Xiamen University, China
Abstract:Retrieval-augmented generation (RAG) systems enhance large language models by incorporating external knowledge, addressing issues like outdated internal knowledge and hallucination. However, their reliance on external knowledge bases makes them vulnerable to corpus poisoning attacks, where adversarial passages can be injected to manipulate retrieval results. Existing methods for crafting such passages, such as random token replacement or training inversion models, are often slow and computationally expensive, requiring either access to retriever's gradients or large computational resources. To address these limitations, we propose Dynamic Importance-Guided Genetic Algorithm (DIGA), an efficient black-box method that leverages two key properties of retrievers: insensitivity to token order and bias towards influential tokens. By focusing on these characteristics, DIGA dynamically adjusts its genetic operations to generate effective adversarial passages with significantly reduced time and memory usage. Our experimental evaluation shows that DIGA achieves superior efficiency and scalability compared to existing methods, while maintaining comparable or better attack success rates across multiple datasets.
Abstract:Human Motion Recovery (HMR) research mainly focuses on ground-based motions such as running. The study on capturing climbing motion, an off-ground motion, is sparse. This is partly due to the limited availability of climbing motion datasets, especially large-scale and challenging 3D labeled datasets. To address the insufficiency of climbing motion datasets, we collect AscendMotion, a large-scale well-annotated, and challenging climbing motion dataset. It consists of 412k RGB, LiDAR frames, and IMU measurements, including the challenging climbing motions of 22 skilled climbing coaches across 12 different rock walls. Capturing the climbing motions is challenging as it requires precise recovery of not only the complex pose but also the global position of climbers. Although multiple global HMR methods have been proposed, they cannot faithfully capture climbing motions. To address the limitations of HMR methods for climbing, we propose ClimbingCap, a motion recovery method that reconstructs continuous 3D human climbing motion in a global coordinate system. One key insight is to use the RGB and LiDAR modalities to separately reconstruct motions in camera coordinates and global coordinates and to optimize them jointly. We demonstrate the quality of the AscendMotion dataset and present promising results from ClimbingCap. The AscendMotion dataset and source code release publicly at \href{this link}{http://www.lidarhumanmotion.net/climbingcap/}
Abstract:LiDAR-based 3D object detection and semantic segmentation are critical tasks in 3D scene understanding. Traditional detection and segmentation methods supervise their models through bounding box labels and semantic mask labels. However, these two independent labels inherently contain significant redundancy. This paper aims to eliminate the redundancy by supervising 3D object detection using only semantic labels. However, the challenge arises due to the incomplete geometry structure and boundary ambiguity of point-cloud instances, leading to inaccurate pseudo labels and poor detection results. To address these challenges, we propose a novel method, named Seg2Box. We first introduce a Multi-Frame Multi-Scale Clustering (MFMS-C) module, which leverages the spatio-temporal consistency of point clouds to generate accurate box-level pseudo-labels. Additionally, the Semantic?Guiding Iterative-Mining Self-Training (SGIM-ST) module is proposed to enhance the performance by progressively refining the pseudo-labels and mining the instances without generating pseudo-labels. Experiments on the Waymo Open Dataset and nuScenes Dataset show that our method significantly outperforms other competitive methods by 23.7\% and 10.3\% in mAP, respectively. The results demonstrate the great label-efficient potential and advancement of our method.
Abstract:Simulation-based testing has emerged as an essential tool for verifying and validating autonomous vehicles (AVs). However, contemporary methodologies, such as deterministic and imitation learning-based driver models, struggle to capture the variability of human-like driving behavior. Given these challenges, we propose HAD-Gen, a general framework for realistic traffic scenario generation that simulates diverse human-like driving behaviors. The framework first clusters the vehicle trajectory data into different driving styles according to safety features. It then employs maximum entropy inverse reinforcement learning on each of the clusters to learn the reward function corresponding to each driving style. Using these reward functions, the method integrates offline reinforcement learning pre-training and multi-agent reinforcement learning algorithms to obtain general and robust driving policies. Multi-perspective simulation results show that our proposed scenario generation framework can simulate diverse, human-like driving behaviors with strong generalization capability. The proposed framework achieves a 90.96% goal-reaching rate, an off-road rate of 2.08%, and a collision rate of 6.91% in the generalization test, outperforming prior approaches by over 20% in goal-reaching performance. The source code is released at https://github.com/RoboSafe-Lab/Sim4AD.
Abstract:Multimodal Large Language Models (MLLMs) exhibit impressive capabilities across a variety of tasks, especially when equipped with carefully designed visual prompts. However, existing studies primarily focus on logical reasoning and visual understanding, while the capability of MLLMs to operate effectively in 3D vision remains an ongoing area of exploration. In this paper, we introduce a novel visual prompting method, called 3DAxisPrompt, to elicit the 3D understanding capabilities of MLLMs in real-world scenes. More specifically, our method leverages the 3D coordinate axis and masks generated from the Segment Anything Model (SAM) to provide explicit geometric priors to MLLMs and then extend their impressive 2D grounding and reasoning ability to real-world 3D scenarios. Besides, we first provide a thorough investigation of the potential visual prompting formats and conclude our findings to reveal the potential and limits of 3D understanding capabilities in GPT-4o, as a representative of MLLMs. Finally, we build evaluation environments with four datasets, i.e., ScanRefer, ScanNet, FMB, and nuScene datasets, covering various 3D tasks. Based on this, we conduct extensive quantitative and qualitative experiments, which demonstrate the effectiveness of the proposed method. Overall, our study reveals that MLLMs, with the help of 3DAxisPrompt, can effectively perceive an object's 3D position in real-world scenarios. Nevertheless, a single prompt engineering approach does not consistently achieve the best outcomes for all 3D tasks. This study highlights the feasibility of leveraging MLLMs for 3D vision grounding/reasoning with prompt engineering techniques.
