Abstract:The generalisation to unseen objects in the 6D pose estimation task is very challenging. While Vision-Language Models (VLMs) enable using natural language descriptions to support 6D pose estimation of unseen objects, these solutions underperform compared to model-based methods. In this work we present Horyon, an open-vocabulary VLM-based architecture that addresses relative pose estimation between two scenes of an unseen object, described by a textual prompt only. We use the textual prompt to identify the unseen object in the scenes and then obtain high-resolution multi-scale features. These features are used to extract cross-scene matches for registration. We evaluate our model on a benchmark with a large variety of unseen objects across four datasets, namely REAL275, Toyota-Light, Linemod, and YCB-Video. Our method achieves state-of-the-art performance on all datasets, outperforming by 12.6 in Average Recall the previous best-performing approach.
Abstract:Reassembly tasks play a fundamental role in many fields and multiple approaches exist to solve specific reassembly problems. In this context, we posit that a general unified model can effectively address them all, irrespective of the input data type (images, 3D, etc.). We introduce DiffAssemble, a Graph Neural Network (GNN)-based architecture that learns to solve reassembly tasks using a diffusion model formulation. Our method treats the elements of a set, whether pieces of 2D patch or 3D object fragments, as nodes of a spatial graph. Training is performed by introducing noise into the position and rotation of the elements and iteratively denoising them to reconstruct the coherent initial pose. DiffAssemble achieves state-of-the-art (SOTA) results in most 2D and 3D reassembly tasks and is the first learning-based approach that solves 2D puzzles for both rotation and translation. Furthermore, we highlight its remarkable reduction in run-time, performing 11 times faster than the quickest optimization-based method for puzzle solving. Code available at https://github.com/IIT-PAVIS/DiffAssemble
Abstract:Positional reasoning is the process of ordering unsorted parts contained in a set into a consistent structure. We present Positional Diffusion, a plug-and-play graph formulation with Diffusion Probabilistic Models to address positional reasoning. We use the forward process to map elements' positions in a set to random positions in a continuous space. Positional Diffusion learns to reverse the noising process and recover the original positions through an Attention-based Graph Neural Network. We conduct extensive experiments with benchmark datasets including two puzzle datasets, three sentence ordering datasets, and one visual storytelling dataset, demonstrating that our method outperforms long-lasting research on puzzle solving with up to +18% compared to the second-best deep learning method, and performs on par against the state-of-the-art methods on sentence ordering and visual storytelling. Our work highlights the suitability of diffusion models for ordering problems and proposes a novel formulation and method for solving various ordering tasks. Project website at https://iit-pavis.github.io/Positional_Diffusion/
Abstract:We propose a solution for Active Visual Search of objects in an environment, whose 2D floor map is the only known information. Our solution has three key features that make it more plausible and robust to detector failures compared to state-of-the-art methods: (i) it is unsupervised as it does not need any training sessions. (ii) During the exploration, a probability distribution on the 2D floor map is updated according to an intuitive mechanism, while an improved belief update increases the effectiveness of the agent's exploration. (iii) We incorporate the awareness that an object detector may fail into the aforementioned probability modelling by exploiting the success statistics of a specific detector. Our solution is dubbed POMP-BE-PD (Pomcp-based Online Motion Planning with Belief by Exploration and Probabilistic Detection). It uses the current pose of an agent and an RGB-D observation to learn an optimal search policy, exploiting a POMDP solved by a Monte-Carlo planning approach. On the Active Vision Database benchmark, we increase the average success rate over all the environments by a significant 35% while decreasing the average path length by 4% with respect to competing methods. Thus, our results are state-of-the-art, even without using any training procedure.
Abstract:We propose an end-to-end solution to address the problem of object localisation in partial scenes, where we aim to estimate the position of an object in an unknown area given only a partial 3D scan of the scene. We propose a novel scene representation to facilitate the geometric reasoning, Directed Spatial Commonsense Graph (D-SCG), a spatial scene graph that is enriched with additional concept nodes from a commonsense knowledge base. Specifically, the nodes of D-SCG represent the scene objects and the edges are their relative positions. Each object node is then connected via different commonsense relationships to a set of concept nodes. With the proposed graph-based scene representation, we estimate the unknown position of the target object using a Graph Neural Network that implements a novel attentional message passing mechanism. The network first predicts the relative positions between the target object and each visible object by learning a rich representation of the objects via aggregating both the object nodes and the concept nodes in D-SCG. These relative positions then are merged to obtain the final position. We evaluate our method using Partial ScanNet, improving the state-of-the-art by 5.9% in terms of the localisation accuracy at a 8x faster training speed.
