Abstract:To balance effectiveness and efficiency in recommender systems, multi-stage pipelines commonly use lightweight two-tower models for large-scale candidate retrieval. However, the isolated two-tower architecture restricts representation capacity, embedding-space alignment, and cross-feature interactions. Existing solutions such as late interaction and knowledge distillation can mitigate these issues, but often increase latency or are difficult to deploy in online learning settings. We propose Capability Synergy (CS3), an efficient online framework that strengthens two-tower retrievers while preserving real-time constraints. CS3 introduces three mechanisms: (1) Cycle-Adaptive Structure for self-revision via adaptive feature denoising within each tower; (2) Cross-Tower Synchronization to improve alignment through lightweight mutual awareness between towers; and (3) Cascade-Model Sharing to enhance cross-stage consistency by reusing knowledge from downstream models. CS3 is plug-and-play with diverse two-tower backbones and compatible with online learning. Experiments on three public datasets show consistent gains over strong baselines, and deployment in a largescale advertising system yields up to 8.36% revenue improvement across three scenarios while maintaining ms-level latency.
Abstract:We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual embeddings via learnable query tokens, which subsequently serve as conditioning signals for a diffusion model. This streamlined design effectively transfers the rich understanding and reasoning capabilities of VLMs into the visual generation process. By obviating the need for deep fusion between autoregressive and diffusion models or training from scratch, MMCORE significantly reduces computational overhead while maintaining high-fidelity synthesis. MMCORE seamlessly integrates text-to-image synthesis with interleaved image generation, demonstrating robust multimodal comprehension in complex scenarios such as spatial reasoning and visual grounding. Comprehensive evaluations indicate that MMCORE consistently outperforms state-of-the-art baselines across a broad spectrum of text-to-image and single/multi-image editing benchmarks.
Abstract:As deep learning-based AI technologies gain momentum, the demand for general-purpose AI computing architectures continues to grow. While GPGPU-based architectures offer versatility for diverse AI workloads, they often fall short in efficiency and cost-effectiveness. Various Domain-Specific Architectures (DSAs) excel at particular AI tasks but struggle to extend across broader applications or adapt to the rapidly evolving AI landscape. M100 is Li Auto's response: a performant, cost-effective architecture for AI inference in Autonomous Driving (AD), Large Language Models (LLMs), and intelligent human interactions, domains crucial to today's most competitive automobile platforms. M100 employs a dataflow parallel architecture, where compiler-architecture co-design orchestrates not only computation but, more critically, data movement across time and space. Leveraging dataflow computing efficiency, our hardware-software co-design improves system performance while reducing hardware complexity and cost. M100 largely eliminates caching: tensor computations are driven by compiler- and runtime-managed data streams flowing between computing elements and on/off-chip memories, yielding greater efficiency and scalability than cache-based systems. Another key principle was selecting the right operational granularity for scheduling, issuing, and execution across compiler, firmware, and hardware. Recognizing commonalities in AI workloads, we chose the tensor as the fundamental data element. M100 demonstrates general AI computing capability across diverse inference applications, including UniAD (for AD) and LLaMA (for LLMs). Benchmarks show M100 outperforms GPGPU architectures in AD applications with higher utilization, representing a promising direction for future general AI computing.
Abstract:Product bundling boosts e-commerce revenue by recommending complementary item combinations. However, existing methods face two critical challenges: (1) collaborative filtering approaches struggle with cold-start items owing to dependency on historical interactions, and (2) LLMs lack inherent capability to model interactive graph directly. To bridge this gap, we propose a dual-enhancement method that integrates interactive graph learning and LLM-based semantic understanding for product bundling. Our method introduces a graph-to-text paradigm, which leverages a Dynamic Concept Binding Mechanism (DCBM) to translate graph structures into natural language prompts. The DCBM plays a critical role in aligning domain-specific entities with LLM tokenization, enabling effective comprehension of combinatorial constraints. Experiments on three benchmarks (POG, POG_dense, Steam) demonstrate 6.3%-26.5% improvements over state-of-the-art baselines.
Abstract:User simulators are essential for the scalable training and evaluation of interactive AI systems. However, existing approaches often rely on shallow user profiling, struggle to maintain persona consistency over long interactions, and are largely limited to English or single-domain settings. We present MUSE, a multi-domain Chinese user simulation framework designed to generate human-like, controllable, and behaviorally consistent responses. First, we propose Iterative Profile Self-Evolution (IPSE), which gradually optimizes user profiles by comparing and reasoning discrepancies between simulated trajectories and real dialogue behaviors. We then apply Role-Reversal Supervised Fine-Tuning to improve local response realism and human-like expression. To enable fine-grained behavioral alignment, we further train a specialized rubric-based reward model and incorporate it into rubric-guided multi-turn reinforcement learning, which optimizes the simulator at the dialogue level and enhances long-horizon behavioral consistency. Experiments show that MUSE consistently outperforms strong baselines in both utterance-level and session-level evaluations, generating responses that are more realistic, coherent, and persona-consistent over extended interactions.
