Abstract:Unsupervised anomaly detection is a challenging computer vision task, in which 2D-based anomaly detection methods have been extensively studied. However, multimodal anomaly detection based on RGB images and 3D point clouds requires further investigation. The existing methods are mainly inspired by memory bank based methods commonly used in 2D-based anomaly detection, which may cost extra memory for storing mutimodal features. In present study, a novel memoryless method MDSS is proposed for multimodal anomaly detection, which employs a light-weighted student-teacher network and a signed distance function to learn from RGB images and 3D point clouds respectively, and complements the anomaly information from the two modalities. Specifically, a student-teacher network is trained with normal RGB images and masks generated from point clouds by a dynamic loss, and the anomaly score map could be obtained from the discrepancy between the output of student and teacher. Furthermore, the signed distance function learns from normal point clouds to predict the signed distances between points and surface, and the obtained signed distances are used to generate anomaly score map. Subsequently, the anomaly score maps are aligned to generate the final anomaly score map for detection. The experimental results indicate that MDSS is comparable but more stable than the SOTA memory bank based method Shape-guided, and furthermore performs better than other baseline methods.
Abstract:The intelligent reflection surface (IRS) and unmanned aerial vehicle (UAV)-assisted mobile edge computing (MEC) system is widely used in temporary and emergency scenarios. Our goal is to minimize the energy consumption of the MEC system by jointly optimizing UAV locations, IRS phase shift, task offloading, and resource allocation with a variable number of UAVs. To this end, we propose a Flexible REsource Scheduling (FRES) framework by employing a novel deep progressive reinforcement learning which includes the following innovations: Firstly, a novel multi-task agent is presented to deal with the mixed integer nonlinear programming (MINLP) problem. The multi-task agent has two output heads designed for different tasks, in which a classified head is employed to make offloading decisions with integer variables while a fitting head is applied to solve resource allocation with continuous variables. Secondly, a progressive scheduler is introduced to adapt the agent to the varying number of UAVs by progressively adjusting a part of neurons in the agent. This structure can naturally accumulate experiences and be immune to catastrophic forgetting. Finally, a light taboo search (LTS) is introduced to enhance the global search of the FRES. The numerical results demonstrate the superiority of the FRES framework which can make real-time and optimal resource scheduling even in dynamic MEC systems.
Abstract:In this paper, we propose an effective two-stage approach named Grounded-Dreamer to generate 3D assets that can accurately follow complex, compositional text prompts while achieving high fidelity by using a pre-trained multi-view diffusion model. Multi-view diffusion models, such as MVDream, have shown to generate high-fidelity 3D assets using score distillation sampling (SDS). However, applied naively, these methods often fail to comprehend compositional text prompts, and may often entirely omit certain subjects or parts. To address this issue, we first advocate leveraging text-guided 4-view images as the bottleneck in the text-to-3D pipeline. We then introduce an attention refocusing mechanism to encourage text-aligned 4-view image generation, without the necessity to re-train the multi-view diffusion model or craft a high-quality compositional 3D dataset. We further propose a hybrid optimization strategy to encourage synergy between the SDS loss and the sparse RGB reference images. Our method consistently outperforms previous state-of-the-art (SOTA) methods in generating compositional 3D assets, excelling in both quality and accuracy, and enabling diverse 3D from the same text prompt.
Abstract:Neural Radiance Field (NeRF), as an implicit 3D scene representation, lacks inherent ability to accommodate changes made to the initial static scene. If objects are reconfigured, it is difficult to update the NeRF to reflect the new state of the scene without time-consuming data re-capturing and NeRF re-training. To address this limitation, we develop the first update method for NeRFs to physical changes. Our method takes only sparse new images (e.g. 4) of the altered scene as extra inputs and update the pre-trained NeRF in around 1 to 2 minutes. Particularly, we develop a pipeline to identify scene changes and update the NeRF accordingly. Our core idea is the use of a second helper NeRF to learn the local geometry and appearance changes, which sidesteps the optimization difficulties in direct NeRF fine-tuning. The interpolation power of the helper NeRF is the key to accurately reconstruct the un-occluded objects regions under sparse view supervision. Our method imposes no constraints on NeRF pre-training, and requires no extra user input or explicit semantic priors. It is an order of magnitude faster than re-training NeRF from scratch while maintaining on-par and even superior performance.
Abstract:The development of generative models that create 3D content from a text prompt has made considerable strides thanks to the use of the score distillation sampling (SDS) method on pre-trained diffusion models for image generation. However, the SDS method is also the source of several artifacts, such as the Janus problem, the misalignment between the text prompt and the generated 3D model, and 3D model inaccuracies. While existing methods heavily rely on the qualitative assessment of these artifacts through visual inspection of a limited set of samples, in this work we propose more objective quantitative evaluation metrics, which we cross-validate via human ratings, and show analysis of the failure cases of the SDS technique. We demonstrate the effectiveness of this analysis by designing a novel computationally efficient baseline model that achieves state-of-the-art performance on the proposed metrics while addressing all the above-mentioned artifacts.
