Abstract:Audio codecs are a critical component of modern speech generation systems. This paper introduces a low-bitrate, multi-scale residual codec that encodes speech into four distinct streams: semantic, timbre, prosody, and residual. This architecture achieves high-fidelity speech reconstruction at competitive low bitrates while demonstrating an inherent ability for information disentanglement. We construct a two-stage language model for text-to-speech (TTS) synthesis using this codec, which, despite its lightweight design and minimal data requirements, achieves a state-of-the-art Word Error Rate (WER) and superior speaker similarity compared to several larger models. Furthermore, the codec's design proves highly effective for voice conversion, enabling independent manipulation of speaker timbre and prosody.
Abstract:With the development of speech large language models (speech LLMs), users can now interact directly with assistants via speech. However, most existing models simply convert the response content into speech without fully understanding the rich emotional and paralinguistic cues embedded in the user's query. In many cases, the same sentence can have different meanings depending on the emotional expression. Furthermore, emotional understanding is essential for improving user experience in human-machine interaction. Currently, most speech LLMs with empathetic capabilities are trained on massive datasets. This approach requires vast amounts of data and significant computational resources. Therefore, a key challenge lies in how to develop a speech LLM capable of generating empathetic responses with limited data and without the need for large-scale training. To address this challenge, we propose Emotion Omni, a novel model architecture designed to understand the emotional content of user speech input and generate empathetic speech responses. Additionally, we developed a data generation pipeline based on an open-source TTS framework to construct a 200k emotional dialogue dataset, which supports the construction of an empathetic speech assistant. The demos are available at https://w311411.github.io/omni_demo/
Abstract:This paper describes our Triple X speech recognition system submitted to Task 1 of the Multi-Lingual Conversational Speech Language Modeling (MLC-SLM) Challenge. Our work focuses on optimizing speech recognition accuracy in multilingual conversational scenarios through an innovative encoder-adapter-LLM architecture. This framework harnesses the powerful reasoning capabilities of text-based large language models while incorporating domain-specific adaptations. To further enhance multilingual recognition performance, we adopted a meticulously designed multi-stage training strategy leveraging extensive multilingual audio datasets. Experimental results demonstrate that our approach achieves competitive Word Error Rate (WER) performance on both dev and test sets, obtaining second place in the challenge ranking.
Abstract:Adversarial training (AT) has been considered one of the most effective methods for making deep neural networks robust against adversarial attacks, while the training mechanisms and dynamics of AT remain open research problems. In this paper, we present a novel perspective on studying AT through the lens of class-wise feature attribution. Specifically, we identify the impact of a key family of features on AT that are shared by multiple classes, which we call cross-class features. These features are typically useful for robust classification, which we offer theoretical evidence to illustrate through a synthetic data model. Through systematic studies across multiple model architectures and settings, we find that during the initial stage of AT, the model tends to learn more cross-class features until the best robustness checkpoint. As AT further squeezes the training robust loss and causes robust overfitting, the model tends to make decisions based on more class-specific features. Based on these discoveries, we further provide a unified view of two existing properties of AT, including the advantage of soft-label training and robust overfitting. Overall, these insights refine the current understanding of AT mechanisms and provide new perspectives on studying them. Our code is available at https://github.com/PKU-ML/Cross-Class-Features-AT.
Abstract:Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of directly controlling gameplay, VLM develops specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents.
Abstract:Selecting high-quality and diverse training samples from extensive datasets plays a crucial role in reducing training overhead and enhancing the performance of Large Language Models (LLMs). However, existing studies fall short in assessing the overall value of selected data, focusing primarily on individual quality, and struggle to strike an effective balance between ensuring diversity and minimizing data point traversals. Therefore, this paper introduces a novel choice-based sample selection framework that shifts the focus from evaluating individual sample quality to comparing the contribution value of different samples when incorporated into the subset. Thanks to the advanced language understanding capabilities of LLMs, we utilize LLMs to evaluate the value of each option during the selection process. Furthermore, we design a greedy sampling process where samples are incrementally added to the subset, thereby improving efficiency by eliminating the need for exhaustive traversal of the entire dataset with the limited budget. Extensive experiments demonstrate that selected data from our method not only surpass the performance of the full dataset but also achieves competitive results with state-of-the-art (SOTA) studies, while requiring fewer selections. Moreover, we validate our approach on a larger medical dataset, highlighting its practical applicability in real-world applications.
