed by the model's multi-layer predictions. (3) We propose a unique sparse partitioning approach, ensuring equal treatment for each category. Extensive experiments on the DOTA and DIOR datasets show that our framework achieves a significant performance gain over traditional oriented object detection methods mentioned above, offering a highly cost-effective solution. Our code is publicly available at https://github.com/VisionXLab/SPWOOD.
Abstract:Multimodal Large Language Models excel at offline audio-visual understanding, but their ability to serve as mobile assistants in continuous real-world streams remains underexplored. In daily phone use, mobile assistants must track streaming audio-visual inputs and respond at the right time, yet existing benchmarks are often restricted to multiple-choice questions or use shorter videos. In this paper, we introduce PhoStream, the first mobile-centric streaming benchmark that unifies on-screen and off-screen scenarios to evaluate video, audio, and temporal reasoning. PhoStream contains 5,572 open-ended QA pairs from 578 videos across 4 scenarios and 10 capabilities. We build it with an Automated Generative Pipeline backed by rigorous human verification, and evaluate models using a realistic Online Inference Pipeline and LLM-as-a-Judge evaluation for open-ended responses. Experiments reveal a temporal asymmetry in LLM-judged scores (0-100): models perform well on Instant and Backward tasks (Gemini 3 Pro exceeds 80), but drop sharply on Forward tasks (16.40), largely due to early responses before the required visual and audio cues appear. This highlights a fundamental limitation: current MLLMs struggle to decide when to speak, not just what to say. Code and datasets used in this work will be made publicly accessible at https://github.com/Lucky-Lance/PhoStream.
Abstract:The "reversal curse" refers to the phenomenon where large language models (LLMs) exhibit predominantly unidirectional behavior when processing logically bidirectional relationships. Prior work attributed this to autoregressive training -- predicting the next token inherently favors left-to-right information flow over genuine bidirectional knowledge associations. However, we observe that Diffusion LLMs (DLLMs), despite being trained bidirectionally, also suffer from the reversal curse. To investigate the root causes, we conduct systematic experiments on DLLMs and identify three key reasons: 1) entity fragmentation during training, 2) data asymmetry, and 3) missing entity relations. Motivated by the analysis of these reasons, we propose Diffusion Entity-Relation Modeling (DiffER), which addresses the reversal curse through entity-aware training and balanced data construction. Specifically, DiffER introduces whole-entity masking, which mitigates entity fragmentation by predicting complete entities in a single step. DiffER further employs distribution-symmetric and relation-enhanced data construction strategies to alleviate data asymmetry and missing relations. Extensive experiments demonstrate that DiffER effectively alleviates the reversal curse in Diffusion LLMs, offering new perspectives for future research.
Abstract:Federated learning (FL) addresses data privacy and silo issues in large language models (LLMs). Most prior work focuses on improving the training efficiency of federated LLMs. However, security in open environments is overlooked, particularly defenses against malicious clients. To investigate the safety of LLMs during FL, we conduct preliminary experiments to analyze potential attack surfaces and defensible characteristics from the perspective of Low-Rank Adaptation (LoRA) weights. We find two key properties of FL: 1) LLMs are vulnerable to attacks from malicious clients in FL, and 2) LoRA weights exhibit distinct behavioral patterns that can be filtered through simple classifiers. Based on these properties, we propose Safe-FedLLM, a probe-based defense framework for federated LLMs, constructing defenses across three dimensions: Step-Level, Client-Level, and Shadow-Level. The core concept of Safe-FedLLM is to perform probe-based discrimination on the LoRA weights locally trained by each client during FL, treating them as high-dimensional behavioral features and using lightweight classification models to determine whether they possess malicious attributes. Extensive experiments demonstrate that Safe-FedLLM effectively enhances the defense capability of federated LLMs without compromising performance on benign data. Notably, our method effectively suppresses malicious data impact without significant impact on training speed, and remains effective even with many malicious clients. Our code is available at: https://github.com/dmqx/Safe-FedLLM.