Abstract:Understanding transformer-based language models is becoming increasingly crucial, particularly as they play pivotal roles in advancing towards artificial general intelligence. However, language model research faces significant challenges, especially for academic research groups with constrained resources. These challenges include complex data structures, unknown target functions, high computational costs and memory requirements, and a lack of interpretability in the inference process, etc. Drawing a parallel to the use of simple models in scientific research, we propose the concept of an anchor function. This is a type of benchmark function designed for studying language models in learning tasks that follow an "anchor-key" pattern. By utilizing the concept of an anchor function, we can construct a series of functions to simulate various language tasks. The anchor function plays a role analogous to that of mice in diabetes research, particularly suitable for academic research. We demonstrate the utility of the anchor function with an example, revealing two basic operations by attention structures in language models: shifting tokens and broadcasting one token from one position to many positions. These operations are also commonly observed in large language models. The anchor function framework, therefore, opens up a series of valuable and accessible research questions for further exploration, especially for theoretical study.
Abstract:The purpose of remote sensing image change detection (RSCD) is to detect differences between bi-temporal images taken at the same place. Deep learning has been extensively used to RSCD tasks, yielding significant results in terms of result recognition. However, due to the shooting angle of the satellite, the impacts of thin clouds, and certain lighting conditions, the problem of fuzzy edges in the change region in some remote sensing photographs cannot be properly handled using current RSCD algorithms. To solve this issue, we proposed a Body Decouple Multi-Scale by fearure Aggregation change detection (BD-MSA), a novel model that collects both global and local feature map information in the channel and space dimensions of the feature map during the training and prediction phases. This approach allows us to successfully extract the change region's boundary information while also divorcing the change region's main body from its boundary. Numerous studies have shown that the assessment metrics and evaluation effects of the model described in this paper on the publicly available datasets DSIFN-CD and S2Looking are the best when compared to other models.
Abstract:Intent detection and identification from multi-turn dialogue has become a widely explored technique in conversational agents, for example, voice assistants and intelligent customer services. The conventional approaches typically cast the intent mining process as a classification task. Although neural classifiers have proven adept at such classification tasks, the issue of neural network models often impedes their practical deployment in real-world settings. We present a novel graph-based multi-turn dialogue system called , which identifies a user's intent by identifying intent elements and a standard query from a dynamically constructed and extensible intent graph using reinforcement learning. In addition, we provide visualization components to monitor the immediate reasoning path for each turn of a dialogue, which greatly facilitates further improvement of the system.
Abstract:In this paper, we study the problem of end-to-end multi-person pose estimation. State-of-the-art solutions adopt the DETR-like framework, and mainly develop the complex decoder, e.g., regarding pose estimation as keypoint box detection and combining with human detection in ED-Pose, hierarchically predicting with pose decoder and joint (keypoint) decoder in PETR. We present a simple yet effective transformer approach, named Group Pose. We simply regard $K$-keypoint pose estimation as predicting a set of $N\times K$ keypoint positions, each from a keypoint query, as well as representing each pose with an instance query for scoring $N$ pose predictions. Motivated by the intuition that the interaction, among across-instance queries of different types, is not directly helpful, we make a simple modification to decoder self-attention. We replace single self-attention over all the $N\times(K+1)$ queries with two subsequent group self-attentions: (i) $N$ within-instance self-attention, with each over $K$ keypoint queries and one instance query, and (ii) $(K+1)$ same-type across-instance self-attention, each over $N$ queries of the same type. The resulting decoder removes the interaction among across-instance type-different queries, easing the optimization and thus improving the performance. Experimental results on MS COCO and CrowdPose show that our approach without human box supervision is superior to previous methods with complex decoders, and even is slightly better than ED-Pose that uses human box supervision. $\href{https://github.com/Michel-liu/GroupPose-Paddle}{\rm Paddle}$ and $\href{https://github.com/Michel-liu/GroupPose}{\rm PyTorch}$ code are available.
Abstract:We describe a first step towards learning general-purpose visual representations of physical scenes using only image prediction as a training criterion. To do so, we first define "physical scene" and show that, even though different agents may maintain different representations of the same scene, the underlying physical scene that can be inferred is unique. Then, we show that NeRFs cannot represent the physical scene, as they lack extrapolation mechanisms. Those, however, could be provided by Diffusion Models, at least in theory. To test this hypothesis empirically, NeRFs can be combined with Diffusion Models, a process we refer to as NeRF Diffusion, used as unsupervised representations of the physical scene. Our analysis is limited to visual data, without external grounding mechanisms that can be provided by independent sensory modalities.