Abstract:In the field of audio-visual learning, most research tasks focus exclusively on short videos. This paper focuses on the more practical Dense Audio-Visual Event Localization (DAVEL) task, advancing audio-visual scene understanding for longer, {untrimmed} videos. This task seeks to identify and temporally pinpoint all events simultaneously occurring in both audio and visual streams. Typically, each video encompasses dense events of multiple classes, which may overlap on the timeline, each exhibiting varied durations. Given these challenges, effectively exploiting the audio-visual relations and the temporal features encoded at various granularities becomes crucial. To address these challenges, we introduce a novel \ul{CC}Net, comprising two core modules: the Cross-Modal Consistency \ul{C}ollaboration (CMCC) and the Multi-Temporal Granularity \ul{C}ollaboration (MTGC). Specifically, the CMCC module contains two branches: a cross-modal interaction branch and a temporal consistency-gated branch. The former branch facilitates the aggregation of consistent event semantics across modalities through the encoding of audio-visual relations, while the latter branch guides one modality's focus to pivotal event-relevant temporal areas as discerned in the other modality. The MTGC module includes a coarse-to-fine collaboration block and a fine-to-coarse collaboration block, providing bidirectional support among coarse- and fine-grained temporal features. Extensive experiments on the UnAV-100 dataset validate our module design, resulting in a new state-of-the-art performance in dense audio-visual event localization. The code is available at \url{https://github.com/zzhhfut/CCNet-AAAI2025}.
Abstract:Radiology report generation (RRG) models typically focus on individual exams, often overlooking the integration of historical visual or textual data, which is crucial for patient follow-ups. Traditional methods usually struggle with long sequence dependencies when incorporating historical information, but large language models (LLMs) excel at in-context learning, making them well-suited for analyzing longitudinal medical data. In light of this, we propose a novel Historical-Constrained Large Language Models (HC-LLM) framework for RRG, empowering LLMs with longitudinal report generation capabilities by constraining the consistency and differences between longitudinal images and their corresponding reports. Specifically, our approach extracts both time-shared and time-specific features from longitudinal chest X-rays and diagnostic reports to capture disease progression. Then, we ensure consistent representation by applying intra-modality similarity constraints and aligning various features across modalities with multimodal contrastive and structural constraints. These combined constraints effectively guide the LLMs in generating diagnostic reports that accurately reflect the progression of the disease, achieving state-of-the-art results on the Longitudinal-MIMIC dataset. Notably, our approach performs well even without historical data during testing and can be easily adapted to other multimodal large models, enhancing its versatility.
Abstract:Vision-and-Language Navigation (VLN) suffers from the limited diversity and scale of training data, primarily constrained by the manual curation of existing simulators. To address this, we introduce RoomTour3D, a video-instruction dataset derived from web-based room tour videos that capture real-world indoor spaces and human walking demonstrations. Unlike existing VLN datasets, RoomTour3D leverages the scale and diversity of online videos to generate open-ended human walking trajectories and open-world navigable instructions. To compensate for the lack of navigation data in online videos, we perform 3D reconstruction and obtain 3D trajectories of walking paths augmented with additional information on the room types, object locations and 3D shape of surrounding scenes. Our dataset includes $\sim$100K open-ended description-enriched trajectories with $\sim$200K instructions, and 17K action-enriched trajectories from 1847 room tour environments. We demonstrate experimentally that RoomTour3D enables significant improvements across multiple VLN tasks including CVDN, SOON, R2R, and REVERIE. Moreover, RoomTour3D facilitates the development of trainable zero-shot VLN agents, showcasing the potential and challenges of advancing towards open-world navigation.