Abstract:Aligning Large Language Models (LLMs) with human preferences is crucial for their deployment in real-world applications. Recent advancements in Self-Rewarding Language Models suggest that an LLM can use its internal reward models (such as LLM-as-a-Judge) \cite{yuanself} to generate preference data, improving alignment performance without costly human annotation. However, we find that different internal reward models within the same LLM often generate inconsistent preferences. This inconsistency raises concerns about the reliability of self-generated preference data, hinders overall alignment performance, and highlights the need for further research to ensure reliable and coherent alignment with human preferences. To address this limitation, we propose Self-Consistent Internal Rewards (SCIR), a novel framework designed to enhance consistency among internal reward models during training. In each training step, we collect preference predictions from multiple pre-defined internal reward models and enforce consistency and confidence through an inconsistency penalty mechanism, thereby improving the reliability of these internal reward models. We selectively use data with consistent predictions for preference optimization, ensuring the quality of the preference data. By employing self-consistent internal rewards, our method significantly improves the alignment performance and reward modeling capability of LLMs, outperforming baseline methods by a notable margin.
Abstract:This paper introduces PFlow-VC, a conditional flow matching voice conversion model that leverages fine-grained discrete pitch tokens and target speaker prompt information for expressive voice conversion (VC). Previous VC works primarily focus on speaker conversion, with further exploration needed in enhancing expressiveness (such as prosody and emotion) for timbre conversion. Unlike previous methods, we adopt a simple and efficient approach to enhance the style expressiveness of voice conversion models. Specifically, we pretrain a self-supervised pitch VQVAE model to discretize speaker-irrelevant pitch information and leverage a masked pitch-conditioned flow matching model for Mel-spectrogram synthesis, which provides in-context pitch modeling capabilities for the speaker conversion model, effectively improving the voice style transfer capacity. Additionally, we improve timbre similarity by combining global timbre embeddings with time-varying timbre tokens. Experiments on unseen LibriTTS test-clean and emotional speech dataset ESD show the superiority of the PFlow-VC model in both timbre conversion and style transfer. Audio samples are available on the demo page https://speechai-demo.github.io/PFlow-VC/.
Abstract:We present an interactive and explainable automated coaching assistant called CueTip for a variant of pool/billiards. CueTip's novelty lies in its combination of three features: a natural-language interface, an ability to perform contextual, physics-aware reasoning, and that its explanations are rooted in a set of predetermined guidelines developed by domain experts. We instrument a physics simulator so that it generates event traces in natural language alongside traditional state traces. Event traces lend themselves to interpretation by language models, which serve as the interface to our assistant. We design and train a neural adaptor that decouples tactical choices made by CueTip from its interactivity and explainability allowing it to be reconfigured to mimic any pool playing agent. Our experiments show that CueTip enables contextual query-based assistance and explanations while maintaining the strength of the agent in terms of win rate (improving it in some situations). The explanations generated by CueTip are physically-aware and grounded in the expert rules and are therefore more reliable.
Abstract:Model merging has gained increasing attention as an efficient and effective technique for integrating task-specific weights from various tasks into a unified multi-task model without retraining or additional data. As a representative approach, Task Arithmetic (TA) has demonstrated that combining task vectors through arithmetic operations facilitates efficient capability transfer between different tasks. In this framework, task vectors are obtained by subtracting the parameter values of a pre-trained model from those of individually fine-tuned models initialized from it. Despite the notable effectiveness of TA, interference among task vectors can adversely affect the performance of the merged model. In this paper, we relax the constraints of Task Arithmetic Property and propose Task Consistency Property, which can be regarded as being free from task interference. Through theoretical derivation, we show that such a property can be approximately achieved by seeking orthogonal task vectors. Guiding by this insight, we propose Adaptive Weight Disentanglement (AWD), which decomposes traditional task vectors into a redundant vector and several disentangled task vectors. The primary optimization objective of AWD is to achieve orthogonality among the disentangled task vectors, thereby closely approximating the desired solution. Notably, these disentangled task vectors can be seamlessly integrated into existing merging methodologies. Experimental results demonstrate that our AWD consistently and significantly improves upon previous merging approaches, achieving state-of-the-art results. Our code is available at \href{https://github.com/FarisXiong/AWD.git}{https://github.com/FarisXiong/AWD.git}.