Abstract:Recent advancements in spoken dialogue models, exemplified by systems like GPT-4o, have captured significant attention in the speech domain. Compared to traditional three-tier cascaded spoken dialogue models that comprise speech recognition (ASR), large language models (LLMs), and text-to-speech (TTS), modern spoken dialogue models exhibit greater intelligence. These advanced spoken dialogue models not only comprehend audio, music, and other speech-related features, but also capture stylistic and timbral characteristics in speech. Moreover, they generate high-quality, multi-turn speech responses with low latency, enabling real-time interaction through simultaneous listening and speaking capability. Despite the progress in spoken dialogue systems, there is a lack of comprehensive surveys that systematically organize and analyze these systems and the underlying technologies. To address this, we have first compiled existing spoken dialogue systems in the chronological order and categorized them into the cascaded and end-to-end paradigms. We then provide an in-depth overview of the core technologies in spoken dialogue models, covering aspects such as speech representation, training paradigm, streaming, duplex, and interaction capabilities. Each section discusses the limitations of these technologies and outlines considerations for future research. Additionally, we present a thorough review of relevant datasets, evaluation metrics, and benchmarks from the perspectives of training and evaluating spoken dialogue systems. We hope this survey will contribute to advancing both academic research and industrial applications in the field of spoken dialogue systems. The related material is available at https://github.com/jishengpeng/WavChat.
Abstract:Multimodal Large Language Models (MLLMs) are widely used for visual perception, understanding, and reasoning. However, long video processing and precise moment retrieval remain challenging due to LLMs' limited context size and coarse frame extraction. We propose the Large Language-and-Vision Assistant for Moment Retrieval (LLaVA-MR), which enables accurate moment retrieval and contextual grounding in videos using MLLMs. LLaVA-MR combines Dense Frame and Time Encoding (DFTE) for spatial-temporal feature extraction, Informative Frame Selection (IFS) for capturing brief visual and motion patterns, and Dynamic Token Compression (DTC) to manage LLM context limitations. Evaluations on benchmarks like Charades-STA and QVHighlights demonstrate that LLaVA-MR outperforms 11 state-of-the-art methods, achieving an improvement of 1.82% in R1@0.5 and 1.29% in mAP@0.5 on the QVHighlights dataset. Our implementation will be open-sourced upon acceptance.
Abstract:The scaling up has brought tremendous success in the fields of vision and language in recent years. When it comes to audio, however, researchers encounter a major challenge in scaling up the training data, as most natural audio contains diverse interfering signals. To address this limitation, we introduce Omni-modal Sound Separation (OmniSep), a novel framework capable of isolating clean soundtracks based on omni-modal queries, encompassing both single-modal and multi-modal composed queries. Specifically, we introduce the Query-Mixup strategy, which blends query features from different modalities during training. This enables OmniSep to optimize multiple modalities concurrently, effectively bringing all modalities under a unified framework for sound separation. We further enhance this flexibility by allowing queries to influence sound separation positively or negatively, facilitating the retention or removal of specific sounds as desired. Finally, OmniSep employs a retrieval-augmented approach known as Query-Aug, which enables open-vocabulary sound separation. Experimental evaluations on MUSIC, VGGSOUND-CLEAN+, and MUSIC-CLEAN+ datasets demonstrate effectiveness of OmniSep, achieving state-of-the-art performance in text-, image-, and audio-queried sound separation tasks. For samples and further information, please visit the demo page at \url{https://omnisep.github.io/}.
Abstract:Generating music that aligns with the visual content of a video has been a challenging task, as it requires a deep understanding of visual semantics and involves generating music whose melody, rhythm, and dynamics harmonize with the visual narratives. This paper presents MuVi, a novel framework that effectively addresses these challenges to enhance the cohesion and immersive experience of audio-visual content. MuVi analyzes video content through a specially designed visual adaptor to extract contextually and temporally relevant features. These features are used to generate music that not only matches the video's mood and theme but also its rhythm and pacing. We also introduce a contrastive music-visual pre-training scheme to ensure synchronization, based on the periodicity nature of music phrases. In addition, we demonstrate that our flow-matching-based music generator has in-context learning ability, allowing us to control the style and genre of the generated music. Experimental results show that MuVi demonstrates superior performance in both audio quality and temporal synchronization. The generated music video samples are available at https://muvi-v2m.github.io.
