Abstract:Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of the user's body caused by the front-facing camera mounted on their head. Recent research has explored the utilization of the scene and ego-motion, but it has overlooked humans' interactive nature. We propose a novel framework for Social Egocentric Estimation of body MEshes (SEE-ME). Our approach is the first to estimate the wearer's mesh using only a latent probabilistic diffusion model, which we condition on the scene and, for the first time, on the social wearer-interactee interactions. Our in-depth study sheds light on when social interaction matters most for ego-mesh estimation; it quantifies the impact of interpersonal distance and gaze direction. Overall, SEE-ME surpasses the current best technique, reducing the pose estimation error (MPJPE) by 53%. The code is available at https://github.com/L-Scofano/SEEME.
Abstract:Identifying procedural errors online from egocentric videos is a critical yet challenging task across various domains, including manufacturing, healthcare, and skill-based training. The nature of such mistakes is inherently open-set, as unforeseen or novel errors may occur, necessitating robust detection systems that do not rely on prior examples of failure. Currently, however, no technique effectively detects open-set procedural mistakes online. We propose a dual branch architecture to address this problem in an online fashion: one branch continuously performs step recognition from the input egocentric video, while the other anticipates future steps based on the recognition module's output. Mistakes are detected as mismatches between the currently recognized action and the action predicted by the anticipation module. The recognition branch takes input frames, predicts the current action, and aggregates frame-level results into action tokens. The anticipation branch, specifically, leverages the solid pattern-matching capabilities of Large Language Models (LLMs) to predict action tokens based on previously predicted ones. Given the online nature of the task, we also thoroughly benchmark the difficulties associated with per-frame evaluations, particularly the need for accurate and timely predictions in dynamic online scenarios. Extensive experiments on two procedural datasets demonstrate the challenges and opportunities of leveraging a dual-branch architecture for mistake detection, showcasing the effectiveness of our proposed approach. In a thorough evaluation including recognition and anticipation variants and state-of-the-art models, our method reveals its robustness and effectiveness in online applications.
Abstract:Image-text representation learning forms a cornerstone in vision-language models, where pairs of images and textual descriptions are contrastively aligned in a shared embedding space. Since visual and textual concepts are naturally hierarchical, recent work has shown that hyperbolic space can serve as a high-potential manifold to learn vision-language representation with strong downstream performance. In this work, for the first time we show how to fully leverage the innate hierarchical nature of hyperbolic embeddings by looking beyond individual image-text pairs. We propose Compositional Entailment Learning for hyperbolic vision-language models. The idea is that an image is not only described by a sentence but is itself a composition of multiple object boxes, each with their own textual description. Such information can be obtained freely by extracting nouns from sentences and using openly available localized grounding models. We show how to hierarchically organize images, image boxes, and their textual descriptions through contrastive and entailment-based objectives. Empirical evaluation on a hyperbolic vision-language model trained with millions of image-text pairs shows that the proposed compositional learning approach outperforms conventional Euclidean CLIP learning, as well as recent hyperbolic alternatives, with better zero-shot and retrieval generalization and clearly stronger hierarchical performance.
Abstract:Event cameras, known for low-latency operation and superior performance in challenging lighting conditions, are suitable for sensitive computer vision tasks such as semantic segmentation in autonomous driving. However, challenges arise due to limited event-based data and the absence of large-scale segmentation benchmarks. Current works are confined to closed-set semantic segmentation, limiting their adaptability to other applications. In this paper, we introduce OVOSE, the first Open-Vocabulary Semantic Segmentation algorithm for Event cameras. OVOSE leverages synthetic event data and knowledge distillation from a pre-trained image-based foundation model to an event-based counterpart, effectively preserving spatial context and transferring open-vocabulary semantic segmentation capabilities. We evaluate the performance of OVOSE on two driving semantic segmentation datasets DDD17, and DSEC-Semantic, comparing it with existing conventional image open-vocabulary models adapted for event-based data. Similarly, we compare OVOSE with state-of-the-art methods designed for closed-set settings in unsupervised domain adaptation for event-based semantic segmentation. OVOSE demonstrates superior performance, showcasing its potential for real-world applications. The code is available at https://github.com/ram95d/OVOSE.
Abstract:Hyperbolic embeddings have demonstrated their effectiveness in capturing measures of uncertainty and hierarchical relationships across various deep-learning tasks, including image segmentation and active learning. However, their application in modern vision-language models (VLMs) has been limited. A notable exception is MERU, which leverages the hierarchical properties of hyperbolic space in the CLIP ViT-large model, consisting of hundreds of millions parameters. In our work, we address the challenges of scaling multi-modal hyperbolic models by orders of magnitude in terms of parameters (billions) and training complexity using the BLIP-2 architecture. Although hyperbolic embeddings offer potential insights into uncertainty not present in Euclidean embeddings, our analysis reveals that scaling these models is particularly difficult. We propose a novel training strategy for a hyperbolic version of BLIP-2, which allows to achieve comparable performance to its Euclidean counterpart, while maintaining stability throughout the training process and showing a meaningful indication of uncertainty with each embedding.
