Abstract:Visual Place Recognition (VPR) is a crucial capability for long-term autonomous robots, enabling them to identify previously visited locations using visual information. However, existing methods remain limited in indoor settings due to the highly repetitive structures inherent in such environments. We observe that scene text typically appears in indoor spaces, serving to distinguish visually similar but different places. This inspires us to propose TextInPlace, a simple yet effective VPR framework that integrates Scene Text Spotting (STS) to mitigate visual perceptual ambiguity in repetitive indoor environments. Specifically, TextInPlace adopts a dual-branch architecture within a local parameter sharing network. The VPR branch employs attention-based aggregation to extract global descriptors for coarse-grained retrieval, while the STS branch utilizes a bridging text spotter to detect and recognize scene text. Finally, the discriminative text is filtered to compute text similarity and re-rank the top-K retrieved images. To bridge the gap between current text-based repetitive indoor scene datasets and the typical scenarios encountered in robot navigation, we establish an indoor VPR benchmark dataset, called Maze-with-Text. Extensive experiments on both custom and public datasets demonstrate that TextInPlace achieves superior performance over existing methods that rely solely on appearance information. The dataset, code, and trained models are publicly available at https://github.com/HqiTao/TextInPlace.
Abstract:Accurate hand pose estimation is vital in robotics, advancing dexterous manipulation in human-computer interaction. Toward this goal, this paper presents ReJSHand (which stands for Refined Joint and Skeleton Features), a cutting-edge network formulated for real-time hand pose estimation and mesh reconstruction. The proposed framework is designed to accurately predict 3D hand gestures under real-time constraints, which is essential for systems that demand agile and responsive hand motion tracking. The network's design prioritizes computational efficiency without compromising accuracy, a prerequisite for instantaneous robotic interactions. Specifically, ReJSHand comprises a 2D keypoint generator, a 3D keypoint generator, an expansion block, and a feature interaction block for meticulously reconstructing 3D hand poses from 2D imagery. In addition, the multi-head self-attention mechanism and a coordinate attention layer enhance feature representation, streamlining the creation of hand mesh vertices through sophisticated feature mapping and linear transformation. Regarding performance, comprehensive evaluations on the FreiHand dataset demonstrate ReJSHand's computational prowess. It achieves a frame rate of 72 frames per second while maintaining a PA-MPJPE (Position-Accurate Mean Per Joint Position Error) of 6.3 mm and a PA-MPVPE (Position-Accurate Mean Per Vertex Position Error) of 6.4 mm. Moreover, our model reaches scores of 0.756 for F@05 and 0.984 for F@15, surpassing modern pipelines and solidifying its position at the forefront of robotic hand pose estimators. To facilitate future studies, we provide our source code at ~\url{https://github.com/daishipeng/ReJSHand}.
Abstract:Localizing a person from a moving monocular camera is critical for Human-Robot Interaction (HRI). To estimate the 3D human position from a 2D image, existing methods either depend on the geometric assumption of a fixed camera or use a position regression model trained on datasets containing little camera ego-motion. These methods are vulnerable to fierce camera ego-motion, resulting in inaccurate person localization. We consider person localization as a part of a pose estimation problem. By representing a human with a four-point model, our method jointly estimates the 2D camera attitude and the person's 3D location through optimization. Evaluations on both public datasets and real robot experiments demonstrate our method outperforms baselines in person localization accuracy. Our method is further implemented into a person-following system and deployed on an agile quadruped robot.
Abstract:Robotic instruction following tasks require seamless integration of visual perception, task planning, target localization, and motion execution. However, existing task planning methods for instruction following are either data-driven or underperform in zero-shot scenarios due to difficulties in grounding lengthy instructions into actionable plans under operational constraints. To address this, we propose FlowPlan, a structured multi-stage LLM workflow that elevates zero-shot pipeline and bridges the performance gap between zero-shot and data-driven in-context learning methods. By decomposing the planning process into modular stages--task information retrieval, language-level reasoning, symbolic-level planning, and logical evaluation--FlowPlan generates logically coherent action sequences while adhering to operational constraints and further extracts contextual guidance for precise instance-level target localization. Benchmarked on the ALFRED and validated in real-world applications, our method achieves competitive performance relative to data-driven in-context learning methods and demonstrates adaptability across diverse environments. This work advances zero-shot task planning in robotic systems without reliance on labeled data. Project website: https://instruction-following-project.github.io/.
Abstract:Autonomous robot person-following (RPF) systems are crucial for personal assistance and security but suffer from target loss due to occlusions in dynamic, unknown environments. Current methods rely on pre-built maps and assume static environments, limiting their effectiveness in real-world settings. There is a critical gap in re-finding targets under topographic (e.g., walls, corners) and dynamic (e.g., moving pedestrians) occlusions. In this paper, we propose a novel heuristic-guided search framework that dynamically builds environmental maps while following the target and resolves various occlusions by prioritizing high-probability areas for locating the target. For topographic occlusions, a belief-guided search field is constructed and used to evaluate the likelihood of the target's presence, while for dynamic occlusions, a fluid-field approach allows the robot to adaptively follow or overtake moving occluders. Past motion cues and environmental observations refine the search decision over time. Our results demonstrate that the proposed method outperforms existing approaches in terms of search efficiency and success rates, both in simulations and real-world tests. Our target search method enhances the adaptability and reliability of RPF systems in unknown and dynamic environments to support their use in real-world applications. Our code, video, experimental results and appendix are available at https://medlartea.github.io/rpf-search/.
