Abstract:Jointly estimating hand and object shape ensures the success of the robot grasp in human-to-robot handovers. However, relying on hand-crafted prior knowledge about the geometric structure of the object fails when generalising to unseen objects, and depth sensors fail to detect transparent objects such as drinking glasses. In this work, we propose a stereo-based method for hand-object reconstruction that combines single-view reconstructions probabilistically to form a coherent stereo reconstruction. We learn 3D shape priors from a large synthetic hand-object dataset to ensure that our method is generalisable, and use RGB inputs instead of depth as RGB can better capture transparent objects. We show that our method achieves a lower object Chamfer distance compared to existing RGB based hand-object reconstruction methods on single view and stereo settings. We process the reconstructed hand-object shape with a projection-based outlier removal step and use the output to guide a human-to-robot handover pipeline with wide-baseline stereo RGB cameras. Our hand-object reconstruction enables a robot to successfully receive a diverse range of household objects from the human.
Abstract:Diffusion models have shown their remarkable ability to synthesize images, including the generation of humans in specific poses. However, current models face challenges in adequately expressing conditional control for detailed hand pose generation, leading to significant distortion in the hand regions. To tackle this problem, we first curate the How2Sign dataset to provide richer and more accurate hand pose annotations. In addition, we introduce adaptive, multi-modal fusion to integrate characters' physical features expressed in different modalities such as skeleton, depth, and surface normal. Furthermore, we propose a novel Region-Aware Cycle Loss (RACL) that enables the diffusion model training to focus on improving the hand region, resulting in improved quality of generated hand gestures. More specifically, the proposed RACL computes a weighted keypoint distance between the full-body pose keypoints from the generated image and the ground truth, to generate higher-quality hand poses while balancing overall pose accuracy. Moreover, we use two hand region metrics, named hand-PSNR and hand-Distance for hand pose generation evaluations. Our experimental evaluations demonstrate the effectiveness of our proposed approach in improving the quality of digital human pose generation using diffusion models, especially the quality of the hand region. The source code is available at https://github.com/fuqifan/Region-Aware-Cycle-Loss.
Abstract:Image de-raining is a critical task in computer vision to improve visibility and enhance the robustness of outdoor vision systems. While recent advances in de-raining methods have achieved remarkable performance, the challenge remains to produce high-quality and visually pleasing de-rained results. In this paper, we present a reference-guided de-raining filter, a transformer network that enhances de-raining results using a reference clean image as guidance. We leverage the capabilities of the proposed module to further refine the images de-rained by existing methods. We validate our method on three datasets and show that our module can improve the performance of existing prior-based, CNN-based, and transformer-based approaches.
Abstract:The generalisation to unseen objects in the 6D pose estimation task is very challenging. While Vision-Language Models (VLMs) enable using natural language descriptions to support 6D pose estimation of unseen objects, these solutions underperform compared to model-based methods. In this work we present Horyon, an open-vocabulary VLM-based architecture that addresses relative pose estimation between two scenes of an unseen object, described by a textual prompt only. We use the textual prompt to identify the unseen object in the scenes and then obtain high-resolution multi-scale features. These features are used to extract cross-scene matches for registration. We evaluate our model on a benchmark with a large variety of unseen objects across four datasets, namely REAL275, Toyota-Light, Linemod, and YCB-Video. Our method achieves state-of-the-art performance on all datasets, outperforming by 12.6 in Average Recall the previous best-performing approach.
Abstract:We present a new multi-modal face image generation method that converts a text prompt and a visual input, such as a semantic mask or scribble map, into a photo-realistic face image. To do this, we combine the strengths of Generative Adversarial networks (GANs) and diffusion models (DMs) by employing the multi-modal features in the DM into the latent space of the pre-trained GANs. We present a simple mapping and a style modulation network to link two models and convert meaningful representations in feature maps and attention maps into latent codes. With GAN inversion, the estimated latent codes can be used to generate 2D or 3D-aware facial images. We further present a multi-step training strategy that reflects textual and structural representations into the generated image. Our proposed network produces realistic 2D, multi-view, and stylized face images, which align well with inputs. We validate our method by using pre-trained 2D and 3D GANs, and our results outperform existing methods. Our project page is available at https://github.com/1211sh/Diffusion-driven_GAN-Inversion/.
