Abstract:Traditional image classification requires a predefined list of semantic categories. In contrast, Large Multimodal Models (LMMs) can sidestep this requirement by classifying images directly using natural language (e.g., answering the prompt "What is the main object in the image?"). Despite this remarkable capability, most existing studies on LMM classification performance are surprisingly limited in scope, often assuming a closed-world setting with a predefined set of categories. In this work, we address this gap by thoroughly evaluating LMM classification performance in a truly open-world setting. We first formalize the task and introduce an evaluation protocol, defining various metrics to assess the alignment between predicted and ground truth classes. We then evaluate 13 models across 10 benchmarks, encompassing prototypical, non-prototypical, fine-grained, and very fine-grained classes, demonstrating the challenges LMMs face in this task. Further analyses based on the proposed metrics reveal the types of errors LMMs make, highlighting challenges related to granularity and fine-grained capabilities, showing how tailored prompting and reasoning can alleviate them.
Abstract:This report presents Wan, a comprehensive and open suite of video foundation models designed to push the boundaries of video generation. Built upon the mainstream diffusion transformer paradigm, Wan achieves significant advancements in generative capabilities through a series of innovations, including our novel VAE, scalable pre-training strategies, large-scale data curation, and automated evaluation metrics. These contributions collectively enhance the model's performance and versatility. Specifically, Wan is characterized by four key features: Leading Performance: The 14B model of Wan, trained on a vast dataset comprising billions of images and videos, demonstrates the scaling laws of video generation with respect to both data and model size. It consistently outperforms the existing open-source models as well as state-of-the-art commercial solutions across multiple internal and external benchmarks, demonstrating a clear and significant performance superiority. Comprehensiveness: Wan offers two capable models, i.e., 1.3B and 14B parameters, for efficiency and effectiveness respectively. It also covers multiple downstream applications, including image-to-video, instruction-guided video editing, and personal video generation, encompassing up to eight tasks. Consumer-Grade Efficiency: The 1.3B model demonstrates exceptional resource efficiency, requiring only 8.19 GB VRAM, making it compatible with a wide range of consumer-grade GPUs. Openness: We open-source the entire series of Wan, including source code and all models, with the goal of fostering the growth of the video generation community. This openness seeks to significantly expand the creative possibilities of video production in the industry and provide academia with high-quality video foundation models. All the code and models are available at https://github.com/Wan-Video/Wan2.1.
Abstract:Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the narrow diversity of object types and interaction patterns in training datasets. This paper proposes a novel zero-shot HOI synthesis framework without relying on end-to-end training on currently limited 3D HOI datasets. The core idea of our method lies in leveraging extensive HOI knowledge from pre-trained Multimodal Models. Given a text description, our system first obtains temporally consistent 2D HOI image sequences using image or video generation models, which are then uplifted to 3D HOI milestones of human and object poses. We employ pre-trained human pose estimation models to extract human poses and introduce a generalizable category-level 6-DoF estimation method to obtain the object poses from 2D HOI images. Our estimation method is adaptive to various object templates obtained from text-to-3D models or online retrieval. A physics-based tracking of the 3D HOI kinematic milestone is further applied to refine both body motions and object poses, yielding more physically plausible HOI generation results. The experimental results demonstrate that our method is capable of generating open-vocabulary HOIs with physical realism and semantic diversity.
Abstract:Vision Language Models (VLMs) have lead to major improvements in multimodal reasoning, yet they still struggle to understand user-specific concepts. Existing personalization methods address this limitation but heavily rely on training procedures, that can be either costly or unpleasant to individual users. We depart from existing work, and for the first time explore the training-free setting in the context of personalization. We propose a novel method, Retrieval and Reasoning for Personalization (R2P), leveraging internal knowledge of VLMs. First, we leverage VLMs to extract the concept fingerprint, i.e., key attributes uniquely defining the concept within its semantic class. When a query arrives, the most similar fingerprints are retrieved and scored via chain-of-thought-reasoning. To reduce the risk of hallucinations, the scores are validated through cross-modal verification at the attribute level: in case of a discrepancy between the scores, R2P refines the concept association via pairwise multimodal matching, where the retrieved fingerprints and their images are directly compared with the query. We validate R2P on two publicly available benchmarks and a newly introduced dataset, Personal Concepts with Visual Ambiguity (PerVA), for concept identification highlighting challenges in visual ambiguity. R2P consistently outperforms state-of-the-art approaches on various downstream tasks across all benchmarks. Code will be available upon acceptance.
Abstract:We study the problem of novel view streaming from sparse-view videos, which aims to generate a continuous sequence of high-quality, temporally consistent novel views as new input frames arrive. However, existing novel view synthesis methods struggle with temporal coherence and visual fidelity, leading to flickering and inconsistency. To address these challenges, we introduce history-awareness, leveraging previous frames to reconstruct the scene and improve quality and stability. We propose a hybrid splat-voxel feed-forward scene reconstruction approach that combines Gaussian Splatting to propagate information over time, with a hierarchical voxel grid for temporal fusion. Gaussian primitives are efficiently warped over time using a motion graph that extends 2D tracking models to 3D motion, while a sparse voxel transformer integrates new temporal observations in an error-aware manner. Crucially, our method does not require training on multi-view video datasets, which are currently limited in size and diversity, and can be directly applied to sparse-view video streams in a history-aware manner at inference time. Our approach achieves state-of-the-art performance in both static and streaming scene reconstruction, effectively reducing temporal artifacts and visual artifacts while running at interactive rates (15 fps with 350ms delay) on a single H100 GPU. Project Page: https://19reborn.github.io/SplatVoxel/
Abstract:Performing robotic grasping from a cluttered bin based on human instructions is a challenging task, as it requires understanding both the nuances of free-form language and the spatial relationships between objects. Vision-Language Models (VLMs) trained on web-scale data, such as GPT-4o, have demonstrated remarkable reasoning capabilities across both text and images. But can they truly be used for this task in a zero-shot setting? And what are their limitations? In this paper, we explore these research questions via the free-form language-based robotic grasping task, and propose a novel method, FreeGrasp, leveraging the pre-trained VLMs' world knowledge to reason about human instructions and object spatial arrangements. Our method detects all objects as keypoints and uses these keypoints to annotate marks on images, aiming to facilitate GPT-4o's zero-shot spatial reasoning. This allows our method to determine whether a requested object is directly graspable or if other objects must be grasped and removed first. Since no existing dataset is specifically designed for this task, we introduce a synthetic dataset FreeGraspData by extending the MetaGraspNetV2 dataset with human-annotated instructions and ground-truth grasping sequences. We conduct extensive analyses with both FreeGraspData and real-world validation with a gripper-equipped robotic arm, demonstrating state-of-the-art performance in grasp reasoning and execution. Project website: https://tev-fbk.github.io/FreeGrasp/.
