Abstract:Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulators. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence.
Abstract:The rapid advancement of scientific progress requires innovative tools that can accelerate discovery. While recent AI methods, particularly large language models (LLMs), have shown promise in tasks such as hypothesis generation and experimental design, they fall short in replicating the collaborative nature of real-world scientific practices, where diverse teams of experts work together to tackle complex problems. To address the limitation, we propose an LLM-based multi-agent system, i.e., Virtual Scientists (VirSci), designed to mimic the teamwork inherent in scientific research. VirSci organizes a team of agents to collaboratively generate, evaluate, and refine research ideas. Through comprehensive experiments, we demonstrate that this multi-agent approach outperforms the state-of-the-art method in producing novel and impactful scientific ideas, showing potential in aligning with key insights in the Science of Science field. Our findings suggest that integrating collaborative agents can lead to more innovative scientific outputs, offering a robust system for autonomous scientific discovery.
Abstract:Large Vision-Language Models (LVLMs) have been widely adopted in various applications; however, they exhibit significant gender biases. Existing benchmarks primarily evaluate gender bias at the demographic group level, neglecting individual fairness, which emphasizes equal treatment of similar individuals. This research gap limits the detection of discriminatory behaviors, as individual fairness offers a more granular examination of biases that group fairness may overlook. For the first time, this paper introduces the GenderBias-\emph{VL} benchmark to evaluate occupation-related gender bias in LVLMs using counterfactual visual questions under individual fairness criteria. To construct this benchmark, we first utilize text-to-image diffusion models to generate occupation images and their gender counterfactuals. Subsequently, we generate corresponding textual occupation options by identifying stereotyped occupation pairs with high semantic similarity but opposite gender proportions in real-world statistics. This method enables the creation of large-scale visual question counterfactuals to expose biases in LVLMs, applicable in both multimodal and unimodal contexts through modifying gender attributes in specific modalities. Overall, our GenderBias-\emph{VL} benchmark comprises 34,581 visual question counterfactual pairs, covering 177 occupations. Using our benchmark, we extensively evaluate 15 commonly used open-source LVLMs (\eg, LLaVA) and state-of-the-art commercial APIs, including GPT-4o and Gemini-Pro. Our findings reveal widespread gender biases in existing LVLMs. Our benchmark offers: (1) a comprehensive dataset for occupation-related gender bias evaluation; (2) an up-to-date leaderboard on LVLM biases; and (3) a nuanced understanding of the biases presented by these models. \footnote{The dataset and code are available at the \href{https://genderbiasvl.github.io/}{website}.}
Abstract:The emergence of Vision Language Models (VLMs) has brought unprecedented advances in understanding multimodal information. The combination of textual and visual semantics in VLMs is highly complex and diverse, making the safety alignment of these models challenging. Furthermore, due to the limited study on the safety alignment of VLMs, there is a lack of large-scale, high-quality datasets. To address these limitations, we propose a Safety Preference Alignment dataset for Vision Language Models named SPA-VL. In terms of breadth, SPA-VL covers 6 harmfulness domains, 13 categories, and 53 subcategories, and contains 100,788 samples of the quadruple (question, image, chosen response, rejected response). In terms of depth, the responses are collected from 12 open- (e.g., QwenVL) and closed-source (e.g., Gemini) VLMs to ensure diversity. The experimental results indicate that models trained with alignment techniques on the SPA-VL dataset exhibit substantial improvements in harmlessness and helpfulness while maintaining core capabilities. SPA-VL, as a large-scale, high-quality, and diverse dataset, represents a significant milestone in ensuring that VLMs achieve both harmlessness and helpfulness. We have made our code https://github.com/EchoseChen/SPA-VL-RLHF and SPA-VL dataset url https://huggingface.co/datasets/sqrti/SPA-VL publicly available.
Abstract:The ultimate goals of robotic learning is to acquire a comprehensive and generalizable robotic system capable of performing both seen skills within the training distribution and unseen skills in novel environments. Recent progress in utilizing language models as high-level planners has demonstrated that the complexity of tasks can be reduced through decomposing them into primitive-level plans, making it possible to generalize on novel robotic tasks in a composable manner. Despite the promising future, the community is not yet adequately prepared for composable generalization agents, particularly due to the lack of primitive-level real-world robotic datasets. In this paper, we propose a primitive-level robotic dataset, namely RH20T-P, which contains about 33000 video clips covering 44 diverse and complicated robotic tasks. Each clip is manually annotated according to a set of meticulously designed primitive skills, facilitating the future development of composable generalization agents. To validate the effectiveness of RH20T-P, we also construct a potential and scalable agent based on RH20T-P, called RA-P. Equipped with two planners specialized in task decomposition and motion planning, RA-P can adapt to novel physical skills through composable generalization. Our website and videos can be found at https://sites.google.com/view/rh20t-primitive/main. Dataset and code will be made available soon.
