Abstract:Large Language Models have achieved remarkable success across various natural language processing tasks, yet their high computational cost during inference remains a major bottleneck. This paper introduces Sparse Expert Activation Pruning (SEAP), a training-free pruning method that selectively retains task-relevant parameters to reduce inference overhead. Inspired by the clustering patterns of hidden states and activations in LLMs, SEAP identifies task-specific expert activation patterns and prunes the model while preserving task performance and enhancing computational efficiency. Experimental results demonstrate that SEAP significantly reduces computational overhead while maintaining competitive accuracy. Notably, at 50% pruning, SEAP surpasses both WandA and FLAP by over 20%, and at 20% pruning, it incurs only a 2.2% performance drop compared to the dense model. These findings highlight SEAP's scalability and effectiveness, making it a promising approach for optimizing large-scale LLMs.
Abstract:Existing pretraining data mixing methods for large language models (LLMs) typically follow a domain-wise methodology, a top-down process that first determines domain weights and then performs uniform data sampling across each domain. However, these approaches neglect significant inter-domain overlaps and commonalities, failing to control the global diversity of the constructed training dataset. Further, uniform sampling within domains ignores fine-grained sample-specific features, potentially leading to suboptimal data distribution. To address these shortcomings, we propose a novel sample-wise data mixture approach based on a bottom-up paradigm. This method performs global cross-domain sampling by systematically evaluating the quality and diversity of each sample, thereby dynamically determining the optimal domain distribution. Comprehensive experiments across multiple downstream tasks and perplexity assessments demonstrate that SampleMix surpasses existing domain-based methods. Meanwhile, SampleMix requires 1.4x to 2.1x training steps to achieves the baselines' performance, highlighting the substantial potential of SampleMix to optimize pre-training data.
Abstract:Large Language Models (LLMs) have demonstrated exceptional comprehension capabilities and a vast knowledge base, suggesting that LLMs can serve as efficient tools for automated survey generation. However, recent research related to automated survey generation remains constrained by some critical limitations like finite context window, lack of in-depth content discussion, and absence of systematic evaluation frameworks. Inspired by human writing processes, we propose SurveyX, an efficient and organized system for automated survey generation that decomposes the survey composing process into two phases: the Preparation and Generation phases. By innovatively introducing online reference retrieval, a pre-processing method called AttributeTree, and a re-polishing process, SurveyX significantly enhances the efficacy of survey composition. Experimental evaluation results show that SurveyX outperforms existing automated survey generation systems in content quality (0.259 improvement) and citation quality (1.76 enhancement), approaching human expert performance across multiple evaluation dimensions. Examples of surveys generated by SurveyX are available on www.surveyx.cn
Abstract:The indexing-retrieval-generation paradigm of retrieval-augmented generation (RAG) has been highly successful in solving knowledge-intensive tasks by integrating external knowledge into large language models (LLMs). However, the incorporation of external and unverified knowledge increases the vulnerability of LLMs because attackers can perform attack tasks by manipulating knowledge. In this paper, we introduce a benchmark named SafeRAG designed to evaluate the RAG security. First, we classify attack tasks into silver noise, inter-context conflict, soft ad, and white Denial-of-Service. Next, we construct RAG security evaluation dataset (i.e., SafeRAG dataset) primarily manually for each task. We then utilize the SafeRAG dataset to simulate various attack scenarios that RAG may encounter. Experiments conducted on 14 representative RAG components demonstrate that RAG exhibits significant vulnerability to all attack tasks and even the most apparent attack task can easily bypass existing retrievers, filters, or advanced LLMs, resulting in the degradation of RAG service quality. Code is available at: https://github.com/IAAR-Shanghai/SafeRAG.
Abstract:We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations--parameterized by 3D Gaussians and their velocities--in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding.
Abstract:We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance consistency along generated sequences. In contrast, we leverage the recent advancements in scalable 3D representation and video models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions. First, we construct a map-conditioned sparse-voxel-based 3D generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of carefully designed pixel-aligned guidance buffers, synthesizing a consistent appearance. Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift the dynamic videos to dynamic 3D Gaussians with controllable objects. Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness and superiority of our model.