Abstract:Recent works in hand-object reconstruction mainly focus on the single-view and dense multi-view settings. On the one hand, single-view methods can leverage learned shape priors to generalise to unseen objects but are prone to inaccuracies due to occlusions. On the other hand, dense multi-view methods are very accurate but cannot easily adapt to unseen objects without further data collection. In contrast, sparse multi-view methods can take advantage of the additional views to tackle occlusion, while keeping the computational cost low compared to dense multi-view methods. In this paper, we consider the problem of hand-object reconstruction with unseen objects in the sparse multi-view setting. Given multiple RGB images of the hand and object captured at the same time, our model SVHO combines the predictions from each view into a unified reconstruction without optimisation across views. We train our model on a synthetic hand-object dataset and evaluate directly on a real world recorded hand-object dataset with unseen objects. We show that while reconstruction of unseen hands and objects from RGB is challenging, additional views can help improve the reconstruction quality.
Abstract:We introduce the new setting of open-vocabulary object 6D pose estimation, in which a textual prompt is used to specify the object of interest. In contrast to existing approaches, in our setting (i) the object of interest is specified solely through the textual prompt, (ii) no object model (e.g. CAD or video sequence) is required at inference, (iii) the object is imaged from two different viewpoints of two different scenes, and (iv) the object was not observed during the training phase. To operate in this setting, we introduce a novel approach that leverages a Vision-Language Model to segment the object of interest from two distinct scenes and to estimate its relative 6D pose. The key of our approach is a carefully devised strategy to fuse object-level information provided by the prompt with local image features, resulting in a feature space that can generalize to novel concepts. We validate our approach on a new benchmark based on two popular datasets, REAL275 and Toyota-Light, which collectively encompass 39 object instances appearing in four thousand image pairs. The results demonstrate that our approach outperforms both a well-established hand-crafted method and a recent deep learning-based baseline in estimating the relative 6D pose of objects in different scenes. Project page: https://jcorsetti.github.io/oryon/.
Abstract:We present a refinement framework to boost the performance of pre-trained semi-supervised video object segmentation (VOS) models. Our work is based on scale inconsistency, which is motivated by the observation that existing VOS models generate inconsistent predictions from input frames with different sizes. We use the scale inconsistency as a clue to devise a pixel-level attention module that aggregates the advantages of the predictions from different-size inputs. The scale inconsistency is also used to regularize the training based on a pixel-level variance measured by an uncertainty estimation. We further present a self-supervised online adaptation, tailored for test-time optimization, that bootstraps the predictions without ground-truth masks based on the scale inconsistency. Experiments on DAVIS 16 and DAVIS 17 datasets show that our framework can be generically applied to various VOS models and improve their performance.
Abstract:Out-of-distribution (OOD) detection is essential to handle the distribution shifts between training and test scenarios. For a new in-distribution (ID) dataset, existing methods require retraining to capture the dataset-specific feature representation or data distribution. In this paper, we propose a deep generative models (DGM) based transferable OOD detection method, which is unnecessary to retrain on a new ID dataset. We design an image erasing strategy to equip exclusive conditional entropy distribution for each ID dataset, which determines the discrepancy of DGM's posteriori ucertainty distribution on different ID datasets. Owing to the powerful representation capacity of convolutional neural networks, the proposed model trained on complex dataset can capture the above discrepancy between ID datasets without retraining and thus achieve transferable OOD detection. We validate the proposed method on five datasets and verity that ours achieves comparable performance to the state-of-the-art group based OOD detection methods that need to be retrained to deploy on new ID datasets. Our code is available at https://github.com/oOHCIOo/CETOOD.
Abstract:We present methods to estimate the physical properties of household containers and their fillings manipulated by humans. We use a lightweight, pre-trained convolutional neural network with coordinate attention as a backbone model of the pipelines to accurately locate the object of interest and estimate the physical properties in the CORSMAL Containers Manipulation (CCM) dataset. We address the filling type classification with audio data and then combine this information from audio with video modalities to address the filling level classification. For the container capacity, dimension, and mass estimation, we present a data augmentation and consistency measurement to alleviate the over-fitting issue in the CCM dataset caused by the limited number of containers. We augment the training data using an object-of-interest-based re-scaling that increases the variety of physical values of the containers. We then perform the consistency measurement to choose a model with low prediction variance in the same containers under different scenes, which ensures the generalization ability of the model. Our method improves the generalization ability of the models to estimate the property of the containers that were not previously seen in the training.