Abstract:Lightweight direct Time-of-Flight (dToF) sensors are ideal for 3D sensing on mobile devices. However, due to the manufacturing constraints of compact devices and the inherent physical principles of imaging, dToF depth maps are sparse and noisy. In this paper, we propose a novel video depth completion method, called SVDC, by fusing the sparse dToF data with the corresponding RGB guidance. Our method employs a multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the sparse dToF imaging. Misalignment between consecutive frames during multi-frame fusion could cause blending between object edges and the background, which results in a loss of detail. To address this, we introduce an adaptive frequency selective fusion (AFSF) module, which automatically selects convolution kernel sizes to fuse multi-frame features. Our AFSF utilizes a channel-spatial enhancement attention (CSEA) module to enhance features and generates an attention map as fusion weights. The AFSF ensures edge detail recovery while suppressing high-frequency noise in smooth regions. To further enhance temporal consistency, We propose a cross-window consistency loss to ensure consistent predictions across different windows, effectively reducing flickering. Our proposed SVDC achieves optimal accuracy and consistency on the TartanAir and Dynamic Replica datasets. Code is available at https://github.com/Lan1eve/SVDC.
Abstract:Learning tool use from a single human demonstration video offers a highly intuitive and efficient approach to robot teaching. While humans can effortlessly generalize a demonstrated tool manipulation skill to diverse tools that support the same function (e.g., pouring with a mug versus a teapot), current one-shot imitation learning (OSIL) methods struggle to achieve this. A key challenge lies in establishing functional correspondences between demonstration and test tools, considering significant geometric variations among tools with the same function (i.e., intra-function variations). To address this challenge, we propose FUNCTO (Function-Centric OSIL for Tool Manipulation), an OSIL method that establishes function-centric correspondences with a 3D functional keypoint representation, enabling robots to generalize tool manipulation skills from a single human demonstration video to novel tools with the same function despite significant intra-function variations. With this formulation, we factorize FUNCTO into three stages: (1) functional keypoint extraction, (2) function-centric correspondence establishment, and (3) functional keypoint-based action planning. We evaluate FUNCTO against exiting modular OSIL methods and end-to-end behavioral cloning methods through real-robot experiments on diverse tool manipulation tasks. The results demonstrate the superiority of FUNCTO when generalizing to novel tools with intra-function geometric variations. More details are available at https://sites.google.com/view/functo.
Abstract:Large Language Models (LLMs) have gained immense success in revolutionizing various applications, including content generation, search and recommendation, and AI-assisted operation. To reduce high training costs, Mixture-of-Experts (MoE) architecture has become a popular backbone for modern LLMs. However, despite the benefits, serving MoE-based LLMs experience severe memory inefficiency due to sparsely activated experts. Recent studies propose to offload inactive experts from GPU memory to CPU memory to improve the serving efficiency of MoE models. However, they either incur high inference latency or high model memory footprints due to coarse-grained designs. To tame the latency-memory trade-off in MoE serving, we present fMoE, a fine-grained expert offloading system for MoE serving that achieves low inference latency with memory efficiency. We design fMoE to extract fine-grained expert selection patterns from MoE models and semantic hints from input prompts to efficiently guide expert prefetching, caching, and offloading decisions. fMoE is prototyped on top of HuggingFace Transformers and deployed on a six-GPU testbed. Experiments with open-source MoE models and real-world workloads show that fMoE reduces inference latency by 47% and improves expert hit rate by 36% over state-of-the-art solutions.
Abstract:Stance detection has emerged as a popular task in natural language processing research, enabled largely by the abundance of target-specific social media data. While there has been considerable research on the development of stance detection models, datasets, and application, we highlight important gaps pertaining to (i) a lack of theoretical conceptualization of stance, and (ii) the treatment of stance at an individual- or user-level, as opposed to message-level. In this paper, we first review the interdisciplinary origins of stance as an individual-level construct to highlight relevant attributes (e.g., psychological features) that might be useful to incorporate in stance detection models. Further, we argue that recent pre-trained and large language models (LLMs) might offer a way to flexibly infer such user-level attributes and/or incorporate them in modelling stance. To better illustrate this, we briefly review and synthesize the emerging corpus of studies on using LLMs for inferring stance, and specifically on incorporating user attributes in such tasks. We conclude by proposing a four-point agenda for pursuing stance detection research that is theoretically informed, inclusive, and practically impactful.
Abstract:With the rapid advancement of deep learning, computational pathology has made significant progress in cancer diagnosis and subtyping. Tissue segmentation is a core challenge, essential for prognosis and treatment decisions. Weakly supervised semantic segmentation (WSSS) reduces the annotation requirement by using image-level labels instead of pixel-level ones. However, Class Activation Map (CAM)-based methods still suffer from low spatial resolution and unclear boundaries. To address these issues, we propose a multi-level superpixel correction algorithm that refines CAM boundaries using superpixel clustering and floodfill. Experimental results show that our method achieves great performance on breast cancer segmentation dataset with mIoU of 71.08%, significantly improving tumor microenvironment boundary delineation.