Abstract:Current novel view synthesis tasks primarily rely on high-quality and clear images. However, in foggy scenes, scattering and attenuation can significantly degrade the reconstruction and rendering quality. Although NeRF-based dehazing reconstruction algorithms have been developed, their use of deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Moreover, NeRF's implicit representation struggles to recover fine details from hazy scenes. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction by explicitly modeling point clouds into 3D Gaussians. In this paper, we propose leveraging the explicit Gaussian representation to explain the foggy image formation process through a physically accurate forward rendering process. We introduce DehazeGS, a method capable of decomposing and rendering a fog-free background from participating media using only muti-view foggy images as input. We model the transmission within each Gaussian distribution to simulate the formation of fog. During this process, we jointly learn the atmospheric light and scattering coefficient while optimizing the Gaussian representation of the hazy scene. In the inference stage, we eliminate the effects of scattering and attenuation on the Gaussians and directly project them onto a 2D plane to obtain a clear view. Experiments on both synthetic and real-world foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance in terms of both rendering quality and computational efficiency.
Abstract:For image inpainting, the existing Denoising Diffusion Probabilistic Model (DDPM) based method i.e. RePaint can produce high-quality images for any inpainting form. It utilizes a pre-trained DDPM as a prior and generates inpainting results by conditioning on the reverse diffusion process, namely denoising process. However, this process is significantly time-consuming. In this paper, we propose an efficient DDPM-based image inpainting method which includes three speed-up strategies. First, we utilize a pre-trained Light-Weight Diffusion Model (LWDM) to reduce the number of parameters. Second, we introduce a skip-step sampling scheme of Denoising Diffusion Implicit Models (DDIM) for the denoising process. Finally, we propose Coarse-to-Fine Sampling (CFS), which speeds up inference by reducing image resolution in the coarse stage and decreasing denoising timesteps in the refinement stage. We conduct extensive experiments on both faces and general-purpose image inpainting tasks, and our method achieves competitive performance with approximately 60 times speedup.
Abstract:When dealing with the task of fine-grained scene image classification, most previous works lay much emphasis on global visual features when doing multi-modal feature fusion. In other words, models are deliberately designed based on prior intuitions about the importance of different modalities. In this paper, we present a new multi-modal feature fusion approach named MAA (Modality-Agnostic Adapter), trying to make the model learn the importance of different modalities in different cases adaptively, without giving a prior setting in the model architecture. More specifically, we eliminate the modal differences in distribution and then use a modality-agnostic Transformer encoder for a semantic-level feature fusion. Our experiments demonstrate that MAA achieves state-of-the-art results on benchmarks by applying the same modalities with previous methods. Besides, it is worth mentioning that new modalities can be easily added when using MAA and further boost the performance. Code is available at https://github.com/quniLcs/MAA.
Abstract:This paper presents a comprehensive exploration of relation extraction utilizing advanced language models, specifically Chain of Thought (CoT) and Graphical Reasoning (GRE) techniques. We demonstrate how leveraging in-context learning with GPT-3.5 can significantly enhance the extraction process, particularly through detailed example-based reasoning. Additionally, we introduce a novel graphical reasoning approach that dissects relation extraction into sequential sub-tasks, improving precision and adaptability in processing complex relational data. Our experiments, conducted on multiple datasets, including manually annotated data, show considerable improvements in performance metrics, underscoring the effectiveness of our methodologies.
Abstract:The conformational landscape of proteins is crucial to understanding their functionality in complex biological processes. Traditional physics-based computational methods, such as molecular dynamics (MD) simulations, suffer from rare event sampling and long equilibration time problems, hindering their applications in general protein systems. Recently, deep generative modeling techniques, especially diffusion models, have been employed to generate novel protein conformations. However, existing score-based diffusion methods cannot properly incorporate important physical prior knowledge to guide the generation process, causing large deviations in the sampled protein conformations from the equilibrium distribution. In this paper, to overcome these limitations, we propose a force-guided SE(3) diffusion model, ConfDiff, for protein conformation generation. By incorporating a force-guided network with a mixture of data-based score models, ConfDiff can can generate protein conformations with rich diversity while preserving high fidelity. Experiments on a variety of protein conformation prediction tasks, including 12 fast-folding proteins and the Bovine Pancreatic Trypsin Inhibitor (BPTI), demonstrate that our method surpasses the state-of-the-art method.
