Abstract:Traffic scene understanding is essential for intelligent transportation systems and autonomous driving, ensuring safe and efficient vehicle operation. While recent advancements in VLMs have shown promise for holistic scene understanding, the application of VLMs to traffic scenarios, particularly using BEV maps, remains under explored. Existing methods often suffer from limited task design and narrow data amount, hindering comprehensive scene understanding. To address these challenges, we introduce ChatBEV-QA, a novel BEV VQA benchmark contains over 137k questions, designed to encompass a wide range of scene understanding tasks, including global scene understanding, vehicle-lane interactions, and vehicle-vehicle interactions. This benchmark is constructed using an novel data collection pipeline that generates scalable and informative VQA data for BEV maps. We further fine-tune a specialized vision-language model ChatBEV, enabling it to interpret diverse question prompts and extract relevant context-aware information from BEV maps. Additionally, we propose a language-driven traffic scene generation pipeline, where ChatBEV facilitates map understanding and text-aligned navigation guidance, significantly enhancing the generation of realistic and consistent traffic scenarios. The dataset, code and the fine-tuned model will be released.
Abstract:Agentic workflows invoked by Large Language Models (LLMs) have achieved remarkable success in handling complex tasks. However, optimizing such workflows is costly and inefficient in real-world applications due to extensive invocations of LLMs. To fill this gap, this position paper formulates agentic workflows as computational graphs and advocates Graph Neural Networks (GNNs) as efficient predictors of agentic workflow performances, avoiding repeated LLM invocations for evaluation. To empirically ground this position, we construct FLORA-Bench, a unified platform for benchmarking GNNs for predicting agentic workflow performances. With extensive experiments, we arrive at the following conclusion: GNNs are simple yet effective predictors. This conclusion supports new applications of GNNs and a novel direction towards automating agentic workflow optimization. All codes, models, and data are available at https://github.com/youngsoul0731/Flora-Bench.
Abstract:Unsupervised 3D object detection serves as an important solution for offline 3D object annotation. However, due to the data sparsity and limited views, the clustering-based label fitting in unsupervised object detection often generates low-quality pseudo-labels. Multi-agent collaborative dataset, which involves the sharing of complementary observations among agents, holds the potential to break through this bottleneck. In this paper, we introduce a novel unsupervised method that learns to Detect Objects from Multi-Agent LiDAR scans, termed DOtA, without using labels from external. DOtA first uses the internally shared ego-pose and ego-shape of collaborative agents to initialize the detector, leveraging the generalization performance of neural networks to infer preliminary labels. Subsequently,DOtA uses the complementary observations between agents to perform multi-scale encoding on preliminary labels, then decodes high-quality and low-quality labels. These labels are further used as prompts to guide a correct feature learning process, thereby enhancing the performance of the unsupervised object detection task. Extensive experiments on the V2V4Real and OPV2V datasets show that our DOtA outperforms state-of-the-art unsupervised 3D object detection methods. Additionally, we also validate the effectiveness of the DOtA labels under various collaborative perception frameworks.The code is available at https://github.com/xmuqimingxia/DOtA.
Abstract:Roadside Collaborative Perception refers to a system where multiple roadside units collaborate to pool their perceptual data, assisting vehicles in enhancing their environmental awareness. Existing roadside perception methods concentrate on model design but overlook data issues like calibration errors, sparse information, and multi-view consistency, leading to poor performance on recent published datasets. To significantly enhance roadside collaborative perception and address critical data issues, we present the first simulation framework RoCo-Sim for road-side collaborative perception. RoCo-Sim is capable of generating diverse, multi-view consistent simulated roadside data through dynamic foreground editing and full-scene style transfer of a single image. RoCo-Sim consists of four components: (1) Camera Extrinsic Optimization ensures accurate 3D to 2D projection for roadside cameras; (2) A novel Multi-View Occlusion-Aware Sampler (MOAS) determines the placement of diverse digital assets within 3D space; (3) DepthSAM innovatively models foreground-background relationships from single-frame fixed-view images, ensuring multi-view consistency of foreground; and (4) Scalable Post-Processing Toolkit generates more realistic and enriched scenes through style transfer and other enhancements. RoCo-Sim significantly improves roadside 3D object detection, outperforming SOTA methods by 83.74 on Rcooper-Intersection and 83.12 on TUMTraf-V2X for AP70. RoCo-Sim fills a critical gap in roadside perception simulation. Code and pre-trained models will be released soon: https://github.com/duyuwen-duen/RoCo-Sim
Abstract:Vehicle-to-vehicle (V2V) cooperative autonomous driving holds great promise for improving safety by addressing the perception and prediction uncertainties inherent in single-agent systems. However, traditional cooperative methods are constrained by rigid collaboration protocols and limited generalization to unseen interactive scenarios. While LLM-based approaches offer generalized reasoning capabilities, their challenges in spatial planning and unstable inference latency hinder their direct application in cooperative driving. To address these limitations, we propose CoLMDriver, the first full-pipeline LLM-based cooperative driving system, enabling effective language-based negotiation and real-time driving control. CoLMDriver features a parallel driving pipeline with two key components: (i) an LLM-based negotiation module under an actor-critic paradigm, which continuously refines cooperation policies through feedback from previous decisions of all vehicles; and (ii) an intention-guided waypoint generator, which translates negotiation outcomes into executable waypoints. Additionally, we introduce InterDrive, a CARLA-based simulation benchmark comprising 10 challenging interactive driving scenarios for evaluating V2V cooperation. Experimental results demonstrate that CoLMDriver significantly outperforms existing approaches, achieving an 11% higher success rate across diverse highly interactive V2V driving scenarios. Code will be released on https://github.com/cxliu0314/CoLMDriver.
