Abstract:Current embodied intelligent systems still face a substantial gap between high-level reasoning and low-level physical execution in open-world environments. Although Vision-Language-Action (VLA) models provide strong perception and intuitive responses, their open-loop nature limits long-horizon performance. Agents incorporating System 2 cognitive mechanisms improve planning, but usually operate in closed sandboxes with predefined toolkits and limited real-system control. OpenClaw provides a localized runtime with full system privileges, but lacks the embodied control architecture required for long-duration, multi-robot execution. We therefore propose ABot-Claw, an embodied extension of OpenClaw that integrates: 1) a unified embodiment interface with capability-driven scheduling for heterogeneous robot coordination; 2) a visual-centric cross-embodiment multimodal memory for persistent context retention and grounded retrieval; and 3) a critic-based closed-loop feedback mechanism with a generalist reward model for online progress evaluation, local correction, and replanning. With a decoupled architecture spanning the OpenClaw layer, shared service layer, and robot embodiment layer, ABot-Claw enables real-world interaction, closes the loop from natural language intent to physical action, and supports progressively self-evolving robotic agents in open, dynamic environments.
Abstract:Reinforcement learning with verifiable rewards (RLVR) has significantly advanced the reasoning ability of vision-language models (VLMs). However, the inherent text-dominated nature of VLMs often leads to insufficient visual faithfulness, characterized by sparse attention activation to visual tokens. More importantly, our empirical analysis reveals that temporal visual forgetting along reasoning steps exacerbates this deficiency. To bridge this gap, we propose Visually-Guided Policy Optimization (VGPO), a novel framework to reinforce visual focus during policy optimization. Specifically, VGPO initially introduces a Visual Attention Compensation mechanism that leverages visual similarity to localize and amplify visual cues, while progressively elevating visual expectations in later steps to counteract visual forgetting. Building on this mechanism, we implement a dual-grained advantage re-weighting strategy: the intra-trajectory level highlights tokens exhibiting relatively high visual activation, while the inter-trajectory level prioritizes trajectories demonstrating superior visual accumulation. Extensive experiments demonstrate that VGPO achieves better visual activation and superior performance in mathematical multimodal reasoning and visual-dependent tasks.
Abstract:Video-based world models offer a powerful paradigm for embodied simulation and planning, yet state-of-the-art models often generate physically implausible manipulations - such as object penetration and anti-gravity motion - due to training on generic visual data and likelihood-based objectives that ignore physical laws. We present ABot-PhysWorld, a 14B Diffusion Transformer model that generates visually realistic, physically plausible, and action-controllable videos. Built on a curated dataset of three million manipulation clips with physics-aware annotation, it uses a novel DPO-based post-training framework with decoupled discriminators to suppress unphysical behaviors while preserving visual quality. A parallel context block enables precise spatial action injection for cross-embodiment control. To better evaluate generalization, we introduce EZSbench, the first training-independent embodied zero-shot benchmark combining real and synthetic unseen robot-task-scene combinations. It employs a decoupled protocol to separately assess physical realism and action alignment. ABot-PhysWorld achieves new state-of-the-art performance on PBench and EZSbench, surpassing Veo 3.1 and Sora v2 Pro in physical plausibility and trajectory consistency. We will release EZSbench to promote standardized evaluation in embodied video generation.
Abstract:Despite the rapid progress of Vision-Language-Action (VLA) models, the prevailing paradigm of predicting discrete waypoints remains fundamentally misaligned with the intrinsic continuity of physical motion. This discretization imposes rigid sampling rates, lacks high-order differentiability, and introduces quantization artifacts that hinder precise, compliant interaction. We propose Neural Implicit Action Fields (NIAF), a paradigm shift that reformulates action prediction from discrete waypoints to continuous action function regression. By utilizing an MLLM as a hierarchical spectral modulator over a learnable motion prior, NIAF synthesizes infinite-resolution trajectories as continuous-time manifolds. This formulation enables analytical differentiability, allowing for explicit supervision of velocity, acceleration, and jerk to ensure mathematical consistency and physical plausibility. Our approach achieves state-of-the-art results on CALVIN and LIBERO benchmarks across diverse backbones. Furthermore, real-world experiments demonstrate that NIAF enables stable impedance control, bridging the gap between high-level semantic understanding and low-level dynamic execution.
