What is Keypoint Detection? Keypoint detection is essential for analyzing and interpreting images in computer vision. It involves simultaneously detecting and localizing interesting points in an image. Keypoints, also known as interest points, are spatial locations or points in the image that define what is interesting or what stands out. They are invariant to image rotation, shrinkage, translation, distortion, etc. Keypoint examples include body joints, facial landmarks, or any other salient points in objects. Keypoints have uses in problems such as pose estimation, object detection and tracking, facial analysis, and augmented reality.
Papers and Code
Jan 10, 2024
Abstract:This study presents an automated lameness detection system that uses deep-learning image processing techniques to extract multiple locomotion traits associated with lameness. Using the T-LEAP pose estimation model, the motion of nine keypoints was extracted from videos of walking cows. The videos were recorded outdoors, with varying illumination conditions, and T-LEAP extracted 99.6% of correct keypoints. The trajectories of the keypoints were then used to compute six locomotion traits: back posture measurement, head bobbing, tracking distance, stride length, stance duration, and swing duration. The three most important traits were back posture measurement, head bobbing, and tracking distance. For the ground truth, we showed that a thoughtful merging of the scores of the observers could improve intra-observer reliability and agreement. We showed that including multiple locomotion traits improves the classification accuracy from 76.6% with only one trait to 79.9% with the three most important traits and to 80.1% with all six locomotion traits.
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Sep 07, 2023
Abstract:We present InstructDiffusion, a unifying and generic framework for aligning computer vision tasks with human instructions. Unlike existing approaches that integrate prior knowledge and pre-define the output space (e.g., categories and coordinates) for each vision task, we cast diverse vision tasks into a human-intuitive image-manipulating process whose output space is a flexible and interactive pixel space. Concretely, the model is built upon the diffusion process and is trained to predict pixels according to user instructions, such as encircling the man's left shoulder in red or applying a blue mask to the left car. InstructDiffusion could handle a variety of vision tasks, including understanding tasks (such as segmentation and keypoint detection) and generative tasks (such as editing and enhancement). It even exhibits the ability to handle unseen tasks and outperforms prior methods on novel datasets. This represents a significant step towards a generalist modeling interface for vision tasks, advancing artificial general intelligence in the field of computer vision.
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Sep 09, 2023
Abstract:Human motion capture either requires multi-camera systems or is unreliable using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording two views with only a single camera. However, the mirror setting poses the additional challenge of handling occlusions of real and mirror image. Going beyond existing mirror approaches for 3D human pose estimation, we utilize mirrors for learning a complete body model, including shape and dense appearance. Our main contributions are extending articulated neural radiance fields to include a notion of a mirror, making it sample-efficient over potential occlusion regions. Together, our contributions realize a consumer-level 3D motion capture system that starts from off-the-shelf 2D poses by automatically calibrating the camera, estimating mirror orientation, and subsequently lifting 2D keypoint detections to 3D skeleton pose that is used to condition the mirror-aware NeRF. We empirically demonstrate the benefit of learning a body model and accounting for occlusion in challenging mirror scenes.
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Sep 19, 2023
Abstract:Keypoint detection and description play a pivotal role in various robotics and autonomous applications including visual odometry (VO), visual navigation, and Simultaneous localization and mapping (SLAM). While a myriad of keypoint detectors and descriptors have been extensively studied in conventional camera images, the effectiveness of these techniques in the context of LiDAR-generated images, i.e. reflectivity and ranges images, has not been assessed. These images have gained attention due to their resilience in adverse conditions such as rain or fog. Additionally, they contain significant textural information that supplements the geometric information provided by LiDAR point clouds in the point cloud registration phase, especially when reliant solely on LiDAR sensors. This addresses the challenge of drift encountered in LiDAR Odometry (LO) within geometrically identical scenarios or where not all the raw point cloud is informative and may even be misleading. This paper aims to analyze the applicability of conventional image key point extractors and descriptors on LiDAR-generated images via a comprehensive quantitative investigation. Moreover, we propose a novel approach to enhance the robustness and reliability of LO. After extracting key points, we proceed to downsample the point cloud, subsequently integrating it into the point cloud registration phase for the purpose of odometry estimation. Our experiment demonstrates that the proposed approach has comparable accuracy but reduced computational overhead, higher odometry publishing rate, and even superior performance in scenarios prone to drift by using the raw point cloud. This, in turn, lays a foundation for subsequent investigations into the integration of LiDAR-generated images with LO. Our code is available on GitHub: https://github.com/TIERS/ws-lidar-as-camera-odom.
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Aug 30, 2023
Abstract:In this paper we tackle the problem of learning Structure-from-Motion (SfM) through the use of graph attention networks. SfM is a classic computer vision problem that is solved though iterative minimization of reprojection errors, referred to as Bundle Adjustment (BA), starting from a good initialization. In order to obtain a good enough initialization to BA, conventional methods rely on a sequence of sub-problems (such as pairwise pose estimation, pose averaging or triangulation) which provides an initial solution that can then be refined using BA. In this work we replace these sub-problems by learning a model that takes as input the 2D keypoints detected across multiple views, and outputs the corresponding camera poses and 3D keypoint coordinates. Our model takes advantage of graph neural networks to learn SfM-specific primitives, and we show that it can be used for fast inference of the reconstruction for new and unseen sequences. The experimental results show that the proposed model outperforms competing learning-based methods, and challenges COLMAP while having lower runtime.
