Abstract:Understanding and reconstructing occluded objects is a challenging problem, especially in open-world scenarios where categories and contexts are diverse and unpredictable. Traditional methods, however, are typically restricted to closed sets of object categories, limiting their use in complex, open-world scenes. We introduce Open-World Amodal Appearance Completion, a training-free framework that expands amodal completion capabilities by accepting flexible text queries as input. Our approach generalizes to arbitrary objects specified by both direct terms and abstract queries. We term this capability reasoning amodal completion, where the system reconstructs the full appearance of the queried object based on the provided image and language query. Our framework unifies segmentation, occlusion analysis, and inpainting to handle complex occlusions and generates completed objects as RGBA elements, enabling seamless integration into applications such as 3D reconstruction and image editing. Extensive evaluations demonstrate the effectiveness of our approach in generalizing to novel objects and occlusions, establishing a new benchmark for amodal completion in open-world settings. The code and datasets will be released after paper acceptance.
Abstract:This paper investigates the 3D domain generalization (3DDG) ability of large 3D models based on prevalent prompt learning. Recent works demonstrate the performances of 3D point cloud recognition can be boosted remarkably by parameter-efficient prompt tuning. However, we observe that the improvement on downstream tasks comes at the expense of a severe drop in 3D domain generalization. To resolve this challenge, we present a comprehensive regulation framework that allows the learnable prompts to actively interact with the well-learned general knowledge in large 3D models to maintain good generalization. Specifically, the proposed framework imposes multiple explicit constraints on the prompt learning trajectory by maximizing the mutual agreement between task-specific predictions and task-agnostic knowledge. We design the regulation framework as a plug-and-play module to embed into existing representative large 3D models. Surprisingly, our method not only realizes consistently increasing generalization ability but also enhances task-specific 3D recognition performances across various 3DDG benchmarks by a clear margin. Considering the lack of study and evaluation on 3DDG, we also create three new benchmarks, namely base-to-new, cross-dataset and few-shot generalization benchmarks, to enrich the field and inspire future research. Code and benchmarks are available at \url{https://github.com/auniquesun/Point-PRC}.
Abstract:While remarkable progress has been made on supervised skeleton-based action recognition, the challenge of zero-shot recognition remains relatively unexplored. In this paper, we argue that relying solely on aligning label-level semantics and global skeleton features is insufficient to effectively transfer locally consistent visual knowledge from seen to unseen classes. To address this limitation, we introduce Part-aware Unified Representation between Language and Skeleton (PURLS) to explore visual-semantic alignment at both local and global scales. PURLS introduces a new prompting module and a novel partitioning module to generate aligned textual and visual representations across different levels. The former leverages a pre-trained GPT-3 to infer refined descriptions of the global and local (body-part-based and temporal-interval-based) movements from the original action labels. The latter employs an adaptive sampling strategy to group visual features from all body joint movements that are semantically relevant to a given description. Our approach is evaluated on various skeleton/language backbones and three large-scale datasets, i.e., NTU-RGB+D 60, NTU-RGB+D 120, and a newly curated dataset Kinetics-skeleton 200. The results showcase the universality and superior performance of PURLS, surpassing prior skeleton-based solutions and standard baselines from other domains. The source codes can be accessed at https://github.com/azzh1/PURLS.
Abstract:Human action recognition is a crucial task in computer vision systems. However, in real-world scenarios, human actions often fall outside the distribution of training data, requiring a model to both recognize in-distribution (ID) actions and reject out-of-distribution (OOD) ones. Despite its importance, there has been limited research on OOD detection in human actions. Existing works on OOD detection mainly focus on image data with RGB structure, and many methods are post-hoc in nature. While these methods are convenient and computationally efficient, they often lack sufficient accuracy and fail to consider the presence of OOD samples. To address these challenges, we propose a novel end-to-end skeleton-based model called Action-OOD, specifically designed for OOD human action detection. Unlike some existing approaches that may require prior knowledge of existing OOD data distribution, our model solely utilizes in-distribution (ID) data during the training stage, effectively mitigating the overconfidence issue prevalent in OOD detection. We introduce an attention-based feature fusion block, which enhances the model's capability to recognize unknown classes while preserving classification accuracy for known classes. Further, we present a novel energy-based loss function and successfully integrate it with the traditional cross-entropy loss to maximize the separation of data distributions between ID and OOD. Through extensive experiments conducted on NTU-RGB+D 60, NTU-RGB+D 120, and Kinetics-400 datasets, we demonstrate the superior performance of our proposed approach compared to state-of-the-art methods. Our findings underscore the effectiveness of classic OOD detection techniques in the context of skeleton-based action recognition tasks, offering promising avenues for future research in this field. Code will be available at: https://github.com/YilliaJing/Action-OOD.git.