Abstract:Mobile agents have attracted tremendous research participation recently. Traditional approaches to mobile agent training rely on centralized data collection, leading to high cost and limited scalability. Distributed training utilizing federated learning offers an alternative by harnessing real-world user data, providing scalability and reducing costs. However, pivotal challenges, including the absence of standardized benchmarks, hinder progress in this field. To tackle the challenges, we introduce FedMABench, the first benchmark for federated training and evaluation of mobile agents, specifically designed for heterogeneous scenarios. FedMABench features 6 datasets with 30+ subsets, 8 federated algorithms, 10+ base models, and over 800 apps across 5 categories, providing a comprehensive framework for evaluating mobile agents across diverse environments. Through extensive experiments, we uncover several key insights: federated algorithms consistently outperform local training; the distribution of specific apps plays a crucial role in heterogeneity; and, even apps from distinct categories can exhibit correlations during training. FedMABench is publicly available at: https://github.com/wwh0411/FedMABench with the datasets at: https://huggingface.co/datasets/wwh0411/FedMABench.
Abstract:LLM-based multi-agent systems (MAS) have shown significant potential in tackling diverse tasks. However, to design effective MAS, existing approaches heavily rely on manual configurations or multiple calls of advanced LLMs, resulting in inadaptability and high inference costs. In this paper, we simplify the process of building an MAS by reframing it as a generative language task, where the input is a user query and the output is a corresponding MAS. To address this novel task, we unify the representation of MAS as executable code and propose a consistency-oriented data construction pipeline to create a high-quality dataset comprising coherent and consistent query-MAS pairs. Using this dataset, we train MAS-GPT, an open-source medium-sized LLM that is capable of generating query-adaptive MAS within a single LLM inference. The generated MAS can be seamlessly applied to process user queries and deliver high-quality responses. Extensive experiments on 9 benchmarks and 5 LLMs show that the proposed MAS-GPT consistently outperforms 10+ baseline MAS methods on diverse settings, indicating MAS-GPT's high effectiveness, efficiency and strong generalization ability. Code will be available at https://github.com/rui-ye/MAS-GPT.
Abstract:The advancement of mobile agents has opened new opportunities for automating tasks on mobile devices. Training these agents requires large-scale high-quality data, which is costly using human labor. Given the vast number of mobile phone users worldwide, if automated data collection from them is feasible, the resulting data volume and the subsequently trained mobile agents could reach unprecedented levels. Nevertheless, two major challenges arise: (1) extracting high-level and low-level user instructions without involving human and (2) utilizing distributed data from diverse users while preserving privacy. To tackle these challenges, we propose FedMobileAgent, a collaborative framework that trains mobile agents using self-sourced data from diverse users. Specifically, it includes two techniques. First, we propose Auto-Annotation, which enables the automatic collection of high-quality datasets during users' routine phone usage with minimal cost. Second, we introduce adapted aggregation to improve federated training of mobile agents on non-IID user data, by incorporating both episode- and step-level distributions. In distributed settings, FedMobileAgent achieves performance comparable to centralized human-annotated models at less than 0.02\% of the cost, highlighting its potential for real-world applications.
Abstract:With the integration of large language models (LLMs), embodied agents have strong capabilities to execute complicated instructions in natural language, paving a way for the potential deployment of embodied robots. However, a foreseeable issue is that those embodied agents can also flawlessly execute some hazardous tasks, potentially causing damages in real world. To study this issue, we present SafeAgentBench -- a new benchmark for safety-aware task planning of embodied LLM agents. SafeAgentBench includes: (1) a new dataset with 750 tasks, covering 10 potential hazards and 3 task types; (2) SafeAgentEnv, a universal embodied environment with a low-level controller, supporting multi-agent execution with 17 high-level actions for 8 state-of-the-art baselines; and (3) reliable evaluation methods from both execution and semantic perspectives. Experimental results show that the best-performing baseline gets 69% success rate for safe tasks, but only 5% rejection rate for hazardous tasks, indicating significant safety risks. More details and codes are available at https://github.com/shengyin1224/SafeAgentBench.
Abstract:Generating realistic and interactive dynamics of traffic participants according to specific instruction is critical for street scene simulation. However, there is currently a lack of a comprehensive method that generates realistic dynamics of different types of participants including vehicles and pedestrians, with different kinds of interactions between them. In this paper, we introduce ChatDyn, the first system capable of generating interactive, controllable and realistic participant dynamics in street scenes based on language instructions. To achieve precise control through complex language, ChatDyn employs a multi-LLM-agent role-playing approach, which utilizes natural language inputs to plan the trajectories and behaviors for different traffic participants. To generate realistic fine-grained dynamics based on the planning, ChatDyn designs two novel executors: the PedExecutor, a unified multi-task executor that generates realistic pedestrian dynamics under different task plannings; and the VehExecutor, a physical transition-based policy that generates physically plausible vehicle dynamics. Extensive experiments show that ChatDyn can generate realistic driving scene dynamics with multiple vehicles and pedestrians, and significantly outperforms previous methods on subtasks. Code and model will be available at https://vfishc.github.io/chatdyn.