Abstract:Inpatient pathways demand complex clinical decision-making based on comprehensive patient information, posing critical challenges for clinicians. Despite advancements in large language models (LLMs) in medical applications, limited research focused on artificial intelligence (AI) inpatient pathways systems, due to the lack of large-scale inpatient datasets. Moreover, existing medical benchmarks typically concentrated on medical question-answering and examinations, ignoring the multifaceted nature of clinical decision-making in inpatient settings. To address these gaps, we first developed the Inpatient Pathway Decision Support (IPDS) benchmark from the MIMIC-IV database, encompassing 51,274 cases across nine triage departments and 17 major disease categories alongside 16 standardized treatment options. Then, we proposed the Multi-Agent Inpatient Pathways (MAP) framework to accomplish inpatient pathways with three clinical agents, including a triage agent managing the patient admission, a diagnosis agent serving as the primary decision maker at the department, and a treatment agent providing treatment plans. Additionally, our MAP framework includes a chief agent overseeing the inpatient pathways to guide and promote these three clinician agents. Extensive experiments showed our MAP improved the diagnosis accuracy by 25.10% compared to the state-of-the-art LLM HuatuoGPT2-13B. It is worth noting that our MAP demonstrated significant clinical compliance, outperforming three board-certified clinicians by 10%-12%, establishing a foundation for inpatient pathways systems.
Abstract:Federated learning (FL) is emerging as a promising technique for collaborative learning without local data leaving their devices. However, clients' data originating from diverse domains may degrade model performance due to domain shifts, preventing the model from learning consistent representation space. In this paper, we propose a novel FL framework, Federated Domain Shift Eraser (FDSE), to improve model performance by differently erasing each client's domain skew and enhancing their consensus. First, we formulate the model forward passing as an iterative deskewing process that extracts and then deskews features alternatively. This is efficiently achieved by decomposing each original layer in the neural network into a Domain-agnostic Feature Extractor (DFE) and a Domain-specific Skew Eraser (DSE). Then, a regularization term is applied to promise the effectiveness of feature deskewing by pulling local statistics of DSE's outputs close to the globally consistent ones. Finally, DFE modules are fairly aggregated and broadcast to all the clients to maximize their consensus, and DSE modules are personalized for each client via similarity-aware aggregation to erase their domain skew differently. Comprehensive experiments were conducted on three datasets to confirm the advantages of our method in terms of accuracy, efficiency, and generalizability.
Abstract:We tackle the challenge of LiDAR-based place recognition, which traditionally depends on costly and time-consuming prior 3D maps. To overcome this, we first construct XA-L&RSI dataset, which encompasses approximately $110,000$ remote sensing submaps and $13,000$ LiDAR point cloud submaps captured in urban scenes, and propose a novel method, L2RSI, for cross-view LiDAR place recognition using high-resolution Remote Sensing Imagery. This approach enables large-scale localization capabilities at a reduced cost by leveraging readily available overhead images as map proxies. L2RSI addresses the dual challenges of cross-view and cross-modal place recognition by learning feature alignment between point cloud submaps and remote sensing submaps in the semantic domain. Additionally, we introduce a novel probability propagation method based on a dynamic Gaussian mixture model to refine position predictions, effectively leveraging temporal and spatial information. This approach enables large-scale retrieval and cross-scene generalization without fine-tuning. Extensive experiments on XA-L&RSI demonstrate that, within a $100km^2$ retrieval range, L2RSI accurately localizes $95.08\%$ of point cloud submaps within a $30m$ radius for top-$1$ retrieved location. We provide a video to more vividly display the place recognition results of L2RSI at https://shizw695.github.io/L2RSI/.
Abstract:The validation of autonomous driving systems benefits greatly from the ability to generate scenarios that are both realistic and precisely controllable. Conventional approaches, such as real-world test drives, are not only expensive but also lack the flexibility to capture targeted edge cases for thorough evaluation. To address these challenges, we propose a controllable latent diffusion that guides the training of diffusion models via reinforcement learning to automatically generate a diverse and controllable set of driving scenarios for virtual testing. Our approach removes the reliance on large-scale real-world data by generating complex scenarios whose properties can be finely tuned to challenge and assess autonomous vehicle systems. Experimental results show that our approach has the lowest collision rate of $0.098$ and lowest off-road rate of $0.096$, demonstrating superiority over existing baselines. The proposed approach significantly improves the realism, stability and controllability of the generated scenarios, enabling more nuanced safety evaluation of autonomous vehicles.
Abstract:Unsupervised 3D object detection serves as an important solution for offline 3D object annotation. However, due to the data sparsity and limited views, the clustering-based label fitting in unsupervised object detection often generates low-quality pseudo-labels. Multi-agent collaborative dataset, which involves the sharing of complementary observations among agents, holds the potential to break through this bottleneck. In this paper, we introduce a novel unsupervised method that learns to Detect Objects from Multi-Agent LiDAR scans, termed DOtA, without using labels from external. DOtA first uses the internally shared ego-pose and ego-shape of collaborative agents to initialize the detector, leveraging the generalization performance of neural networks to infer preliminary labels. Subsequently,DOtA uses the complementary observations between agents to perform multi-scale encoding on preliminary labels, then decodes high-quality and low-quality labels. These labels are further used as prompts to guide a correct feature learning process, thereby enhancing the performance of the unsupervised object detection task. Extensive experiments on the V2V4Real and OPV2V datasets show that our DOtA outperforms state-of-the-art unsupervised 3D object detection methods. Additionally, we also validate the effectiveness of the DOtA labels under various collaborative perception frameworks.The code is available at https://github.com/xmuqimingxia/DOtA.