Abstract:Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance.
Abstract:Despite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with arbitrary rigid, non-rigid, or deformable entities remains challenging. Many template-based methods are entity-specific, focusing on humans, while generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions, although they involve complex optimizations leading to lengthy training times. To this end, as a remedy, this paper introduces TFS-NeRF, a template-free 3D semantic NeRF for dynamic scenes captured from sparse or single-view RGB videos, featuring interactions among various entities and more time-efficient than other LBS-based approaches. Our framework uses an Invertible Neural Network (INN) for LBS prediction, simplifying the training process. By disentangling the motions of multiple entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries. Extensive experiments demonstrate that our approach produces high-quality reconstructions of both deformable and non-deformable objects in complex interactions, with improved training efficiency compared to existing methods.
Abstract:This paper addresses the problem of autonomous UAV search missions, where a UAV must locate specific Entities of Interest (EOIs) within a time limit, based on brief descriptions in large, hazard-prone environments with keep-out zones. The UAV must perceive, reason, and make decisions with limited and uncertain information. We propose NEUSIS, a compositional neuro-symbolic system designed for interpretable UAV search and navigation in realistic scenarios. NEUSIS integrates neuro-symbolic visual perception, reasoning, and grounding (GRiD) to process raw sensory inputs, maintains a probabilistic world model for environment representation, and uses a hierarchical planning component (SNaC) for efficient path planning. Experimental results from simulated urban search missions using AirSim and Unreal Engine show that NEUSIS outperforms a state-of-the-art (SOTA) vision-language model and a SOTA search planning model in success rate, search efficiency, and 3D localization. These results demonstrate the effectiveness of our compositional neuro-symbolic approach in handling complex, real-world scenarios, making it a promising solution for autonomous UAV systems in search missions.
Abstract:Large Language Model-based Vision-Language Models (LLM-based VLMs) have demonstrated impressive results in various vision-language understanding tasks. However, how well these VLMs can see image detail beyond the semantic level remains unclear. In our study, we introduce a pixel value prediction task (PVP) to explore "How Well Can Vision Language Models See Image Details?" and to assist VLMs in perceiving more details. Typically, these models comprise a frozen CLIP visual encoder, a large language model, and a connecting module. After fine-tuning VLMs on the PVP task, we find: 1) existing VLMs struggle to predict precise pixel values by only fine-tuning the connection module and LLM; and 2) prediction precision is significantly improved when the vision encoder is also adapted. Additionally, our research reveals that incorporating pixel value prediction as one of the VLM pre-training tasks and vision encoder adaptation markedly boosts VLM performance on downstream image-language understanding tasks requiring detailed image perception, such as referring image segmentation (with an average +10.19 cIoU improvement) and video game decision making (with average score improvements of +80.34 and +70.54 on two games, respectively).
Abstract:Existing methods for long video understanding primarily focus on videos only lasting tens of seconds, with limited exploration of techniques for handling longer videos. The increased number of frames in longer videos presents two main challenges: difficulty in locating key information and performing long-range reasoning. Thus, we propose DrVideo, a document-retrieval-based system designed for long video understanding. Our key idea is to convert the long-video understanding problem into a long-document understanding task so as to effectively leverage the power of large language models. Specifically, DrVideo transforms a long video into a text-based long document to initially retrieve key frames and augment the information of these frames, which is used this as the system's starting point. It then employs an agent-based iterative loop to continuously search for missing information, augment relevant data, and provide final predictions in a chain-of-thought manner once sufficient question-related information is gathered. Extensive experiments on long video benchmarks confirm the effectiveness of our method. DrVideo outperforms existing state-of-the-art methods with +3.8 accuracy on EgoSchema benchmark (3 minutes), +17.9 in MovieChat-1K break mode, +38.0 in MovieChat-1K global mode (10 minutes), and +30.2 on the LLama-Vid QA dataset (over 60 minutes).
Abstract:For a complete comprehension of multi-person scenes, it is essential to go beyond basic tasks like detection and tracking. Higher-level tasks, such as understanding the interactions and social activities among individuals, are also crucial. Progress towards models that can fully understand scenes involving multiple people is hindered by a lack of sufficient annotated data for such high-level tasks. To address this challenge, we introduce Social-MAE, a simple yet effective transformer-based masked autoencoder framework for multi-person human motion data. The framework uses masked modeling to pre-train the encoder to reconstruct masked human joint trajectories, enabling it to learn generalizable and data efficient representations of motion in human crowded scenes. Social-MAE comprises a transformer as the MAE encoder and a lighter-weight transformer as the MAE decoder which operates on multi-person joints' trajectory in the frequency domain. After the reconstruction task, the MAE decoder is replaced with a task-specific decoder and the model is fine-tuned end-to-end for a variety of high-level social tasks. Our proposed model combined with our pre-training approach achieves the state-of-the-art results on various high-level social tasks, including multi-person pose forecasting, social grouping, and social action understanding. These improvements are demonstrated across four popular multi-person datasets encompassing both human 2D and 3D body pose.