Abstract:Despite notable advancements in remote sensing vision-language models (VLMs), existing models often struggle with spatial understanding, limiting their effectiveness in real-world applications. To push the boundaries of VLMs in remote sensing, we specifically address vehicle imagery captured by drones and introduce a spatially-aware dataset AirSpatial, which comprises over 206K instructions and introduces two novel tasks: Spatial Grounding and Spatial Question Answering. It is also the first remote sensing grounding dataset to provide 3DBB. To effectively leverage existing image understanding of VLMs to spatial domains, we adopt a two-stage training strategy comprising Image Understanding Pre-training and Spatial Understanding Fine-tuning. Utilizing this trained spatially-aware VLM, we develop an aerial agent, AirSpatialBot, which is capable of fine-grained vehicle attribute recognition and retrieval. By dynamically integrating task planning, image understanding, spatial understanding, and task execution capabilities, AirSpatialBot adapts to diverse query requirements. Experimental results validate the effectiveness of our approach, revealing the spatial limitations of existing VLMs while providing valuable insights. The model, code, and datasets will be released at https://github.com/VisionXLab/AirSpatialBot
Abstract:Remote sensing (RS) large vision-language models (LVLMs) have shown strong promise across visual grounding (VG) tasks. However, existing RS VG datasets predominantly rely on explicit referring expressions-such as relative position, relative size, and color cues-thereby constraining performance on implicit VG tasks that require scenario-specific domain knowledge. This article introduces DVGBench, a high-quality implicit VG benchmark for drones, covering six major application scenarios: traffic, disaster, security, sport, social activity, and productive activity. Each object provides both explicit and implicit queries. Based on the dataset, we design DroneVG-R1, an LVLM that integrates the novel Implicit-to-Explicit Chain-of-Thought (I2E-CoT) within a reinforcement learning paradigm. This enables the model to take advantage of scene-specific expertise, converting implicit references into explicit ones and thus reducing grounding difficulty. Finally, an evaluation of mainstream models on both explicit and implicit VG tasks reveals substantial limitations in their reasoning capabilities. These findings provide actionable insights for advancing the reasoning capacity of LVLMs for drone-based agents. The code and datasets will be released at https://github.com/zytx121/DVGBench
Abstract:Visual Grounding (VG) aims to localize specific objects in an image according to natural language expressions, serving as a fundamental task in vision-language understanding. However, existing VG benchmarks are mostly derived from datasets collected under clean environments, such as COCO, where scene diversity is limited. Consequently, they fail to reflect the complexity of real-world conditions, such as changes in illumination, weather, etc., that are critical to evaluating model robustness and generalization in safety-critical applications. To address these limitations, we present RGBT-Ground, the first large-scale visual grounding benchmark built for complex real-world scenarios. It consists of spatially aligned RGB and Thermal infrared (TIR) image pairs with high-quality referring expressions, corresponding object bounding boxes, and fine-grained annotations at the scene, environment, and object levels. This benchmark enables comprehensive evaluation and facilitates the study of robust grounding under diverse and challenging conditions. Furthermore, we establish a unified visual grounding framework that supports both uni-modal (RGB or TIR) and multi-modal (RGB-TIR) visual inputs. Based on it, we propose RGBT-VGNet, a simple yet effective baseline for fusing complementary visual modalities to achieve robust grounding. We conduct extensive adaptations to the existing methods on RGBT-Ground. Experimental results show that our proposed RGBT-VGNet significantly outperforms these adapted methods, particularly in nighttime and long-distance scenarios. All resources will be publicly released to promote future research on robust visual grounding in complex real-world environments.
Abstract:Reinforcement learning (RL) excels in various applications but struggles in dynamic environments where the underlying Markov decision process evolves. Continual reinforcement learning (CRL) enables RL agents to continually learn and adapt to new tasks, but balancing stability (preserving prior knowledge) and plasticity (acquiring new knowledge) remains challenging. Existing methods primarily address the stability-plasticity dilemma through mechanisms where past knowledge influences optimization but rarely affects the agent's behavior directly, which may hinder effective knowledge reuse and efficient learning. In contrast, we propose demonstration-guided continual reinforcement learning (DGCRL), which stores prior knowledge in an external, self-evolving demonstration repository that directly guides RL exploration and adaptation. For each task, the agent dynamically selects the most relevant demonstration and follows a curriculum-based strategy to accelerate learning, gradually shifting from demonstration-guided exploration to fully self-exploration. Extensive experiments on 2D navigation and MuJoCo locomotion tasks demonstrate its superior average performance, enhanced knowledge transfer, mitigation of forgetting, and training efficiency. The additional sensitivity analysis and ablation study further validate its effectiveness.
Abstract:Despite advances in scientific AI, a coherent framework for Scientific General Intelligence (SGI)-the ability to autonomously conceive, investigate, and reason across scientific domains-remains lacking. We present an operational SGI definition grounded in the Practical Inquiry Model (PIM: Deliberation, Conception, Action, Perception) and operationalize it via four scientist-aligned tasks: deep research, idea generation, dry/wet experiments, and experimental reasoning. SGI-Bench comprises over 1,000 expert-curated, cross-disciplinary samples inspired by Science's 125 Big Questions, enabling systematic evaluation of state-of-the-art LLMs. Results reveal gaps: low exact match (10--20%) in deep research despite step-level alignment; ideas lacking feasibility and detail; high code executability but low execution result accuracy in dry experiments; low sequence fidelity in wet protocols; and persistent multimodal comparative-reasoning challenges. We further introduce Test-Time Reinforcement Learning (TTRL), which optimizes retrieval-augmented novelty rewards at inference, enhancing hypothesis novelty without reference answer. Together, our PIM-grounded definition, workflow-centric benchmark, and empirical insights establish a foundation for AI systems that genuinely participate in scientific discovery.
Abstract:Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.