Abstract:Transformer Networks have established themselves as the de-facto state-of-the-art for trajectory forecasting but there is currently no systematic study on their capability to model the motion patterns of people, without interactions with other individuals nor the social context. This paper proposes the first in-depth study of Transformer Networks (TF) and Bidirectional Transformers (BERT) for the forecasting of the individual motion of people, without bells and whistles. We conduct an exhaustive evaluation of input/output representations, problem formulations and sequence modeling, including a novel analysis of their capability to predict multi-modal futures. Out of comparative evaluation on the ETH+UCY benchmark, both TF and BERT are top performers in predicting individual motions, definitely overcoming RNNs and LSTMs. Furthermore, they remain within a narrow margin wrt more complex techniques, which include both social interactions and scene contexts. Source code will be released for all conducted experiments.
Abstract:We solve object localisation in partial scenes, a new problem of estimating the unknown position of an object (e.g. where is the bag?) given a partial 3D scan of a scene. The proposed solution is based on a novel scene graph model, the Spatial Commonsense Graph (SCG), where objects are the nodes and edges define pairwise distances between them, enriched by concept nodes and relationships from a commonsense knowledge base. This allows SCG to better generalise its spatial inference over unknown 3D scenes. The SCG is used to estimate the unknown position of the target object in two steps: first, we feed the SCG into a novel Proximity Prediction Network, a graph neural network that uses attention to perform distance prediction between the node representing the target object and the nodes representing the observed objects in the SCG; second, we propose a Localisation Module based on circular intersection to estimate the object position using all the predicted pairwise distances in order to be independent of any reference system. We create a new dataset of partially reconstructed scenes to benchmark our method and baselines for object localisation in partial scenes, where our proposed method achieves the best localisation performance.
Abstract:In this paper we focus on the problem of learning online an optimal policy for Active Visual Search (AVS) of objects in unknown indoor environments. We propose POMP++, a planning strategy that introduces a novel formulation on top of the classic Partially Observable Monte Carlo Planning (POMCP) framework, to allow training-free online policy learning in unknown environments. We present a new belief reinvigoration strategy which allows to use POMCP with a dynamically growing state space to address the online generation of the floor map. We evaluate our method on two public benchmark datasets, AVD that is acquired by real robotic platforms and Habitat ObjectNav that is rendered from real 3D scene scans, achieving the best success rate with an improvement of >10% over the state-of-the-art methods.
Abstract:In this paper we focus on the problem of learning an optimal policy for Active Visual Search (AVS) of objects in known indoor environments with an online setup. Our POMP method uses as input the current pose of an agent (e.g. a robot) and a RGB-D frame. The task is to plan the next move that brings the agent closer to the target object. We model this problem as a Partially Observable Markov Decision Process solved by a Monte-Carlo planning approach. This allows us to make decisions on the next moves by iterating over the known scenario at hand, exploring the environment and searching for the object at the same time. Differently from the current state of the art in Reinforcement Learning, POMP does not require extensive and expensive (in time and computation) labelled data so being very agile in solving AVS in small and medium real scenarios. We only require the information of the floormap of the environment, an information usually available or that can be easily extracted from an a priori single exploration run. We validate our method on the publicly available AVD benchmark, achieving an average success rate of 0.76 with an average path length of 17.1, performing close to the state of the art but without any training needed. Additionally, we show experimentally the robustness of our method when the quality of the object detection goes from ideal to faulty.
Abstract:Most recent successes on forecasting the people motion are based on LSTM models and all most recent progress has been achieved by modelling the social interaction among people and the people interaction with the scene. We question the use of the LSTM models and propose the novel use of Transformer Networks for trajectory forecasting. This is a fundamental switch from the sequential step-by-step processing of LSTMs to the only-attention-based memory mechanisms of Transformers. In particular, we consider both the original Transformer Network (TF) and the larger Bidirectional Transformer (BERT), state-of-the-art on all natural language processing tasks. Our proposed Transformers predict the trajectories of the individual people in the scene. These are \simple" model because each person is modelled separately without any complex human-human nor scene interaction terms. In particular, the TF model without bells and whistles yields the best score on the largest and most challenging trajectory forecasting benchmark of TrajNet. Additionally, its extension which predicts multiple plausible future trajectories performs on par with more engineered techniques on the 5 datasets of ETH+UCY. Finally, we show that Transformers may deal with missing observations, as it may be the case with real sensor data.