Abstract:Diffusion models have recently gained prominence as powerful deep generative models, demonstrating unmatched performance across various domains. However, their potential in multi-sensor fusion remains largely unexplored. In this work, we introduce DifFUSER, a novel approach that leverages diffusion models for multi-modal fusion in 3D object detection and BEV map segmentation. Benefiting from the inherent denoising property of diffusion, DifFUSER is able to refine or even synthesize sensor features in case of sensor malfunction, thereby improving the quality of the fused output. In terms of architecture, our DifFUSER blocks are chained together in a hierarchical BiFPN fashion, termed cMini-BiFPN, offering an alternative architecture for latent diffusion. We further introduce a Gated Self-conditioned Modulated (GSM) latent diffusion module together with a Progressive Sensor Dropout Training (PSDT) paradigm, designed to add stronger conditioning to the diffusion process and robustness to sensor failures. Our extensive evaluations on the Nuscenes dataset reveal that DifFUSER not only achieves state-of-the-art performance with a 69.1% mIOU in BEV map segmentation tasks but also competes effectively with leading transformer-based fusion techniques in 3D object detection.
Abstract:Understanding human social behaviour is crucial in computer vision and robotics. Micro-level observations like individual actions fall short, necessitating a comprehensive approach that considers individual behaviour, intra-group dynamics, and social group levels for a thorough understanding. To address dataset limitations, this paper introduces JRDB-Social, an extension of JRDB. Designed to fill gaps in human understanding across diverse indoor and outdoor social contexts, JRDB-Social provides annotations at three levels: individual attributes, intra-group interactions, and social group context. This dataset aims to enhance our grasp of human social dynamics for robotic applications. Utilizing the recent cutting-edge multi-modal large language models, we evaluated our benchmark to explore their capacity to decipher social human behaviour.
Abstract:Autonomous robot systems have attracted increasing research attention in recent years, where environment understanding is a crucial step for robot navigation, human-robot interaction, and decision. Real-world robot systems usually collect visual data from multiple sensors and are required to recognize numerous objects and their movements in complex human-crowded settings. Traditional benchmarks, with their reliance on single sensors and limited object classes and scenarios, fail to provide the comprehensive environmental understanding robots need for accurate navigation, interaction, and decision-making. As an extension of JRDB dataset, we unveil JRDB-PanoTrack, a novel open-world panoptic segmentation and tracking benchmark, towards more comprehensive environmental perception. JRDB-PanoTrack includes (1) various data involving indoor and outdoor crowded scenes, as well as comprehensive 2D and 3D synchronized data modalities; (2) high-quality 2D spatial panoptic segmentation and temporal tracking annotations, with additional 3D label projections for further spatial understanding; (3) diverse object classes for closed- and open-world recognition benchmarks, with OSPA-based metrics for evaluation. Extensive evaluation of leading methods shows significant challenges posed by our dataset.
Abstract:Recent advances in visual reasoning (VR), particularly with the aid of Large Vision-Language Models (VLMs), show promise but require access to large-scale datasets and face challenges such as high computational costs and limited generalization capabilities. Compositional visual reasoning approaches have emerged as effective strategies; however, they heavily rely on the commonsense knowledge encoded in Large Language Models (LLMs) to perform planning, reasoning, or both, without considering the effect of their decisions on the visual reasoning process, which can lead to errors or failed procedures. To address these challenges, we introduce HYDRA, a multi-stage dynamic compositional visual reasoning framework designed for reliable and incrementally progressive general reasoning. HYDRA integrates three essential modules: a planner, a Reinforcement Learning (RL) agent serving as a cognitive controller, and a reasoner. The planner and reasoner modules utilize an LLM to generate instruction samples and executable code from the selected instruction, respectively, while the RL agent dynamically interacts with these modules, making high-level decisions on selection of the best instruction sample given information from the historical state stored through a feedback loop. This adaptable design enables HYDRA to adjust its actions based on previous feedback received during the reasoning process, leading to more reliable reasoning outputs and ultimately enhancing its overall effectiveness. Our framework demonstrates state-of-the-art performance in various VR tasks on four different widely-used datasets.