Abstract:Synthesizing high-quality training data is crucial for enhancing domain models' reasoning abilities. Existing methods face limitations in long-tail knowledge coverage, effectiveness verification, and interpretability. Knowledge-graph-based approaches still fall short in functionality, granularity, customizability, and evaluation. To address these issues, we propose MMKG-RDS, a flexible framework for reasoning data synthesis that leverages multimodal knowledge graphs. It supports fine-grained knowledge extraction, customizable path sampling, and multidimensional data quality scoring. We validate MMKG-RDS with the MMKG-RDS-Bench dataset, covering five domains, 17 task types, and 14,950 samples. Experimental results show fine-tuning Qwen3 models (0.6B/8B/32B) on a small number of synthesized samples improves reasoning accuracy by 9.2%. The framework also generates distinct data, challenging existing models on tasks involving tables and formulas, useful for complex benchmark construction. The dataset and code are available at https://github.com/360AILAB-NLP/MMKG-RDS
Abstract:Building general-purpose embodied agents across diverse hardware remains a central challenge in robotics, often framed as the ''one-brain, many-forms'' paradigm. Progress is hindered by fragmented data, inconsistent representations, and misaligned training objectives. We present ABot-M0, a framework that builds a systematic data curation pipeline while jointly optimizing model architecture and training strategies, enabling end-to-end transformation of heterogeneous raw data into unified, efficient representations. From six public datasets, we clean, standardize, and balance samples to construct UniACT-dataset, a large-scale dataset with over 6 million trajectories and 9,500 hours of data, covering diverse robot morphologies and task scenarios. Unified pre-training improves knowledge transfer and generalization across platforms and tasks, supporting general-purpose embodied intelligence. To improve action prediction efficiency and stability, we propose the Action Manifold Hypothesis: effective robot actions lie not in the full high-dimensional space but on a low-dimensional, smooth manifold governed by physical laws and task constraints. Based on this, we introduce Action Manifold Learning (AML), which uses a DiT backbone to predict clean, continuous action sequences directly. This shifts learning from denoising to projection onto feasible manifolds, improving decoding speed and policy stability. ABot-M0 supports modular perception via a dual-stream mechanism that integrates VLM semantics with geometric priors and multi-view inputs from plug-and-play 3D modules such as VGGT and Qwen-Image-Edit, enhancing spatial understanding without modifying the backbone and mitigating standard VLM limitations in 3D reasoning. Experiments show components operate independently with additive benefits. We will release all code and pipelines for reproducibility and future research.
Abstract:Self-play has enabled large language models to autonomously improve through self-generated challenges. However, existing self-play methods for vision-language models rely on passive interaction with static image collections, resulting in strong dependence on initial datasets and inefficient learning. Without the ability to actively seek visual data tailored to their evolving capabilities, agents waste computational effort on samples that are either trivial or beyond their current skill level. To address these limitations, we propose Active-Zero, a framework that shifts from passive interaction to active exploration of visual environments. Active-Zero employs three co-evolving agents: a Searcher that retrieves images from open-world repositories based on the model's capability frontier, a Questioner that synthesizes calibrated reasoning tasks, and a Solver refined through accuracy rewards. This closed loop enables self-scaffolding auto-curricula where the model autonomously constructs its learning trajectory. On Qwen2.5-VL-7B-Instruct across 12 benchmarks, Active-Zero achieves 53.97 average accuracy on reasoning tasks (5.7% improvement) and 59.77 on general understanding (3.9% improvement), consistently outperforming existing self-play baselines. These results highlight active exploration as a key ingredient for scalable and adaptive self-evolving vision-language systems.
Abstract:Second-order feature statistics are central to texture recognition, yet current methods face a fundamental tension: bilinear pooling and Gram matrices capture global channel correlations but collapse spatial structure, while self-attention models spatial context through weighted aggregation rather than explicit pairwise feature interactions. We introduce TwistNet-2D, a lightweight module that computes \emph{local} pairwise channel products under directional spatial displacement, jointly encoding where features co-occur and how they interact. The core component, Spiral-Twisted Channel Interaction (STCI), shifts one feature map along a prescribed direction before element-wise channel multiplication, thereby capturing the cross-position co-occurrence patterns characteristic of structured and periodic textures. Aggregating four directional heads with learned channel reweighting and injecting the result through a sigmoid-gated residual path, \TwistNet incurs only 3.5% additional parameters and 2% additional FLOPs over ResNet-18, yet consistently surpasses both parameter-matched and substantially larger baselines -- including ConvNeXt, Swin Transformer, and hybrid CNN--Transformer architectures -- across four texture and fine-grained recognition benchmarks.
Abstract:Visual Language Navigation (VLN) is one of the fundamental capabilities for embodied intelligence and a critical challenge that urgently needs to be addressed. However, existing methods are still unsatisfactory in terms of both success rate (SR) and generalization: Supervised Fine-Tuning (SFT) approaches typically achieve higher SR, while Training-Free (TF) approaches often generalize better, but it is difficult to obtain both simultaneously. To this end, we propose a Memory-Execute-Review framework. It consists of three parts: a hierarchical memory module for providing information support, an execute module for routine decision-making and actions, and a review module for handling abnormal situations and correcting behavior. We validated the effectiveness of this framework on the Object Goal Navigation task. Across 4 datasets, our average SR achieved absolute improvements of 7% and 5% compared to all baseline methods under TF and Zero-Shot (ZS) settings, respectively. On the most commonly used HM3D_v0.1 and the more challenging open vocabulary dataset HM3D_OVON, the SR improved by 8% and 6%, under ZS settings. Furthermore, on the MP3D and HM3D_OVON datasets, our method not only outperformed all TF methods but also surpassed all SFT methods, achieving comprehensive leadership in both SR (5% and 2%) and generalization.
Abstract:Diffusion Large Language Models (DLLMs) have emerged as a powerful alternative to autoregressive models, enabling parallel token generation across multiple positions. However, preference alignment of DLLMs remains challenging due to high variance introduced by Evidence Lower Bound (ELBO)-based likelihood estimation. In this work, we propose AR-MAP, a novel transfer learning framework that leverages preference-aligned autoregressive LLMs (AR-LLMs) as implicit teachers for DLLM alignment. We reveal that DLLMs can effectively absorb alignment knowledge from AR-LLMs through simple weight scaling, exploiting the shared architectural structure between these divergent generation paradigms. Crucially, our approach circumvents the high variance and computational overhead of direct DLLM alignment and comprehensive experiments across diverse preference alignment tasks demonstrate that AR-MAP achieves competitive or superior performance compared to existing DLLM-specific alignment methods, achieving 69.08\% average score across all tasks and models. Our Code is available at https://github.com/AMAP-ML/AR-MAP.