Abstract:This paper proposes a general solution to enable point cloud recognition models to handle distribution shifts at test time. Unlike prior methods, which rely heavily on training data-often inaccessible during online inference-and are limited to recognizing a fixed set of point cloud classes predefined during training, we explore a more practical and challenging scenario: adapting the model solely based on online test data to recognize both previously seen classes and novel, unseen classes at test time. To this end, we develop Point-Cache, a hierarchical cache model that captures essential clues of online test samples, particularly focusing on the global structure of point clouds and their local-part details. Point-Cache, which serves as a rich 3D knowledge base, is dynamically managed to prioritize the inclusion of high-quality samples. Designed as a plug-and-play module, our method can be flexibly integrated into large multimodal 3D models to support open-vocabulary point cloud recognition. Notably, our solution operates with efficiency comparable to zero-shot inference, as it is entirely training-free. Point-Cache demonstrates substantial gains across 8 challenging benchmarks and 4 representative large 3D models, highlighting its effectiveness. Code is available at https://github.com/auniquesun/Point-Cache.
Abstract:3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been proposed, they fail to efficiently utilize existing bitstreams in on-demand applications due to their lack of progressivity, leading to a waste of resource. To address this issue, we propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians (or anchors) to enable effective progressivity for on-demand applications. Specifically, for quantity, we introduce a progressive masking strategy that incrementally incorporates new anchors while refining existing ones to enhance fidelity. For quality, we propose a progressive quantization approach that gradually reduces quantization step sizes to achieve finer modeling of Gaussian attributes. Furthermore, to compact the incremental bitstreams, we leverage existing quantization results to refine probability prediction, improving entropy coding efficiency across progressive levels. Overall, PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods. Code available at: github.com/YihangChen-ee/PCGS.
Abstract:MRI imputation aims to synthesize the missing modality from one or more available ones, which is highly desirable since it reduces scanning costs and delivers comprehensive MRI information to enhance clinical diagnosis. In this paper, we propose a unified model, CodeBrain, designed to adapt to various brain MRI imputation scenarios. The core design lies in casting various inter-modality transformations as a full-modality code prediction task. To this end, CodeBrain is trained in two stages: Reconstruction and Code Prediction. First, in the Reconstruction stage, we reconstruct each MRI modality, which is mapped into a shared latent space followed by a scalar quantization. Since such quantization is lossy and the code is low dimensional, another MRI modality belonging to the same subject is randomly selected to generate common features to supplement the code and boost the target reconstruction. In the second stage, we train another encoder by a customized grading loss to predict the full-modality codes from randomly masked MRI samples, supervised by the corresponding quantized codes generated from the first stage. In this way, the inter-modality transformation is achieved by mapping the instance-specific codes in a finite scalar space. We evaluated the proposed CodeBrain model on two public brain MRI datasets (i.e., IXI and BraTS 2023). Extensive experiments demonstrate that our CodeBrain model achieves superior imputation performance compared to four existing methods, establishing a new state of the art for unified brain MRI imputation. Codes will be released.
Abstract:3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques. Nevertheless, the sparse and unorganized nature of the point cloud of Gaussians (or anchors in our paper) presents challenges for compression. To achieve a compact size, we propose HAC++, which leverages the relationships between unorganized anchors and a structured hash grid, utilizing their mutual information for context modeling. Additionally, HAC++ captures intra-anchor contextual relationships to further enhance compression performance. To facilitate entropy coding, we utilize Gaussian distributions to precisely estimate the probability of each quantized attribute, where an adaptive quantization module is proposed to enable high-precision quantization of these attributes for improved fidelity restoration. Moreover, we incorporate an adaptive masking strategy to eliminate invalid Gaussians and anchors. Overall, HAC++ achieves a remarkable size reduction of over 100X compared to vanilla 3DGS when averaged on all datasets, while simultaneously improving fidelity. It also delivers more than 20X size reduction compared to Scaffold-GS. Our code is available at https://github.com/YihangChen-ee/HAC-plus.
Abstract:The recent advent of large-scale 3D data, e.g. Objaverse, has led to impressive progress in training pose-conditioned diffusion models for novel view synthesis. However, due to the synthetic nature of such 3D data, their performance drops significantly when applied to real-world images. This paper consolidates a set of good practices to finetune large pretrained models for a real-world task -- harvesting vehicle assets for autonomous driving applications. To this end, we delve into the discrepancies between the synthetic data and real driving data, then develop several strategies to account for them properly. Specifically, we start with a virtual camera rotation of real images to ensure geometric alignment with synthetic data and consistency with the pose manifold defined by pretrained models. We also identify important design choices in object-centric data curation to account for varying object distances in real driving scenes -- learn across varying object scales with fixed camera focal length. Further, we perform occlusion-aware training in latent spaces to account for ubiquitous occlusions in real data, and handle large viewpoint changes by leveraging a symmetric prior. Our insights lead to effective finetuning that results in a $68.8\%$ reduction in FID for novel view synthesis over prior arts.