Abstract:Language models have been effectively applied to modeling natural signals, such as images, video, speech, and audio. A crucial component of these models is the codec tokenizer, which compresses high-dimensional natural signals into lower-dimensional discrete tokens. In this paper, we introduce WavTokenizer, which offers several advantages over previous SOTA acoustic codec models in the audio domain: 1)extreme compression. By compressing the layers of quantizers and the temporal dimension of the discrete codec, one-second audio of 24kHz sampling rate requires only a single quantizer with 40 or 75 tokens. 2)improved subjective quality. Despite the reduced number of tokens, WavTokenizer achieves state-of-the-art reconstruction quality with outstanding UTMOS scores and inherently contains richer semantic information. Specifically, we achieve these results by designing a broader VQ space, extended contextual windows, and improved attention networks, as well as introducing a powerful multi-scale discriminator and an inverse Fourier transform structure. We conducted extensive reconstruction experiments in the domains of speech, audio, and music. WavTokenizer exhibited strong performance across various objective and subjective metrics compared to state-of-the-art models. We also tested semantic information, VQ utilization, and adaptability to generative models. Comprehensive ablation studies confirm the necessity of each module in WavTokenizer. The related code, demos, and pre-trained models are available at https://github.com/jishengpeng/WavTokenizer.
Abstract:Generative retrieval, which has demonstrated effectiveness in text-to-text retrieval, utilizes a sequence-to-sequence model to directly generate candidate identifiers based on natural language queries. Without explicitly computing the similarity between queries and candidates, generative retrieval surpasses dual-tower models in both speed and accuracy on large-scale corpora, providing new insights for cross-modal retrieval. However, constructing identifiers for multimodal data remains an untapped problem, and the modality gap between natural language queries and multimodal candidates hinders retrieval performance due to the absence of additional encoders. To this end, we propose a pioneering generAtive Cross-modal rEtrieval framework (ACE), which is a comprehensive framework for end-to-end cross-modal retrieval based on coarse-to-fine semantic modeling. We propose combining K-Means and RQ-VAE to construct coarse and fine tokens, serving as identifiers for multimodal data. Correspondingly, we design the coarse-to-fine feature fusion strategy to efficiently align natural language queries and candidate identifiers. ACE is the first work to comprehensively demonstrate the feasibility of generative approach on text-to-image/audio/video retrieval, challenging the dominance of the embedding-based dual-tower architecture. Extensive experiments show that ACE achieves state-of-the-art performance in cross-modal retrieval and outperforms the strong baselines on Recall@1 by 15.27% on average.
Abstract:In this paper, we present ControlSpeech, a text-to-speech (TTS) system capable of fully cloning the speaker's voice and enabling arbitrary control and adjustment of speaking style, merely based on a few seconds of audio prompt and a simple textual style description prompt. Prior zero-shot TTS models and controllable TTS models either could only mimic the speaker's voice without further control and adjustment capabilities or were unrelated to speaker-specific voice generation. Therefore, ControlSpeech focuses on a more challenging new task-a TTS system with controllable timbre, content, and style at the same time. ControlSpeech takes speech prompts, content prompts, and style prompts as inputs and utilizes bidirectional attention and mask-based parallel decoding to capture corresponding codec representations in a discrete decoupling codec space. Moreover, we discovered the issue of text style controllability in a many-to-many mapping fashion and proposed the Style Mixture Semantic Density (SMSD) model to resolve this problem. SMSD module which is based on Gaussian mixture density networks, is designed to enhance the fine-grained partitioning and sampling capabilities of style semantic information and generate speech with more diverse styles. In terms of experiments, we make available a controllable model toolkit called ControlToolkit with a new style controllable dataset, some replicated baseline models and propose new metrics to evaluate both the control capability and the quality of generated audio in ControlSpeech. The relevant ablation studies validate the necessity of each component in ControlSpeech is necessary. We hope that ControlSpeech can establish the next foundation paradigm of controllable speech synthesis. The relevant code and demo are available at https://github.com/jishengpeng/ControlSpeech .