Abstract:Visual Place Recognition (VPR) is crucial in computer vision, aiming to retrieve database images similar to a query image from an extensive collection of known images. However, like many vision-related tasks, learning-based VPR often experiences a decline in performance during nighttime due to the scarcity of nighttime images. Specifically, VPR needs to address the cross-domain problem of night-to-day rather than just the issue of a single nighttime domain. In response to these issues, we present NocPlace, which leverages a generated large-scale, multi-view, nighttime VPR dataset to embed resilience against dazzling lights and extreme darkness in the learned global descriptor. Firstly, we establish a day-night urban scene dataset called NightCities, capturing diverse nighttime scenarios and lighting variations across 60 cities globally. Following this, an unpaired image-to-image translation network is trained on this dataset. Using this trained translation network, we process an existing VPR dataset, thereby obtaining its nighttime version. The NocPlace is then fine-tuned using night-style images, the original labels, and descriptors inherited from the Daytime VPR model. Comprehensive experiments on various nighttime VPR test sets reveal that NocPlace considerably surpasses previous state-of-the-art methods.
Abstract:Driven by abundant satellite imagery, machine learning-based approaches have recently been promoted to generate high-resolution crop cultivation maps to support many agricultural applications. One of the major challenges faced by these approaches is the limited availability of ground truth labels. In the absence of ground truth, existing work usually adopts the "direct transfer strategy" that trains a classifier using historical labels collected from other regions and then applies the trained model to the target region. Unfortunately, the spectral features of crops exhibit inter-region and inter-annual variability due to changes in soil composition, climate conditions, and crop progress, the resultant models perform poorly on new and unseen regions or years. This paper presents the Crop Generative Adversarial Network (CropGAN) to address the above cross-domain issue. Our approach does not need labels from the target domain. Instead, it learns a mapping function to transform the spectral features of the target domain to the source domain (with labels) while preserving their local structure. The classifier trained by the source domain data can be directly applied to the transformed data to produce high-accuracy early crop maps of the target domain. Comprehensive experiments across various regions and years demonstrate the benefits and effectiveness of the proposed approach. Compared with the widely adopted direct transfer strategy, the F1 score after applying the proposed CropGAN is improved by 13.13% - 50.98%
Abstract:We present a novel method for 3D surface reconstruction from multiple images where only a part of the object of interest is captured. Our approach builds on two recent developments: surface reconstruction using neural radiance fields for the reconstruction of the visible parts of the surface, and guidance of pre-trained 2D diffusion models in the form of Score Distillation Sampling (SDS) to complete the shape in unobserved regions in a plausible manner. We introduce three components. First, we suggest employing normal maps as a pure geometric representation for SDS instead of color renderings which are entangled with the appearance information. Second, we introduce the freezing of the SDS noise during training which results in more coherent gradients and better convergence. Third, we propose Multi-View SDS as a way to condition the generation of the non-observable part of the surface without fine-tuning or making changes to the underlying 2D Stable Diffusion model. We evaluate our approach on the BlendedMVS dataset demonstrating significant qualitative and quantitative improvements over competing methods.
Abstract:We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. First, we reconstruct the scene radiance and signed distance function (SDF) with our novel regularization strategy for specular reflections. Our approach considers both the diffuse and specular colors, which allows for handling complex view-dependent lighting effects for surface reconstruction. Second, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Third, we design a method for estimating the ratio of incoming direct light represented via Spherical Gaussians reflected in a specular manner and then reconstruct the materials and direct illumination of the scene. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.
Abstract:A signed distance function (SDF) parametrized by an MLP is a common ingredient of neural surface reconstruction. We build on the successful recent method NeuS to extend it by three new components. The first component is to borrow the tri-plane representation from EG3D and represent signed distance fields as a mixture of tri-planes and MLPs instead of representing it with MLPs only. Using tri-planes leads to a more expressive data structure but will also introduce noise in the reconstructed surface. The second component is to use a new type of positional encoding with learnable weights to combat noise in the reconstruction process. We divide the features in the tri-plane into multiple frequency scales and modulate them with sin and cos functions of different frequencies. The third component is to use learnable convolution operations on the tri-plane features using self-attention convolution to produce features with different frequency bands. The experiments show that PET-NeuS achieves high-fidelity surface reconstruction on standard datasets. Following previous work and using the Chamfer metric as the most important way to measure surface reconstruction quality, we are able to improve upon the NeuS baseline by 57% on Nerf-synthetic (0.84 compared to 1.97) and by 15.5% on DTU (0.71 compared to 0.84). The qualitative evaluation reveals how our method can better control the interference of high-frequency noise. Code available at \url{https://github.com/yiqun-wang/PET-NeuS}.