Abstract:With the advent of portable 360{\deg} cameras, panorama has gained significant attention in applications like virtual reality (VR), virtual tours, robotics, and autonomous driving. As a result, wide-baseline panorama view synthesis has emerged as a vital task, where high resolution, fast inference, and memory efficiency are essential. Nevertheless, existing methods are typically constrained to lower resolutions (512 $\times$ 1024) due to demanding memory and computational requirements. In this paper, we present PanSplat, a generalizable, feed-forward approach that efficiently supports resolution up to 4K (2048 $\times$ 4096). Our approach features a tailored spherical 3D Gaussian pyramid with a Fibonacci lattice arrangement, enhancing image quality while reducing information redundancy. To accommodate the demands of high resolution, we propose a pipeline that integrates a hierarchical spherical cost volume and Gaussian heads with local operations, enabling two-step deferred backpropagation for memory-efficient training on a single A100 GPU. Experiments demonstrate that PanSplat achieves state-of-the-art results with superior efficiency and image quality across both synthetic and real-world datasets. Code will be available at \url{https://github.com/chengzhag/PanSplat}.
Abstract:Data-Free Knowledge Distillation (DFKD) is an advanced technique that enables knowledge transfer from a teacher model to a student model without relying on original training data. While DFKD methods have achieved success on smaller datasets like CIFAR10 and CIFAR100, they encounter challenges on larger, high-resolution datasets such as ImageNet. A primary issue with previous approaches is their generation of synthetic images at high resolutions (e.g., $224 \times 224$) without leveraging information from real images, often resulting in noisy images that lack essential class-specific features in large datasets. Additionally, the computational cost of generating the extensive data needed for effective knowledge transfer can be prohibitive. In this paper, we introduce MUlti-reSolution data-freE (MUSE) to address these limitations. MUSE generates images at lower resolutions while using Class Activation Maps (CAMs) to ensure that the generated images retain critical, class-specific features. To further enhance model diversity, we propose multi-resolution generation and embedding diversity techniques that strengthen latent space representations, leading to significant performance improvements. Experimental results demonstrate that MUSE achieves state-of-the-art performance across both small- and large-scale datasets, with notable performance gains of up to two digits in nearly all ImageNet and subset experiments. Code is available at https://github.com/tmtuan1307/muse.
Abstract:We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and insufficient visual information provided, making it challenging for conventional methods to achieve high-quality results. Our MVSplat360 addresses this by effectively combining geometry-aware 3D reconstruction with temporally consistent video generation. Specifically, it refactors a feed-forward 3D Gaussian Splatting (3DGS) model to render features directly into the latent space of a pre-trained Stable Video Diffusion (SVD) model, where these features then act as pose and visual cues to guide the denoising process and produce photorealistic 3D-consistent views. Our model is end-to-end trainable and supports rendering arbitrary views with as few as 5 sparse input views. To evaluate MVSplat360's performance, we introduce a new benchmark using the challenging DL3DV-10K dataset, where MVSplat360 achieves superior visual quality compared to state-of-the-art methods on wide-sweeping or even 360{\deg} NVS tasks. Experiments on the existing benchmark RealEstate10K also confirm the effectiveness of our model. The video results are available on our project page: https://donydchen.github.io/mvsplat360.
Abstract:This paper investigates the 3D domain generalization (3DDG) ability of large 3D models based on prevalent prompt learning. Recent works demonstrate the performances of 3D point cloud recognition can be boosted remarkably by parameter-efficient prompt tuning. However, we observe that the improvement on downstream tasks comes at the expense of a severe drop in 3D domain generalization. To resolve this challenge, we present a comprehensive regulation framework that allows the learnable prompts to actively interact with the well-learned general knowledge in large 3D models to maintain good generalization. Specifically, the proposed framework imposes multiple explicit constraints on the prompt learning trajectory by maximizing the mutual agreement between task-specific predictions and task-agnostic knowledge. We design the regulation framework as a plug-and-play module to embed into existing representative large 3D models. Surprisingly, our method not only realizes consistently increasing generalization ability but also enhances task-specific 3D recognition performances across various 3DDG benchmarks by a clear margin. Considering the lack of study and evaluation on 3DDG, we also create three new benchmarks, namely base-to-new, cross-dataset and few-shot generalization benchmarks, to enrich the field and inspire future research. Code and benchmarks are available at \url{https://github.com/auniquesun/Point-PRC}.
Abstract:Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance.