Abstract:3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been proposed, they fail to efficiently utilize existing bitstreams in on-demand applications due to their lack of progressivity, leading to a waste of resource. To address this issue, we propose PCGS (Progressive Compression of 3D Gaussian Splatting), which adaptively controls both the quantity and quality of Gaussians (or anchors) to enable effective progressivity for on-demand applications. Specifically, for quantity, we introduce a progressive masking strategy that incrementally incorporates new anchors while refining existing ones to enhance fidelity. For quality, we propose a progressive quantization approach that gradually reduces quantization step sizes to achieve finer modeling of Gaussian attributes. Furthermore, to compact the incremental bitstreams, we leverage existing quantization results to refine probability prediction, improving entropy coding efficiency across progressive levels. Overall, PCGS achieves progressivity while maintaining compression performance comparable to SoTA non-progressive methods. Code available at: github.com/YihangChen-ee/PCGS.
Abstract:Deep learning with noisy labels is an interesting challenge in weakly supervised learning. Despite their significant learning capacity, CNNs have a tendency to overfit in the presence of samples with noisy labels. Alleviating this issue, the well known Co-Training framework is used as a fundamental basis for our work. In this paper, we introduce a Contrastive Co-Transformer framework, which is simple and fast, yet able to improve the performance by a large margin compared to the state-of-the-art approaches. We argue the robustness of transformers when dealing with label noise. Our Contrastive Co-Transformer approach is able to utilize all samples in the dataset, irrespective of whether they are clean or noisy. Transformers are trained by a combination of contrastive loss and classification loss. Extensive experimental results on corrupted data from six standard benchmark datasets including Clothing1M, demonstrate that our Contrastive Co-Transformer is superior to existing state-of-the-art methods.
Abstract:3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity. However, the substantial Gaussians and their associated attributes necessitate effective compression techniques. Nevertheless, the sparse and unorganized nature of the point cloud of Gaussians (or anchors in our paper) presents challenges for compression. To achieve a compact size, we propose HAC++, which leverages the relationships between unorganized anchors and a structured hash grid, utilizing their mutual information for context modeling. Additionally, HAC++ captures intra-anchor contextual relationships to further enhance compression performance. To facilitate entropy coding, we utilize Gaussian distributions to precisely estimate the probability of each quantized attribute, where an adaptive quantization module is proposed to enable high-precision quantization of these attributes for improved fidelity restoration. Moreover, we incorporate an adaptive masking strategy to eliminate invalid Gaussians and anchors. Overall, HAC++ achieves a remarkable size reduction of over 100X compared to vanilla 3DGS when averaged on all datasets, while simultaneously improving fidelity. It also delivers more than 20X size reduction compared to Scaffold-GS. Our code is available at https://github.com/YihangChen-ee/HAC-plus.
Abstract:This paper proposes DoubleDiffusion, a novel framework that combines heat dissipation diffusion and denoising diffusion for direct generative learning on 3D mesh surfaces. Our approach addresses the challenges of generating continuous signal distributions residing on a curve manifold surface. Unlike previous methods that rely on unrolling 3D meshes into 2D or adopting field representations, DoubleDiffusion leverages the Laplacian-Beltrami operator to process features respecting the mesh structure. This combination enables effective geometry-aware signal diffusion across the underlying geometry. As shown in Fig.~\ref{fig:teaser}, we demonstrate that DoubleDiffusion has the ability to generate RGB signal distributions on complex 3D mesh surfaces and achieves per-category shape-conditioned texture generation across different shape geometry. Our work contributes a new direction in diffusion-based generative modeling on 3D surfaces, with potential applications in the field of 3D asset generation.
Abstract:Data-Free Knowledge Distillation (DFKD) is an advanced technique that enables knowledge transfer from a teacher model to a student model without relying on original training data. While DFKD methods have achieved success on smaller datasets like CIFAR10 and CIFAR100, they encounter challenges on larger, high-resolution datasets such as ImageNet. A primary issue with previous approaches is their generation of synthetic images at high resolutions (e.g., $224 \times 224$) without leveraging information from real images, often resulting in noisy images that lack essential class-specific features in large datasets. Additionally, the computational cost of generating the extensive data needed for effective knowledge transfer can be prohibitive. In this paper, we introduce MUlti-reSolution data-freE (MUSE) to address these limitations. MUSE generates images at lower resolutions while using Class Activation Maps (CAMs) to ensure that the generated images retain critical, class-specific features. To further enhance model diversity, we propose multi-resolution generation and embedding diversity techniques that strengthen latent space representations, leading to significant performance improvements. Experimental results demonstrate that MUSE achieves state-of-the-art performance across both small- and large-scale datasets, with notable performance gains of up to two digits in nearly all ImageNet and subset experiments. Code is available at https://github.com/tmtuan1307/muse.