Abstract:Multimodal Large Language Models (MLLMs) have made significant strides in visual understanding and generation tasks. However, generating interleaved image-text content remains a challenge, which requires integrated multimodal understanding and generation abilities. While the progress in unified models offers new solutions, existing benchmarks are insufficient for evaluating these methods due to data size and diversity limitations. To bridge this gap, we introduce GATE OpenING (OpenING), a comprehensive benchmark comprising 5,400 high-quality human-annotated instances across 56 real-world tasks. OpenING covers diverse daily scenarios such as travel guide, design, and brainstorming, offering a robust platform for challenging interleaved generation methods. In addition, we present IntJudge, a judge model for evaluating open-ended multimodal generation methods. Trained with a novel data pipeline, our IntJudge achieves an agreement rate of 82. 42% with human judgments, outperforming GPT-based evaluators by 11.34%. Extensive experiments on OpenING reveal that current interleaved generation methods still have substantial room for improvement. Key findings on interleaved image-text generation are further presented to guide the development of next-generation models. The OpenING is open-sourced at https://opening-benchmark.github.io.
Abstract:The Audio-Visual Event Localization (AVEL) task aims to temporally locate and classify video events that are both audible and visible. Most research in this field assumes a closed-set setting, which restricts these models' ability to handle test data containing event categories absent (unseen) during training. Recently, a few studies have explored AVEL in an open-set setting, enabling the recognition of unseen events as ``unknown'', but without providing category-specific semantics. In this paper, we advance the field by introducing the Open-Vocabulary Audio-Visual Event Localization (OV-AVEL) problem, which requires localizing audio-visual events and predicting explicit categories for both seen and unseen data at inference. To address this new task, we propose the OV-AVEBench dataset, comprising 24,800 videos across 67 real-life audio-visual scenes (seen:unseen = 46:21), each with manual segment-level annotation. We also establish three evaluation metrics for this task. Moreover, we investigate two baseline approaches, one training-free and one using a further fine-tuning paradigm. Specifically, we utilize the unified multimodal space from the pretrained ImageBind model to extract audio, visual, and textual (event classes) features. The training-free baseline then determines predictions by comparing the consistency of audio-text and visual-text feature similarities. The fine-tuning baseline incorporates lightweight temporal layers to encode temporal relations within the audio and visual modalities, using OV-AVEBench training data for model fine-tuning. We evaluate these baselines on the proposed OV-AVEBench dataset and discuss potential directions for future work in this new field.
Abstract:The advent of AI-Generated Content (AIGC) has spurred research into automated video generation to streamline conventional processes. However, automating storytelling video production, particularly for customized narratives, remains challenging due to the complexity of maintaining subject consistency across shots. While existing approaches like Mora and AesopAgent integrate multiple agents for Story-to-Video (S2V) generation, they fall short in preserving protagonist consistency and supporting Customized Storytelling Video Generation (CSVG). To address these limitations, we propose StoryAgent, a multi-agent framework designed for CSVG. StoryAgent decomposes CSVG into distinct subtasks assigned to specialized agents, mirroring the professional production process. Notably, our framework includes agents for story design, storyboard generation, video creation, agent coordination, and result evaluation. Leveraging the strengths of different models, StoryAgent enhances control over the generation process, significantly improving character consistency. Specifically, we introduce a customized Image-to-Video (I2V) method, LoRA-BE, to enhance intra-shot temporal consistency, while a novel storyboard generation pipeline is proposed to maintain subject consistency across shots. Extensive experiments demonstrate the effectiveness of our approach in synthesizing highly consistent storytelling videos, outperforming state-of-the-art methods. Our contributions include the introduction of StoryAgent, a versatile framework for video generation tasks, and novel techniques for preserving protagonist consistency.
Abstract:Recent advancements in diffusion models have shown promising results in sequential recommendation (SR). However, current diffusion-based methods still exhibit two key limitations. First, they implicitly model the diffusion process for target item embeddings rather than the discrete target item itself, leading to inconsistency in the recommendation process. Second, existing methods rely on either implicit or explicit conditional diffusion models, limiting their ability to fully capture the context of user behavior and leading to less robust target item embeddings. In this paper, we propose the Dual Conditional Diffusion Models for Sequential Recommendation (DCRec), introducing a discrete-to-continuous sequential recommendation diffusion framework. Our framework introduces a complete Markov chain to model the transition from the reversed target item representation to the discrete item index, bridging the discrete and continuous item spaces for diffusion models and ensuring consistency with the diffusion framework. Building on this framework, we present the Dual Conditional Diffusion Transformer (DCDT) that incorporates the implicit conditional and the explicit conditional for diffusion-based SR. Extensive experiments on public benchmark datasets demonstrate that DCRec outperforms state-of-the-art methods.