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Jan 17, 2024
Abstract:Unreliable feature extraction and matching in handcrafted features undermine the performance of visual SLAM in complex real-world scenarios. While learned local features, leveraging CNNs, demonstrate proficiency in capturing high-level information and excel in matching benchmarks, they encounter challenges in continuous motion scenes, resulting in poor generalization and impacting loop detection accuracy. To address these issues, we present DK-SLAM, a monocular visual SLAM system with adaptive deep local features. MAML optimizes the training of these features, and we introduce a coarse-to-fine feature tracking approach. Initially, a direct method approximates the relative pose between consecutive frames, followed by a feature matching method for refined pose estimation. To counter cumulative positioning errors, a novel online learning binary feature-based online loop closure module identifies loop nodes within a sequence. Experimental results underscore DK-SLAM's efficacy, outperforms representative SLAM solutions, such as ORB-SLAM3 on publicly available datasets.
* In submission
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Aug 19, 2023
Abstract:We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments. Supplemental materials and dataset are available on our project webpage.
* IEEE/CVF International Conference on Computer Vision (ICCV) 2023
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Sep 14, 2023
Abstract:Visual localization is the task of estimating a 6-DoF camera pose of a query image within a provided 3D reference map. Thanks to recent advances in various 3D sensors, 3D point clouds are becoming a more accurate and affordable option for building the reference map, but research to match the points of 3D point clouds with pixels in 2D images for visual localization remains challenging. Existing approaches that jointly learn 2D-3D feature matching suffer from low inliers due to representational differences between the two modalities, and the methods that bypass this problem into classification have an issue of poor refinement. In this work, we propose EP2P-Loc, a novel large-scale visual localization method that mitigates such appearance discrepancy and enables end-to-end training for pose estimation. To increase the number of inliers, we propose a simple algorithm to remove invisible 3D points in the image, and find all 2D-3D correspondences without keypoint detection. To reduce memory usage and search complexity, we take a coarse-to-fine approach where we extract patch-level features from 2D images, then perform 2D patch classification on each 3D point, and obtain the exact corresponding 2D pixel coordinates through positional encoding. Finally, for the first time in this task, we employ a differentiable PnP for end-to-end training. In the experiments on newly curated large-scale indoor and outdoor benchmarks based on 2D-3D-S and KITTI, we show that our method achieves the state-of-the-art performance compared to existing visual localization and image-to-point cloud registration methods.
* Accepted to ICCV 2023
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Aug 15, 2023
Abstract:We present the content deformation field CoDeF as a new type of video representation, which consists of a canonical content field aggregating the static contents in the entire video and a temporal deformation field recording the transformations from the canonical image (i.e., rendered from the canonical content field) to each individual frame along the time axis.Given a target video, these two fields are jointly optimized to reconstruct it through a carefully tailored rendering pipeline.We advisedly introduce some regularizations into the optimization process, urging the canonical content field to inherit semantics (e.g., the object shape) from the video.With such a design, CoDeF naturally supports lifting image algorithms for video processing, in the sense that one can apply an image algorithm to the canonical image and effortlessly propagate the outcomes to the entire video with the aid of the temporal deformation field.We experimentally show that CoDeF is able to lift image-to-image translation to video-to-video translation and lift keypoint detection to keypoint tracking without any training.More importantly, thanks to our lifting strategy that deploys the algorithms on only one image, we achieve superior cross-frame consistency in processed videos compared to existing video-to-video translation approaches, and even manage to track non-rigid objects like water and smog.Project page can be found at https://qiuyu96.github.io/CoDeF/.
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Aug 31, 2023
Abstract:Human-centric video frame interpolation has great potential for improving people's entertainment experiences and finding commercial applications in the sports analysis industry, e.g., synthesizing slow-motion videos. Although there are multiple benchmark datasets available in the community, none of them is dedicated for human-centric scenarios. To bridge this gap, we introduce SportsSloMo, a benchmark consisting of more than 130K video clips and 1M video frames of high-resolution ($\geq$720p) slow-motion sports videos crawled from YouTube. We re-train several state-of-the-art methods on our benchmark, and the results show a decrease in their accuracy compared to other datasets. It highlights the difficulty of our benchmark and suggests that it poses significant challenges even for the best-performing methods, as human bodies are highly deformable and occlusions are frequent in sports videos. To improve the accuracy, we introduce two loss terms considering the human-aware priors, where we add auxiliary supervision to panoptic segmentation and human keypoints detection, respectively. The loss terms are model agnostic and can be easily plugged into any video frame interpolation approaches. Experimental results validate the effectiveness of our proposed loss terms, leading to consistent performance improvement over 5 existing models, which establish strong baseline models on our benchmark. The dataset and code can be found at: https://neu-vi.github.io/SportsSlomo/.
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