Abstract:Recent advances in representation learning have demonstrated the significance of multimodal alignment. The Dual Cross-modal Information Disentanglement (DCID) model, utilizing a unified codebook, shows promising results in achieving fine-grained representation and cross-modal generalization. However, it is still hindered by equal treatment of all channels and neglect of minor event information, resulting in interference from irrelevant channels and limited performance in fine-grained tasks. Thus, in this work, We propose a Training-free Optimization of Codebook (TOC) method to enhance model performance by selecting important channels in the unified space without retraining. Additionally, we introduce the Hierarchical Dual Cross-modal Information Disentanglement (H-DCID) approach to extend information separation and alignment to two levels, capturing more cross-modal details. The experiment results demonstrate significant improvements across various downstream tasks, with TOC contributing to an average improvement of 1.70% for DCID on four tasks, and H-DCID surpassing DCID by an average of 3.64%. The combination of TOC and H-DCID further enhances performance, exceeding DCID by 4.43%. These findings highlight the effectiveness of our methods in facilitating robust and nuanced cross-modal learning, opening avenues for future enhancements. The source code and pre-trained models can be accessed at https://github.com/haihuangcode/TOC_H-DCID.
Abstract:In recent years, large language models have achieved significant success in generative tasks (e.g., speech cloning and audio generation) related to speech, audio, music, and other signal domains. A crucial element of these models is the discrete acoustic codecs, which serves as an intermediate representation replacing the mel-spectrogram. However, there exist several gaps between discrete codecs and downstream speech language models. Specifically, 1) most codec models are trained on only 1,000 hours of data, whereas most speech language models are trained on 60,000 hours; 2) Achieving good reconstruction performance requires the utilization of numerous codebooks, which increases the burden on downstream speech language models; 3) The initial channel of the codebooks contains excessive information, making it challenging to directly generate acoustic tokens from weakly supervised signals such as text in downstream tasks. Consequently, leveraging the characteristics of speech language models, we propose Language-Codec. In the Language-Codec, we introduce a Mask Channel Residual Vector Quantization (MCRVQ) mechanism along with improved Fourier transform structures and larger training datasets to address the aforementioned gaps. We compare our method with competing audio compression algorithms and observe significant outperformance across extensive evaluations. Furthermore, we also validate the efficiency of the Language-Codec on downstream speech language models. The source code and pre-trained models can be accessed at https://github.com/jishengpeng/languagecodec .
Abstract:Zero-shot text-to-speech (TTS) has gained significant attention due to its powerful voice cloning capabilities, requiring only a few seconds of unseen speaker voice prompts. However, all previous work has been developed for cloud-based systems. Taking autoregressive models as an example, although these approaches achieve high-fidelity voice cloning, they fall short in terms of inference speed, model size, and robustness. Therefore, we propose MobileSpeech, which is a fast, lightweight, and robust zero-shot text-to-speech system based on mobile devices for the first time. Specifically: 1) leveraging discrete codec, we design a parallel speech mask decoder module called SMD, which incorporates hierarchical information from the speech codec and weight mechanisms across different codec layers during the generation process. Moreover, to bridge the gap between text and speech, we introduce a high-level probabilistic mask that simulates the progression of information flow from less to more during speech generation. 2) For speaker prompts, we extract fine-grained prompt duration from the prompt speech and incorporate text, prompt speech by cross attention in SMD. We demonstrate the effectiveness of MobileSpeech on multilingual datasets at different levels, achieving state-of-the-art results in terms of generating speed and speech quality. MobileSpeech achieves RTF of 0.09 on a single A100 GPU and we have successfully deployed MobileSpeech on mobile devices. Audio samples are available at \url{https://mobilespeech.github.io/} .