Abstract:Temporal action detection (TAD), which locates and recognizes action segments, remains a challenging task in video understanding due to variable segment lengths and ambiguous boundaries. Existing methods treat neighboring contexts of an action segment indiscriminately, leading to imprecise boundary predictions. We introduce a single-stage ContextDet framework, which makes use of large-kernel convolutions in TAD for the first time. Our model features a pyramid adaptive context aggragation (ACA) architecture, capturing long context and improving action discriminability. Each ACA level consists of two novel modules. The context attention module (CAM) identifies salient contextual information, encourages context diversity, and preserves context integrity through a context gating block (CGB). The long context module (LCM) makes use of a mixture of large- and small-kernel convolutions to adaptively gather long-range context and fine-grained local features. Additionally, by varying the length of these large kernels across the ACA pyramid, our model provides lightweight yet effective context aggregation and action discrimination. We conducted extensive experiments and compared our model with a number of advanced TAD methods on six challenging TAD benchmarks: MultiThumos, Charades, FineAction, EPIC-Kitchens 100, Thumos14, and HACS, demonstrating superior accuracy at reduced inference speed.
Abstract:Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse combination of motion types. In response, we introduce Sitcom-Crafter, a comprehensive and extendable system for human motion generation in 3D space, which can be guided by extensive plot contexts to enhance workflow efficiency for anime and game designers. The system is comprised of eight modules, three of which are dedicated to motion generation, while the remaining five are augmentation modules that ensure consistent fusion of motion sequences and system functionality. Central to the generation modules is our novel 3D scene-aware human-human interaction module, which addresses collision issues by synthesizing implicit 3D Signed Distance Function (SDF) points around motion spaces, thereby minimizing human-scene collisions without additional data collection costs. Complementing this, our locomotion and human-scene interaction modules leverage existing methods to enrich the system's motion generation capabilities. Augmentation modules encompass plot comprehension for command generation, motion synchronization for seamless integration of different motion types, hand pose retrieval to enhance motion realism, motion collision revision to prevent human collisions, and 3D retargeting to ensure visual fidelity. Experimental evaluations validate the system's ability to generate high-quality, diverse, and physically realistic motions, underscoring its potential for advancing creative workflows.
Abstract:Diffusion models are cutting-edge generative models adept at producing diverse, high-quality images. Despite their effectiveness, these models often require significant computational resources owing to their numerous sequential denoising steps and the significant inference cost of each step. Recently, Neural Architecture Search (NAS) techniques have been employed to automatically search for faster generation processes. However, NAS for diffusion is inherently time-consuming as it requires estimating thousands of diffusion models to search for the optimal one. In this paper, we introduce Flexiffusion, a novel training-free NAS paradigm designed to accelerate diffusion models by concurrently optimizing generation steps and network structures. Specifically, we partition the generation process into isometric step segments, each sequentially composed of a full step, multiple partial steps, and several null steps. The full step computes all network blocks, while the partial step involves part of the blocks, and the null step entails no computation. Flexiffusion autonomously explores flexible step combinations for each segment, substantially reducing search costs and enabling greater acceleration compared to the state-of-the-art (SOTA) method for diffusion models. Our searched models reported speedup factors of $2.6\times$ and $1.5\times$ for the original LDM-4-G and the SOTA, respectively. The factors for Stable Diffusion V1.5 and the SOTA are $5.1\times$ and $2.0\times$. We also verified the performance of Flexiffusion on multiple datasets, and positive experiment results indicate that Flexiffusion can effectively reduce redundancy in diffusion models.