Abstract:Scaling up imitation learning for real-world applications requires efficient and cost-effective demonstration collection methods. Current teleoperation approaches, though effective, are expensive and inefficient due to the dependency on physical robot platforms. Alternative data sources like in-the-wild demonstrations can eliminate the need for physical robots and offer more scalable solutions. However, existing in-the-wild data collection devices have limitations: handheld devices offer restricted in-hand camera observation, while whole-body devices often require fine-tuning with robot data due to action inaccuracies. In this paper, we propose AirExo-2, a low-cost exoskeleton system for large-scale in-the-wild demonstration collection. By introducing the demonstration adaptor to transform the collected in-the-wild demonstrations into pseudo-robot demonstrations, our system addresses key challenges in utilizing in-the-wild demonstrations for downstream imitation learning in real-world environments. Additionally, we present RISE-2, a generalizable policy that integrates 2D and 3D perceptions, outperforming previous imitation learning policies in both in-domain and out-of-domain tasks, even with limited demonstrations. By leveraging in-the-wild demonstrations collected and transformed by the AirExo-2 system, without the need for additional robot demonstrations, RISE-2 achieves comparable or superior performance to policies trained with teleoperated data, highlighting the potential of AirExo-2 for scalable and generalizable imitation learning. Project page: https://airexo.tech/airexo2
Abstract:We introduce Phi-4-Mini and Phi-4-Multimodal, compact yet highly capable language and multimodal models. Phi-4-Mini is a 3.8-billion-parameter language model trained on high-quality web and synthetic data, significantly outperforming recent open-source models of similar size and matching the performance of models twice its size on math and coding tasks requiring complex reasoning. This achievement is driven by a carefully curated synthetic data recipe emphasizing high-quality math and coding datasets. Compared to its predecessor, Phi-3.5-Mini, Phi-4-Mini features an expanded vocabulary size of 200K tokens to better support multilingual applications, as well as group query attention for more efficient long-sequence generation. Phi-4-Multimodal is a multimodal model that integrates text, vision, and speech/audio input modalities into a single model. Its novel modality extension approach leverages LoRA adapters and modality-specific routers to allow multiple inference modes combining various modalities without interference. For example, it now ranks first in the OpenASR leaderboard to date, although the LoRA component of the speech/audio modality has just 460 million parameters. Phi-4-Multimodal supports scenarios involving (vision + language), (vision + speech), and (speech/audio) inputs, outperforming larger vision-language and speech-language models on a wide range of tasks. Additionally, we experiment to further train Phi-4-Mini to enhance its reasoning capabilities. Despite its compact 3.8-billion-parameter size, this experimental version achieves reasoning performance on par with or surpassing significantly larger models, including DeepSeek-R1-Distill-Qwen-7B and DeepSeek-R1-Distill-Llama-8B.
Abstract:Test-time scaling improves large language model performance by adding extra compute during decoding. Best-of-N (BoN) sampling serves as a common scaling technique, broadening the search space for finding better solutions from the model distribution. However, traditional BoN requires N full generations, leading to high GPU memory overhead and time latency. Moreover, some methods depend on reward models, adding computational cost and limiting domain generalization. In this paper, we propose Self-Truncation Best-of-N (ST-BoN), a novel decoding method that avoids fully generating all samplings and eliminates the need for reward models. ST-BoN introduces early sampling consistency to estimate the most promising sample, truncating suboptimal ones to free memory and accelerate inference. This pushes the sampling-efficient test-time scaling. Compared to traditional BoN, ST-BoN can reduce dynamic GPU memory overhead by over 90% and time latency by 50%, while achieving comparable or even better performance across reasoning and open-ended domains.
Abstract:Mental health issues are worsening in today's competitive society, such as depression and anxiety. Traditional healings like counseling and chatbots fail to engage effectively, they often provide generic responses lacking emotional depth. Although large language models (LLMs) have the potential to create more human-like interactions, they still struggle to capture subtle emotions. This requires LLMs to be equipped with human-like adaptability and warmth. To fill this gap, we propose the MIND (Multi-agent INner Dialogue), a novel paradigm that provides more immersive psychological healing environments. Considering the strong generative and role-playing ability of LLM agents, we predefine an interactive healing framework and assign LLM agents different roles within the framework to engage in interactive inner dialogues with users, thereby providing an immersive healing experience. We conduct extensive human experiments in various real-world healing dimensions, and find that MIND provides a more user-friendly experience than traditional paradigms. This demonstrates that MIND effectively leverages the significant potential of LLMs in psychological healing.