Abstract:Text-to-Image (T2I) models have raised security concerns due to their potential to generate inappropriate or harmful images. In this paper, we propose UPAM, a novel framework that investigates the robustness of T2I models from the attack perspective. Unlike most existing attack methods that focus on deceiving textual defenses, UPAM aims to deceive both textual and visual defenses in T2I models. UPAM enables gradient-based optimization, offering greater effectiveness and efficiency than previous methods. Given that T2I models might not return results due to defense mechanisms, we introduce a Sphere-Probing Learning (SPL) scheme to support gradient optimization even when no results are returned. Additionally, we devise a Semantic-Enhancing Learning (SEL) scheme to finetune UPAM for generating target-aligned images. Our framework also ensures attack stealthiness. Extensive experiments demonstrate UPAM's effectiveness and efficiency.
Abstract:To fully understand the 3D context of a single image, a visual system must be able to segment both the visible and occluded regions of objects, while discerning their occlusion order. Ideally, the system should be able to handle any object and not be restricted to segmenting a limited set of object classes, especially in robotic applications. Addressing this need, we introduce a diffusion model with cumulative occlusion learning designed for sequential amodal segmentation of objects with uncertain categories. This model iteratively refines the prediction using the cumulative mask strategy during diffusion, effectively capturing the uncertainty of invisible regions and adeptly reproducing the complex distribution of shapes and occlusion orders of occluded objects. It is akin to the human capability for amodal perception, i.e., to decipher the spatial ordering among objects and accurately predict complete contours for occluded objects in densely layered visual scenes. Experimental results across three amodal datasets show that our method outperforms established baselines.
Abstract:Reasoning over sports videos for question answering is an important task with numerous applications, such as player training and information retrieval. However, this task has not been explored due to the lack of relevant datasets and the challenging nature it presents. Most datasets for video question answering (VideoQA) focus mainly on general and coarse-grained understanding of daily-life videos, which is not applicable to sports scenarios requiring professional action understanding and fine-grained motion analysis. In this paper, we introduce the first dataset, named Sports-QA, specifically designed for the sports VideoQA task. The Sports-QA dataset includes various types of questions, such as descriptions, chronologies, causalities, and counterfactual conditions, covering multiple sports. Furthermore, to address the characteristics of the sports VideoQA task, we propose a new Auto-Focus Transformer (AFT) capable of automatically focusing on particular scales of temporal information for question answering. We conduct extensive experiments on Sports-QA, including baseline studies and the evaluation of different methods. The results demonstrate that our AFT achieves state-of-the-art performance.
Abstract:While significant advancements have been made in video question answering (VideoQA), the potential benefits of enhancing model generalization through tailored difficulty scheduling have been largely overlooked in existing research. This paper seeks to bridge that gap by incorporating VideoQA into a curriculum learning (CL) framework that progressively trains models from simpler to more complex data. Recognizing that conventional self-paced CL methods rely on training loss for difficulty measurement, which might not accurately reflect the intricacies of video-question pairs, we introduce the concept of uncertainty-aware CL. Here, uncertainty serves as the guiding principle for dynamically adjusting the difficulty. Furthermore, we address the challenge posed by uncertainty by presenting a probabilistic modeling approach for VideoQA. Specifically, we conceptualize VideoQA as a stochastic computation graph, where the hidden representations are treated as stochastic variables. This yields two distinct types of uncertainty: one related to the inherent uncertainty in the data and another pertaining to the model's confidence. In practice, we seamlessly integrate the VideoQA model into our framework and conduct comprehensive experiments. The findings affirm that our approach not only achieves enhanced performance but also effectively quantifies uncertainty in the context of VideoQA.
Abstract:Image enhancement is a significant research area in the fields of computer vision and image processing. In recent years, many learning-based methods for image enhancement have been developed, where the Look-up-table (LUT) has proven to be an effective tool. In this paper, we delve into the potential of Contrastive Language-Image Pre-Training (CLIP) Guided Prompt Learning, proposing a simple structure called CLIP-LUT for image enhancement. We found that the prior knowledge of CLIP can effectively discern the quality of degraded images, which can provide reliable guidance. To be specific, We initially learn image-perceptive prompts to distinguish between original and target images using CLIP model, in the meanwhile, we introduce a very simple network by incorporating a simple baseline to predict the weights of three different LUT as enhancement network. The obtained prompts are used to steer the enhancement network like a loss function and improve the performance of model. We demonstrate that by simply combining a straightforward method with CLIP, we can obtain satisfactory results.
Abstract:Unsupervised Domain Adaptation (UDA) is quite challenging due to the large distribution discrepancy between the source domain and the target domain. Inspired by diffusion models which have strong capability to gradually convert data distributions across a large gap, we consider to explore the diffusion technique to handle the challenging UDA task. However, using diffusion models to convert data distribution across different domains is a non-trivial problem as the standard diffusion models generally perform conversion from the Gaussian distribution instead of from a specific domain distribution. Besides, during the conversion, the semantics of the source-domain data needs to be preserved for classification in the target domain. To tackle these problems, we propose a novel Domain-Adaptive Diffusion (DAD) module accompanied by a Mutual Learning Strategy (MLS), which can gradually convert data distribution from the source domain to the target domain while enabling the classification model to learn along the domain transition process. Consequently, our method successfully eases the challenge of UDA by decomposing the large domain gap into small ones and gradually enhancing the capacity of classification model to finally adapt to the target domain. Our method outperforms the current state-of-the-arts by a large margin on three widely used UDA datasets.