Abstract:Large Language Models (LLMs) aim to serve as versatile assistants aligned with human values, as defined by the principles of being helpful, honest, and harmless (hhh). However, in terms of Multimodal Large Language Models (MLLMs), despite their commendable performance in perception and reasoning tasks, their alignment with human values remains largely unexplored, given the complexity of defining hhh dimensions in the visual world and the difficulty in collecting relevant data that accurately mirrors real-world situations. To address this gap, we introduce Ch3Ef, a Compreh3ensive Evaluation dataset and strategy for assessing alignment with human expectations. Ch3Ef dataset contains 1002 human-annotated data samples, covering 12 domains and 46 tasks based on the hhh principle. We also present a unified evaluation strategy supporting assessment across various scenarios and different perspectives. Based on the evaluation results, we summarize over 10 key findings that deepen the understanding of MLLM capabilities, limitations, and the dynamic relationships between evaluation levels, guiding future advancements in the field.
Abstract:It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract and sequential natural language instructions. To this end, we introduce MineDreamer, an open-ended embodied agent built upon the challenging Minecraft simulator with an innovative paradigm that enhances instruction-following ability in low-level control signal generation. Specifically, MineDreamer is developed on top of recent advances in Multimodal Large Language Models (MLLMs) and diffusion models, and we employ a Chain-of-Imagination (CoI) mechanism to envision the step-by-step process of executing instructions and translating imaginations into more precise visual prompts tailored to the current state; subsequently, the agent generates keyboard-and-mouse actions to efficiently achieve these imaginations, steadily following the instructions at each step. Extensive experiments demonstrate that MineDreamer follows single and multi-step instructions steadily, significantly outperforming the best generalist agent baseline and nearly doubling its performance. Moreover, qualitative analysis of the agent's imaginative ability reveals its generalization and comprehension of the open world.
Abstract:Ensuring the trustworthiness of large language models (LLMs) is crucial. Most studies concentrate on fully pre-trained LLMs to better understand and improve LLMs' trustworthiness. In this paper, to reveal the untapped potential of pre-training, we pioneer the exploration of LLMs' trustworthiness during this period, focusing on five key dimensions: reliability, privacy, toxicity, fairness, and robustness. To begin with, we apply linear probing to LLMs. The high probing accuracy suggests that \textit{LLMs in early pre-training can already distinguish concepts in each trustworthiness dimension}. Therefore, to further uncover the hidden possibilities of pre-training, we extract steering vectors from a LLM's pre-training checkpoints to enhance the LLM's trustworthiness. Finally, inspired by~\citet{choi2023understanding} that mutual information estimation is bounded by linear probing accuracy, we also probe LLMs with mutual information to investigate the dynamics of trustworthiness during pre-training. We are the first to observe a similar two-phase phenomenon: fitting and compression~\citep{shwartz2017opening}. This research provides an initial exploration of trustworthiness modeling during LLM pre-training, seeking to unveil new insights and spur further developments in the field. We will make our code publicly accessible at \url{https://github.com/ChnQ/TracingLLM}.
Abstract:Multi-modal Large Language Models (MLLMs) have shown impressive abilities in generating reasonable responses with respect to multi-modal contents. However, there is still a wide gap between the performance of recent MLLM-based applications and the expectation of the broad public, even though the most powerful OpenAI's GPT-4 and Google's Gemini have been deployed. This paper strives to enhance understanding of the gap through the lens of a qualitative study on the generalizability, trustworthiness, and causal reasoning capabilities of recent proprietary and open-source MLLMs across four modalities: ie, text, code, image, and video, ultimately aiming to improve the transparency of MLLMs. We believe these properties are several representative factors that define the reliability of MLLMs, in supporting various downstream applications. To be specific, we evaluate the closed-source GPT-4 and Gemini and 6 open-source LLMs and MLLMs. Overall we evaluate 230 manually designed cases, where the qualitative results are then summarized into 12 scores (ie, 4 modalities times 3 properties). In total, we uncover 14 empirical findings that are useful to understand the capabilities and limitations of both proprietary and open-source MLLMs, towards more reliable downstream multi-modal applications.
Abstract:We introduce a Depicted image Quality Assessment method (DepictQA), overcoming the constraints of traditional score-based approaches. DepictQA leverages Multi-modal Large Language Models (MLLMs), allowing for detailed, language-based, human-like evaluation of image quality. Unlike conventional Image Quality Assessment (IQA) methods relying on scores, DepictQA interprets image content and distortions descriptively and comparatively, aligning closely with humans' reasoning process. To build the DepictQA model, we establish a hierarchical task framework, and collect a multi-modal IQA training dataset, named M-BAPPS. To navigate the challenges in limited training data and processing multiple images, we propose to use multi-source training data and specialized image tags. Our DepictQA demonstrates a better performance than score-based methods on the BAPPS benchmark. Moreover, compared with general MLLMs, our DepictQA can generate more accurate reasoning descriptive languages. Our research indicates that language-based IQA methods have the potential to be customized for individual preferences. Datasets and codes will be released publicly.