Abstract:Unstructured model editing aims to update models with real-world text, yet existing methods often memorize text holistically without reliable fine-grained fact access. To address this, we propose FABLE, a hierarchical framework that decouples fine-grained fact injection from holistic text generation. FABLE follows a two-stage, fact-first strategy: discrete facts are anchored in shallow layers, followed by minimal updates to deeper layers to produce coherent text. This decoupling resolves the mismatch between holistic recall and fine-grained fact access, reflecting the unidirectional Transformer flow in which surface-form generation amplifies rather than corrects underlying fact representations. We also introduce UnFine, a diagnostic benchmark with fine-grained question-answer pairs and fact-level metrics for systematic evaluation. Experiments show that FABLE substantially improves fine-grained question answering while maintaining state-of-the-art holistic editing performance. Our code is publicly available at https://github.com/caskcsg/FABLE.
Abstract:Recent years have witnessed remarkable progress in automatic speech recognition (ASR), driven by advances in model architectures and large-scale training data. However, two important aspects remain underexplored. First, Word Error Rate (WER), the dominant evaluation metric for decades, treats all words equally and often fails to reflect the semantic correctness of an utterance at the sentence level. Second, interactive correction-an essential component of human communication-has rarely been systematically studied in ASR research. In this paper, we integrate these two perspectives under an agentic framework for interactive ASR. We propose leveraging LLM-as-a-Judge as a semantic-aware evaluation metric to assess recognition quality beyond token-level accuracy. Furthermore, we design an LLM-driven agent framework to simulate human-like multi-turn interaction, enabling iterative refinement of recognition outputs through semantic feedback. Extensive experiments are conducted on standard benchmarks, including GigaSpeech (English), WenetSpeech (Chinese), the ASRU 2019 code-switching test set. Both objective and subjective evaluations demonstrate the effectiveness of the proposed framework in improving semantic fidelity and interactive correction capability. We will release the code to facilitate future research in interactive and agentic ASR.
Abstract:A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervision and find that cross-domain generalization is not absent but conditional, jointly shaped by optimization dynamics, training data, and base-model capability. Some reported failures are under-optimization artifacts: cross-domain performance first degrades before recovering and improving with extended training (a dip-and-recovery pattern), so shorttraining checkpoints can underestimate generalization. Data quality and structure both matter: low-quality solutions broadly hurt generalization,while verified long-CoT traces yield consistent cross-domain gains. Model capability is essential: stronger models internalize transferable procedural patterns (e.g., backtracking) even from a toy arithmetic game, while weaker ones imitate surface verbosity. This generalization is asymmetric, however: reasoning improves while safety degrades, reframing the question from whether reasoning SFT generalizes to under what conditions and at what cost.
Abstract:Large Vision-Language Models have demonstrated exceptional performance in multimodal reasoning and complex scene understanding. However, these models still face significant hallucination issues, where outputs contradict visual facts. Recent research on hallucination mitigation has focused on retraining methods and Contrastive Decoding (CD) methods. While both methods perform well, retraining methods require substantial training resources, and CD methods introduce dual inference overhead. These factors hinder their practical applicability. To address the above issue, we propose a framework for dynamically detecting hallucination representations and performing hallucination-eliminating edits on these representations. With minimal additional computational cost, we achieve state-of-the-art performance on existing benchmarks. Extensive experiments demonstrate the effectiveness of our approach, highlighting its efficient and robust hallucination elimination capability and its powerful controllability over hallucinations. Code is available at https://github.com/ASGO-MM/HIRE
Abstract:Multimodal Chain-of-Thought (MCoT) models have demonstrated impressive capability in complex visual reasoning tasks. Unfortunately, recent studies reveal that they suffer from severe hallucination problems due to diminished visual attention during the generation process. However, visual attention decay is a well-studied problem in Large Vision-Language Models (LVLMs). Considering the fundamental differences in reasoning processes between MCoT models and traditional LVLMs, we raise a basic question: Whether MCoT models have unique causes of hallucinations? To answer this question, we systematically investigate the hallucination patterns of MCoT models and find that fabricated texts are primarily generated in associative reasoning steps, which we term divergent thinking. Leveraging these insights, we introduce a simple yet effective strategy that can effectively localize divergent thinking steps and intervene in the decoding process to mitigate hallucinations. Extensive experiments show that our method outperforms existing methods by a large margin. More importantly, our proposed method can be conveniently integrated with other hallucination mitigation methods and further boost their performance. The code is publicly available at https://github.com/ASGO-MM/MCoT-hallucination.