Abstract:We introduce OmniRe, a holistic approach for efficiently reconstructing high-fidelity dynamic urban scenes from on-device logs. Recent methods for modeling driving sequences using neural radiance fields or Gaussian Splatting have demonstrated the potential of reconstructing challenging dynamic scenes, but often overlook pedestrians and other non-vehicle dynamic actors, hindering a complete pipeline for dynamic urban scene reconstruction. To that end, we propose a comprehensive 3DGS framework for driving scenes, named OmniRe, that allows for accurate, full-length reconstruction of diverse dynamic objects in a driving log. OmniRe builds dynamic neural scene graphs based on Gaussian representations and constructs multiple local canonical spaces that model various dynamic actors, including vehicles, pedestrians, and cyclists, among many others. This capability is unmatched by existing methods. OmniRe allows us to holistically reconstruct different objects present in the scene, subsequently enabling the simulation of reconstructed scenarios with all actors participating in real-time (~60Hz). Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We believe our work fills a critical gap in driving reconstruction.
Abstract:In Natural Language Processing (NLP), Large Language Models (LLMs) have demonstrated high text generation quality. However, in real-world applications, LLMs must meet increasingly complex requirements. Beyond avoiding misleading or inappropriate content, LLMs are also expected to cater to specific user needs, such as imitating particular writing styles or generating text with poetic richness. These varied demands have driven the development of Controllable Text Generation (CTG) techniques, which ensure that outputs adhere to predefined control conditions--such as safety, sentiment, thematic consistency, and linguistic style--while maintaining high standards of helpfulness, fluency, and diversity. This paper systematically reviews the latest advancements in CTG for LLMs, offering a comprehensive definition of its core concepts and clarifying the requirements for control conditions and text quality. We categorize CTG tasks into two primary types: content control and attribute control. The key methods are discussed, including model retraining, fine-tuning, reinforcement learning, prompt engineering, latent space manipulation, and decoding-time intervention. We analyze each method's characteristics, advantages, and limitations, providing nuanced insights for achieving generation control. Additionally, we review CTG evaluation methods, summarize its applications across domains, and address key challenges in current research, including reduced fluency and practicality. We also propose several appeals, such as placing greater emphasis on real-world applications in future research. This paper aims to offer valuable guidance to researchers and developers in the field. Our reference list and Chinese version are open-sourced at https://github.com/IAAR-Shanghai/CTGSurvey.
Abstract:Remote sensing change detection (RSCD) aims to identify the changes of interest in a region by analyzing multi-temporal remote sensing images, and has an outstanding value for local development monitoring. Existing RSCD methods are devoted to contextual modeling in the spatial domain to enhance the changes of interest. Despite the satisfactory performance achieved, the lack of knowledge in the frequency domain limits the further improvement of model performance. In this paper, we propose DDLNet, a RSCD network based on dual-domain learning (i.e., frequency and spatial domains). In particular, we design a Frequency-domain Enhancement Module (FEM) to capture frequency components from the input bi-temporal images using Discrete Cosine Transform (DCT) and thus enhance the changes of interest. Besides, we devise a Spatial-domain Recovery Module (SRM) to fuse spatiotemporal features for reconstructing spatial details of change representations. Extensive experiments on three benchmark RSCD datasets demonstrate that the proposed method achieves state-of-the-art performance and reaches a more satisfactory accuracy-efficiency trade-off. Our code is publicly available at https://github.com/xwmaxwma/rschange.
Abstract:We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in autonomous driving. Our method is a generalizable feedforward model that predicts a rich neural scene representation from sparse, single-frame multi-view camera inputs, and is trained self-supervised with differentiable rendering to reconstruct RGB, depth, or feature images. Our first insight is to exploit per-scene optimized Neural Radiance Fields (NeRFs) by generating dense depth and virtual camera targets for training, thereby helping our model to learn 3D geometry from sparse non-overlapping image inputs. Second, to learn a semantically rich 3D representation, we propose distilling features from pre-trained 2D foundation models, such as CLIP or DINOv2, thereby enabling various downstream tasks without the need for costly 3D human annotations. To leverage these two insights, we introduce a novel model architecture with a two-stage lift-splat-shoot encoder and a parameterized sparse hierarchical voxel representation. Experimental results on the NuScenes dataset demonstrate that DistillNeRF significantly outperforms existing comparable self-supervised methods for scene reconstruction, novel view synthesis, and depth estimation; and it allows for competitive zero-shot 3D semantic occupancy prediction, as well as open-world scene understanding through distilled foundation model features. Demos and code will be available at https://distillnerf.github.io/.