Abstract:Machine Unlearning (MU) aims to selectively erase harmful behaviors from models while retaining the overall utility of the model. As a multi-task learning problem, MU involves balancing objectives related to forgetting specific concepts/data and preserving general performance. A naive integration of these forgetting and preserving objectives can lead to gradient conflicts, impeding MU algorithms from reaching optimal solutions. To address the gradient conflict issue, we reformulate MU as a two-player cooperative game, where the two players, namely, the forgetting player and the preservation player, contribute via their gradient proposals to maximize their overall gain. To this end, inspired by the Nash bargaining theory, we derive a closed-form solution to guide the model toward the Pareto front, effectively avoiding the gradient conflicts. Our formulation of MU guarantees an equilibrium solution, where any deviation from the final state would lead to a reduction in the overall objectives for both players, ensuring optimality in each objective. We evaluate our algorithm's effectiveness on a diverse set of tasks across image classification and image generation. Extensive experiments with ResNet, vision-language model CLIP, and text-to-image diffusion models demonstrate that our method outperforms state-of-the-art MU algorithms, achieving superior performance on several benchmarks. For example, in the challenging scenario of sample-wise forgetting, our algorithm approaches the gold standard retrain baseline. Our results also highlight improvements in forgetting precision, preservation of generalization, and robustness against adversarial attacks.
Abstract:With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.
Abstract:Implicit Neural Representations (INRs) have recently advanced the field of deep learning due to their ability to learn continuous representations of signals without the need for large training datasets. Although INR methods have been studied for medical image super-resolution, their adaptability to localized priors in medical images has not been extensively explored. Medical images contain rich anatomical divisions that could provide valuable local prior information to enhance the accuracy and robustness of INRs. In this work, we propose a novel framework, referred to as the Semantically Conditioned INR (SeCo-INR), that conditions an INR using local priors from a medical image, enabling accurate model fitting and interpolation capabilities to achieve super-resolution. Our framework learns a continuous representation of the semantic segmentation features of a medical image and utilizes it to derive the optimal INR for each semantic region of the image. We tested our framework using several medical imaging modalities and achieved higher quantitative scores and more realistic super-resolution outputs compared to state-of-the-art methods.
Abstract:Vision language models (VLMs) have achieved impressive progress in diverse applications, becoming a prevalent research direction. In this paper, we build FIRE, a feedback-refinement dataset, consisting of 1.1M multi-turn conversations that are derived from 27 source datasets, empowering VLMs to spontaneously refine their responses based on user feedback across diverse tasks. To scale up the data collection, FIRE is collected in two components: FIRE-100K and FIRE-1M, where FIRE-100K is generated by GPT-4V, and FIRE-1M is freely generated via models trained on FIRE-100K. Then, we build FIRE-Bench, a benchmark to comprehensively evaluate the feedback-refining capability of VLMs, which contains 11K feedback-refinement conversations as the test data, two evaluation settings, and a model to provide feedback for VLMs. We develop the FIRE-LLaVA model by fine-tuning LLaVA on FIRE-100K and FIRE-1M, which shows remarkable feedback-refining capability on FIRE-Bench and outperforms untrained VLMs by 50%, making more efficient user-agent interactions and underscoring the significance of the FIRE dataset.
Abstract:In recent years, Neural Radiance Field (NeRF) has demonstrated remarkable capabilities in representing 3D scenes. To expedite the rendering process, learnable explicit representations have been introduced for combination with implicit NeRF representation, which however results in a large storage space requirement. In this paper, we introduce the Context-based NeRF Compression (CNC) framework, which leverages highly efficient context models to provide a storage-friendly NeRF representation. Specifically, we excavate both level-wise and dimension-wise context dependencies to enable probability prediction for information entropy reduction. Additionally, we exploit hash collision and occupancy grids as strong prior knowledge for better context modeling. To the best of our knowledge, we are the first to construct and exploit context models for NeRF compression. We achieve a size reduction of 100$\times$ and 70$\times$ with improved fidelity against the baseline Instant-NGP on Synthesic-NeRF and Tanks and Temples datasets, respectively. Additionally, we attain 86.7\% and 82.3\% storage size reduction against the SOTA NeRF compression method BiRF. Our code is available here: https://github.com/YihangChen-ee/CNC.