Abstract:Autonomous robots are increasingly becoming a strong fixture in social environments. Effective crowd navigation requires not only safe yet fast planning, but should also enable interpretability and computational efficiency for working in real-time on embedded devices. In this work, we advocate for hyperbolic learning to enable crowd navigation and we introduce Hyp2Nav. Different from conventional reinforcement learning-based crowd navigation methods, Hyp2Nav leverages the intrinsic properties of hyperbolic geometry to better encode the hierarchical nature of decision-making processes in navigation tasks. We propose a hyperbolic policy model and a hyperbolic curiosity module that results in effective social navigation, best success rates, and returns across multiple simulation settings, using up to 6 times fewer parameters than competitor state-of-the-art models. With our approach, it becomes even possible to obtain policies that work in 2-dimensional embedding spaces, opening up new possibilities for low-resource crowd navigation and model interpretability. Insightfully, the internal hyperbolic representation of Hyp2Nav correlates with how much attention the robot pays to the surrounding crowds, e.g. due to multiple people occluding its pathway or to a few of them showing colliding plans, rather than to its own planned route.
Abstract:The target duration of a synthesized human motion is a critical attribute that requires modeling control over the motion dynamics and style. Speeding up an action performance is not merely fast-forwarding it. However, state-of-the-art techniques for human behavior synthesis have limited control over the target sequence length. We introduce the problem of generating length-aware 3D human motion sequences from textual descriptors, and we propose a novel model to synthesize motions of variable target lengths, which we dub "Length-Aware Latent Diffusion" (LADiff). LADiff consists of two new modules: 1) a length-aware variational auto-encoder to learn motion representations with length-dependent latent codes; 2) a length-conforming latent diffusion model to generate motions with a richness of details that increases with the required target sequence length. LADiff significantly improves over the state-of-the-art across most of the existing motion synthesis metrics on the two established benchmarks of HumanML3D and KIT-ML.
Abstract:Diffusion Models have revolutionized the field of human motion generation by offering exceptional generation quality and fine-grained controllability through natural language conditioning. Their inherent stochasticity, that is the ability to generate various outputs from a single input, is key to their success. However, this diversity should not be unrestricted, as it may lead to unlikely generations. Instead, it should be confined within the boundaries of text-aligned and realistic generations. To address this issue, we propose MoDiPO (Motion Diffusion DPO), a novel methodology that leverages Direct Preference Optimization (DPO) to align text-to-motion models. We streamline the laborious and expensive process of gathering human preferences needed in DPO by leveraging AI feedback instead. This enables us to experiment with novel DPO strategies, using both online and offline generated motion-preference pairs. To foster future research we contribute with a motion-preference dataset which we dub Pick-a-Move. We demonstrate, both qualitatively and quantitatively, that our proposed method yields significantly more realistic motions. In particular, MoDiPO substantially improves Frechet Inception Distance (FID) while retaining the same RPrecision and Multi-Modality performances.
Abstract:The success of collaboration between humans and robots in shared environments relies on the robot's real-time adaptation to human motion. Specifically, in Social Navigation, the agent should be close enough to assist but ready to back up to let the human move freely, avoiding collisions. Human trajectories emerge as crucial cues in Social Navigation, but they are partially observable from the robot's egocentric view and computationally complex to process. We propose the first Social Dynamics Adaptation model (SDA) based on the robot's state-action history to infer the social dynamics. We propose a two-stage Reinforcement Learning framework: the first learns to encode the human trajectories into social dynamics and learns a motion policy conditioned on this encoded information, the current status, and the previous action. Here, the trajectories are fully visible, i.e., assumed as privileged information. In the second stage, the trained policy operates without direct access to trajectories. Instead, the model infers the social dynamics solely from the history of previous actions and statuses in real-time. Tested on the novel Habitat 3.0 platform, SDA sets a novel state of the art (SoA) performance in finding and following humans.
Abstract:Promptly identifying procedural errors from egocentric videos in an online setting is highly challenging and valuable for detecting mistakes as soon as they happen. This capability has a wide range of applications across various fields, such as manufacturing and healthcare. The nature of procedural mistakes is open-set since novel types of failures might occur, which calls for one-class classifiers trained on correctly executed procedures. However, no technique can currently detect open-set procedural mistakes online. We propose PREGO, the first online one-class classification model for mistake detection in PRocedural EGOcentric videos. PREGO is based on an online action recognition component to model the current action, and a symbolic reasoning module to predict the next actions. Mistake detection is performed by comparing the recognized current action with the expected future one. We evaluate PREGO on two procedural egocentric video datasets, Assembly101 and Epic-tent, which we adapt for online benchmarking of procedural mistake detection to establish suitable benchmarks, thus defining the Assembly101-O and Epic-tent-O datasets, respectively.